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Remove cloak completely

  • frozywozy
    frozywozy
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    Knootewoot wrote: »
    frozywozy wrote: »
    Didgerion wrote: »
    Also beside Cloak they have Shadow Image as well and if you manage to brake their cloak then they just ports out and they are gone....except they are not gone - but behind your back waiting to land another deadly 2 shot combo.

    After reading 4pages, you are the first who finally talk about Shadow Image.
    Cloak is so absurdly over powered and broken that most nightblades won't even slot Shadow Image which is one of the easiest way to get out of a bad engagement in the game. This class is so forgiving, it's not even funny. Won't even speak their burst potential, low cost ulti, spammable debuffs from high hitting abilities and the hardest CC to break in the game.

    I've been saying it since release.

    Cloak should be an ultimate that works like Overload or Mark Target should be in Alliance War / Assault.

    I don't care about your list of 30 counters. Any respectable veteran nightblade can ignore them while 1vXing and watching netflix on their second monitor. Proof is there, just watch any vod or broadcast of Sypher or Hexys when they used to stream it. It's beyond stupid how easy it is.

    I watch streams of people doing that. But then they are mostly stamsorcs and DK's and occasionally NB's. Plus they fight a lot of noobs who don't know what they are doing. In practice if a NB shows his face he is rooted/snared/marked and bursted down. You never see any counters in those staged streams. Only people doing light and heavy attacks and half of the enemy team ignoring the fight.

    What are you even talking about? I was reffering to Sypher and Hexys on their stamblades. I am aware that to be successful in 1vX, you have to be fighting mostly unaware and unexperienced players. I agree 100%. The point I am making is that they are playing with them like a cat with a mouse.

    Something they couldn't achieve, not even close with any other class / build including a Stamden. Any class who doesn't have cloak cannot get away from gap closer spam and eventually get zerged down.
    Datthaw wrote: »
    Can't disagree more, magnb is not some easy mode class. You want easy mode how about stamdens stampede dbos combo. Or maybe dks with leap into infinite ccs, or just hold block.

    And you talk like image actually works. I run nb's. Image in cyro is broken as hell, won't work if there is like more that 15 people anywhere around. Good luck with aan escape tool that bugs when you need it the most.

    Magnb is not as easy as Stamnb is, I'll give you that. But with proper use of your environment, Shadow Image and shields, you can reset fights easier than any other class can, and that against multiple opponents. One player who totally mastered the art is Vitae Belial. Most people who play since beta will recognize this player and will ignore him entirely when they see him on the battlefield. You don't wanna mess with him.

    Comparing a dk who permablock and a nightblade who can actually kill people is non sense. In any case, ZOS are addressing permablocking next patch (hopefully). Stamden is also getting addressed (birds will be dodge-able).
    And people always throw some streamers name out there like "watch how easy this class is kills everything". Get out of here, the classes aren't easy mode or op, those guys are just really good. Never any credit to the player behind the character who spent hundreds of hours to obtain the skill. Just a "look at how easy or op this class or build is"

    The level of experience and skills of the player doesn't matter. The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight. We can be happy that Cloak doesn't work at its full potential and can still be broken by heavy resto / lightning and a bunch of others. Or that you need to purge Mark twice to remove it. Otherwise great players playing the class would be even more ridiculous to deal with.



    Edited by frozywozy on January 31, 2018 5:18PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Daedric_NB_187
    Daedric_NB_187
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    Lol. You think NB and cloak is bad here. You would slit your wrist playing against Sins and Ops in SWToR with their always on cloaks lol.
  • Drdeath20
    Drdeath20
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    Amazing burst, hardest to break cc and the ability to engage and disengage any fight at will.

    Ez mode
  • xeNNNNN
    xeNNNNN
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    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups. They're always ready for it.

    (No I am not just talking about camping res flags waiting for zergs too stand on it).

    I would argue that it really is not easy to master at all, stam or mag simply because while you are able to "reset" a fight that doesnt mean you'll win it. Often or not a good player will avoid incap from stealth just by instinct or reaction, a good player will often slot something to deal with the stealth issue (most do). It goes on. I have seen very few GOOD nightblades. Specifically solo. I will never use "good" and "zerg" in the same sentence so I wont be counting them. The ones that go alone the ones that can kill a lot of people AND survive without relying on cloak are the good players and they likely did not master it easily as it takes a hell of a lot of effort too play it too perfection with nearly no screw ups.

