Account wide achievements seriously....

  • don_kwek
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    An achievement is list of things that have been done.
    Its not just your toon that completes it, it is also you.

    Get it ?
  • DieAlteHexe
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    don_kwek wrote: »
    An achievement is list of things that have been done.
    Its not just your toon that completes it, it is also you.

    Get it ?

    Oh, I get it, I just don't agree with it.

    I prefer to keep my characters separate. There are some things that would be okay global but I don't want to have everything be that way.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • anitajoneb17_ESO
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    Its really annoying to have to repeat this all the time...
    All these achievements are in the game. Nowhere else. You know, the game where you interact Through Your Character??
    YOU the player did not learn how to be a master blacksmith. Your character did in the game.
    YOU the player did not become a mass murderer. Your character did in the game.
    YOU the player did not gain the magic power of aetherius through interaction with shyshards. Your character did in the game.
    YOU the player did not hang monster trophies on your wall. Your character did in the game.
    YOU the player did not become a level 50 templar. Your character did in the game.
    ...and that is why the titles associated with them float over your characters head in the game, and not above yours the players.
    Get it yet? ;):p

    But that's YOUR point of view ! And mine too, by the way, I personally prefer character-based achievements.
    But we must accept that other people have different point of view, and it's just as valid as ours !

    In THEIR point of view (which, and I emphasize that, is equally valid as ours) , the characters are TOOLS, and the main focus is THE PLAYER.
    It's THE PLAYER who learns the mechanics of crafting in the game
    It's THE PLAYER who spends time fishing for master angler
    It's THE PLAYER who socializes and makes his way into guilds to do dungeon achievements and raid completions
    It's THE PLAYER who spends time farming resources, and trades goods, and makes gold
    It's THE PLAYER who takes a holiday and stays up 72 hours in a row to become emperor
    etc etc.

    Characters are just tools in the hand of the player and sometimes it's nice to leave your distant magicka glass cannon and switch to your melee stamina brute to farm your monster trophies achievements.

    Get it yet ? :p:)

  • TelvanniWizard
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    Its really annoying to have to repeat this all the time...
    All these achievements are in the game. Nowhere else. You know, the game where you interact Through Your Character??
    YOU the player did not learn how to be a master blacksmith. Your character did in the game.
    YOU the player did not become a mass murderer. Your character did in the game.
    YOU the player did not gain the magic power of aetherius through interaction with shyshards. Your character did in the game.
    YOU the player did not hang monster trophies on your wall. Your character did in the game.
    YOU the player did not become a level 50 templar. Your character did in the game.
    ...and that is why the titles associated with them float over your characters head in the game, and not above yours the players.
    Get it yet? ;):p

    But that's YOUR point of view ! And mine too, by the way, I personally prefer character-based achievements.
    But we must accept that other people have different point of view, and it's just as valid as ours !

    In THEIR point of view (which, and I emphasize that, is equally valid as ours) , the characters are TOOLS, and the main focus is THE PLAYER.
    It's THE PLAYER who learns the mechanics of crafting in the game
    It's THE PLAYER who spends time fishing for master angler
    It's THE PLAYER who socializes and makes his way into guilds to do dungeon achievements and raid completions
    It's THE PLAYER who spends time farming resources, and trades goods, and makes gold
    It's THE PLAYER who takes a holiday and stays up 72 hours in a row to become emperor
    etc etc.

    Characters are just tools in the hand of the player and sometimes it's nice to leave your distant magicka glass cannon and switch to your melee stamina brute to farm your monster trophies achievements.

