MLGProPlayer wrote: »ZOS recently explained their logic behind the architecture:Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_Interview
Makes perfect sense.
People should start to realize that making an early conclusion then the tell to other people loudly that "the series has been destroyed/it's not x series anymore/it sucks because It doesn't match from what I have imagined" even before touching the game itself is ridiculous. Just because you don't like the architecture of a specific race, doesn't mean the entire series sucks and should be ashamed. At least wait for the chapter to be released before making any conclusions, just because you don't like the architecture doesn't mean everything on Summerset or Elder Scrolls in general sucks. Patience is the key before you make a final conclusion.
ZOS did a great job at making new interesting lore, retconning stuffs and make other races and cultures (Orcs, Khajiits, Argonians, Clockwork City, Hew's Bane, The Gold Coast, Craglorn/The Nedes) interesting and fixing other mistakes from the previous series ----> ok cool (just it)
ZOS made the Altmers architecture seems mundane and generic and the game hasn't been released yet ----> I HATE IT! THIS IS NOT ELDER SCROLLS ANYMORE! ZOS IS RUINING ELDER SCROLLS! AND I WILL LET EVERYONE KNOW (although they haven't tried the game yet)
Well... People could also not go for the hyperbole when someone criticizes some aspect of the game. People could realize, that being critical about something is not the same as whining about it not being identical to one's personal vision. Or how about this for an even more radical thought: Just because one thinks that there is room for improvement for one aspect of the whole, doesn't mean that everything about it sucks, and the series as a whole is bad. It just means that the one aspect in question could've been implemented better.
There are some who do feel that this is a betrayal of core values of Elder Scroll universe, that the series is locked into a downwards spiral, and that the quality of the series as a whole suffers. And that's perfectly valid opinion too. If that is their opinion, then that is how they feel. If you do not share that opinion then good for you, but it's pretty pointless to start making claims about how they are not in a position to make such claims. Because obviously they are. Because that is how they feel. Past content for the game, and the way ZOS previously has handled things, is more than enough for people to come to whatever conclusion they do come to.
Them sharing their opinions does not mean that they are attacking you for liking what you like. It is just them telling that they do not like this, and if they do not tell this, then how would the people at ZOS ever learn what their customers think about how they are doing. If you like things then go ahead and tell ZOS, but even more important is to speak up when you think they have erred.
It's not for us in the public to decide which stance is right, but for ZOS to evaluate the response their latest offering generates and then use that feedback to make informed decisions regarding future content.
So no... The game does not suck because Altmer architecture is Gothic. Nor is it about their vision matching with one's own. It's about criticizing their design choice.
Having gone through several hours worth of footage, both from official sources as well as various Youtubers, I can confidently say that I do not like the Summerset architecture. It reminds me too much of the real world and it doesn't match the existing high elf architecture in the game, nor does it fit anything established previously about their culture.
I also challenge the notion of the impossibly tall towers, though I do reserve some judgement on that issue for firsthand experience. I may be proven wrong on that, but based on the available evidence I just am not in any sort of awe about the buildings height.
Just because I feel this way doesn't mean I think the game is now rubbish. I just think the architecture is based on a botched design concept.
I also realize that it's quite normal for those who love the game and the series as a whole to feel any criticism as an attack on a general level on the game they care so much about. However, people are not bashing the game as a whole due to the style of architecture they went with. There's lot of other reasons to bash the game and stuff to be grumpy about. But that is neither here nor now. This thread is about the architecture not about general review of the state of the game and the franchise as a whole. Although if you are unhappy with the general status of the game, then uninspiring design choices will not help the games case.
Based on what people have said here, and on reddit and various other places around the internet, I think I can safely say that the design choice has not been well received.
Some are genuinely angry that the look is so mundane compared to what was alluded in the lore, and while I am not one of them, I can understand where they are coming from. And I personally would've been quite happy to have explored sucha version of Summerset. 'Cause the tidbits of sparse lore available, and the datamined bits about earlier design ideas, really sound like they would've made fro one seriously memorable experience.
