I believe a big part of the problem is how the MMR system works. There is no apparent cap to your MMR, so it just keeps rising endlessly and if you play enough eventually your MMR is so high that only premades a few other solo players are anywhere near your MMR. This causes the long queues and getting put in against the same few premades over and over again.
To fix the problem two things need to happen. First a MMR cap needs to added, so that no matter how much you play you can never reach a point where there is no one at your level to play with. Two, a MMR degradation system needs to put in place so that players will naturally stratify based on skill and amount of time played.
I believe a big part of the problem is how the MMR system works. There is no apparent cap to your MMR, so it just keeps rising endlessly and if you play enough eventually your MMR is so high that only premades a few other solo players are anywhere near your MMR. This causes the long queues and getting put in against the same few premades over and over again.
To fix the problem two things need to happen. First a MMR cap needs to added, so that no matter how much you play you can never reach a point where there is no one at your level to play with. Two, a MMR degradation system needs to put in place so that players will naturally stratify based on skill and amount of time played.
Another solution is to just make a completely solo queue for everyone.
I understand players want to play with friends, but there's always Cyrodiil for that. The way it's set up now, you're only grouping to pug stomp.
One of two things need to happen...either a separate queue for groups, or just a solo queue for all. Nothing stops you from playing small scale pvp with your friends in Cyrodiil...miss me with that nonsense.
I'll also gladly wait for a longer queue if the result is not getting rolled in every match by a premade too, so that excuse (longer queue) just doesn't hold water for me. I'm running into premades all the time, I think the queue times won't be horrible with the amount I'm seeing. I wonder how many premades would stick around once they can't pug stomp anymore and actually face coordinated compatition.
I'd wager you'd see premades drop like flies.
This really does not make sense. Especially in the context of what you quoted even with what was edited out.
NoMoreChillies wrote: »having grouped teams vs solo teams is a big no-no in every pvp game ever made.
Seeing it here is bewildering. Who makes the decisions at ZOS? do they even play games?
Yes, nothing you can really do when your In a pug and the other group is a 4 stack of experienced pvpers.
Truth is no one wants to be in the receiving end of a premade group. If a team doesn't even want to leave the spawn and the other team has their teammates completely leave and one left its not really fair.
Don't hate the player, hate the game. Pitting PUGs against premades sucks, but it's not the premades fault (or the PUGs either). That is 100 percent a dev mistake.
I'm seeing lots and lots of PUGs though, and PUG x 3 is fun as hell, win or lose. And I know for sure they're PUGs when my opponents are on my team next match.
rustic_potato wrote: »Lol NO. I you want to do chaotic PVP with random people then go to Cyro and there is plenty. BGs were ZOS' response for small group PVP. Either play with your friends and form your own group or stop whining.
Another day of solo queing on my Magdk, another day of fighting the same 3 man premade 3 games in a row. Thanks zos for such a balanced and well thought out mmr system where I never see 90% of the bg playerbase and only fighting the same people every single game. Getting real tired of it
Another day of solo queing on my Magdk, another day of fighting the same 3 man premade 3 games in a row. Thanks zos for such a balanced and well thought out mmr system where I never see 90% of the bg playerbase and only fighting the same people every single game. Getting real tired of it
+1
Not been having issues with them, but then don't deathmatch
Ye that would be so lit I grouped up with my friends because I wanted to play against them./s
The reality is the majority of the top players duo or solo queue
Richard_scottub17_ESO wrote: »So I dont think so cause I have jumped in with all four randoms and over voice chat we figured out what to do and how to run and organized ourselves and we won against at least one premade group maybe two. Bugs is great for premade groups it's what we all wanted I never run with a big group in cyrodill and got spanked for it made me want to give up all together. In conclusion bgs is meant for premade groups
This really does not make sense. Especially in the context of what you quoted even with what was edited out.
It makes perfect sense, clearly this being an MMO does not get in the way of them diverging from that if they think something would be popular / better, which is why you have content like BG, dungeons, etc that are not "massively multiplayer".
So there is no reason to think this being an MMO would stop them implementing a more restrictive queue system (it hasn't stopped other MMOs or multiplayer PvP games), not that the notion even makes much sense in the first place, pre-made groups are not a requirement of something being massively multiplayer.
This really does not make sense. Especially in the context of what you quoted even with what was edited out.
It makes perfect sense, clearly this being an MMO does not get in the way of them diverging from that if they think something would be popular / better, which is why you have content like BG, dungeons, etc that are not "massively multiplayer".
So there is no reason to think this being an MMO would stop them implementing a more restrictive queue system (it hasn't stopped other MMOs or multiplayer PvP games), not that the notion even makes much sense in the first place, pre-made groups are not a requirement of something being massively multiplayer.
It is easy to say it has not stopped other MMOs but without examples it is empty words. And for this it has to be examples of major MMORPGs Not Mobas or simple multiplayer games as they are irrelevant.
s.barker1990b16_ESO wrote: »They need 2 separate queues. Solo join, and premade join (for parties of 2+ together)
battlegrounds are going to die out faster than light if they keep them as 1 single queue...
I heard there's a duo on PC NA that's made up of a MagDen and a MagSorc, and the latter is incredibly toxic even though he's very mediocre and gets carried by the MagDen.
EDIT: Now that I've queued up for a few battlegrounds, I've come to realise that handsome MagSorc devil is me!!!! What a man!!!!!!!!!
This really does not make sense. Especially in the context of what you quoted even with what was edited out.
It makes perfect sense, clearly this being an MMO does not get in the way of them diverging from that if they think something would be popular / better, which is why you have content like BG, dungeons, etc that are not "massively multiplayer".
So there is no reason to think this being an MMO would stop them implementing a more restrictive queue system (it hasn't stopped other MMOs or multiplayer PvP games), not that the notion even makes much sense in the first place, pre-made groups are not a requirement of something being massively multiplayer.
It is easy to say it has not stopped other MMOs but without examples it is empty words. And for this it has to be examples of major MMORPGs Not Mobas or simple multiplayer games as they are irrelevant.
Richard_scottub17_ESO wrote: »So I dont think so cause I have jumped in with all four randoms and over voice chat we figured out what to do and how to run and organized ourselves and we won against at least one premade group maybe two. Bugs is great for premade groups it's what we all wanted I never run with a big group in cyrodill and got spanked for it made me want to give up all together. In conclusion bgs is meant for premade groups