psychotrip wrote: »VerboseQuips wrote: »OrdoHermetica wrote: »They clearly put a ton of effort into it. It's undeniably pretty, and a work of love.
It still doesn't strike me as particularly elven. It would have been great as Breton architecture, though. Imagine Wayrest looking like Alinor!
My thoughts exactly. A very beautiful work that would have suited the Bretons so well. It made me think of some châteaux I have seen in the Loire. I don't mind the stones, but I would have liked at least some insect chitin in some furnishings and some buildings (not even necessarily all of them).
It’s all just so painfully normal and...human. Not what I would’ve expected from the most ancient and “pure” elven civilization at all.
psychotrip wrote: »GLP323b14_ESO wrote: »psychotrip wrote: »Rather than making a new thread, I figured I'd ask it here:
Now that Summerset has been out for a while, what do you guys think about the place? Do you like the art style? The architecture? The environment? Do you find it unique or distinguishable from other fantasy worlds?
It's a tremendous let-down in my opinion. I was expecting something much more grand and elegant, maybe even a bit otherworldly. But certainly with flowing sweeping architecture, with glass and crystal. And pristine, no dirt paths, particularly in towns and cities.
And the Crystal Tower. What the Oblivion! How! How did that make it as the winning design for it? Assuming they came up with multiple ideas for the tower (I'd love to see what other concepts they came up with, I suspect every last one of them is BETTER than this monstrosity.) Not that the Elder Scrolls art team has ever been particularly good with making attractive towers. But still.
I hope in any future game incarnations of this (perhaps when they have the graphics technology to do a Crystal Tower justice), they will explain ESO's version away as terribly faulty tales from a dark and chaotic time.
Unfortunately this is canon, so this is Summerset forever now. A generic forest with generic gothic era people scattered with greek ruins. Yay.
As if we didn't have enough forests and european architecture in Tamriel already. It's so uninspired.
Touché. However it was not merely Tamrielic religion that was based on ancient Aldmeri culture, but essentially everything:FabresFour wrote: »Come on, guys. The religion of the Eight was extremely inspired by the Altmer culture. The chapels of the Eight do not look like ANYTHING that exists in Cyrodiil. It was ALWAYS obvious to me that the chapels of the Eight were inspired by Altmer/Aldmer/Ayleid buildings. And this is what they did: Altmer buildings are a really large versions of the temples of the Eight.
Altmer consider themselves to be the most civilized culture of Tamriel; the common tongue of the continent is based on Altmer speech and writing, and most of the Empire's arts, crafts, laws, and sciences are derived from Altmer traditions.
- UESP: Lore: Altmer
TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
OrdoHermetica wrote: »They clearly put a ton of effort into it. It's undeniably pretty, and a work of love.
It still doesn't strike me as particularly elven. It would have been great as Breton architecture, though. Imagine Wayrest looking like Alinor!
TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
The size of main Summerset isle from north to south is the same as the size of Auridon from north to south. Auridon doesn't have different terrain. Why main isle should? Thanks aedra that mosquitoes live only in the NW-ern part.
psychotrip wrote: »It’s all just so painfully normal and...human. Not what I would’ve expected from the most ancient and “pure” elven civilization at all.
Auridon from north to south is 85% of main Summerset isle from north to south. That doesn't justify radical terrain change. We already have swamps, beaches and grassland, as well as a few mountains. It is more than enough.TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
The size of main Summerset isle from north to south is the same as the size of Auridon from north to south. Auridon doesn't have different terrain. Why main isle should? Thanks aedra that mosquitoes live only in the NW-ern part.
Auridon is smaller
Altmer are Aldmer. Ayleid are Aldmer. Aldmer ruins on Auridon are very close to Ayleid ruins in Grahtwood. Ayleids lost their cities and thus their architecture remained unchanged. Altmer developed their architecture for thousands of years more.If not for that old greek crap, we'd all naturally assume that Ayleid architecture drew inspiration from Summerset. But with the weird old greek crap that doesn't work. It has to be the Altmer who copied the Ayleids. The same Altmer who proclaim to be the source of all things civilized.