    Sorc and templar on the other hand....
    Edited by xeNNNNN on February 1, 2018 6:26AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • NyassaV
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    xeNNNNN wrote: »
    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups. They're always ready for it.

    (No I am not just talking about camping res flags waiting for zergs too stand on it).

    I would argue that it really is not easy to master at all, stam or mag simply because while you are able to "reset" a fight that doesnt mean you'll win it. Often or not a good player will avoid incap from stealth just by instinct or reaction, a good player will often slot something to deal with the stealth issue (most do). It goes on. I have seen very few GOOD nightblades. Specifically solo. I will never use "good" and "zerg" in the same sentence so I wont be counting them. The ones that go alone the ones that can kill a lot of people AND survive without relying on cloak are the good players and they likely did not master it easily as it takes a hell of a lot of effort too play it too perfection with nearly no screw ups.

    Sorc and templar on the other hand....

    Who wrote that... WTF, what kind of ignorance... My brain hurts
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ragnaroek93
    Ragnaroek93
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    frozywozy wrote: »
    Knootewoot wrote: »
    frozywozy wrote: »
    Didgerion wrote: »
    Also beside Cloak they have Shadow Image as well and if you manage to brake their cloak then they just ports out and they are gone....except they are not gone - but behind your back waiting to land another deadly 2 shot combo.

    After reading 4pages, you are the first who finally talk about Shadow Image.
    Cloak is so absurdly over powered and broken that most nightblades won't even slot Shadow Image which is one of the easiest way to get out of a bad engagement in the game. This class is so forgiving, it's not even funny. Won't even speak their burst potential, low cost ulti, spammable debuffs from high hitting abilities and the hardest CC to break in the game.

    I've been saying it since release.

    Cloak should be an ultimate that works like Overload or Mark Target should be in Alliance War / Assault.

    I don't care about your list of 30 counters. Any respectable veteran nightblade can ignore them while 1vXing and watching netflix on their second monitor. Proof is there, just watch any vod or broadcast of Sypher or Hexys when they used to stream it. It's beyond stupid how easy it is.

    I watch streams of people doing that. But then they are mostly stamsorcs and DK's and occasionally NB's. Plus they fight a lot of noobs who don't know what they are doing. In practice if a NB shows his face he is rooted/snared/marked and bursted down. You never see any counters in those staged streams. Only people doing light and heavy attacks and half of the enemy team ignoring the fight.

    What are you even talking about? I was reffering to Sypher and Hexys on their stamblades. I am aware that to be successful in 1vX, you have to be fighting mostly unaware and unexperienced players. I agree 100%. The point I am making is that they are playing with them like a cat with a mouse.

    Something they couldn't achieve, not even close with any other class / build including a Stamden. Any class who doesn't have cloak cannot get away from gap closer spam and eventually get zerged down.
    Datthaw wrote: »
    Can't disagree more, magnb is not some easy mode class. You want easy mode how about stamdens stampede dbos combo. Or maybe dks with leap into infinite ccs, or just hold block.

    And you talk like image actually works. I run nb's. Image in cyro is broken as hell, won't work if there is like more that 15 people anywhere around. Good luck with aan escape tool that bugs when you need it the most.

    Magnb is not as easy as Stamnb is, I'll give you that. But with proper use of your environment, Shadow Image and shields, you can reset fights easier than any other class can, and that against multiple opponents. One player who totally mastered the art is Vitae Belial. Most people who play since beta will recognize this player and will ignore him entirely when they see him on the battlefield. You don't wanna mess with him.

    Comparing a dk who permablock and a nightblade who can actually kill people is non sense. In any case, ZOS are addressing permablocking next patch (hopefully). Stamden is also getting addressed (birds will be dodge-able).
    And people always throw some streamers name out there like "watch how easy this class is kills everything". Get out of here, the classes aren't easy mode or op, those guys are just really good. Never any credit to the player behind the character who spent hundreds of hours to obtain the skill. Just a "look at how easy or op this class or build is"

    The level of experience and skills of the player doesn't matter. The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight. We can be happy that Cloak doesn't work at its full potential and can still be broken by heavy resto / lightning and a bunch of others. Or that you need to purge Mark twice to remove it. Otherwise great players playing the class would be even more ridiculous to deal with.