Lot of people seem to just be bummed out how boring and European it looks. And I'm one of them. I wanted to see something different, something not based on real world architecture and be something new and unique.
The majority of people don't really mind, they don't really have a problem with it. They don't have a vested interested in ESO lore, and are just looking for fun entertainment. They might point out to various in universe reasons to justify it, or talk about the quality of the models and textures and the design in general. But even then, they are not really defending the Gothic aesthetics. It's just that they don't mind it and it doesn't really bother them that much. If the game had gone with something more adventurous, something more imaginative, they wouldn't have a problem with that either.
It's a really rare individual who truly thinks that it's a smashing success. The number of people who think, that this is what High elf cities should look like, seem to be fairly low, and most who seam to take this stance seem to be fans who are just overreacting to criticism on general level.
But to sum it up - criticizing one aspect of the game doe not equate to bashing the whole. Most of us are not claiming that it looks bad, most of us are saying it looks bland. And there is difference between the two. Some of us are saddened and frustrated by the wasted opportunity and what could've been. Most of us will still buy it and play through it, but we are just feeling bit bummed out since it wont be as unique and memorable experiences it could've been. If you like what hey offered then good for you, but do try to understand that there is a significant amount of players who do not think that way. And we are just letting ZOS know hoe we feel. And we do that because we too care about the game.
Did you read my previous post? I wasn't talking about people who have shown discontent about Summerset's architecture or upset with what we will get in the chapter in general. Even in my honest opinion, the Altmer's architecture is mundane and kinda boring, and I agree with some opinions on this forum.
I WAS talking about people who have shown some discontents in an extreme level, calling the series as "not Elder Scrolls what we known of", "the series is ruined", "transcription errors", "it's dead", "there's no hope" despite the only Elder Scrolls game which take place in a bizzare setting is Morrowind and the rest of it take place in rather mundane settings, or even spread made-up facts and misinformations like "everything unique about them at least was retconned", "varlines, kinhouse concepts, sunbirds are scrapped" or the "Altmers aren't magically advanced" and more. Those are some made up statements that came from just watching some demo footages which haven't shown any plots or narratives, and ironically some of this actions were done in a regular basis by someone on this forum.
Even outside this forum, there are some death threats pointed to ZOS creative team because they don't like the depiction of Altmer's architecture.
Showing a disappointment is fine and encouraged, but spreading misinformations because you don't like it and calling the whole franchise "sucks" both directly and indirectly? Just because most people don't bash the game because of their disappointment, that doesn't mean people who are bashing the series as whole because they don't like the depiction of the architecture don't exist.
OrdoHermetica wrote: »Or... they're not, but they decided from a financial standpoint to go the cheaper, uninspired route. ZOS has pretty clearly demonstrated that short-term profit comes first when it comes to ESO, so it's quite possible the lore team is not even remotely happy about this but also doesn't really have a say in the matter.
TelvanniWizard wrote: »Yeah, sure. But going back to Summerset architecture, I still think it's a boring [snip] design and concept.
ArcVelarian wrote: »Please also be aware that Alinor gets raized to the ground by the Numidium at the end of the Second Era. So what the Imperial author is describing could be what it looked like after the Elves rebuilt everything.
- The Arcturian HeresyThe Underking tells him that, with the Tribunal dead, Septim might steal the Tribunal's power and use it against the High Elves (certainly the oldest enemies of Lorkhan, predating even the Tribunal). Summerset Isle is the farthest thing from Tiber Septim's mind. Even then, he was planning to send Zurin Arctus to the King of Alinor to make peace.
Without the Underking's power, all ideas of conquering Tamriel vanish. Would've been nice, Septim thinks, but let's just worry about Cyrodiil and the human nations. Already there is a rebellion in Hammerfell.
(Note Summerset was the only other major power left at this point)While Zurin Arctus is raving about his discovery, the prophecy finally becomes clear to Tiber Septim. This Numidium is what he needs to conquer the world.
VerboseQuips wrote: »TelvanniWizard wrote: »Yeah, sure. But going back to Summerset architecture, I still think it's a boring [snip] design and concept.