    Get it yet ? :p:)

    This. This is my point of view. The problem is that not everybody shares it (wich is fine). So, what if we have the option to choose. Of course, it would not affect titles nor skills. I just wanna have the achievements i´ve earned with my different chars all together, as if only one entity (the player, aka: commander cool, aka: me) was the one to take credit for the stuff done. If I want X title with a new toon, I´ll have to do the thing to get it, but I´ll already have the achievement, because I (ego sum qui sum) already did it. Just like collections (like mementos or mounts) work.
    Edited by TelvanniWizard on February 27, 2018 10:10AM
  • TheShadowScout
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    Its really annoying to have to repeat this all the time...
    All these achievements are in the game. Nowhere else. You know, the game where you interact Through Your Character??
    YOU the player did not learn how to be a master blacksmith. Your character did in the game.
    YOU the player did not become a mass murderer. Your character did in the game.
    YOU the player did not gain the magic power of aetherius through interaction with shyshards. Your character did in the game.
    YOU the player did not hang monster trophies on your wall. Your character did in the game.
    YOU the player did not become a level 50 templar. Your character did in the game.
    ...and that is why the titles associated with them float over your characters head in the game, and not above yours the players.
    Get it yet? ;):p

    But that's YOUR point of view ! And mine too, by the way, I personally prefer character-based achievements.
    But we must accept that other people have different point of view, and it's just as valid as ours !

    In THEIR point of view (which, and I emphasize that, is equally valid as ours) , the characters are TOOLS, and the main focus is THE PLAYER.
    It's THE PLAYER who learns the mechanics of crafting in the game
    So, how is your blacksmith skill as player? Go on, make a few swords without your character and tell us how it went...

    The crafting "mechanics" that the player needs to "learn" are so basic that any child can figure them out. But that's not the thing about crafting, is it now - the thing about crafting is the motivs and research, and -you the player- are not learning any of that, you are merely using game mechanics that represent -your character- learning those traits and motivs.
    It's THE PLAYER who spends time fishing for master angler
    ...if they are going to a real world fisherman competition (are those even a thing? I dunno...) then maybe. But here, -you the player- are spending the time driving -your character- through those fishings until the title is available for -your character-. That's why the titles float over your characters head, instead of the game company mailing you a "certified master angler" t-shirt, you know...
    It's THE PLAYER who socializes and makes his way into guilds to do dungeon achievements and raid completions
    So, how many dungeons have -you the player- been to lately? (Not counting those with shiny leather, scent-oiled whips and velvet-covered handcuffs, where you leave a few hundred bucks poorer then you entered, but possibly satisfied, depending on your kinks...)
    It's THE PLAYER who spends time farming resources, and trades goods, and makes gold
    You -do- realize that unless -you the player- have a pile of gold sitting at home you "made" you just have been telling a lie here? :p;)
    It's THE PLAYER who takes a holiday and stays up 72 hours in a row to become emperor
    Oh, adding delusions of royalty to your personal list of personal achievements? Or can we agree that while the player does indeed have to spend hours upon hours of effort on this, its -their character- they spend that effort on who becomes emperor, and not the player, and not all their alts that may or may not be newly escaped from coldharbour... yes?
    Characters are just tools in the hand of the player and sometimes it's nice to leave your distant magicka glass cannon and switch to your melee stamina brute to farm your monster trophies achievements.
    And characters may be nothing without a player to drive them, but they are as real or unreal as... the whole game world, and the achievements therein. Thus those achievements are matched to the character, and not the player; because they -only- exist within the game world itself. As I keep pointing out, again and again when someone uses that fuzzy argument.
  • anitajoneb17_ESO
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    So, how is your blacksmith skill as player? Go on, make a few swords without your character and tell us how it went...

    Okay... let's fire up your PC, then ESO, log on into any character and go to sleep. See what your character has "achieved" the next morning... ?

    @TheShadowScout , I've always appreciated your views, your posts, your writing and your sense of humour - which shows brillantly here.

    In this case however I think you're proving your "mauvaise foi". I never found an adequate equivalent for this french expression in english. It's something like "pretending to not understand".

    I've known you more open to different points of view. Stubborness is forgiveable once, I guess :)

  • niawrathb16_ESO
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    I would prefer keeping the achievements as they are, as I have different characters for different achievements, but what might be helpful is some kind of note to see if another characters had completed the achievement so not account wide but acknowledged.

