mikeleg34_ESO wrote: »Ridiculous costs. It costs 3k just to change the colors that were FREE the previous day (3 years).
mikeleg34_ESO wrote: »
nimander99 wrote: »I was under the impression Dying would still be free for subscriber's...
lordrichter wrote: »nimander99 wrote: »I was under the impression Dying would still be free for subscriber's...
Nothing about the Outfit System is free to subscribers, except for the first Outfit slot. Everyone gets a free Outfit slot.
Yolokin_Swagonborn wrote: »I'm in the minority; I do not think it's too high considering what you get.. a unique outfit (unless someone copies you).
(My outfit only costs a little over 5k.) If people want the 20k+ outfits, I am sure they will find a way to pay for it.
How is a 20k outfit worth 4x as much as a 5k outfit. If style is subjective, how does ZOS even decide which outfits should cost more? its ridiculous in its entirety.
Respectfully, I'm sure you know the answer to this.. The motifs based on rarity (how difficult they are to obtain) cost more to use at the station. Zos decided to make it this way.
My take on it is: Rare motifs, being expensive to grind or to buy, and to use at the station, will insure that costumes using those motifs will be rare (like the motifs are rare). I'll admit that it's a convoluted reward for the holders of rare motifs, but it retains the value of the rare motifs. Such that level 1 Breton (which anyone can obtain easily) costs much less to use at the station than Bouyant Armiger (which is very hard to get).
The results of this poll are overwhelmingly obvious. ZOS, please change this. The current iteration is just stupid.
To add to that, now we have to use up or only free slot to remove our headgear. So if we actually want to have another real costume, we need to pay 1500 coins.
So, in essence, our option to remove our headgear that was previously free on every toon, now costs 1500 coins. Simply outrageous. Take heed ZOS, this is the kind of stuff that really pushes players away.
The results of this poll are overwhelmingly obvious. ZOS, please change this. The current iteration is just stupid.
I messed around with a few styles and most full changes were 4-5k gold. 5k gold is, literally, 5 minutes of casual raw material farming. And it's not like you're changing your outfit every day...or even every week. Sure, maybe you tweak some stuff but it's a simple cosmetic change that you'll use once every few weeks. Pay the gold already.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
psilverelf wrote: »I have already provided my feedback in game and stated my displeasure at the costs.
I modified the one free outfit slot fully and depending on my choices, it cost between 10,000 and a bit over 14,000 gold to fully set an outfit.
I am by no means rich. Compared with many players that I know have literally millions of gold, I am a pauper.
I will state now, I will not spend anymore gold or use any crowns going towards this outfit system in its current state.
Please reconsider the costs that have been set, and make them more reasonable. I really don't care at this point if every player in ESO calls my toons ugly, it will not change my opinion.
can we even make our first one without it costing gold? I was under the impression that setting your outfit up first time per character was free- after that, any changes or additional outfit slots would cost gold/crowns.
psilverelf wrote: »psilverelf wrote: »I have already provided my feedback in game and stated my displeasure at the costs.
I modified the one free outfit slot fully and depending on my choices, it cost between 10,000 and a bit over 14,000 gold to fully set an outfit.
I am by no means rich. Compared with many players that I know have literally millions of gold, I am a pauper.
I will state now, I will not spend anymore gold or use any crowns going towards this outfit system in its current state.
Please reconsider the costs that have been set, and make them more reasonable. I really don't care at this point if every player in ESO calls my toons ugly, it will not change my opinion.
I have played with the Outfit system some more and I am going to change my stance, somewhat.
As it turns out it only seems to be the rare, hard to get motifs that are priced so excruciatingly high. If you use the common and uncommon motifs that almost everybody gets during the leveling process, the cost is much more within reason.
I just happened to use the Hollowjack motif obtained from the witches festival on my first try with the Outfit system, and the big pieces cost 2000 gold and the small pieces were 1000 gold each. This came out to over 10k gold in cost.
In comparison, the High elf style was 100 gold each for the big pieces and 50 gold each for the small pieces, which equates to a bit over 500 gold.
In addition, each character gets one free outfit slot, not one outfit slot account wide.
I still think the rare motif usages is a bit expensive, but I am much less unhappy and will probably make use of the Outfit system.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Based on how ESO works today, the costs and mechanics of the outfit system make no sense whatsoever. In my opinion, more effort should have been made to integrate it into the ESO ecosystem in a consistent manner. I fully support the Crown Store, and I know why we need gold sinks in the game. Fine with both of those concepts. However:Basically, as others have pointed out already, the outfit system is a too-thinly veiled attempt to push people towards purchasing outfit tokens. I don't judge pushing sales towards the Crown Store, but I'm disappointed that little to no effort was made to ensure the system followed in-game world logic. There are lots of ways to make players spend gold or crowns, but tweaking your appearance with known items at a "crafting" station should be free and use some type of material only in keeping with how everything else works. Please integrate new systems into the world properly!
- There isn't an NPC at the outfit station. The gold we pay to the station goes to no one, while almost all other gold transactions in game are done through an NPC. There are a few exceptions, but none of the other crafting stations sell mats and furnishings built right into them and take gold. There are NPC merchants nearby to do this. There are NPCs manning every store, bank and guild trader. You have to pay an NPC to repair your gear... you can't just click a button out in the world to have gold magically disappear to get this done. The ESO world doesn't have vending machines. No NPC should mean that the station is free to use.
- The outfit station charges me gold in the privacy of my own home. Let's pretend the outfit station has a rental fee we're paying on the honor system through a coin slot. OK, so now I've bought a station and taken it home... shouldn't it be free now? And shouldn't I get to keep the gold if someone uses it in my house?
- I can preview the motifs through "Outfit Styles" out of the collections menu - and see the gold prices - without visiting an outfit station. I mean, I'm trying here. We're paying a station without a person with gold to change our appearance. Fine. But this preview "anywhere in the world" feature flaunts to us that clearly with the exposure of a few more UI buttons, visiting the outfit station isn't actually necessary. Should have just kept the dye station a dye station, and allowed us to build outfits through the collectibles menu.
- Gold has never been used as a direct currency for changing your appearance anywhere else in game. It is free to dye your armor. (Subscribers can also dye costumes for free, while everyone else has to buy dye stamps in the crown store, but again... not gold.) It costs no money to equip a costume or skin. It costs no money to equip crafted or dropped equipment. It costs no money to put on a title. You can see where I am going with this...
- It costs money to apply motifs I've learned. Why? Once I've learned a motif, I can craft it for free. Once I've purchased a Crown Store costume, I can put it on and off again as many times as I like, for free. It would make much more sense to allow us to apply motifs that we haven't learned with gold or mimic stones as a one-time cost. Then introduce more Crown Store only motifs and make your income that way. I would have been much more likely to spend crowns and gold on new looks as I tweaked the appearances of all of my characters on a daily, weekly, or monthly basis, possibly getting addicted to such a beautiful system that you've created. Having to spend gold every time I want to make an outfit change means I'm probably going to just use costumes and switch those like I've been doing for quite some time. I will think too hard about if this or that change is worth gold and not bother with the system at all.
- I need gold to apply my changes, but not style stones. Again, just inconsistent with how we've learned to work with motifs. It would make more sense to charge gold or crowns when we are short style stones, introduce more style stones into the game that are harder to get, and sell them in the crown store and also at a vendor, expensively, for a lot of gold. Maybe require two - five style mats (or mimic stones) per pattern based on rarity. Same outcome, more logical implementation.