Thoggy's right. Good premade groups that fight each other really wait until everyone has ults, everyone is in a proper position and preferably immov pots are up. They try to focus on getting resources up. It is more like a dance around each other until one team or the other is ready.
The bad premades who are used to roflstomping solo players are the ones who break.
TBH though look at everything else for content in the game though. What do you do when you want to get into the hardest trial content in the game? You dont random ly pick up a pug group and attempt VMOL hard mode. You find a guild of other players interested in getting SERIOUS about the content. You want to be the absolute best always winning at cyrodil raiding no cp or cp? You find a coordinated raid group of PvPers who are SERIOUS about that playstyle. Or if you are like me, enjoy dueling, enjoy small scale 2-4 man cyrodil CP campaign PvP, I found a guild of players who are serious about that kind of play. I've got two accually... one for duels and another for social/ small team PvP.
For BGs if you want to always win and be a beast on the leaderboards...you find a guild of players who are interested in getting SERIOUS about BGs.
If you are not serious about BGs you are not going to care to find a group of players to go in there with. I haven't always been ok with premades. But I came to the realization that I wasn't that serious about BGs. I jump in a few for the random bag and dip out. So...I deserve to get *** on by @thogard and his premade group or any other group of well coordinated players...cause, as much as I dont like getting *** on by premades, I'm not willing to put the work in to be a beast in them, or change my build to a AoE based or support build...cause I really only play BGs for the bag and to get out of vivec lag once in awhile...
GET SERIOUS
Thoggy's right. Good premade groups that fight each other really wait until everyone has ults, everyone is in a proper position and preferably immov pots are up. They try to focus on getting resources up. It is more like a dance around each other until one team or the other is ready.
The bad premades who are used to roflstomping solo players are the ones who break.
TBH though look at everything else for content in the game though. What do you do when you want to get into the hardest trial content in the game? You dont random ly pick up a pug group and attempt VMOL hard mode. You find a guild of other players interested in getting SERIOUS about the content. You want to be the absolute best always winning at cyrodil raiding no cp or cp? You find a coordinated raid group of PvPers who are SERIOUS about that playstyle. Or if you are like me, enjoy dueling, enjoy small scale 2-4 man cyrodil CP campaign PvP, I found a guild of players who are serious about that kind of play. I've got two accually... one for duels and another for social/ small team PvP.
For BGs if you want to always win and be a beast on the leaderboards...you find a guild of players who are interested in getting SERIOUS about BGs.
If you are not serious about BGs you are not going to care to find a group of players to go in there with. I haven't always been ok with premades. But I came to the realization that I wasn't that serious about BGs. I jump in a few for the random bag and dip out. So...I deserve to get *** on by @thogard and his premade group or any other group of well coordinated players...cause, as much as I dont like getting *** on by premades, I'm not willing to put the work in to be a beast in them, or change my build to a AoE based or support build...cause I really only play BGs for the bag and to get out of vivec lag once in awhile...
GET SERIOUS
No one should have to "get serious". These are casual, solo queued instanced matches open to anyone. The suggestion that you have to "get serious" to have some sort of chance at enjoying yourself or winning a match is a great way to make sure people stop queueing for BGs altogether.
Worst thing i experienced was yesterday evening.
Pug against 2 premade and they knew each other (working together)
0-400-500 they even farmt us and draw the BG time on purose.
Jup really fun
It doesn't matter how good you are when you're queuing as a solo player because you can end up facing a premade group of 4 good players who've been playing together for a while and using discord to ask for heals, etc. Also, when you're not queuing as a premade group of 4, you sometimes end up with only 2 other players on your team instead of 3.
Premades are good for the game. They encourage cooperation, commradery, and smart play. If you’re too antisocial to find a group of people to play with that’s your problem, you’ll have this issue in the rest of your life too and you should work on it. Plus it’s like an achievement if you solo queue, you just beat a premade solo.
I usually solo queue - in before someone says I’m biased because I premade all the time.
However, you should not be able to group queue under level 50. It’s always been a thing that those who can pvp do it on their mains, those who can’t look for new players to pick on. This should be discouraged as much as possible. Force people to get better and not pick on new players, it discourages new players from ever pvping again and is bad for the game.