    However I understand the desire for 2 situations if I want a single character to have all achievements you would need to switch builds etc for PVE and PVP for example. THe other situation is things such as dungeon achievements you want the achievements on your main but someone needs to tank or heal. I know you can take turns or try to find someone of the other role who wants it but it would simplify the situation.
    May you have keen eyes and sharp scythes

    Morrigan Duskhunter
    Aldmeri Dominion - Sorcerer

    The Reapers Guild - PC/Mac - EU - AD
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  • TheShadowScout
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    Okay... let's fire up your PC, then ESO, log on into any character and go to sleep. See what your character has "achieved" the next morning... ?
    As I was saying:
    And characters may be nothing without a player to drive them, but they are as real or unreal as... the whole game world, and the achievements therein. Thus those achievements are matched to the character, and not the player; because they -only- exist within the game world itself.
    Of course our characters cannot achieve anything without a player to drive them! Duh!
    (Well... mostly anyhow, they DO kinda progress on the trait research without the player having to do more then start the research, so I guess you could technically gain an achievement that way... start the nirncrux research, go to sleep, wake up to find the achievement achieved... but that would be a very special case and the exception to the rule, yes?)

    But on the same logic, where are all those achievements -without- logging into your character? Nowhere but electronic limbo, that's where.
    And thus... I still say, in-game achievements are matched to your in-game character, and not the real-world player.

    And some try to use that "but the player did it" argument to firm up their position that this ought to be changed
    I mean, I understand the argument, I just disagree with it.

    ESO achievements are not like an XBox "gamerscore" - that one is rightfully account-linked. And I would have no issues with the mentioned account achievement overview, and even a total score to show all the various achievements over all the various characters together, and make a representative depiction of how much effort someone had put into ESO.

    But all those achievements are balanced for doing them on one character, they are useful to check on what you missed doing with your character, and they have no real purpose ecxept checking on your characters progress, with the axception of already account wide dye unlocks and titles that really should not be account wide anyhow.

    And that is not even getting into the RPG part of the MMORPG, where -pretending- your characters are all different persons you play is the main point!
    I mean, its like an actor, really... when Arnold Schwarzenegger plays "the Terminator" and shoots up a police station, that is all make believe and not gonna get him the actor arrested, right? Because the actor and the character are different, just as the player and the character are in a game.

    Worse, from a ZOS point of view, I cannot really see how changing this could gain them any benefit.
    Quite the contrary... the idea that many people whould feel like there "was nothing left to do" seems a valid consideration, when otherwise they might just hunt more achievements on their alts when getting bored someday, yes?
    But much like the often heard cried for account wide riding training as people feel loath to spend the effort to log in each day for half a year before they maxed their horsepower... though who knows, maybe the people at ZOS will someday sell "achievement completion tokens" in the crown store, you know, purely for convenience reasons and not as cash grab, much like these riding lessons, for those who really, really want that master angler title on their new warden but don't feel like spending the effort of doing the work... :P ;)

    Now, I don't expect everyone to agree with my point of view.
    I certainly am not going to change my mind in this matter (I do sometimes change my opinions about things when the situation changes, when new info comes up, but so far noone has said anything that could even make me consider changing my mind in this matter).
    But I will still put my point of view here, state my opinions, make my arguments. And when all has been said, have no issue with accepting that others opinions may differ.
  • Uviryth
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    I stopped ESO because of the Achievementsystem (and the animation canceling). There are too many other games out there to put up with such outdated systems.
  • Knootewoot
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    Just like i don't understand completionists, i also don't understand why one would account wide achievements. Well, maybe some like this account participated some event, but overall the achievements are achieved by the character currently played.

    But i am neutral on this. Because i don't give a crap about achievements. I hardly look at them, and if i get one well,... hoozaah for me. But honestly... who cares.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Ashtaris
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    So, how is your blacksmith skill as player? Go on, make a few swords without your character and tell us how it went...

    Okay... let's fire up your PC, then ESO, log on into any character and go to sleep. See what your character has "achieved" the next morning... ?

    @TheShadowScout , I've always appreciated your views, your posts, your writing and your sense of humour - which shows brillantly here.

