There are some lovely examples of High Elf architectural inspiration on this thread, but we got what we got and I very much doubt any changes will happen now.
But who knows, from what I can tell part of Summerset exists within someones mind?? I dunno..
So anything could happen there.
I have a motto, if the thing I want doesn't exist in the world, or I can't have it for some other reason. I try to make it for myself.
So go draw some fantasy art for yourself and who knows maybe one day you will make a video game too..
xxx Moon
The thing is, people will enjoy it because what zos gave us is beautiful and I will admit its beautiful, but it isn't really original. And when zos goes this route this is what people will remember what altmer architecture should look like sadly
Basically yeah, unreliable narrator and the fact that some lorebooks contradicted themselves. According to Matt Firor, Todd Howard likes to say that at its heart the world of TES really wouldn’t change much if you took away magic - the world is generally mundane - so the Altmer aren’t some super-race that’s more advanced than all the others
http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_InterviewAlarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_InterviewAlarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
Well, there you have it. Altmer are pig farmers, magic is just make-belief, anything other than stone is too advanced.
but it isn't really original. And when zos goes this route this is what people will remember what altmer architecture should look like sadly
TelvanniWizard wrote: »http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_InterviewAlarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
Well, there you have it. Altmer are pig farmers, magic is just make-belief, anything other than stone is too advanced.
More poor excuses. Shameful display...
TelvanniWizard wrote: »http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_InterviewAlarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
Well, there you have it. Altmer are pig farmers, magic is just make-belief, anything other than stone is too advanced.
More poor excuses. Shameful display...
Look at the bright side, this means that Telvanni are probably the most advanced wizards in all of Tamriel
Korah_Eaglecry wrote: »but it isn't really original. And when zos goes this route this is what people will remember what altmer architecture should look like sadly
Neither is all of the examples of "better high elf architecture" in this thread. Everything people have pointed at here claiming to be more in line with what they imagined has been done to death in other high fantasy settings.
Its funny how you can claim somethings not original while demanding ZOS blatantly rip other works to appease what you built Summerset up to be in your head.
http://en.uesp.net/wiki/General:Matt_Firor_&_Rich_Lambert_Summerset_InterviewAlarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.
psychotrip wrote: »Nevermind the telvanni and all the cool stuff they get. Magically grown mushroom cities, clones, reverse-engineered dwemer automatons. Pointing out inconsistencies conflicts with ZOS’s (and apparently Bethesda’s) “vision”.
Hey Psijic Order is supposed to be the "Telvanni" of Altmers but less interventionist and very centralized, and I think their architecture is unique enough.
High elves in Elder Scrolls are all about traditionalists, hard to innovate, staying the same, xenophobics, mundane and everything must be done according to the guide. Maybe in the Merethic/First age they were the most advance race in Tamriel, but after that not so much. It's 180 degree from Morrowind/Dunmer which is alien and different from other Mer races because Azura teached Dunmers to be different from the Altmers. So the depiction of the Altmers being generic, mundane european fantasy seems appropriate.
If you look another High Elves in other fantasy, they are wise, living in an utopia, fair, philanthropists, angelic, enemy of the evil and very advance in almost everything, which is more generic.
If they are superior in magic, they will invade every corner of Tamriel and reinstate Mer supremacy in no time just like their long time agenda to dethrone Lorkhan/Men. Even with the combined force of Chimer and Dwemer, they were in trouble for a long time handling invading Nords with Thu'um and the Telvannis were losing against Argonians in the Fourth Era.
Their architecture, laws, arts and language influence the Bretons and the Imperials HEAVILY. If the Altmers were supposed to be full unique just like the Dunmers for example with crystals, insect wings and seashell buildings, then the Dunmers weren't unique anymore
...and Men would make buildings with.... insects, seashells, crystals or mushrooms too?
Even Dunmer architecture has brown color and muds on almost everything and based on ancient middle east buildings with other influences.
Except for Morrowind, most Elder Scrolls games are not designed to be trippy.
psychotrip wrote: »The Psijiics didn't even make their architecture, according to ZOS. And believe it or not, there was a time when every place in Tamriel was meant to be just as strange and unique as Morrowind, in their own unique ways.
