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https://forums.elderscrollsonline.com/en/discussion/668861

"It will always be items worse than what you can craft" №2

  • starkerealm
    starkerealm
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    Sergykid wrote: »
    objectively saying, isn't Crown Store supposed to make one skip time or look better? i don't see the problem

    and this is the pay to win point of view

    no it isn't.....

    what do you win?

    there is no title.

    You win being a 9-trait crafter faster?

    But 9 trait sets are horrible. Actually, so are 7 and 8 trait sets for most content. This system seems to follow the "pay to lose" model. It's the new version of the broom and bucket :D

    TBS and Eternal Hunt aren't completely worthless. Though, the latter is kinda niche, and the former now loses out to Hundings or Julianos, but it's still usable, especially if you already ran TBS. At Seven, Clever Alchemist used to be a must have for gank builds, though that has been nerfed significantly, since you can no longer pre-buff out of combat.'

    In general, you're right, though. The 7+ trait sets tend to be either underwhelming, or outright bad. There's a few that should have real utility (Pelinal's Aptitude, Armor Master, Spectre's Eye), but just don't deliver for one reason or another.
  • Kova
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    These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.

    For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.

    Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • exeeter702
    exeeter702
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    Sergykid wrote: »
    objectively saying, isn't Crown Store supposed to make one skip time or look better? i don't see the problem

    and this is the pay to win point of view

    No it isnt. Circumventing grind / wait times is in no way pay to win, unless we are talking about 09ers who dont understand what the term actually implies and how it came to be.

    You dont get to slap it onto anything you dont like regarding cash shop purchases.
  • exeeter702
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    pod88kk wrote: »
    It's pay to win in my opinion, I had to wait 18 months to get a master crafter

    Your opinion irrelevant. It is subjectively, by the very definition of the term, not pay to win.
  • Recremen
    Recremen
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    Oh dang, that's an extremely good point. As research scroll affect everything from crafting items to cosmetic dyes I think it's important to hold these scrolls to the same standard as other cash shop items and have such a cooldownless 15-day research scroll available through in-game methods.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • exeeter702
    exeeter702
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    Kova wrote: »
    These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.

    For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.

    Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.

    The "win" in p2w does not refer and has never reffered to self imposed personal goals. It refers to the win conditions specifically established by developers of the game of which insentive is established or performing better in player opposition. If you put stock into collecting non combat pets as your personal end game goal, having exclusive pets on the cash shop does not become pay to win.

    Even if crafted sets were indisputably bis without question, while scummy, these research boosts are not pay to win for the simple fact that said crafted sets are obtainable purely via in game methods, full stop. Expediting a grind time via real money, leaves a sour taste in alot of peoples mouths for sure, but that does not make it pay to win.

    Only when you are able to spend money on a statistical advantage that is entriely impossible to aquire via gameplay does a game encroach pay to win territory.
  • VaranisArano
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    Kova wrote: »
    For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.

    So, uh, again, what exactly do I win by having maxed research?

    I can craft and transmute everything. Woot?

    Just a reminder that without maxed research I can still:
    • Hire a 9-trait crafter to make me any gear in the game
    • Learn a desired trait on an alt in 6 hours so I can transmute items to that trait
  • Waffennacht
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    Kova wrote: »
    For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.

    So, uh, again, what exactly do I win by having maxed research?

    I can craft and transmute everything. Woot?

    Just a reminder that without maxed research I can still:
    • Hire a 9-trait crafter to make me any gear in the game
    • Learn a desired trait on an alt in 6 hours so I can transmute items to that trait

    It doesn't even really help with transmute as you can selectively research the best ones first and then start Transmutating immediately.

    It really only helps people craft sets.

    And it doesn't really bother me, I mean the actual buyer base has got to be small. If you haven't done the research it's like SUPER easy to find someone whom can make it for you
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ronzar
    Ronzar
    It seems to me most everyone agrees that having these on the crown store, and not in game, is not really an issue. Everyone has their own opinions, and a developer cannot please everyone. They added these to the crown store to fill that nich, and it doesn't hurt those people not using these items. As far as yelling at ZOS to change this, I don't see that many people supporting.
  • exeeter702
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    Ronzar wrote: »
    It seems to me most everyone agrees that having these on the crown store, and not in game, is not really an issue. Everyone has their own opinions, and a developer cannot please everyone. They added these to the crown store to fill that nich, and it doesn't hurt those people not using these items. As far as yelling at ZOS to change this, I don't see that many people supporting.