    In this case however I think you're proving your "mauvaise foi". I never found an adequate equivalent for this french expression in english. It's something like "pretending to not understand".

    I've known you more open to different points of view. Stubborness is forgiveable once, I guess :)

    Are you married? Us guys call it “Selective Ignorance”, a way of getting out of doing something we don’t want to do, even though we could do it if we really had to. Goes along well with “Selective Deafness” :) So yes, there are English equivalents.

  • SugaComa
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    SirAndy wrote: »
    Always take a mega lol at the people who envision their charcaters as 'real people' and strive for them to be 'indivisuals'.
    Always take a mega lol at the people who have no clue what the RPG in MMORPG stands for ...
    poke.gif

    Always makes me laugh when people try to push their own agenda on others so fun has to be had their way or no way ...

    Me I'm about choice ... Give people choices

    Let people play it their own way n have fun ... After all it's the fun we have that keeps us engaged fir longer
  • Merlin13KAGL
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    Nestor wrote: »
    different but identical degrees ?

    That is an Oxymoron

    Well, yes and no.
    A degree in medicine from Oxford, a degree in medicine from Cambridge, and a degree in medicine from London are different degrees, yet they all make you an MD.
    Hence "different but identical".

    I'd probably find better words if english was my native language...
    And that, @Nestor , is de ja vu :D
    Jura23 wrote: »
    We need more threads on this topic I guess :D

    Explain to me pls how you're "locked into 1 toon". I do not comprehend.

    It's pretty simple. If you are a player that cares about your achievement point total, chances are that you play mostly with one character. This absolutely discourages alt-play. Those of us that play with multiple toons get very frustrated that there is no way to measure the achievement progress of your account as a whole.

    In just about every game I can think of, you can satisfy the achievements with multiple play-throughs. Why should this be any different.

    I would never suggest removing the achievements tied to individual characters, but adding an additional account wide achievement tab should be trivial and is something I would really like them to add.

    There is no downside to RP fanboys that want everything done on one toon, and it would be good for altoholics that like to spread things around. It's a win win. They only possible issues would be certain titles. If you want to keep those tied to a character, fine, as it really doesnt matter. The only real issue would be level 15 Flawless Conquers and that sort of thing. Not like we dont already have level 15s running around with dro-mathra skins and the like.
    An account wide achievement summary, and achievement master list, if you will, would provide this.

    It could show individual characters' accomplishments. It could also show the overlap ("I've done this on at at least one.") for purposes of both overall completion % and link proof, if required.
    We WANT (need is a really strong word in a video game) a separate tab that shows total account wide progress. That way if you want to use them as a guide for a new character, you can still do so. But at the same time, if you want to see what you as a player still have left to accomplish in this game, you can do that too. It is rare that is such a simple middle ground solution exists to opposing view points. If I could see a downside to those in the camp against it, I would certainly reconsider my position. I am just not seeing it.
    Nevermind. Looks like you're already there.

    This would also be interesting just to see the real % of the game completed, per achievements, anyway. It would give the uber-completionists something to strive for.

    "World's first 50/70/90/100% completed across X characters or in Y time," because you know someone would go for it.

    (FWIW, someone who manages that should totally receive and account wide title: Master Completionist.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • code65536
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    Imagine this scenario:

    John is playing with a trials group, attempting to complete the vet version of a new trial called FUFinn. John is on his "main", which is a damage dealer, but he also has a tank that he's very good with. One day, the tank for this trials group has a real-life emergency and needs to quit the game. The group leader asks John to come tank for this group. The group completes the trial, and John earns the achievement for completing FUFinn on vet... on his tank. Not his main, where he's trying to collect all the achievements. Sure, John got the account-wide skin, but the achievement--and achievement points--are locked to his tank.

    There are other variants of this scenario. What if the group leader asks someone to come on a different character--for the good of the group--and that player refuses because they are a completionist who insists on coming on their main because that's the character that they need the achievement on? This is something that actually happened once.

