ClockworkCityBugs wrote: »
jedtb16_ESO wrote: »ClockworkCityBugs wrote: »
Yes, 2 weeks is not very long at all. And if someone is really dumb enough to drop $50 dollars on each scroll just to achieve the frankly meaningless title of "master crafter" faster (speaking as someone who is a handful of hours away from my final weapon 9th traits), then more power to them.
but, but.......there is no title.
No, there isn't. Not "master crafter", at least. If you manage to research every trait at least once, you'll get the "Trait Master" achievement. Which will win you exactly nothing except the Moonstone White dye.. Doesn't matter how long it takes you to finish the research, so using the scrolls to shorten the time isn't "cheating" or "pay to win". Unless, of course, getting the Moonstone White dye means you win the game. Imo the "Unsurpassed Crafter" and "Librarian" when I finally got them meant more.
http://en.uesp.net/wiki/Online:Crafting_Achievements
You can get the "Master Crafter" achievement when you complete your first master writ. Then you can get "Master of Many Crafts" when you complete 25 master writs. Last one is "Unsurpassed Crafter" when you complete 100 master writs.
exeeter702 wrote: »exeeter702 wrote: »These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.
For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.
Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.
The "win" in p2w does not refer and has never reffered to self imposed personal goals. It refers to the win conditions specifically established by developers of the game of which insentive is established or performing better in player opposition If you put stock into collecting non combat pets as your personal end game goal, having exclusive pets on the cash shop does not become pay to win.
Only when you are able to spend money on a statistical advantage that is entriely impossible to aquire via gameplay does a game encroach pay to win territory.
A pretty tautological way of saying "it's subjective" which doesn't invalidate my point in the slightest bit because, and this is important, the "win conditions" were not stated by either you or the developers. Without this information, we pragmatically can refer to such items as pay to win OR admit that if there is no such condition stated then nothing that can and ever will be done is to be considered pay to win.
So unless we have a good source for the win condition, my point still stands that this entire argument is full of ridiculous, aesthetically pleasing platitudes in which the only purpose of is to fill incessant conversation between those with the ability to benifit from the inclusion of cash shops, and those who don't have such ability.
No sorry. P2w literally means when a game offers a statistical advantage in player strength or performance via real money that is otherwise not obtainable via in game methods.
Earning a victory in a bg match, cyro campaign, or in a pve enounter of any calibur are the established win conditions since player progression and player ability directly effect the outome based entirely around incentives put in place by the devs at this games very core.
I couldnt care less about those with particular feelings on a cash shop. But throwing around p2w inaccurately triggers me. It is fundementally impossible for purely cosmetic items or items that shorten a given grind time to be p2w.
exeeter702 wrote: »exeeter702 wrote: »These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.
For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.
Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.
The "win" in p2w does not refer and has never reffered to self imposed personal goals. It refers to the win conditions specifically established by developers of the game of which insentive is established or performing better in player opposition If you put stock into collecting non combat pets as your personal end game goal, having exclusive pets on the cash shop does not become pay to win.
Only when you are able to spend money on a statistical advantage that is entriely impossible to aquire via gameplay does a game encroach pay to win territory.
A pretty tautological way of saying "it's subjective" which doesn't invalidate my point in the slightest bit because, and this is important, the "win conditions" were not stated by either you or the developers. Without this information, we pragmatically can refer to such items as pay to win OR admit that if there is no such condition stated then nothing that can and ever will be done is to be considered pay to win.
So unless we have a good source for the win condition, my point still stands that this entire argument is full of ridiculous, aesthetically pleasing platitudes in which the only purpose of is to fill incessant conversation between those with the ability to benifit from the inclusion of cash shops, and those who don't have such ability.
No sorry. P2w literally means when a game offers a statistical advantage in player strength or performance via real money that is otherwise not obtainable via in game methods.
Earning a victory in a bg match, cyro campaign, or in a pve enounter of any calibur are the established win conditions since player progression and player ability directly effect the outome based entirely around incentives put in place by the devs at this games very core.
I couldnt care less about those with particular feelings on a cash shop. But throwing around p2w inaccurately triggers me. It is fundementally impossible for purely cosmetic items or items that shorten a given grind time to be p2w.
See, I can completely agree with that standpoint. So now, using that same line of logic, I will mention the Warden class. We have clear, empirical data that shows that a player is able to build numerical values that give said player a statistical advantage that no other class can attain. In order to use the Warden class, a player must purchase the Morrowind chapter.
Does this meet the qualifications you've set?
Was thinking about this, and have some more comments.