Altmer are Aldmer. Ayleid are Aldmer. Aldmer ruins on Auridon are very close to Ayleid ruins in Grahtwood. Ayleids lost their cities and thus their architecture remained unchanged. Altmer developed their architecture for thousands of years more.
The 'greek' stuff is just the Tower Zero - Tower One style. Look at the Direnni Tower and at the White-Gold. Look at the interiors of the White-Gold. That is the same Aldmer style with slight variations.
Yes, ruins are mostly lore breaking. Altmer should have fixed all the broken columns, arches and everything else. That doesn't mean that columns, arches, etc. are lore breaking. Ruins are appropriate only for something like daedra cult places that are abandoned and well hidden.Altmer are Aldmer. Ayleid are Aldmer. Aldmer ruins on Auridon are very close to Ayleid ruins in Grahtwood. Ayleids lost their cities and thus their architecture remained unchanged. Altmer developed their architecture for thousands of years more.
The 'greek' stuff is just the Tower Zero - Tower One style. Look at the Direnni Tower and at the White-Gold. Look at the interiors of the White-Gold. That is the same Aldmer style with slight variations.
Having Altmer ruins and old buildings in Alinor is lore breaking. Altmer are perfectionist and their island is encapsulated in time
It's not lore breaking. Loremaster Lawrence Schick gave an explanation during the Summerfall Event Stream as to why we see ruins on Summerset Isles. Starts at 18:40.
https://youtu.be/BtB-S4Jl-9U?t=1120
The thing is this explanation is as good as an explanation of 'The Lusty Argonian Maid' in ESO (that doesn't explain 'The Last King of the Ayleids' in ESO, a book written by an Imperial named Herminia Cinna at the end of the 3rd era).It's not lore breaking. Loremaster Lawrence Schick gave an explanation during the Summerfall Event Stream as to why we see ruins on Summerset Isles. Starts at 18:40.
Simply put, developers are just obsessed with ruins. They can't create anything without ruins. Even on Artaeum there are ruins of Traitor's Vault and Grand Psijic Villa.
I actually agree with this, for High Rock. Ruins in now-human provinces may or should be viewed this way. The problem with elves is they live much much more. Times that are ancient for humans are times when this elf was young... or at least his grandparents were young. We have a huge number of examples in ES, like Galerion, like Barenziah, like Fyr, like YR (who wrote in the commentaries for the Pocket Guide to the Empire in or after 2E 864 'Eric of Guis -- Does Grandfather remember this fool?' about a person of the 1st era), like Gelebor, like Elenwen.The thing to understand is, that to the people who lived around the 13th century, Roman and Greek civilizations were twice as far back in time as medieval people are to us living in modern times. They were just as ancient in the eyes of medieval people as they are in ours. And to the eyes of those Roman and Greek civilizations, the people from Mesopotamia and Egypt were thousands of years in the past. The people of the ancient world looked at their ruined monuments in the same way we look at Greek and Roman ruins these days.
So yeah... Abundance of ruins is kind of a mandatory part of a traditional medieval fantasy world. Ancient structures and palaces of forgotten eras should dot the land pretty much everywhere. Not cover up everything for sure, but they should be evenly dotted over every corner of the world. And in many case, people did continue living in those old structures millennia after their initial construction, or just kept building new stuff over the old. So some amount of ruined architecture is fine.
The way I see it - it is a stretch, it could and maybe should be done better - it may be explained that Auridon is the first settled island. Firsthold is First Hold, it is from Arena, it is the first city of Aldmer (not counting those on Aldmeris). So the Aldmer came to Auridon and built cities in that particular style. Their colonial forces (led by Topal the Pilot), later named Ayleids, used the same style for their cities. The bigger Summerset isle used more monumental style for the cities, the style that has more in common with the Tower-Zero (built by the Divines) and the Tower-One (built by Ayleids). A few eras later that aldmer-auridon style transformed into modern Auridon style, aldmer-monumental style transformed into modern Alinor style.Plus they totally contradict earlier established aesthetics for Aldmer ruins. Remember, those Ayleid looking structures on Auridon, are not Ayleid ruins, they are Aldmer ruins and thus should be of similar style as the ruins on Summerset. (You can differentiate them by whether they are lit by Culanda or Welkynar Stones.)