    At this point in the games lifespan it is ultimately inconsequential.
  • badmojo
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    Its a catch up mechanic?

    Why no gold for crowns?
    Why no champion points for crowns?
    Why no PVP levels for crowns?
    Why no undaunted levela for crowns?
    Why no alliance points for crowns?
    Why not just sell all gear for crowns?

    I have played lots, I have all those things. Selling them for money would not make me lose anything, and the person buying them wouldnt exactly win anything by having them. But I still dont want to see ZOS adding them for cash. Just like I dont like seeing instant research, horse training and xp scrolls for sale. Its just my opinion on microstransactions in videogames. Give us better cosmetics if they need more cashflow...I am very willing to give this game more money for more cosmetics.

    If people want to catch up... play more. There is a level cap, catching up is possible.

    [DC/NA]
  • Slick_007
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    agreed
    it unacceptable move and we need force and strike back

    theres only one way you can do that. give me your stuff as you leave
  • ClockworkCityBugs
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    Slick_007 wrote: »

    agreed
    it unacceptable move and we need force and strike back

    theres only one way you can do that. give me your stuff as you leave

    but i wont leave
    i want ingame version of research scrolls 7 and 15 days
  • peacenote
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    ... It doesn't even really help with transmute as you can selectively research the best ones first and then start Transmutating immediately. ...

    I did this thing, for a long time, on all of my active characters, where I would research gear as it dropped. Never once did I imagine that I could be better off having made no headway into researching traits than slowly working through them. So, yes, the scrolls give an advantage with transmute.

    Also, I've read that the amount of items researched can factor into writs, which is a way to access various items and/or make in-gold currency. So, indirectly, the research scrolls could contribute towards one's ability to buy things in game.... which is, at least a little bit, pay to win? Maybe a stretch, but something to consider.

    One finally thought on this, overall. Just because there aren't a lot of vocal objectors in this thread doesn't necessarily mean that "most everyone agrees" that these items being in the Crown Store isn't an issue. Honestly, it's probably just as much that there are only so many ways to say the same thing and express the same opinion. The definition of insanity is doing the same thing over and over again and expecting different results, right? So at some point, many of us have expressed our feelings, hoped for the best, and either went back to playing or moved on to another game.

    I myself have been pretty vocal about both a) being glad that the Crown Store can support the game and b) being disappointed when design decisions have been made that clearly were driven by a desire to bolster Crown Store purchases as a top priority over game design and, most specifically, ensuring that being a crafter continues to add value to the community: None of those logical points were acknowledged by ZOS staff. Of course I'm against research scrolls in the Crown Store. Of course we should be able to obtain - at the very least - slightly better items in game. But the implementation of the transmutation and outfit systems has made something very clear that we should have realized years ago: crafting to benefit the community is being phased out by ZOS... at least as far as gear is concerned. Obviously they want to go in a direction where players are encouraged to chase all motifs and researched traits themselves, and pay in the Crown Store to fast track this, instead of encouraging them to participate in the community by having systems that benefit crafters.

    It's been a long time so I may be remembering this wrong, but there was a lot of chatter about end-game raiding being ruined by the One Tamriel switch from BOE to BOP gear. However, quietly, it also dealt a big blow to crafting. I remember the moment it hit me that my friend and I had split out the crafts, but now we'd both have to do them if we wanted to gold out our monster helms, because there was no way my blacksmith friend could gold out my heavy helm before it became BOP. And let's not forget the change where your max level characters ALSO had to max out the crafting skill line to consistently get high level nodes, where before my main could go out and gather mats, braving the big, bad world, and pass them to my crafter who preferred the safety of town. P2W? Maybe, maybe not. But at the very least, we are seeing the death of the "crafter" identity. The game's model clearly wants each account to HAVE to go through THE ENTIRE GRIND, once, and then pay for the privilege of speeding it up. To soften the blow, almost everything was made "account-bound," not "character-bound." The immediate grind was reduced to mask that fact that we were all transitioned to a much longer term grind by being "encouraged" to master all content to get where we need to be (instead of working together with others in the community with different interests to trade our way there).