But that's not The Elder Scrolls anymore.
ZOS interpreted "human cultures are based on altmer principles" completely literally, without any sense of nuance. Now, we're left with the most generic, indistinguishable high elves I've ever seen in a game.
psychotrip wrote: »And believe it or not, there was a time when every place in Tamriel was meant to be just as strange and unique as Morrowind, in their own unique ways.
psychotrip wrote: »The Psijiics didn't even make their architecture, according to ZOS. And believe it or not, there was a time when every place in Tamriel was meant to be just as strange and unique as Morrowind, in their own unique ways.
But that's not The Elder Scrolls anymore.
ZOS interpreted "human cultures are based on altmer principles" completely literally, without any sense of nuance. Now, we're left with the most generic, indistinguishable high elves I've ever seen in a game.
Wow judging the entire franchise by saying it's not the true "game x" anymore because other game releases form the franchise aren't similarly unique compared to a particular title (Morrowind) is ridiculous and people should research carefully when issuing that statement. Even Arena, Daggerfall, Redguard, Battlespire and Oblivion or even Skyrim are very "generic" according to your standard.
The fact wasn't built by the Altmers were originated from ES:Daggerfall, not from ZOS. Even so maintaining, improving and making it operational are the Pjisic's jobs, so who knows the interior of Artaeum was improved by the Psijic itself.psychotrip wrote: »And believe it or not, there was a time when every place in Tamriel was meant to be just as strange and unique as Morrowind, in their own unique ways.
You don't want a literal depiction of Altmers influencing other Men's cultures on Tamriel but you want "glass, crystal, seashell and insect buildings" or the Altmers being the most advanced and perfect society on Tamriel to be realized and depicted literally.
Telvanni towers were build upon ancient Aldmeri wizard towers, they improved the towers by growing fungus on top of that, and even the description of Morrowind from PGE1 stated that Morrowind is full with "familiar flora and fauna of Tamriel is exchanged for bizarre and twisted forms", so Morrowind and its people being the most bizarre in Tamriel should reflects that other provinces aren't as unique as Morrowind, but you want Summerset having a petrified forest which the depiction came from C0da (and even it takes place in 9th Era).
Summerset is not Morrowind 2.0, it's the opposite, 180 degree compared to Morrowind (mundane and rigid high fantasy atmosphere). If Summerset cities were built by "growing glass or crystals" or living in "seashell buildings" like your depiction on /r/teslore, then Azura's role to make the Dunmers different from the Altmers wasn't even needed (just replace glasses/crystal with mushroom and seashell with mudcrab carcasses). The Good Daedra would be ashamed.
Damn TES fandom needs to realize that if their fan fictions aren't realized in the series, they shouldn't treat the whole series as "not The Elder Scrolls" anymore.
RainfeatherUK wrote: »[snip] You don't have to be a lore nut, to apply some basic common sense.
If you take racial bonuses and why they are there, take Altmers specifically as their attunement to magic and historical back drop; Then them not having a culture more distinct and reminiscent of a more divine/ancient time period makes no sense at all.
They don't need to be the same Elves in power that crafted the original landscape (for balance) but that doesn't mean their architecture should mimic everyone elses and be completely devoid of past relic and design either.
[snip] Considering how much effort (whether you like them or not) goes into the expansions of the other few top games like FFXIV et al; this is a pretty poor showing indeed.
psychotrip wrote: »"vision".
RainfeatherUK wrote: »[snip] You don't have to be a lore nut, to apply some basic common sense.
If you take racial bonuses and why they are there, take Altmers specifically as their attunement to magic and historical back drop; Then them not having a culture more distinct and reminiscent of a more divine/ancient time period makes no sense at all.
They don't need to be the same Elves in power that crafted the original landscape (for balance) but that doesn't mean their architecture should mimic everyone elses and be completely devoid of past relic and design either.
[snip] Considering how much effort (whether you like them or not) goes into the expansions of the other few top ranked mmorpg games like FFXIV et al; this is a pretty poor showing indeed.