I wouldn't say it's lazy. I think they're beautiful, and I think the artists had to put a lot of work into it to make them. Those would have been amazing Breton cities.
The problem is its inaccuracy with the existing lore. At this point, my guess is that the very alien Altmer stuff was deemed inadequate for ESO audience by some market-studying commerical people. So... its rather faulty, ill-oriented decision, in my opinion, but I wouldn't call it artistic laziness.
MLGProPlayer wrote: »
It was a lore decision to go with this architecture, not a commercial one.
- The architecture is more refined than Breton architecture
- Breton architecture is derived from Altmer architecture since they used to be their slaves; it would be lore-inappropriate if their architecture was not similar
- Descriptions of Summerset were embellished due to how closed off and remote the society was (much like exotic far off cities were embellished throughout actual human history); when one person is privy to seeing a new city, they will embellish the tale with colourful adjectives to make it sound more fanciful (i.e. cities of gold, towers that reach the clouds, etc.)
- The altmer are not "special"; they are mortals just like everyone else in Tamriel
WhiteCoatSyndrome wrote: »MLGProPlayer wrote: »
It was a lore decision to go with this architecture, not a commercial one.
- The architecture is more refined than Breton architecture
- Breton architecture is derived from Altmer architecture since they used to be their slaves; it would be lore-inappropriate if their architecture was not similar
- Descriptions of Summerset were embellished due to how closed off and remote the society was (much like exotic far off cities were embellished throughout actual human history); when one person is privy to seeing a new city, they will embellish the tale with colourful adjectives to make it sound more fanciful (i.e. cities of gold, towers that reach the clouds, etc.)
- The altmer are not "special"; they are mortals just like everyone else in Tamriel
Except:
-Firsthold is the first settlement the Altmer made; we've seen the ruins, they're more Ayleid than anything
-The Bretons also get influence from however many Nedic tribes were conquered; it's unrealistic to expect the Altmer to pick up architecture from the people they enslaved when they're already convinced their ancestors did everything better
-The fellow describing Altmer architecture wasn't bragging, he was complaining, and it makes no sense to complain about architectural features that don't exist
-The Altmer enslaved the people who put the stars in the sky and are one of only two cultures to have had a space program - recall that Reman Cyrodiil was mortal, Mannimarco was mortal when he kicked off the Planemeld, the Dwemer that made Numidium were mortal. Saying that any great swath of people are 'just mortals' is selling mortals incredibly short - it's like saying that all weather is just a little wind when you know that hurricanes exist.
Zenimax dropped the ball on this, and badly.
MLGProPlayer wrote: »WhiteCoatSyndrome wrote: »MLGProPlayer wrote: »
It was a lore decision to go with this architecture, not a commercial one.
- The architecture is more refined than Breton architecture
- Breton architecture is derived from Altmer architecture since they used to be their slaves; it would be lore-inappropriate if their architecture was not similar
- Descriptions of Summerset were embellished due to how closed off and remote the society was (much like exotic far off cities were embellished throughout actual human history); when one person is privy to seeing a new city, they will embellish the tale with colourful adjectives to make it sound more fanciful (i.e. cities of gold, towers that reach the clouds, etc.)
- The altmer are not "special"; they are mortals just like everyone else in Tamriel
Except:
-Firsthold is the first settlement the Altmer made; we've seen the ruins, they're more Ayleid than anything
-The Bretons also get influence from however many Nedic tribes were conquered; it's unrealistic to expect the Altmer to pick up architecture from the people they enslaved when they're already convinced their ancestors did everything better
-The fellow describing Altmer architecture wasn't bragging, he was complaining, and it makes no sense to complain about architectural features that don't exist
-The Altmer enslaved the people who put the stars in the sky and are one of only two cultures to have had a space program - recall that Reman Cyrodiil was mortal, Mannimarco was mortal when he kicked off the Planemeld, the Dwemer that made Numidium were mortal. Saying that any great swath of people are 'just mortals' is selling mortals incredibly short - it's like saying that all weather is just a little wind when you know that hurricanes exist.