I believe that part of what is fueling this debate is the fact that I have heard, throughout my years of playing MMOs, "p2w" references used interchangeably with "cosmetic only items." I don't mean in ESO, necessarily, but in general.
"Cosmetic only" options sold via microtransactions better translate to the MMO genre. What that means is players using real money to purchase in-game items will have no game play advantage. I would wager a guess that most people are pretty comfortable with MMOs using cosmetic items to make money that helps deliver content we all enjoy. Some examples:
- Special Mounts
- Special Pets
- Costumes
- Name Changes
- Appearance Changes
If someone wants to pay $40 for a red, white, and blue horse, it hurts no one (except for maybe people who are serious about immersion). As long as the horse doesn't run faster, or can carry more items, or is accessible WAYYYYYY earlier than the in-game method of obtaining a comparable mount... we all win, right?
There are also items that count as "additional functionality" but are (almost) universally accepted as an OK way for MMOs to make additional revenue, even with a subscription:
- Race/Class/Alliance Change
- Additional Account Slots
- Major Additions to the Game (Expansions, Chapters, Etc.)
But **then** we have items that go beyond "cosmetic" and start seeping into the "quality of life" category. Some examples (including ESO specific):
- Banker/Merchant Assistant
- Riding Lessons
- XP Pots/Scrolls
- Research Scrolls
- Additional Storage
Basically, many different ways to bypass time sinks built into the game. NOW we have a debate! Are these items "p2w?"
I think the answer really depends on how litigious you are. MMOs are designed to be a grind. There literally is no winning. It is THE POINT OF THE WHOLE GENRE. You never "win"... there is always more worlds to conquer, and people to save. (Or possibly murder.) And ZOS, with its "play the way you want" slogan, endorsed this idea indirectly even further.
Let's take PvP for a minute. Really, truly, what is winning? Staying alive against another character? Taking a resource? Winning a campaign? Becoming emperor? Becoming emperor and never losing the title? Finishing every single PvP achievement?
Let's take PvE. Do I win if I hit max level (also a consideration for PvP)? What if I finish the main quest story? What if I successfully finish a dungeon? What if I successfully finish ALL the dungeons? What if I do all the achievements possible, but then start another character?
If the currency in an MMO is time, because an MMO is a never-ending staircase of content, and p2w means "when a game offers a statistical advantage in player strength or performance via real money that is otherwise not obtainable via in game methods" ... doesn't any reduction in grind do this, by that definition? If I have no way to reduce the time it takes me to do something except by a Crown Store purchase.... sorry, but you're paying real money for an in-game advantage.
But I don't want to get into a debate into what p2w means. Let's just keep going for a minute.
If ESO had been released with XP Pots and Scrolls, Riding Lessons, and Additional Storage to purchase, people would have been SOOOO crying p2w! But a funny thing happens with MMOs. The most important thing you need is a community. You need people to play with. Everyone stops playing, and the game is dead. We all lose.
So, at a certain point in the timeline of an MMO, those "quality of life" items suddenly become ways for our new friends to tackle new content with us. It's a way for people to not get overwhelmed by the grind and give up before they get started. There is a subtle line between handing new players things that the veterans "fought for" and helping new players "catch up quickly" so they can help keep the community vibrant.
Therefore, my point is, maybe we need a new term. I don't care what "p2w" really means. If research scrolls aren't technically "p2w" but they kill the game... does it matter? On the other hand, I don't care that new players might get some advantages that I don't so that there are new people in the community to replace the people that quit. I can't run a trial by myself.
"Cosmetic only" is the safest way an MMO can do microtransactions and escape criticism. But, it might not even be best for the game. Really, what we should care about, as a community, is if the items in the Crown Store help or hurt the game overall. Forget about "fair" or "win conditions" or a "statistical advantage." We're all in this together.
This is why my barometer has always been: Does this idea increase community engagement or negatively impact the economy? Will it widen the gap between veterans and newbies, or simply help some people catch up? Does it directly compete with how some players make in game currency? Does its use by others reduce my effectiveness if I can't afford the item? Does the idea fit nicely into the lore and core mechanics of the game, or was it obviously implemented to gouge players without apparent consideration for overall player base experience?
In my opinion, based on this premise, I think non-Crown Store exclusive motifs and research scrolls should go. They de-value crafters. Transmutation should never have been tied to known traits, or it should have been made so crafters can re-trait your gear for you. I also think outfit tokens should go as long as we are charged gold to use motifs we already learned in the outfit system. Finally, I think furniture that can also be crafted should be greatly limited, removed from the Crown Store, or cost way MORE than Crown Store exclusives to encourage people to consider crafting. At this point in the game's timeline, XP scrolls and pots, and clearly inferior food, drink, and poison items, should stay. Riding lessons should stay but an option to pay more to accelerate horse learning for exorbitant amounts of gold should be added.
