Because being on either end of pug-stomping is boring and totally devoid of fun. If we actually had premade-vs-premade games to queue for, I'd definitely be willing to join up with others and put together a group-friendly build. But stomping on solo queued players a huge % of the time, with an occasional even'ish matchup is boring, and ruins the other players' fun as well.Besides the poll being pointless outside of the bias OP put into it, why do people complain about premades vs making their own premade?
Seriously. Not trying to be funny. It seems like the best solution. I seriously doubt Zos will give us the opportunity to avoid getting paired against anyone grouped with another player since it would most certainly slow the queues down. Very bad idea for the game.
Because being on either end of pug-stomping is boring and totally devoid of fun. If we actually had premade-vs-premade games to queue for, I'd definitely be willing to join up with others and put together a group-friendly build. But stomping on solo queued players a huge % of the time, with an occasional even'ish matchup is boring, and ruins the other players' fun as well.Besides the poll being pointless outside of the bias OP put into it, why do people complain about premades vs making their own premade?
Seriously. Not trying to be funny. It seems like the best solution. I seriously doubt Zos will give us the opportunity to avoid getting paired against anyone grouped with another player since it would most certainly slow the queues down. Very bad idea for the game.
actually, should be option in Queue "only random queue".
matchmaking doesn't work enouch good.
90% of times when i came bgs in summerset were vs premades.
There mostly were new faces, and its nice, it says that population now good, but premade vs random things isn't challenging.
And as premade u very often nuke randoms, which is not interesting at al if group isn't enouch adequate to not zergball in such case
Why? So I can spend a huge percentage of my BG time stomping on solo queue'd players that have no chance against my premade? How boring.Battlegrounds is all about teamwork so it is advisable to make friends then from groups. Other option you have is to enslave some Argonians.
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
VaranisArano wrote: »Joy_Division wrote: »I wonder how many people think 4 good players are "premades".
As much as people like to think ESO caters to "noobs," the combat is not forgiving at all. The better and more experienced player almost always wins.
4 good players placed together randomly can crush the other teams, but they are unlikely to stay in that group if they continue playing BGs. Many of the complaints I see come from running into the same group of players (so, in a pre-made) over and over again due to the smaller population of battlegrounds. In that situation, it starts to feel like getting farmed at a Cyrodiil resources, but where the only option to walk away is to stop playing BGs for awhile.
Getting crushed once or twice by the random selection of good players on a team happens sometimes, and no doubt some players mistake that for a pre-made group. More problematic, however, is facing the same group of players over and over again where you can make a pretty good assumption that's a pre-made group where there's very little chance for the new or less experienced player to fight back effectively. As you say, the combat is not forgiving. Without the option to avoid that pre-made group they've been failing to beat, the only options are get good or quit playing.
Which is to say, if this were just a problem with players mistaking random selection of good players to be on a team together, we wouldn't expect to see people being beaten by the same group of teammates over and over again, which is a significant problem for Battlegrounds. Even in Cyrodiil, I'll fight the group that's farming PUGs at a resource once or twice, but if I see no chance at victory, I'm not going to through myself at them the 3rd or 4th time without reinforcements. That's be silly because I know the result and I don't enjoy being farmed over and over again. Its not any different for me in BGs. If I'm meeting the same group over and over and I can't beat them, I'm going to take a break (and probably research/practice counters, because "get good" doesn't happen instantly).
VaranisArano wrote: »Pre-made groups are exactly who Battlegrounds was made for. You know, those small group players who were previously complaining "We can't get good small-scale PVP in Cyrodiil without getting zerged down!" Those people became the pre-made groups of Battlegrounds where they get to farm random players to their hearts' content without getting zerged down.
I think Battlegrounds needs a better matchmaking system, assuming the population can handle it. Otherwise BGs loses too many players who don't want to be farmed by pre-made groups. In Cyrodiil, you can walk away from a group that's farming you and still do PVP elsewhere. In BGs, the only way to stop getting farmed is to get good or quit playing.
Yes, nothing you can really do when your In a pug and the other group is a 4 stack of experienced pvpers.
Truth is no one wants to be in the receiving end of a premade group. If a team doesn't even want to leave the spawn and the other team has their teammates completely leave and one left its not really fair.