    In my opinion Cloak should get reworked but you are trying to make nbs look much better than they actually are. I'm tired of this nb is the best in PvP argument because all you do is taking 1vX into consideration. Yes, they are good there, that's their niche. They are far weaker in Battlegrounds, group play and have inferior AoE. Why is it unfair that nb performs good in solo play? What would you give them in exchange if you take away their "1vX" performance?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • coplannb16_ESO
    coplannb16_ESO
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    I find streak more annoying, especially as it can be spammed even in no-cp.
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Datthaw
    Datthaw
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    I've been saying it in every "cloak op" or "nerf nb" thread.

    If you think nightblades are overpowered and cloak is some totally broken op skill, do you have a nb character? Chances are no.

    If you don't have are nb and cry about how easy and op the class is, I challenge you to roll one.

    I have a feeling you will find the class is not as easy as you think. Yeah cloak is a good skill but it is no way broken. Once you roll a nb you will realize that most groups run detection, pots, magelight, caltrops, mark etc etc, and they will hunt you down like a dog.

    Edited for terrible spelling
    Edited by Datthaw on February 1, 2018 11:40AM
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Datthaw wrote: »
    I've been saying it in every "cloak op" or "nerf nb" thread.

    If you think nightblades are overpowered a d clock is some totally broken op skill, do you have a nb character? Chances are no.

    If you don't have are nb and cry about how easy and op the class is, I challenge you to roll one.

    I have a feeling you will find the class is not as easy as you think. Yeah cloak is a good skill but it is no way broken. Once you roll a nb you will realize that most groups run detection, pots, magelight, caltrops, mark etc etc, and they will hunt you down like a dog.

    Just stop posting here. I have zero tolerance with you.
    I'm trying real hard not to get banned right now.

    You most likely know nothing of this game.
  • Datthaw
    Datthaw
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    Datthaw wrote: »
    I've been saying it in every "cloak op" or "nerf nb" thread.

    If you think nightblades are overpowered a d clock is some totally broken op skill, do you have a nb character? Chances are no.

    If you don't have are nb and cry about how easy and op the class is, I challenge you to roll one.

    I have a feeling you will find the class is not as easy as you think. Yeah cloak is a good skill but it is no way broken. Once you roll a nb you will realize that most groups run detection, pots, magelight, caltrops, mark etc etc, and they will hunt you down like a dog.

    Just stop posting here. I have zero tolerance with you.
    I'm trying real hard not to get banned right now.

    You most likely know nothing of this game.

    And I have zero tolerance with you, cry more about a class defining skill. And you more than likely have never rolled a nb. And if you're so smart and amazing amazing this game you wouldn't think cloak is op. I don't hear anyone in legend crying about this being broken. Only people thay cry are ones like you.
  • technohic
    technohic
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    How have you not ran into anyone with the counters to cloak? It does not guarantee you escape anyone competent in fights that matter. Ganking one player somewhere really is insignificant. Hell. Pre Miats I ran a bowbplar for a bit and could snipe, PI, charge , jab, execute and run behind a rock and crouch and get away. Doesn't mean there was anything powerful about that, because its not a great build. People just don't counter
    Datthaw wrote: »
    I've been saying it in every "cloak op" or "nerf nb" thread.

    If you think nightblades are overpowered a d clock is some totally broken op skill, do you have a nb character? Chances are no.

    If you don't have are nb and cry about how easy and op the class is, I challenge you to roll one.

    I have a feeling you will find the class is not as easy as you think. Yeah cloak is a good skill but it is no way broken. Once you roll a nb you will realize that most groups run detection, pots, magelight, caltrops, mark etc etc, and they will hunt you down like a dog.

    Just stop posting here. I have zero tolerance with you.
    I'm trying real hard not to get banned right now.

    You most likely know nothing of this game.

    Says the person who has asked for snare removal and cloak removal and who knows what else. I imagine you are in a habit of temper tantrums
    Edited by technohic on February 1, 2018 1:34PM
  • JobooAGS
    JobooAGS
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    technohic wrote: »
    How have you not ran into anyone with the counters to cloak? It does not guarantee you escape anyone competent in fights that matter. Ganking one player somewhere really is insignificant. Hell. Pre Miats I ran a bowbplar for a bit and could snipe, PI, charge , jab, execute and run behind a rock and crouch and get away
    Datthaw wrote: »
    I've been saying it in every "cloak op" or "nerf nb" thread.