Other than that, I think ZOS has done a really nice job balancing the Crown Store, ESO+, and in-game-for-gold options. It is only been very recently that some ideas seem to be skirting the line, and veering from consistent design logic. Let's hope that doesn't continue.
Was thinking about this, and have some more comments.
I believe that part of what is fueling this debate is the fact that I have heard, throughout my years of playing MMOs, "p2w" references used interchangeably with "cosmetic only items." I don't mean in ESO, necessarily, but in general.
"Cosmetic only" options sold via microtransactions better translate to the MMO genre. What that means is players using real money to purchase in-game items will have no game play advantage. I would wager a guess that most people are pretty comfortable with MMOs using cosmetic items to make money that helps deliver content we all enjoy. Some examples:
- Special Mounts
- Special Pets
- Costumes
- Name Changes
- Appearance Changes
If someone wants to pay $40 for a red, white, and blue horse, it hurts no one (except for maybe people who are serious about immersion). As long as the horse doesn't run faster, or can carry more items, or is accessible WAYYYYYY earlier than the in-game method of obtaining a comparable mount... we all win, right?
There are also items that count as "additional functionality" but are (almost) universally accepted as an OK way for MMOs to make additional revenue, even with a subscription:
- Race/Class/Alliance Change
- Additional Account Slots
- Major Additions to the Game (Expansions, Chapters, Etc.)
But **then** we have items that go beyond "cosmetic" and start seeping into the "quality of life" category. Some examples (including ESO specific):
- Banker/Merchant Assistant
- Riding Lessons
- XP Pots/Scrolls
- Research Scrolls
- Additional Storage
Basically, many different ways to bypass time sinks built into the game. NOW we have a debate! Are these items "p2w?"
I think the answer really depends on how litigious you are. MMOs are designed to be a grind. There literally is no winning. It is THE POINT OF THE WHOLE GENRE. You never "win"... there is always more worlds to conquer, and people to save. (Or possibly murder.) And ZOS, with its "play the way you want" slogan, endorsed this idea indirectly even further.
Let's take PvP for a minute. Really, truly, what is winning? Staying alive against another character? Taking a resource? Winning a campaign? Becoming emperor? Becoming emperor and never losing the title? Finishing every single PvP achievement?
Let's take PvE. Do I win if I hit max level (also a consideration for PvP)? What if I finish the main quest story? What if I successfully finish a dungeon? What if I successfully finish ALL the dungeons? What if I do all the achievements possible, but then start another character?
If the currency in an MMO is time, because an MMO is a never-ending staircase of content, and p2w means "when a game offers a statistical advantage in player strength or performance via real money that is otherwise not obtainable via in game methods" ... doesn't any reduction in grind do this, by that definition? If I have no way to reduce the time it takes me to do something except by a Crown Store purchase.... sorry, but you're paying real money for an in-game advantage.
But I don't want to get into a debate into what p2w means. Let's just keep going for a minute.
If ESO had been released with XP Pots and Scrolls, Riding Lessons, and Additional Storage to purchase, people would have been SOOOO crying p2w! But a funny thing happens with MMOs. The most important thing you need is a community. You need people to play with. Everyone stops playing, and the game is dead. We all lose.
So, at a certain point in the timeline of an MMO, those "quality of life" items suddenly become ways for our new friends to tackle new content with us. It's a way for people to not get overwhelmed by the grind and give up before they get started. There is a subtle line between handing new players things that the veterans "fought for" and helping new players "catch up quickly" so they can help keep the community vibrant.
Therefore, my point is, maybe we need a new term. I don't care what "p2w" really means. If research scrolls aren't technically "p2w" but they kill the game... does it matter? On the other hand, I don't care that new players might get some advantages that I don't so that there are new people in the community to replace the people that quit. I can't run a trial by myself.
"Cosmetic only" is the safest way an MMO can do microtransactions and escape criticism. But, it might not even be best for the game. Really, what we should care about, as a community, is if the items in the Crown Store help or hurt the game overall. Forget about "fair" or "win conditions" or a "statistical advantage." We're all in this together.
This is why my barometer has always been: Does this idea increase community engagement or negatively impact the economy? Will it widen the gap between veterans and newbies, or simply help some people catch up? Does it directly compete with how some players make in game currency? Does its use by others reduce my effectiveness if I can't afford the item? Does the idea fit nicely into the lore and core mechanics of the game, or was it obviously implemented to gouge players without apparent consideration for overall player base experience?