    Or, what if someone's "main" is a magicka DK, which is arguably the class that got screwed the most by the combat changes in and after Morrowind. They face the prospect of having to earn the new super-hard trial and dungeon achievements on a different character. I know of at least two people who had quit the game because of this sort of thing.

    Just in general, when you're playing on your alts, any achievements that they get that your main doesn't have won't go towards your main's achievement count.

    An account-wide achievement system can still have a breakdown of which characters have what. For example, if you expand the Flawless Conqueror achievement, it can go into more detail and indicate that you have it on this and that character.

    I'm not an achievement hunter, and the things that I do care about--skins and such--are account-wide, so I don't really care either way. But I do know people who care a lot about getting as many of those achievement points as possible, and this would be a major QoL improvement for them that, frankly, doesn't take anything away from anyone else.
    Edited by code65536 on February 27, 2018 2:20PM
    Nightfighters ― PC/NA and PC/EU

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  • Tresha_Qareen
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    There should be achievements for character (completing story, finding shyshards) and there should be achievements account wide - completing vet dungeons, trials, killing mobs (you can raise number of them needed for an achievement to something higher like 5k or something).
    That would seem logical.
  • kylewwefan
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    Nestor wrote: »
    Here is a question:

    How would account wide achievements make the game better?

    No, placating your OCD does not count as making the game better. Achievements do nothing for character progression or advancement, other than the secondary effect of Exp gains while doing the activities that earn those achievements. So, what would making the achievements account wide do to improve the game?

    I’ve been trying to get some achievements done lately. Finally got the Akatosh Gold Dye for speed runs. Working on Voidstone Violet now, just need No Death CoH2.

    Problem is the achievements are all over the place on different toons, so I have to finish the challenge off on the one toon that had them most finished. Or start all over on another toon. Then try to remember which toon had the most of these partial completed contents for these achievements. It’s a mess.
  • Bevik
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    Some achievements should be account wide some not. Same with lorebooks, mount upgrades can be account wide per mounts because you really just training that white horse once and using on the chars. Some skill points can be account wide. Quests are not that interesting after the 3rd time. Etc. Too much work to do so won't happen probably.
    Edited by Bevik on February 27, 2018 2:34PM
  • anitajoneb17_ESO
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    And some try to use that "but the player did it" argument to firm up their position that this ought to be changed
    I mean, I understand the argument, I just disagree with it.

    And what I'm trying to tell you is that you can't invalidate their arguments. You can merely state your personal preference - because that's what it comes down to : preference.
    But all those achievements are balanced for doing them on one character, they are useful to check on what you missed doing with your character, and they have no real purpose except checking on your characters progress.

    It's your opinion that achievements are there to check your character's progress. I understand that some players see their progress account-wide.
    Take a pentathlon athlete. You're kind of saying that he should compete in separate competitions in each category (swimming, riding, running, shooting, fencing) because they're all different sports. The athlete, though, considers himself as achieving a global goal with several steps, each of them requiring different gears and skills.
    It makes sense for an ESO player to want to complete all achievements globally, but each of them with the character that makes the most sense (NB for thieving activities, DK for PvP, sorc for vMA, etc...)
    I mean, its like an actor, really... when Arnold Schwarzenegger plays "the Terminator" and shoots up a police station, that is all make believe and not gonna get him the actor arrested, right? Because the actor and the character are different, just as the player and the character are in a game.

    Disagree. Once Leonardo Di Caprio wins an Oscar for "The Revenant", that's not restricted to his role in "The Revenant". The actor wins the Oscar, not the character, and he remains an Oscar-winner for the rest of his career - and even for his previous roles.


    Players don't say "My warden completed vMoL last night". They say "I completed vMoL with my warden last night". They change characters according to their group's needs and circumstances, the same way they change gear and weapons.
    When they talk about their teammates and friends ingame, they don't refer to their characters. Their refer to the real players there, regardless of what character they're currently logged in to.