    If you think nightblades are overpowered a d clock is some totally broken op skill, do you have a nb character? Chances are no.

    If you don't have are nb and cry about how easy and op the class is, I challenge you to roll one.

    I have a feeling you will find the class is not as easy as you think. Yeah cloak is a good skill but it is no way broken. Once you roll a nb you will realize that most groups run detection, pots, magelight, caltrops, mark etc etc, and they will hunt you down like a dog.

    Just stop posting here. I have zero tolerance with you.
    I'm trying real hard not to get banned right now.

    You most likely know nothing of this game.

    Says the person who has asked for snare removal and cloak removal and who knows what else. I imagine you are in a habit of temper tantrums

    Rip his threads
  • joe.smith21b14_ESO
    joe.smith21b14_ESO
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    The op is right guys I have been playing a Stam nb since beta and I still haven’t died. My kill counter says 3,500,000 kills and 0 deaths In cyrodiil.
    True story
    Edited by joe.smith21b14_ESO on February 1, 2018 1:29PM
    Smiff
  • Drdeath20
    Drdeath20
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    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.
  • VaranisArano
    VaranisArano
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    Drdeath20 wrote: »
    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.

    Which if you are paying attention and watching the likely LOS spots and chokepoints, isn't that hard to figure out where they will run if the only counter you are running is AOE damage/revealing spells. If they are just trying to run away, rather than run and regroup for round 2, I'm not too worried about them.
  • frozywozy
    frozywozy
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    xeNNNNN wrote: »
    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups.

    Do you realize the irony in your statement? You just confirmed that the class can kill a whole zerg if played correctly. Which other class can achieve this and which class can have the slightest chance of escaping after messing up?

    giphy.gif



    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • OdinForge
    OdinForge
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    frozywozy wrote: »
    xeNNNNN wrote: »
    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups.

    Do you realize the irony in your statement? You just confirmed that the class can kill a whole zerg if played correctly. Which other class can achieve this and which class can have the slightest chance of escaping after messing up?

    giphy.gif



    I didn't read the other guys post, but I read your earlier post and this one.

    If you don't already have a NB, why don't you level an EP stamnb and come fight some zergs with me. Preferably before the CWC patch ends so I can watch you get marked and touched by bird spam.
    Edited by OdinForge on February 1, 2018 4:08PM
    The Age of Wrobel.
  • technohic
    technohic
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    frozywozy wrote: »
    xeNNNNN wrote: »
    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups.

    Do you realize the irony in your statement? You just confirmed that the class can kill a whole zerg if played correctly. Which other class can achieve this and which class can have the slightest chance of escaping after messing up?

    giphy.gif



    Templars: https://forums.elderscrollsonline.com/en/discussion/381351/bombplar-build-gameplay/p1

    Edited by technohic on February 1, 2018 4:17PM
  • frozywozy
    frozywozy
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    OdinForge wrote: »
    frozywozy wrote: »
    xeNNNNN wrote: »
    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups.

    Do you realize the irony in your statement? You just confirmed that the class can kill a whole zerg if played correctly. Which other class can achieve this and which class can have the slightest chance of escaping after messing up?

    giphy.gif



    I didn't read the other guys post, but I read your earlier post and this one.

    If you don't already have a NB, why don't you level an EP stamnb and come fight some zergs with me. Preferably before the CWC patch ends so I can watch you get marked and touched by bird spam.

    I am planning on playing a NB when I hit AR50 on my Warden which should be next campaign. This being said, with all due respect, I have played my NB already and even if I would have 0 experience playing the class, I don't believe this is a must to state an opinion about the way they perform in openworld. After over 500days of playtime, fighting them or observing them, I consider my judgement pretty accurate about the class mechanics.I could name you a list of 50+ players who completely mastered the class and who maintain a K/D ratio of over 20:1 whenever they play.
    Edited by frozywozy on February 1, 2018 4:18PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
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    • Fix cc breaking bug
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    • Fix combat bug
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  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »
    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.

    Which if you are paying attention and watching the likely LOS spots and chokepoints, isn't that hard to figure out where they will run if the only counter you are running is AOE damage/revealing spells. If they are just trying to run away, rather than run and regroup for round 2, I'm not too worried about them.

    Needle in the haystack. Nearly useless to slot.
  • OdinForge
    OdinForge
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    ✭✭
    frozywozy wrote: »
    OdinForge wrote: »
    frozywozy wrote: »
    xeNNNNN wrote: »
    "The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight."