    We can object, and object, and object, until we are blue in the face, or we can turn our efforts towards other game issues that are more likely to be addressed. Because this direction was chosen years ago, and, like it or hate it, it's way, way too late to turn back now.

    Overall, I thoroughly enjoy playing this game. The developers have brought us lots of great changes over the years. Between BOP gear, the transmutation system, and the outfit system, though, crafters now have very little to offer to the community, and all players are pushed into crafter-like activities for cosmetic or gameplay advantages, and this change I do not like. However, let's not pretend that these research scrolls are the first indication of a major change in direction. They are simply another item in a long list of items and design choices that sacrificed crafting for a per-account revenue stream model. And if that revenue stream delivers to me new map areas, dungeons, trials, quests, and other content to explore and enjoy... I guess I can live with that.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Ronzar
    Ronzar
    Slick_007 wrote: »

    agreed
    it unacceptable move and we need force and strike back

    theres only one way you can do that. give me your stuff as you leave

    but i wont leave
    i want ingame version of research scrolls 7 and 15 days

    But... Why? All it is going to do is take a little time off. Instead of spending the crazy gold it would take (what I assume it would take) to get those scrolls, why not just pay someone to craft the items you want at those research levels? Would take a lot less gold.
  • ClockworkCityBugs
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    Ronzar wrote: »

    All it is going to do is take a little time off.
    really? little? LOL
  • Ronzar
    Ronzar
    Ronzar wrote: »

    All it is going to do is take a little time off.
    really? little? LOL

    What is the rush? If they added a way to do that in game, that's fine and would make some people happy. I don't think the game is lacking in any real way because they don't. Again my opinion. I think peacenote has it right "...or we can turn our efforts towards other game issues that are more likely to be addressed."
  • Jhalin
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    Ronzar wrote: »

    All it is going to do is take a little time off.
    really? little? LOL

    Yes, 2 weeks is not very long at all. And if someone is really dumb enough to drop $50 dollars on each scroll just to achieve the frankly meaningless title of "master crafter" faster (speaking as someone who is a handful of hours away from my final weapon 9th traits), then more power to them.
  • olsborg
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    They dropped the ball on crafting not long after launch...:(

    PC EU
    PvP only
  • ClockworkCityBugs
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    and imagine if they will add 10th trait?
  • Anotherone773
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    You want to see a pay to win game? Get on your phone, download game of war, play it for a month. Then you will understand the term pay to win.
  • ClockworkCityBugs
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    btw i didnt tell in first post its p2w
    but other people think it is
    and they are right
  • badmojo
    badmojo
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    You want to see a pay to win game? Get on your phone, download game of war, play it for a month. Then you will understand the term pay to win.

    Is a pickpocket not a criminal because mass murderers exist?
    [DC/NA]
  • JKorr
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    and imagine if they will add 10th trait?

    Then the people who want to craft will start the research on the 10th trait. :shrug: Crafting isn't an absolute necessity in the game.
    btw i didnt tell in first post its p2w
    but other people think it is
    and they are right

    Other people have their own opinions. Opinions are not facts; my opinion is that it is not. Other posters, and apparently you, have the opinion that it is. Neither personal opinion is "right".

  • jedtb16_ESO
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    Jhalin wrote: »
    Ronzar wrote: »

    All it is going to do is take a little time off.
    really? little? LOL

    Yes, 2 weeks is not very long at all. And if someone is really dumb enough to drop $50 dollars on each scroll just to achieve the frankly meaningless title of "master crafter" faster (speaking as someone who is a handful of hours away from my final weapon 9th traits), then more power to them.

    but, but.......there is no title.
  • Inarre
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    The in game version of all research scrolls is.... Doing your research!

    I did it the old fashioned way took me over two years because I took a break from game. You know what I am not worried about it in the least. Eso implemented a quick catch up. In reality most people will craft for you for free in a guild so there's no reason to buy them anyway lol.

    I'll start worrying when they start selling perfected asylum staffs in the crown store.
  • Kova
    Kova
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    exeeter702 wrote: »
    Kova wrote: »
    These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.

    For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.

    Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.

    The "win" in p2w does not refer and has never reffered to self imposed personal goals. It refers to the win conditions specifically established by developers of the game of which insentive is established or performing better in player opposition If you put stock into collecting non combat pets as your personal end game goal, having exclusive pets on the cash shop does not become pay to win.