    As a result, a global account-wide summary of achievements makes sense.
    Edited by anitajoneb17_ESO on February 27, 2018 2:45PM
  • DieAlteHexe
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    Players don't say "My warden completed vMoL last night". They say "I completed vMoL with my warden last night". They change characters according to their group's needs and circumstances, the same way they change gear and weapons.
    When they talk about their teammates and friends ingame, they don't refer to their characters. Their refer to the real players there, regardless of what character they're currently logged in to.

    As a result, a global account-wide summary of achievements makes sense.

    This isn't a universal truth, especially for those who have a lot of alts. "My stamwarden" or "my sorc" or "my Mnb" etc. Otherwise no one would know who the heck I was referring to.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Kitty_Quietly
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    Wow, interesting topic. A lot of angles to see. I find myself agreeing with all sides, which means I would be happy with or without a change.
    Bevik wrote: »
    Some achievements should be account wide some not. Same with lorebooks, mount upgrades can be account wide per mounts because you really just training that white horse once and using on the chars. Some skill points can be account wide. Quests are not that interesting after the 3rd time. Etc. Too much work to do so won't happen probably.

    If there was a change I would most enjoy, it would be account wide skill points from zone quests. So yeah, I agree 100% with that. Call me a greedy skeever, and let that be my cheese.

    Titles, skill lines and found items (skyshards) feel more character based so I actually would’t want them account wide if given choice.
    Edited by Kitty_Quietly on February 27, 2018 3:16PM
  • dazee
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    I too would love to see account wide achievements, at least for the ones which are extremely hard to get. Account wide stuff for the most part is the way of the future for mmos.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • TheShadowScout
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    And some try to use that "but the player did it" argument to firm up their position that this ought to be changed
    I mean, I understand the argument, I just disagree with it.

    And what I'm trying to tell you is that you can't invalidate their arguments. You can merely state your personal preference - because that's what it comes down to : preference.
    Sure I can!
    That's what an argument is all about after all... I argue that their arguments affirming their personal preference are invalid, and argue points that affirm my personal preference as valid. They do the opposite. We both believe we won't convince each other, but we want to portray out point in the best possible light and theirs in the worst to bring our point across for the rest.

    I am not gonna tell people what arguments they may or may not bring.
    But I am gonna pick apart their arguments whenever I see a flaw. As best as I can.
    But all those achievements are balanced for doing them on one character, they are useful to check on what you missed doing with your character, and they have no real purpose except checking on your characters progress.

    It's your opinion that achievements are there to check your character's progress. I understand that some players see their progress account-wide.
    Take a pentathlon athlete. You're kind of saying that he should compete in separate competitions in each category (swimming, riding, running, shooting, fencing) because they're all different sports. The athlete, though, considers himself as achieving a global goal with several steps, each of them requiring different gears and skills.
    It makes sense for an ESO player to want to complete all achievements globally, but each of them with the character that makes the most sense (NB for thieving activities, DK for PvP, sorc for vMA, etc...)
    The penthatlon argument would make sense if we were talking about player achievements.
    For a officiel tournament where you for example had to show proficnency with all character classes. To get a "best ESO player" medal for the -player-.

    But that is not really the case here, is it now?

    Here we are talking about the in-game achievements, adn those... well... are in the game, the titles floating above the characters head and not pinned to the players chest...
    I mean, its like an actor, really... when Arnold Schwarzenegger plays "the Terminator" and shoots up a police station, that is all make believe and not gonna get him the actor arrested, right? Because the actor and the character are different, just as the player and the character are in a game.

    Disagree. Once Leonardo Di Caprio wins an Oscar for "The Revenant", that's not restricted to his role in "The Revenant". The actor wins the Oscar, not the character, and he remains an Oscar-winner for the rest of his career - and even for his previous roles.
    You do realize you just made my point here, yes? ;)
    I am not talking about stuff -outside- the game... but the achievements -inside- the game.
    Just like the academy award is outside the movie... and thus goes to the actor.
    But noone is gonna arrest Leonardo DiCaprio for owning slaves just because he played slaveholder C.J. Candie in "Django Unchained" right?
    And thus...
    ...the in-movie "achievements" only apply to the in-movie characters, and not the actors. So the in-game achievements would apply only to in-game characters and not their players.