    Errrr no. No its not. Especially for bombblades because its very much about actually killing whole zergs and getting out alive so you can do it again while at the same time its rather difficult against experienced groups.

    Do you realize the irony in your statement? You just confirmed that the class can kill a whole zerg if played correctly. Which other class can achieve this and which class can have the slightest chance of escaping after messing up?

    giphy.gif



    I didn't read the other guys post, but I read your earlier post and this one.

    If you don't already have a NB, why don't you level an EP stamnb and come fight some zergs with me. Preferably before the CWC patch ends so I can watch you get marked and touched by bird spam.

    I am planning on playing a NB when I hit AR50 on my Warden which should be next campaign. This being said, with all due respect, I have played my NB already and even if I would had 0 experience playing the class, I don't believe this is a must to state an opinion about the way they perform in openworld. After over 500days of playtime, I consider my judgement pretty accurate and the class mechanics.

    I have seen many long time players pickup nightblade (mag or stam), only to admit that it's not as easy to pickup as they thought. You cannot cite Sypher or Hexys playing solo nightblade as evidence the class is OP, those players play every class well. Until I see you doing epic stuff on your nightblade, your post has no credibility to me. NB was my main from launch until Dark Brotherhood at which point I started additionally playing stamplar, stamdk, magsorc.

    Now I think my response to you was pretty fair, get on your NB and do epic stuff. I play my stamnb solo a lot so I know what my expectations are going into many types of fights, I also duo or small group with many great EP nightblades. The kinds of groups I'm inviting you to fight, are the large groups running around with marks, bird and healers and earthgores a plenty. The kinds of fights where as a NB you may get one kill, but you'll either die or just disengage. The kinds of fights where I'd just prefer to have my stamplar with a better group comp, to nuke them with synchronized ultimates and AOE.

    Best case scenario you pickup NB and can actually have some decent fights, depending on the group you face. Worst case I get to watch you die over and over to Xv1 mechanics that punish medium armor NB without a defensive set. But I can almost say for certain given that I play with a lot of really good nightblades, that you won't have the level of success you are making out NB to give out for free.
    The Age of Wrobel.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.

    Which if you are paying attention and watching the likely LOS spots and chokepoints, isn't that hard to figure out where they will run if the only counter you are running is AOE damage/revealing spells. If they are just trying to run away, rather than run and regroup for round 2, I'm not too worried about them.

    Needle in the haystack. Nearly useless to slot.

    I'm not slotting caltrops to reveal people in cloak. It just helps serve that purpose.
  • Datthaw
    Datthaw
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    The op is right guys I have been playing a Stam nb since beta and I still haven’t died. My kill counter says 3,500,000 kills and 0 deaths In cyrodiil.
    True story

    Yeah but nightblade isn't op, you're just op
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.

    Which if you are paying attention and watching the likely LOS spots and chokepoints, isn't that hard to figure out where they will run if the only counter you are running is AOE damage/revealing spells. If they are just trying to run away, rather than run and regroup for round 2, I'm not too worried about them.

    Needle in the haystack. Nearly useless to slot.

    I'm not slotting caltrops to reveal people in cloak. It just helps serve that purpose.

    You don't have to, I don't understand people in this thread. Does no one know what detect pots are? One detect pot the down goes the glass cannon squish blade
  • JobooAGS
    JobooAGS
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    Datthaw wrote: »
    The op is right guys I have been playing a Stam nb since beta and I still haven’t died. My kill counter says 3,500,000 kills and 0 deaths In cyrodiil.
    True story

    Yeah but nightblade isn't op, you're just op

    That may be satire
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Datthaw wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.

    Which if you are paying attention and watching the likely LOS spots and chokepoints, isn't that hard to figure out where they will run if the only counter you are running is AOE damage/revealing spells. If they are just trying to run away, rather than run and regroup for round 2, I'm not too worried about them.

    Needle in the haystack. Nearly useless to slot.

    I'm not slotting caltrops to reveal people in cloak. It just helps serve that purpose.