This tired old argument yet again?Premades are good for the game. They encourage cooperation, commradery, and smart play. If you’re too antisocial to find a group of people to play with that’s your problem, you’ll have this issue in the rest of your life too and you should work on it.
It doesn't matter how good you are when you're queuing as a solo player because you can end up facing a premade group of 4 good players who've been playing together for a while and using discord to ask for heals, etc. Also, when you're not queuing as a premade group of 4, you sometimes end up with only 2 other players on your team instead of 3.
True about being short a player, but you can still win. I solo queue as a healer and win a good chunk of my matches in the higher MMR bracket (I think I am at least). I haven’t been keeping track, but I’d say my team wins over half the time.
Premades are good for the game. They encourage cooperation, commradery, and smart play. If you’re too antisocial to find a group of people to play with that’s your problem, you’ll have this issue in the rest of your life too and you should work on it. Plus it’s like an achievement if you solo queue, you just beat a premade solo.
.
It's really become a boring way to play. Everyone stacks on each other in a brawler style until someone finally dies which could take minutes. It's just not fun anymore.
If they’re bad yeah.
When the good premades fight its a very elaborate dance / marathon with practically no fighting until a team *** up their positioning.
You're also assuming everybody is high MMR, and everybody plays as late as you do. When you play late your team is pretty much stacked to the point that it hardly matters if you go against a premade or not. If you queue in the morning or at noon, you're going to get a couple of potatoes in your team. Good luck beating a premade 2v4.And there you go contradicting yourself.Battle grounds are a competitive sport. If your team gets shook, yeah it sucks but work on your strategy and with your teammates. The problem you all are experiencing comes from the none-competitive being paired with the competitive. Honestly, i just think there arnt enough people to being competitive to place them in their own genre.
A professional sports team doesn't play amateur teams. ESO is not designed, and it doesn't have the playerbase to house a competitive environment. So why let players who are competitive be in the same league as non competitive?
Bgs should be solo queue only. End of story.
jediodyn_ESO wrote: »It doesn't matter how good you are when you're queuing as a solo player because you can end up facing a premade group of 4 good players who've been playing together for a while and using discord to ask for heals, etc. Also, when you're not queuing as a premade group of 4, you sometimes end up with only 2 other players on your team instead of 3.
True about being short a player, but you can still win. I solo queue as a healer and win a good chunk of my matches in the higher MMR bracket (I think I am at least). I haven’t been keeping track, but I’d say my team wins over half the time.
If you don’t know if you’re in the top MMR bracket, you almost certainly are not.
We all know each other. Sure, a few people come and go, but if you can’t look at the roster at the start of the match and recognize at least a couple people from every team you’re matched against, you aren’t there yet.
Top bracket players fight the same freaking premades/duos/tríos over and over again every freaking night with the occasional fun pug mixed in.
Yes we know they are grouped/premade. How? Super simple, after the match you say “GG, are you guys teamed up?” If you’re not a jerk about usually they will respond and let you know that they are, or partially are.
StarOfElyon wrote: »So one team just fought two teams combined and beat them 510-60-60. I was on one of the losing teams. For once, the other team got smart and didn't bother fighting against my team at all. We pretty much behaved the same towards them. We both went after the Pit Demons. A total of 8 players focusing all their might against just 4...
and they DESTROYED us all.
DivineFirstYOLO wrote: »StarOfElyon wrote: »So one team just fought two teams combined and beat them 510-60-60. I was on one of the losing teams. For once, the other team got smart and didn't bother fighting against my team at all. We pretty much behaved the same towards them. We both went after the Pit Demons. A total of 8 players focusing all their might against just 4...
and they DESTROYED us all.
Sounds like the winning team was simply too good for you. Most of the time the problem is not enemies being too good, but your own team being just awful. In high MMR matches random players are able to beat premades. Factors like running together, helping each other, not getting sandwitched are as important as being on voice chat.
Premades are fine, but ZOS needs to add more variables to their MMR equation. Right now "games played" has the highest factor, actually, I'm not even sure if there are other variables. I can play sniper all day and have loads of games played, but if I get matched up against people that actually know how to play, my team will get rekt because snipers usually don't help.
