There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:
Or at all buildings:
I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:
Or at all buildings:
I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
Add to this further. They could add shutters and window treatments that resemble the insect wings description. Inside areas could also have polished glass floors and other exotic materials were they are protected from the elements. That would be plausible for the outside materials being as they show.
psychotrip wrote: »There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:
Or at all buildings:
I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
Add to this further. They could add shutters and window treatments that resemble the insect wings description. Inside areas could also have polished glass floors and other exotic materials were they are protected from the elements. That would be plausible for the outside materials being as they show.
Come on guys. We all know they're not changing anything. We've done this song and dance so many times. Remember when we thought they'd change Auridon? Or the indoril buildings all over mainland Morrowind? Not gonna happen.
They definitely will not remodeling anything at this stage, cause they will need new concept, modeling work, texturing work, new models can not match surrounding objects, can block quest NPCs, scripts and so on.psychotrip wrote: »Come on guys. We all know they're not changing anything. We've done this song and dance so many times. Remember when we thought they'd change Auridon? Or the indoril buildings all over mainland Morrowind? Not gonna happen.
grizzledcroc wrote: »It is curious people want it to be insane looking when that in itself is the generic aesthetic that alot of fantasy games go with. So in reality it really would have been generic of them to actually go through with it than not. They actually broke the trope of making elves have crazy looking buildings.
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
This is just very strange to me. When you look back at Elder Scrolls art direction, you can tell that they have one of the most talented design teams with original ideas. What happened to that? They can't possibly be out of ideas?
TelvanniWizard wrote: »C´mon, if we humans did this:
elves should be capable of far more. Also, [lore supports it, so, I simply don´t understand why was it so difficult to use the imagination and creativity a little bit and come out with something relly new and aweing. I think it´s all about an aesthetics mistake, a design and creativity one.
grizzledcroc wrote: »Whenever they do there lore question stream this should be asked heavily .
psychotrip wrote: »grizzledcroc wrote: »Whenever they do there lore question stream this should be asked heavily .
You and I both know they'll ignore us.
If I know elves correctly, inspiration for the fractal symmetry typically comes from things otherwise known in real life as machine elves. https://i1.sndcdn.com/artworks-000104068351-ciqshx-t500x500.jpg
Something like this is what is typically seen, the radiant background with a rectangular geometric pattern, all in the golden ratio glory
http://www.fractalfield.com/negentropicfields/dnawratchet.jpg
The sheer color scheme is a golden ratio element, going from wave legnths of white to violet and then red in the way it does it.
And here comes the gothic elven look ESO has.
https://i.pinimg.com/originals/f3/b6/c4/f3b6c4051798f4ed684354dfd6ea7408.jpg
More along the Organic style that I was hoping for:
https://alexruizart.deviantart.com/art/Fantasy-Environment-1-284333793
https://media.mnn.com/assets/images/2015/07/golden-ratio-aloe.jpg.653x0_q80_crop-smart.jpg
https://img00.deviantart.net/f538/i/2012/041/c/1/organic_architecture_2_by_tarrzan-d4pa8nc.jpg
There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:
Or at all buildings:
I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
psychotrip wrote: »grizzledcroc wrote: »Whenever they do there lore question stream this should be asked heavily .
You and I both know they'll ignore us.
grizzledcroc wrote: »Idk there is a lot of cultures irl that have different motifs for there armor andpsychotrip wrote: »grizzledcroc wrote: »Whenever they do there lore question stream this should be asked heavily .
You and I both know they'll ignore us.
I did pressure them to actually respond about sheogorad last year. I kept saying it till others in the stream would not stop talking about it . Gina took notice and asked Schlick . They said they just ran out of resources to complete it :V which I wasnt very happy about lol since the mainland already lost so much explorable area and not even the big ass island could be played on.
psychotrip wrote: »Tell me guys: does this style even look consistent with anything we’ve actually seen from the altmer before? Not talking about “unreliable narrator” stuff this time, but things we’ve actually seen within the elder scrolls universe?
WhiteCoatSyndrome wrote: »psychotrip wrote: »Tell me guys: does this style even look consistent with anything we’ve actually seen from the altmer before? Not talking about “unreliable narrator” stuff this time, but things we’ve actually seen within the elder scrolls universe?
No; even in ESO the armor tends to have the stylized wing motifs and sweeping lines. Even in Auridon the architecture is all arches and elegant shapes, while the buildings they've shown us for Summerset are too blocky and busy in comparison.
psychotrip wrote: »Tell me guys: does this style even look consistent with anything we’ve actually seen from the altmer before? Not talking about “unreliable narrator” stuff this time, but things we’ve actually seen within the elder scrolls universe?
Elven stuff has always had this weird blend of deliberate angles and abstract, organic shapes. What happened to all that?
Let’s not forget what the “elven style” looked like in Morrowind (yes, the glass armor in Morrowind was made by the altmer, according to the in-game dialogue and the fact that altmer own most of the glass mines in the game)
Also, this begs the question: where are the altmer getting all this malachite? It’s supposed to be volcanic glass. And yet the Summerset in this game doesn’t seem to have any volcanoes, and it’s not like Skyrim where we can assume a lot of the mountains once displayed volcanic activity. Judging by their resources, I always imagined Summerset as some sort of hot, hawaiian-esque volcanic island.