    You don't have to, I don't understand people in this thread. Does no one know what detect pots are? One detect pot the down goes the glass cannon squish blade

    The person I was responding to didn't list detect pots in the list of skills he was declaring useless, so I didn't address them. Bu I quite agree. If nightblades are giving someone issues, detect pots are a good available counter.
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    JobooAGS wrote: »
    Datthaw wrote: »
    The op is right guys I have been playing a Stam nb since beta and I still haven’t died. My kill counter says 3,500,000 kills and 0 deaths In cyrodiil.
    True story

    Yeah but nightblade isn't op, you're just op

    That may be satire

    I know he's joking, but smiff is op. NERF SMIFF!
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Datthaw wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    All the skills and methods for detection are extremely limiting. Skills like calthrops, rit of ret, inner light, etc... you basically have to already know where the cloaked player is going.

    Which if you are paying attention and watching the likely LOS spots and chokepoints, isn't that hard to figure out where they will run if the only counter you are running is AOE damage/revealing spells. If they are just trying to run away, rather than run and regroup for round 2, I'm not too worried about them.

    Needle in the haystack. Nearly useless to slot.

    I'm not slotting caltrops to reveal people in cloak. It just helps serve that purpose.

    You don't have to, I don't understand people in this thread. Does no one know what detect pots are? One detect pot the down goes the glass cannon squish blade

    The person I was responding to didn't list detect pots in the list of skills he was declaring useless, so I didn't address them. Bu I quite agree. If nightblades are giving someone issues, detect pots are a good available counter.

    Ahhhh I got ya
  • frozywozy
    frozywozy
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    ✭✭
    OdinForge wrote: »
    The kinds of fights where I'd just prefer to have my stamplar with a better group comp, to nuke them with synchronized ultimates and AOE.

    I never said that a stamblade by himself can perform better than a group with synchronized ultimates and AOE. You are going way out of subject of the thread. I was comparing the potential of a nightblade, by himself to any other class, because of what you can achieve using cloak, fear, incap, surprise attack, shadow image, eternal hunt, major expedition from bow, etc.

    This class, again, by himself, can achieve much more than any other class can do solo and can afford to do multiple mistakes because of how easy it is to disengage and reset a fight. The list of 30 counters that people provided in this thread are easily ignored entirely most of the time (not always).

    In any case, could you tell me any other class / spec that require to slot a specific ability to counter ? Other than permablock players who can't kill anything obviously. Why would we need to sacrifice a slot to handle only one class?
    Edited by frozywozy on February 1, 2018 6:27PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
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    • Bring resurrection sickness
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    • Fix combat bug
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  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    OdinForge wrote: »
    The kinds of fights where I'd just prefer to have my stamplar with a better group comp, to nuke them with synchronized ultimates and AOE.

    I never said that a stamblade by himself can perform better than a group with synchronized ultimates and AOE. You are going way out of subject of the thread. I was comparing the potential of a nightblade, by himself to any other class, because of what you can achieve using cloak, fear, incap, surprise attack, shadow image, eternal hunt, major expedition from bow, etc.

    This class, again, by himself, can achieve much more than any other class can do solo and can afford to do multiple mistakes because of how easy it is to disengage and reset a fight.

    I'm replying to your assertion that NB is.
    The level of experience and skills of the player doesn't matter. The fact is, the class is much easier to master than any other out there and is also the most forgiving because of all the options you have to reset the fight.

    Which is inaccurate and why I invited you to play nightblade. Any class can zerg surf and survive, especially roachblades. NB outnumbered fights tend to be very drawn out (assuming opponents are potato and not countering NB), versus my stamplar lining up 4 players around LOS in one DB -> jab combo.

    Shade right now is not relevant to the discussion of how OP NB has the potential to be. Shade fails approximately 100% of the time I use it, it has been completely broken for the entire CWC patch. Shade has been broken for months, and any current NB has been dealing with the lack of it. The discussion of how useful it is can be resumed next patch if it's actually fixed properly.

    Eternal hunt is also far from the best load-out for stamnb these days, it's effectiveness has been reduced mostly to 1v1s. There are far better sets out there for sustain and damage, and any zerg is going to rush through the rune. Keeping one solitary magdk at bay is probably the single greatest use of eternal hunt right now, assuming you're running all 5 parts on your main body.

    The class by itself can maybe achieve more than other classes, depending on circumstance. Can a solitary NB chew up 5 noobs that aren't using counters, yes. Can a stamplar do the same thing, yes. Will a stamnb handle that same group while being marked just as easy, no. Will the stamplar handle the same group while being marked, yes.
    The Age of Wrobel.
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