    Only when you are able to spend money on a statistical advantage that is entriely impossible to aquire via gameplay does a game encroach pay to win territory.

    A pretty tautological way of saying "it's subjective" which doesn't invalidate my point in the slightest bit because, and this is important, the "win conditions" were not stated by either you or the developers. Without this information, we pragmatically can refer to such items as pay to win OR admit that if there is no such condition stated then nothing that can and ever will be done is to be considered pay to win.

    So unless we have a good source for the win condition, my point still stands that this entire argument is full of ridiculous, aesthetically pleasing platitudes in which the only purpose of is to fill incessant conversation between those with the ability to benifit from the inclusion of cash shops, and those who don't have such ability.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • exeeter702
    exeeter702
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    Kova wrote: »
    exeeter702 wrote: »
    Kova wrote: »
    These p2w/cash shop threads never work out. People who want it don't care about the state of a game for the whole, and people who don't want it don't care about the games progression from a business standpoint.

    For cash shop defenders, p2w will only be admitted when you can kill people with crowns because, for some reason, you can only win on leaderboards and pvp. If your goal is to be the richest, or best crafter, or best trade guild, then you can pay to win aaaaaalllll yoooouuu want.

    Just like every other capital venture, the product is decided by how much and what the market will allow. Just relax and get the dragon mount when it inevitably comes out and watch the game burn with the rest of us.

    The "win" in p2w does not refer and has never reffered to self imposed personal goals. It refers to the win conditions specifically established by developers of the game of which insentive is established or performing better in player opposition If you put stock into collecting non combat pets as your personal end game goal, having exclusive pets on the cash shop does not become pay to win.

    Only when you are able to spend money on a statistical advantage that is entriely impossible to aquire via gameplay does a game encroach pay to win territory.

    A pretty tautological way of saying "it's subjective" which doesn't invalidate my point in the slightest bit because, and this is important, the "win conditions" were not stated by either you or the developers. Without this information, we pragmatically can refer to such items as pay to win OR admit that if there is no such condition stated then nothing that can and ever will be done is to be considered pay to win.

    So unless we have a good source for the win condition, my point still stands that this entire argument is full of ridiculous, aesthetically pleasing platitudes in which the only purpose of is to fill incessant conversation between those with the ability to benifit from the inclusion of cash shops, and those who don't have such ability.

    No sorry. P2w literally means when a game offers a statistical advantage in player strength or performance via real money that is otherwise not obtainable via in game methods.

    Earning a victory in a bg match, cyro campaign, or in a pve enounter of any calibur are the established win conditions since player progression and player ability directly effect the outome based entirely around incentives put in place by the devs at this games very core.

    I couldnt care less about those with particular feelings on a cash shop. But throwing around p2w inaccurately triggers me. It is fundementally impossible for purely cosmetic items or items that shorten a given grind time to be p2w.
  • Ronzar
    Ronzar
    exeeter702 wrote: »
    It is fundementally impossible for purely cosmetic items or items that shorten a given grind time to be p2w.

    ^ Yes. This is exactly it. I understand if people are upset that there is no way to make these scrolls in game, but it is by no means p2w.
  • JKorr
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    Jhalin wrote: »
    Ronzar wrote: »

    All it is going to do is take a little time off.
    really? little? LOL

    Yes, 2 weeks is not very long at all. And if someone is really dumb enough to drop $50 dollars on each scroll just to achieve the frankly meaningless title of "master crafter" faster (speaking as someone who is a handful of hours away from my final weapon 9th traits), then more power to them.

    but, but.......there is no title.

    No, there isn't. Not "master crafter", at least. If you manage to research every trait at least once, you'll get the "Trait Master" achievement. Which will win you exactly nothing except the Moonstone White dye.. Doesn't matter how long it takes you to finish the research, so using the scrolls to shorten the time isn't "cheating" or "pay to win". Unless, of course, getting the Moonstone White dye means you win the game. Imo the "Unsurpassed Crafter" and "Librarian" when I finally got them meant more.
    http://en.uesp.net/wiki/Online:Crafting_Achievements

    You can get the "Master Crafter" achievement when you complete your first master writ. Then you can get "Master of Many Crafts" when you complete 25 master writs. Last one is "Unsurpassed Crafter" when you complete 100 master writs.
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