Zenimax dropped the ball on this, and badly.
We see Nedic architecture in Craglorn. Breton architecture looks nothing like it.
Both Bretons and Imperials derived their architecture from the Altmer and Ayleids since they were slaves to them. Imperial architecture looks like Ayleid architecture. Breton architecture looks like Altmer architecture.
grizzledcroc wrote: »but in the end it's gonna be populare and people will keep posting screens about how pretty it is and people will love what weird lore it has.
TheNuminous1 wrote: »grizzledcroc wrote: »but in the end it's gonna be populare and people will keep posting screens about how pretty it is and people will love what weird lore it has.
You mean in the beginning. I basically gave up on this thread but My Orignal post was saying we should be happy about it. I love it. I think its beautiful and I can't wait.
This all can be summed up with TWO WORDS.
Unreliable Narrator.
I know it's scary, but you must remember these books are written by regular people in the lore. The accuracy of the book depends heavily upon the writer of the book.
Simply ask yourself this...Who would you trust? A Kinlord from Summerset? Or an Imperial Scholar?
psychotrip wrote: »-snip-
It's not only from a lore or ingame persepctive, mind you. It's also what ZOS feels the pinnacle of Elven culture on Nirn (at least in 2E 583) should look like. Rich said something like "Everything the do, they do best. Because they can and because they had the time to do it."
I think that's where folks find it over- or underwhelming. Something like 5.000 years (give and take) of evolving architecture looks like... this?
Can't blame folks who say "no" to it, although I find it okayish in most parts.
psychotrip wrote: »-snip-
If you want a setting that directly tells you lore, I would recommend Dungeons and Dragons.
The Elder Scrolls has unreliable narrator because it's trying to take a realistic spin to how people in the universe discuss information. You absolutely cannot rely heavily on everything someone tells you in dialog or books. People lie and have their own opinions to how things work.
It's not for everyone, but eventually you get your direct answers. For example, the interviews of certain characters like Demiprince Fa-Nuit-Hen...And characters who clearly know what they're talking about.
I personally prefer things that are mundane.
If we don't have things that are mundane then...We get Micheal Kirkbride. No offense to MK, but c0da was...Something else.
inespeloazul wrote: »I 100% expected something like this from Bethesda, and for some reason thought Zenimax was above it. Sure, the vanilla game was underwhelming and kinda ugly, but Wrothgar and Hew's Bane made it seem like they were getting the hang of it. That they had such an amazing concept for the Province pre-launch and then decided to toss it out and model the entire island after a city that should have influenced the architecture in High Rock instead of here kills any faith I had for them.
It's Oblivion 2.0.
(I mean, true, the lore and story that we get might actually be pretty cool and to be fair the architecture is pretty rad, but it's horribly obvious they took the safe route, technical limitations or no. Doesn't exactly inspire confidence.)
psychotrip wrote: »-snip-
InstantNoise wrote: »Honestly if this is all that can be done in a year I'd be willing to wait longer for summerset.
This all can be summed up with TWO WORDS.
Unreliable Narrator.
I know it's scary, but you must remember these books are written by regular people in the lore. The accuracy of the book depends heavily upon the writer of the book.
Simply ask yourself this...Who would you trust? A Kinlord from Summerset? Or an Imperial Scholar?
Having seen most of Summerset's architecture up close now, I don't even hate it that much. It might have been fine for one of the other cities besides Alinor which we don't know too much about, say Lillandril, Shimmerene or Sunhold. Even the Aldmeri ruins, while a bit too close to Cyrodiilic designs, seem ancient and imposing enough to be interesting.
The trouble is that everything looks super generic. There's nothing that stands out as distinctly Altmeri, not in relation to other fantasy settings or other races in Tamriel. A Cyrodiilic cathedral would fit right in on Alinor's main plaza (which is curiously named after Reman for some bizarre reason). The only thing that is noteworthy is a statue to Auri-El in the monastery in Shimmerene, and that's it. On the whole island. Everything else could just as easily be set in High Rock or Colovia.