Well yeah, but also... Look, all am saying is that there should not be any frigging ruined or dilapidated buildings in any Altmer cities or towns. No way those prissy high-elves would put up with that sortta nonsense. I also think that they would not suffer any ruined structures marring their "perfect" landscapes. I think they would just rebuild them, and prolly remodel to fit their current aesthetics - you know, the refined and perfected style they are currently blessed with, not the crude carvings of their ancestors. Or they would just bulldoze them ruins over and plant a flower garden or something over the resulting mounds. I mean, preserving history is one thing, mainly fit for books, but if the people who build the ruins perished, then they obviously were not worthy, and thus their labours are of little relevance to the glory that is Summerset. Or at least that is how I see the somewhat flanderized snooty-elves of TES behaving.I actually agree with this, for High Rock. Ruins in now-human provinces may or should be viewed this way. The problem with elves is they live much much more. Times that are ancient for humans are times when this elf was young... or at least his grandparents were young. We have a huge number of examples in ES, like Galerion, like Barenziah, like Fyr, like YR (who wrote in the commentaries for the Pocket Guide to the Empire in or after 2E 864 'Eric of Guis -- Does Grandfather remember this fool?' about a person of the 1st era), like Gelebor, like Elenwen.
The way I see it - it is a stretch, it could and maybe should be done better - it may be explained that Auridon is the first settled island. Firsthold is First Hold, it is from Arena, it is the first city of Aldmer (not counting those on Aldmeris). So the Aldmer came to Auridon and built cities in that particular style. Their colonial forces (led by Topal the Pilot), later named Ayleids, used the same style for their cities. The bigger Summerset isle used more monumental style for the cities, the style that has more in common with the Tower-Zero (built by the Divines) and the Tower-One (built by Ayleids). A few eras later that aldmer-auridon style transformed into modern Auridon style, aldmer-monumental style transformed into modern Alinor style.Plus they totally contradict earlier established aesthetics for Aldmer ruins. Remember, those Ayleid looking structures on Auridon, are not Ayleid ruins, they are Aldmer ruins and thus should be of similar style as the ruins on Summerset. (You can differentiate them by whether they are lit by Culanda or Welkynar Stones.)
TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
The size of main Summerset isle from north to south is the same as the size of Auridon from north to south. Auridon doesn't have different terrain. Why main isle should? Thanks aedra that mosquitoes live only in the NW-ern part.
TheNuminous1 wrote: »TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
Actually it has the highlands and gryphon peaks around the direnni lands.
It has the swampish boggy area around the wastes of corgrad.
The plains and fields surrounding russafeld.
All of the coastline is a seperate environment to the inland.
Ebon stadmont is a thicket of forest
And just past the Alaxon'Ald is a forest leading to sun hold.
There is lots of variety, it's just subtle and seamless. Easily missed to the untrained eye.
psychotrip wrote: »TheNuminous1 wrote: »TheNuminous1 wrote: »
I'm in love with my beautiful archipelago of summerset, auridon, and artaeum. I spend as much time as I can there.
It looks beautiful. The ploblem is that the zone looks the same and is to homogenic. The northern part of the zone have the same biom and terrain as the southern...
Actually it has the highlands and gryphon peaks around the direnni lands.
It has the swampish boggy area around the wastes of corgrad.
The plains and fields surrounding russafeld.
All of the coastline is a seperate environment to the inland.
Ebon stadmont is a thicket of forest
And just past the Alaxon'Ald is a forest leading to sun hold.
There is lots of variety, it's just subtle and seamless. Easily missed to the untrained eye.
If I need to train my eye to appreciate the diversity of Summerset, then that's not my problem. This isnt some elitist art piece. This is a nation in a supposedly deep and rich fantasy universe. Saying its sublte and easily missed is just a way of spinning the repetitive landscape in comparison to other games and even othet ESO expansions.