(sniper play style was just an example, you don't necessarily need to play sniper to be useless)
Anyway, MMR rank should include damage/healing done, win/lose, kill/death/assists and medal points scored with a higher factor for damage/healing, k/d/a and medal points. Win/lose ratio should have a lower weight, since no matter how good you are, the better the players are in the lobby, the lower the impact of the single player will be. (is this even english? sounds strange, hope you get my point)
Also here is a simplified equation for the CS GO ranking system:
(source: https://steamcommunity.com/sharedfiles/filedetails/?id=888007256)
I don't know if we need such an elaborate system as Counterstrike has, but we definitely need a better one than we currently have. Let @Gilliamtherogue work on the equation for a few hours, im 100% sure he will come up with something better than:
rank(MMR) = games played
The poll results from this post are pretty conclusive so far. Hopefully zos is putting some thought into the best way forward to accommodate both premades and pugs in the future.
StarOfElyon wrote: »DivineFirstYOLO wrote: »StarOfElyon wrote: »So one team just fought two teams combined and beat them 510-60-60. I was on one of the losing teams. For once, the other team got smart and didn't bother fighting against my team at all. We pretty much behaved the same towards them. We both went after the Pit Demons. A total of 8 players focusing all their might against just 4...
and they DESTROYED us all.
Sounds like the winning team was simply too good for you. Most of the time the problem is not enemies being too good, but your own team being just awful. In high MMR matches random players are able to beat premades. Factors like running together, helping each other, not getting sandwitched are as important as being on voice chat.
Premades are fine, but ZOS needs to add more variables to their MMR equation. Right now "games played" has the highest factor, actually, I'm not even sure if there are other variables. I can play sniper all day and have loads of games played, but if I get matched up against people that actually know how to play, my team will get rekt because snipers usually don't help.
(sniper play style was just an example, you don't necessarily need to play sniper to be useless)
Anyway, MMR rank should include damage/healing done, win/lose, kill/death/assists and medal points scored with a higher factor for damage/healing, k/d/a and medal points. Win/lose ratio should have a lower weight, since no matter how good you are, the better the players are in the lobby, the lower the impact of the single player will be. (is this even english? sounds strange, hope you get my point)
Also here is a simplified equation for the CS GO ranking system:
(source: https://steamcommunity.com/sharedfiles/filedetails/?id=888007256)
I don't know if we need such an elaborate system as Counterstrike has, but we definitely need a better one than we currently have. Let @Gilliamtherogue work on the equation for a few hours, im 100% sure he will come up with something better than:
rank(MMR) = games played
So was the winning team just too good or were both losing teams combined just that bad? You seem to be conflicted in your opinion.
ruikkarikun wrote: »StarOfElyon wrote: »DivineFirstYOLO wrote: »StarOfElyon wrote: »So one team just fought two teams combined and beat them 510-60-60. I was on one of the losing teams. For once, the other team got smart and didn't bother fighting against my team at all. We pretty much behaved the same towards them. We both went after the Pit Demons. A total of 8 players focusing all their might against just 4...
and they DESTROYED us all.
Sounds like the winning team was simply too good for you. Most of the time the problem is not enemies being too good, but your own team being just awful. In high MMR matches random players are able to beat premades. Factors like running together, helping each other, not getting sandwitched are as important as being on voice chat.
Premades are fine, but ZOS needs to add more variables to their MMR equation. Right now "games played" has the highest factor, actually, I'm not even sure if there are other variables. I can play sniper all day and have loads of games played, but if I get matched up against people that actually know how to play, my team will get rekt because snipers usually don't help.
(sniper play style was just an example, you don't necessarily need to play sniper to be useless)
Anyway, MMR rank should include damage/healing done, win/lose, kill/death/assists and medal points scored with a higher factor for damage/healing, k/d/a and medal points. Win/lose ratio should have a lower weight, since no matter how good you are, the better the players are in the lobby, the lower the impact of the single player will be. (is this even english? sounds strange, hope you get my point)
Also here is a simplified equation for the CS GO ranking system:
(source: https://steamcommunity.com/sharedfiles/filedetails/?id=888007256)
I don't know if we need such an elaborate system as Counterstrike has, but we definitely need a better one than we currently have. Let @Gilliamtherogue work on the equation for a few hours, im 100% sure he will come up with something better than:
rank(MMR) = games played
So was the winning team just too good or were both losing teams combined just that bad? You seem to be conflicted in your opinion.