    And as a result... account wide achievements make no sense at all! :p;)
  • crjs1
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    Wow, interesting topic. A lot of angles to see. I find myself agreeing with all sides, which means I would be happy with or without a change.
    Bevik wrote: »
    Some achievements should be account wide some not. Same with lorebooks, mount upgrades can be account wide per mounts because you really just training that white horse once and using on the chars. Some skill points can be account wide. Quests are not that interesting after the 3rd time. Etc. Too much work to do so won't happen probably.

    If there was a change I would most enjoy, it would be account wide skill points from zone quests. So yeah, I agree 100% with that. Call me a greedy skeever, and let that be my cheese.

    Titles, skill lines and found items (skyshards) feel more character based so I actually would’t want them account wide if given choice.

    Agree 100% it’s prob not popular, but for casuals like me, who still like to make alts account wide skill points would be a god send.

    What I REALLY don’t get is people raging that just because they had to play 200 million hours of grind that everyone else should. It makes no difference to me at all how much or little time someone else has put into the game, or if in the future they buy a mythical token to gain 59 skill points or whatever.
  • DieAlteHexe
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    crjs1 wrote: »
    Wow, interesting topic. A lot of angles to see. I find myself agreeing with all sides, which means I would be happy with or without a change.
    Bevik wrote: »
    Some achievements should be account wide some not. Same with lorebooks, mount upgrades can be account wide per mounts because you really just training that white horse once and using on the chars. Some skill points can be account wide. Quests are not that interesting after the 3rd time. Etc. Too much work to do so won't happen probably.

    If there was a change I would most enjoy, it would be account wide skill points from zone quests. So yeah, I agree 100% with that. Call me a greedy skeever, and let that be my cheese.

    Titles, skill lines and found items (skyshards) feel more character based so I actually would’t want them account wide if given choice.

    Agree 100% it’s prob not popular, but for casuals like me, who still like to make alts account wide skill points would be a god send.

    What I REALLY don’t get is people raging that just because they had to play 200 million hours of grind that everyone else should. It makes no difference to me at all how much or little time someone else has put into the game, or if in the future they buy a mythical token to gain 59 skill points or whatever.

    That's not why I don't wish to see it. I really don't have any issues with how others play so long as they aren't cheating or messing with me. My objection is that I play multiple characters and want to earn achievements per character. It's a semi-RP thing for me.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • rafaelcsmaia
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    I have given up at this point, zos is not doing it it seems

    aa801a9ce1f784efb6efa6e42de066c0a9db04ca892a46dbc23c0ab63060e76c.jpg
  • Kodrac
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  • Nestor
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    You know what would happen if they made account wide achievements? They would have to increase the requirements. So, one like Monster Hunter would require say 5000 Crabs and not 500. Because you could have 8 to 14 characters chasing this. So, the requirements would have to be raised, seeing they are now based on one character.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • anitajoneb17_ESO
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    ...the in-movie "achievements" only apply to the in-movie characters, and not the actors. So the in-game achievements would apply only to in-game characters and not their players.

    And as a result... account wide achievements make no sense at all! :p;)

    It does :-)
    That ESO achievements are in-game achievements and therefore rightfully character-specific is YOUR view of things. And also ZOS' view, but only partially (costumes and dyes are account-wide).
    Some players feel that it is player-related and that the design should be changed accordingly.
    That's all there's to it really.

    Unless you're truly intellectually dishonest, you can't argue against a change with the exact thing that people want to see changed. That makes no sense :p

    As to myself I don't care much, I've always seen achievements as rather ridiculous, artificial and meaningless systems designed to create some sense of progression and keep us playing/grinding. In my opinion, they're totally "out-of-game". And the titles are only there to be seen by other PLAYERS. It's not like NPCs or other players' characters care about it, or even "see" them. My main has been proudly wearing "Master Angler" for nearly 3 years and I've yet to see or hear an NPC or character react to it.
    You can beat The Serpent in Sanctum Ophidia in vetHM and get a wonderful title => the beast will still be there, alive and kicking, next time you enter the dungeon. Achievements are not an "in-game" thing, they're totally out of game, and I doubt that any true RPer actually cares about achievements.

