MurderMostFoul wrote: »I'm going to restate my support for this option:This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need separate queues. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
You could even have MMR operate within these confines to increase match quality further. I know ZOS tried to address the the PUG v. Premade issue with MMR inflation, but the issue remains, causing the vast majority of those matches to be totally noncompetitive. The system outlined above would greatly improve match quality.
Another day of solo queing on my Magdk, another day of fighting the same 3 man premade 3 games in a row. Thanks zos for such a balanced and well thought out mmr system where I never see 90% of the bg playerbase and only fighting the same people every single game. Getting real tired of it
VikingBerserker wrote: »I used to get crushed in lv50 bgs, so i stuck to pre50 bgs where the gear investment and skill lv was lower. The experience I gained there turned me into the killer I am today.
I’m most frustrated with having to wait in queue for 10 minutes only to play the same 20 people over and over again.... am i to believe there are only 20 people queuing for BGs or ZOS’ system is repedatively boring me out of playing BGs?
NoMoreChillies wrote: »having grouped teams vs solo teams is a big no-no in every pvp game ever made.
Seeing it here is bewildering. Who makes the decisions at ZOS? do they even play games?
NoMoreChillies wrote: »having grouped teams vs solo teams is a big no-no in every pvp game ever made.
Seeing it here is bewildering. Who makes the decisions at ZOS? do they even play games?
Fake Remedy wrote: »Add ranked matches and make MMR values account bound.
Fake Remedy wrote: »Add ranked matches and make MMR values account bound.
Your answer and post contradict themselves.
Fake Remedy wrote: »Fake Remedy wrote: »Add ranked matches and make MMR values account bound.
Your answer and post contradict themselves.
No, premade groups are not ruining Battlegrounds. Premades are ruining the pug experience of Battlegrounds (According to this poll). Now please ZOS add ranked matches and make MMR values account bound.
NupidStoob wrote: »Fake Remedy wrote: »Fake Remedy wrote: »Add ranked matches and make MMR values account bound.
Your answer and post contradict themselves.
No, premade groups are not ruining Battlegrounds. Premades are ruining the pug experience of Battlegrounds (According to this poll). Now please ZOS add ranked matches and make MMR values account bound.
So many people I know that tried BGs stopped rather quickly again because they were too annoyed of running into teams. I only play a few matches a week myself nowadays from playing many matches daily.
Groups wouldn't even find enough matches and would have insanely long queues if soloplayers didn't exist. Groups pushing them away from playing certainly doesn't help with this. So yes, premade groups do ruin battlegrounds at the moment.
Fake Remedy wrote: »NupidStoob wrote: »Fake Remedy wrote: »Fake Remedy wrote: »Add ranked matches and make MMR values account bound.
Your answer and post contradict themselves.
No, premade groups are not ruining Battlegrounds. Premades are ruining the pug experience of Battlegrounds (According to this poll). Now please ZOS add ranked matches and make MMR values account bound.
So many people I know that tried BGs stopped rather quickly again because they were too annoyed of running into teams. I only play a few matches a week myself nowadays from playing many matches daily.
Groups wouldn't even find enough matches and would have insanely long queues if soloplayers didn't exist. Groups pushing them away from playing certainly doesn't help with this. So yes, premade groups do ruin battlegrounds at the moment.
You were looking for a casual pug experience and was faced with tryhard premades. Yep I understand. Each to their own interpreted experiences. For me so many premades and good solo players I know tried the queue up for Battlegrounds post Morrowind stopped playing the game as they were wrecked by queue wait times. Full premade Battlegrounds do happen on a daily basis for me. I should add that there are many players on EU to this day that will only solo/duo until they meet a full group. Its not always one or the other.
brandonv516 wrote: »Premades are tough but can be beaten by a quality PUG. Some of the most fun I have is fighting premades with other good random players:
Purple is a 4 man.
jediodyn_ESO wrote: »brandonv516 wrote: »Premades are tough but can be beaten by a quality PUG. Some of the most fun I have is fighting premades with other good random players:
Purple is a 4 man.
16/4 with one million damage... there is something wrong with this evidence. Yes, that one guy wrecked the enemy “premade” which means that they were not the teams we are talking about ruining battlegrounds. That doesn’t happen against a decent team because the cc/focus and shut the player down. Yes you can occasionally get a great pug and break even a good team, but that happens so very infrequently compared to the many times you’re tossed in with a couple of struggling players and wrecked.
Players who, btw, are likely to just quit playing battlegrounds because of that kind of bad experience.
Fake Remedy wrote: »So are you solo Battleground players meeting the same premade duo/trio/full groups? Are you also meeting the same solo players?
Fake Remedy wrote: »So are you solo Battleground players meeting the same premade duo/trio/full groups? Are you also meeting the same solo players?