In my opinion, based on this premise, I think non-Crown Store exclusive motifs and research scrolls should go. They de-value crafters. Transmutation should never have been tied to known traits, or it should have been made so crafters can re-trait your gear for you. I also think outfit tokens should go as long as we are charged gold to use motifs we already learned in the outfit system. Finally, I think furniture that can also be crafted should be greatly limited, removed from the Crown Store, or cost way MORE than Crown Store exclusives to encourage people to consider crafting. At this point in the game's timeline, XP scrolls and pots, and clearly inferior food, drink, and poison items, should stay. Riding lessons should stay but an option to pay more to accelerate horse learning for exorbitant amounts of gold should be added.
Other than that, I think ZOS has done a really nice job balancing the Crown Store, ESO+, and in-game-for-gold options. It is only been very recently that some ideas seem to be skirting the line, and veering from consistent design logic. Let's hope that doesn't continue.
Facefister wrote: »skipping stuff with real money = p2w
Facefister wrote: »skipping stuff with real money = p2w
How is skipping research time (etc) winning? I won't feel like I won spending that much real world cash on getting a trait done in a smaller time frame. Again, that is your opinion because that might be what is important to you in the game. But to many other people it doesn't even register on the scale. Every MMO (that I have heard of at least) has systems in place that offers benefits to paid subscribers/ people who spend extra cash on their products. It's the way of games in this genre.
Facefister wrote: »Facefister wrote: »skipping stuff with real money = p2w
How is skipping research time (etc) winning? I won't feel like I won spending that much real world cash on getting a trait done in a smaller time frame. Again, that is your opinion because that might be what is important to you in the game. But to many other people it doesn't even register on the scale. Every MMO (that I have heard of at least) has systems in place that offers benefits to paid subscribers/ people who spend extra cash on their products. It's the way of games in this genre.
How is it not? You skip 15 days, which other people have to wait it out. It doesn't matter what the product is, you skip more than two weeks of playtime. Skipping, or buying shortcuts, are p2w. People should stop trying to define p2w with direct confrontration with other players. Besides, only because the "other MMOs" do it doesn't mean that isn't p2w.
Facefister wrote: »Facefister wrote: »skipping stuff with real money = p2w
How is skipping research time (etc) winning? I won't feel like I won spending that much real world cash on getting a trait done in a smaller time frame. Again, that is your opinion because that might be what is important to you in the game. But to many other people it doesn't even register on the scale. Every MMO (that I have heard of at least) has systems in place that offers benefits to paid subscribers/ people who spend extra cash on their products. It's the way of games in this genre.
How is it not? You skip 15 days, which other people have to wait it out. It doesn't matter what the product is, you skip more than two weeks of playtime. Skipping, or buying shortcuts, are p2w. People should stop trying to define p2w with direct confrontration with other players. Besides, only because the "other MMOs" do it doesn't mean that isn't p2w.
Facefister wrote: »Facefister wrote: »skipping stuff with real money = p2w
How is skipping research time (etc) winning? I won't feel like I won spending that much real world cash on getting a trait done in a smaller time frame. Again, that is your opinion because that might be what is important to you in the game. But to many other people it doesn't even register on the scale. Every MMO (that I have heard of at least) has systems in place that offers benefits to paid subscribers/ people who spend extra cash on their products. It's the way of games in this genre.
How is it not? You skip 15 days, which other people have to wait it out. It doesn't matter what the product is, you skip more than two weeks of playtime. Skipping, or buying shortcuts, are p2w. People should stop trying to define p2w with direct confrontration with other players. Besides, only because the "other MMOs" do it doesn't mean that isn't p2w.
Here's the kicker.... Make a new toon and research your nirn sword or whatever on him, takes 5 hours and transmutation is possible before the skill line is even unlocked. Costs ya 15k gold (PC NA) which isn't bad at all. Be smarter than the game.
exeeter702 wrote: »exeeter702 wrote: »These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.
For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.
Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.
The "win" in p2w does not refer and has never reffered to self imposed personal goals. It refers to the win conditions specifically established by developers of the game of which insentive is established or performing better in player opposition If you put stock into collecting non combat pets as your personal end game goal, having exclusive pets on the cash shop does not become pay to win.
Only when you are able to spend money on a statistical advantage that is entriely impossible to aquire via gameplay does a game encroach pay to win territory.
A pretty tautological way of saying "it's subjective" which doesn't invalidate my point in the slightest bit because, and this is important, the "win conditions" were not stated by either you or the developers. Without this information, we pragmatically can refer to such items as pay to win OR admit that if there is no such condition stated then nothing that can and ever will be done is to be considered pay to win.