    Edited by anitajoneb17_ESO on February 27, 2018 4:16PM
  • Oreyn_Bearclaw
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    code65536 wrote: »
    Imagine this scenario:

    John is playing with a trials group, attempting to complete the vet version of a new trial called FUFinn. John is on his "main", which is a damage dealer, but he also has a tank that he's very good with. One day, the tank for this trials group has a real-life emergency and needs to quit the game. The group leader asks John to come tank for this group. The group completes the trial, and John earns the achievement for completing FUFinn on vet... on his tank. Not his main, where he's trying to collect all the achievements. Sure, John got the account-wide skin, but the achievement--and achievement points--are locked to his tank.

    There are other variants of this scenario. What if the group leader asks someone to come on a different character--for the good of the group--and that player refuses because they are a completionist who insists on coming on their main because that's the character that they need the achievement on? This is something that actually happened once.

    Or, what if someone's "main" is a magicka DK, which is arguably the class that got screwed the most by the combat changes in and after Morrowind. They face the prospect of having to earn the new super-hard trial and dungeon achievements on a different character. I know of at least two people who had quit the game because of this sort of thing.

    Just in general, when you're playing on your alts, any achievements that they get that your main doesn't have won't go towards your main's achievement count.

    An account-wide achievement system can still have a breakdown of which characters have what. For example, if you expand the Flawless Conqueror achievement, it can go into more detail and indicate that you have it on this and that character.

    I'm not an achievement hunter, and the things that I do care about--skins and such--are account-wide, so I don't really care either way. But I do know people who care a lot about getting as many of those achievement points as possible, and this would be a major QoL improvement for them that, frankly, doesn't take anything away from anyone else.

    @code65536

    Wise words as always, Code. You are basically describing me. My first toon was a stamblade, who I made my crafter and did all my research on. It was early in the game, and getting to VR 10 (max level at the time) was a mixed bag of grinding and questing. I then rolled a magic DK, and decided, I was going to go full on completionest. First thing I did was focus on hero of tamriel, which takes a fair amount of time. I also begin researching some crafting, but realized quickly that trying to double up on all research and motifs was silly. So a swallowed that particular pill and moved on. This was the toon that I begin trying to push scores in the old trials, AA, etc.

    This worked pretty well right up until VMOLHM. I was running in a group that simply needed ranged damage dealers, so I stepped onto my sorc. Well, we got almost every achievement there is out of VMOL, but now they are all on my non achievement toon. The only way I am getting those on my DK would be a brand new progression group in VMOL, which certainly is never happening again. Then VHOF came around, and after a few clears, our group wanted some stamina DPS, again I obliged on a new toon. Then came VAS, oh man, well, melee is impossible and sorc is a joke now, so you better get on a mageblade if you want to DPS.

    In other words, the last 3 sets of trial achievements for me are spread across 3 separate toons. My DK who at one point had a relatively high achievement count, basically hasnt seen new points added to his total in like 2 years. Take it one step further, maybe its from my DND days, but I usually play my "main" as what we call lawful good. Therefore, when thieves and DB were released, I wanted them to be played by more of a rouge character, so I did. Sure, I could have just stayed on my DK, said FU to my groups that needed something else, ignored my characters moral compass with the new content, and so on, but that's not how I wanted to play. The problem, of course, is that my desire to play multiple toons has left me with *** poor achievement totals, which to me is upsetting. So when we say character based achievements discourages alt-play, this is what we are talking about. I am not asking for handouts or for things like mages guild/theives guild to be given away to new toons. We simply want a tab that can be referenced by any character to show the total progress to the account. You can still keep titles character based. There is literally no downside to those that want to keep things tied to the character, but some people will argue just to argue.
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