But I digress, does any of this look compatible with the supposed “real” Summerset? Does it look like the same culture even made this stuff? It’s more suited to bretons imo.
psychotrip wrote: »Tell me guys: does this style even look consistent with anything we’ve actually seen from the altmer before? Not talking about “unreliable narrator” stuff this time, but things we’ve actually seen within the elder scrolls universe?
inespeloazul wrote: »psychotrip wrote: »Tell me guys: does this style even look consistent with anything we’ve actually seen from the altmer before? Not talking about “unreliable narrator” stuff this time, but things we’ve actually seen within the elder scrolls universe?
Like...you can still totally see some of those motifs incorporated into the buildings and even in Crystal Tower's design, but the way they're implemented make it seem like they're Altmeri inspired buildings and not authentic Altmeri architecture. Does that make sense? Outside of it being European-styled stuff, it's also one of the reasons I personally see it being more fitting for Bretons (maybe the city of Jehanna?) than Altmer.
MLGProPlayer wrote: »psychotrip wrote: »Tell me guys: does this style even look consistent with anything we’ve actually seen from the altmer before? Not talking about “unreliable narrator” stuff this time, but things we’ve actually seen within the elder scrolls universe?
Elven stuff has always had this weird blend of deliberate angles and abstract, organic shapes. What happened to all that?
Let’s not forget what the “elven style” looked like in Morrowind (yes, the glass armor in Morrowind was made by the altmer, according to the in-game dialogue and the fact that altmer own most of the glass mines in the game)
Also, this begs the question: where are the altmer getting all this malachite? It’s supposed to be volcanic glass. And yet the Summerset in this game doesn’t seem to have any volcanoes, and it’s not like Skyrim where we can assume a lot of the mountains once displayed volcanic activity. Judging by their resources, I always imagined Summerset as some sort of hot, hawaiian-esque volcanic island.
But I digress, does any of this look compatible with the supposed “real” Summerset? Does it look like the same culture even made this stuff? It’s more suited to bretons imo.
It's consistent with the Ayleid architecture we've seen in Oblivion and ESO.
psychotrip wrote: »
The architecture of the bretons and imperials also follow specific geometric ratios and patterns, because that's how architecture works in general, and it's especially emphasized in medieval and renaissance architecture. That alone doesn't characterize the Altmer. They're supposed to take these things to an extreme beyond that of mere humans, closer to the "machine elves" you've referenced than generic fantasy humans.
Alright that one actually made me laugh lol
All jokes aside it's really the start of an alarming trend. You're seeing all of the magnificent, wondrous, unique & mind blowing aspects of TES lore get simplified and stripped of their unique character, with nothing more then a "Transcription Error" level excuse to justify it.
It all tends to revolves around how much effort they are willing to put in, and they adjust the established lore around that after the fact. Sometimes they will adhere to the lore, and other times disregard it. And it usually can be tied into how much effort it will require to do something. A good example is this last Morrowind Chapter.
Seyda Neen, while we all love it, had no business existing, it shouldn't have even be close to existing. But it was a MAJOR nostalgia hit that was sure to sell copies when shown in trailers, and VERY easy to recreate, so exceptions are made for that in the lore. OK fine, it probably shouldn't exist, but w/e we can look the other way. BUT, having said that, we now absolutely HAVE to stick to the part of the lore where they can't put forth the effort for a full sized, amazing Vivec City. Oh no, NOW we suddenly HAVE to adhre to the lore so we can only have 2 half assed Cantons. They selectively pick and choose the parts to "adhere" to, and then opt to adjust and bypass other parts when it'd otherwise prove difficult.
It's the ultimate "Shield" they can use to excuse design choices. When they don't have the confidence to go all the way on something they can dig up a part of the lore that'll justify it. And conversly, when they want to do something that is different then said lore, they take advantage of the "Unreliable Narrator" nature of the lore, and bring in the adjustments and retcons.
At the end of the day, they can get away with another super lame "Transcription Error" but we're still stuck with a super generic Summerset. It used to be a place TES fans dreamt about seeing one day and now it's really nothing discernible from any other high fantasy, Elf oriented city. Yes, quests and writing can and probably will be good (They've been really good since ESO:Morrowind imo) but art style, architecture and culture used to be really huge parts of the series. Parts that separated it from every other franchise. Now it's slowly starting to look like nearly every other franchise.
And with ESO's relatively quick pace of adding content as compared to the much slower singeplayer counterparts it makes you fear for the future a little bit. How long till the miraculous "Moving Forest Cities" of Valenwood also get reduced to "Sorry unreliable narrators! But hey enjoy this big ass basic forest!". Or the deep Blackmarsh underground insect networks also get let down as "Sorry must have been disillusioned foreigners!"?
Yes, we get "Word of mouth" and unreliable narrators are a thing but when they are starting to get used frequently to peel back the once fascinating, mysterious skin we all loved with TES, to reveal a generic, SAFE and indiscernible center, that kind of sucks.
I'll say this, It doesn't look persay "Bad", just it's not what Summerset could or realistically should have been. And while disappointed like so many, I'll still probably enjoy the the DLC.
With that being said, things like this make me hope that whenever TES does choose to tackle Akavir, ESO should NOT be the ones to get the first go at it. They may be able to "Get away" with continuously letting down with "Transcription Errors" but it's still nonetheless sad to see the once mysterious and mind boggling aspects of TES lore get whisked away.
The reality is this will now be the "Canon" and the flair, character and marvel that used to surround Summerset has died with it.
Welcome to the "Pretty, but we took no risks here" Isles.