So unless we have a good source for the win condition, my point still stands that this entire argument is full of ridiculous, aesthetically pleasing platitudes in which the only purpose of is to fill incessant conversation between those with the ability to benifit from the inclusion of cash shops, and those who don't have such ability.
No sorry. P2w literally means when a game offers a statistical advantage in player strength or performance via real money that is otherwise not obtainable via in game methods.
Earning a victory in a bg match, cyro campaign, or in a pve enounter of any calibur are the established win conditions since player progression and player ability directly effect the outome based entirely around incentives put in place by the devs at this games very core.
I couldnt care less about those with particular feelings on a cash shop. But throwing around p2w inaccurately triggers me. It is fundementally impossible for purely cosmetic items or items that shorten a given grind time to be p2w.
See, I can completely agree with that standpoint. So now, using that same line of logic, I will mention the Warden class. We have clear, empirical data that shows that a player is able to build numerical values that give said player a statistical advantage that no other class can attain. In order to use the Warden class, a player must purchase the Morrowind chapter.
Does this meet the qualifications you've set?
Facefister wrote: »Facefister wrote: »skipping stuff with real money = p2w
How is skipping research time (etc) winning? I won't feel like I won spending that much real world cash on getting a trait done in a smaller time frame. Again, that is your opinion because that might be what is important to you in the game. But to many other people it doesn't even register on the scale. Every MMO (that I have heard of at least) has systems in place that offers benefits to paid subscribers/ people who spend extra cash on their products. It's the way of games in this genre.
How is it not? You skip 15 days, which other people have to wait it out. It doesn't matter what the product is, you skip more than two weeks of playtime. Skipping, or buying shortcuts, are p2w. People should stop trying to define p2w with direct confrontration with other players. Besides, only because the "other MMOs" do it doesn't mean that isn't p2w.
exeeter702 wrote: »P2w in its proper actual implementation is terrible and to my knowledge i dont know of any existing games that actual do such a thing outside of the asian markets, particualry china and south korea (nc soft was notorious for publishing p2w games in the early 2000s).
Facefister wrote: »skipping stuff with real money = p2w
Facefister wrote: »skipping stuff with real money = p2w
Still waiting for someone to explain what you win when you skip research time on a crafting character......
buying ubersuperoneshoteverybossinthegame weapon and ubersupergodmodearmor with real money = p2w
Skipping waiting time researching traits so you can make NOT the bis gear.....not so much, really.
My two original early release characters with every craft maxed crafters still haven't been declared emperor....No automatic bestowing Maelstrom titles....No finding Maelstrom weapons in the mail.... hmm....maybe if buying research scrolls to shorten research time is pay to win, if I buy them for my new [bought new character slot] character on this account.....Emperor costume on its way!!!!! [/sarcasm]
starkerealm wrote: »exeeter702 wrote: »P2w in its proper actual implementation is terrible and to my knowledge i dont know of any existing games that actual do such a thing outside of the asian markets, particualry china and south korea (nc soft was notorious for publishing p2w games in the early 2000s).
Most EA titles with random loot boxes, that simultaneously provide direct statistical boosts. Battlefront 2 for example. Any MMO from Cryptic in the past 10 years, though that's a bit of an edge case, because they were bought out by Perfect World International, and that is an Asian F2P publisher. Funcom's dipped their feet in the pool a few times.
jedtb16_ESO wrote: »ClockworkCityBugs wrote: »
Yes, 2 weeks is not very long at all. And if someone is really dumb enough to drop $50 dollars on each scroll just to achieve the frankly meaningless title of "master crafter" faster (speaking as someone who is a handful of hours away from my final weapon 9th traits), then more power to them.
but, but.......there is no title.
ClockworkCityBugs wrote: »so, @ZOS_GinaBruno any positive news?
jedtb16_ESO wrote: »ClockworkCityBugs wrote: »
Yes, 2 weeks is not very long at all. And if someone is really dumb enough to drop $50 dollars on each scroll just to achieve the frankly meaningless title of "master crafter" faster (speaking as someone who is a handful of hours away from my final weapon 9th traits), then more power to them.
but, but.......there is no title.
I would say I wish there was a title, but then I think anyone who used it might end up being accosted by everyone under the sun to ask them to craft things.
Let the pay to progress begin. Didn't take long. Good shout spotting it.
Crafting can take MONTHS, now you can pay your way to finishing it right NOW. Disgusting
The shop will never give an advantage they said, well there it is.