He's a part of zerg squad - ball group which farm weak unorginized player in cyrodil, what do you think?:))
DivineFirstYOLO wrote: »ruikkarikun wrote: »StarOfElyon wrote: »DivineFirstYOLO wrote: »StarOfElyon wrote: »So one team just fought two teams combined and beat them 510-60-60. I was on one of the losing teams. For once, the other team got smart and didn't bother fighting against my team at all. We pretty much behaved the same towards them. We both went after the Pit Demons. A total of 8 players focusing all their might against just 4...
and they DESTROYED us all.
Sounds like the winning team was simply too good for you. Most of the time the problem is not enemies being too good, but your own team being just awful. In high MMR matches random players are able to beat premades. Factors like running together, helping each other, not getting sandwitched are as important as being on voice chat.
Premades are fine, but ZOS needs to add more variables to their MMR equation. Right now "games played" has the highest factor, actually, I'm not even sure if there are other variables. I can play sniper all day and have loads of games played, but if I get matched up against people that actually know how to play, my team will get rekt because snipers usually don't help.
(sniper play style was just an example, you don't necessarily need to play sniper to be useless)
Anyway, MMR rank should include damage/healing done, win/lose, kill/death/assists and medal points scored with a higher factor for damage/healing, k/d/a and medal points. Win/lose ratio should have a lower weight, since no matter how good you are, the better the players are in the lobby, the lower the impact of the single player will be. (is this even english? sounds strange, hope you get my point)
Also here is a simplified equation for the CS GO ranking system:
(source: https://steamcommunity.com/sharedfiles/filedetails/?id=888007256)
I don't know if we need such an elaborate system as Counterstrike has, but we definitely need a better one than we currently have. Let @Gilliamtherogue work on the equation for a few hours, im 100% sure he will come up with something better than:
rank(MMR) = games played
So was the winning team just too good or were both losing teams combined just that bad? You seem to be conflicted in your opinion.
He's a part of zerg squad - ball group which farm weak unorginized player in cyrodil, what do you think?:))
I suggested a solution to the current system so that premades actually have to fight good players and noobs can keep doing their noob thing, too bad you are not able to read. Anyway, I have no problem with the current system, I am not the one that has to 8v4 and still lose 510/60/60.
DivineFirstYOLO wrote: »ruikkarikun wrote: »StarOfElyon wrote: »DivineFirstYOLO wrote: »StarOfElyon wrote: »So one team just fought two teams combined and beat them 510-60-60. I was on one of the losing teams. For once, the other team got smart and didn't bother fighting against my team at all. We pretty much behaved the same towards them. We both went after the Pit Demons. A total of 8 players focusing all their might against just 4...
and they DESTROYED us all.
Sounds like the winning team was simply too good for you. Most of the time the problem is not enemies being too good, but your own team being just awful. In high MMR matches random players are able to beat premades. Factors like running together, helping each other, not getting sandwitched are as important as being on voice chat.
Premades are fine, but ZOS needs to add more variables to their MMR equation. Right now "games played" has the highest factor, actually, I'm not even sure if there are other variables. I can play sniper all day and have loads of games played, but if I get matched up against people that actually know how to play, my team will get rekt because snipers usually don't help.
(sniper play style was just an example, you don't necessarily need to play sniper to be useless)
Anyway, MMR rank should include damage/healing done, win/lose, kill/death/assists and medal points scored with a higher factor for damage/healing, k/d/a and medal points. Win/lose ratio should have a lower weight, since no matter how good you are, the better the players are in the lobby, the lower the impact of the single player will be. (is this even english? sounds strange, hope you get my point)
Also here is a simplified equation for the CS GO ranking system:
(source: https://steamcommunity.com/sharedfiles/filedetails/?id=888007256)
I don't know if we need such an elaborate system as Counterstrike has, but we definitely need a better one than we currently have. Let @Gilliamtherogue work on the equation for a few hours, im 100% sure he will come up with something better than:
rank(MMR) = games played
So was the winning team just too good or were both losing teams combined just that bad? You seem to be conflicted in your opinion.
He's a part of zerg squad - ball group which farm weak unorginized player in cyrodil, what do you think?:))
I suggested a solution to the current system so that premades actually have to fight good players and noobs can keep doing their noob thing, too bad you are not able to read. Anyway, I have no problem with the current system, I am not the one that has to 8v4 and still lose 510/60/60.