OP if you don't currently have a nightblade, you should make one in medium armor and play with cloak. Before making threads demanding they remove cloak.
I'll await your inevitable "Fix cloak from breaking constantly" thread.
Mojomonkeyman wrote: »OP if you don't currently have a nightblade, you should make one in medium armor and play with cloak. Before making threads demanding they remove cloak.
I'll await your inevitable "Fix cloak from breaking constantly" thread.
OP is actually a PvP nightblade since Beta who knows how to handle his class. Your reply to OP based on assumptions tells a lot more about you and your attitude than OPs initial post does about him.
Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
OP if you don't currently have a nightblade
Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
Mojomonkeyman wrote: »OP if you don't currently have a nightblade, you should make one in medium armor and play with cloak. Before making threads demanding they remove cloak.
I'll await your inevitable "Fix cloak from breaking constantly" thread.
OP is actually a PvP nightblade since Beta who knows how to handle his class. Your reply to OP based on assumptions tells a lot more about you and your attitude than OPs initial post does about him.
Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
My reply wasn't an assumption, it was a suggestion. Since I don't know if the OP has a NB or not, I specifically included the below in my post. If I were to assume that the OP didn't have a NB, my message would have read like "OP make a NB and play with cloak before demanding it be removed".OP if you don't currently have a nightblade
You were so eager to reply to me, you didn't even read my message properly.So you cannot say this.Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
When you don't even read responses properly*?
The problem with the existing cloak arises in small scale fights. Even on a Stamblade, cloak allows complete control of the fight. The NB can disengage at will. A competently built and played NB can heal while cloaked and then reengage with a huge attack bonus. They can do this repeatedly over the course of a fight.The problem with the existing cloak arises in small scale fights. Even on a Stamblade, cloak allows complete control of the fight. The NB can disengage at will. A competently built and played NB can heal while cloaked and then reengage with a huge attack bonus. They can do this repeatedly over the course of a fight.Mojomonkeyman wrote: »OP if you don't currently have a nightblade, you should make one in medium armor and play with cloak. Before making threads demanding they remove cloak.
I'll await your inevitable "Fix cloak from breaking constantly" thread.
OP is actually a PvP nightblade since Beta who knows how to handle his class. Your reply to OP based on assumptions tells a lot more about you and your attitude than OPs initial post does about him.
Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
Wait. OP has played a NB since launch and is challenged countering an NB using NB skills? I've found in pretty much every MMO I learn much about countering a class by playing it some. Odd.
Imo cloak is fine because it defines the nightblade class.
Regular sneak on the other hand... could be removed from pvp entirely No more sneaking zergs, no more bating with half an army in sneak as backup, no more gankers waiting in regular sneak for so on horseback. Everyone would always know what he is up against.
That change wouldn't ruin NBs. Because their capability not to be seen, to disappear or to flee from a fight would now simply have to match their magicka pool. No more endless invisible waiting or two cloaks into regular sneak to escape a turning battle! Yeah I could like a change like that!
Mojomonkeyman wrote: »Mojomonkeyman wrote: »OP if you don't currently have a nightblade, you should make one in medium armor and play with cloak. Before making threads demanding they remove cloak.
I'll await your inevitable "Fix cloak from breaking constantly" thread.
OP is actually a PvP nightblade since Beta who knows how to handle his class. Your reply to OP based on assumptions tells a lot more about you and your attitude than OPs initial post does about him.
Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
My reply wasn't an assumption, it was a suggestion. Since I don't know if the OP has a NB or not, I specifically included the below in my post. If I were to assume that the OP didn't have a NB, my message would have read like "OP make a NB and play with cloak before demanding it be removed".OP if you don't currently have a nightblade
You were so eager to reply to me, you didn't even read my message properly.So you cannot say this.Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
When you don't even read responses properly*?
Well, your belittleing tone was based on an assumption you made. You didn't even consider to have a discussion on the actual point OP was trying to make but instead insisted on giving "suggestions" therefore implying he lacks inside knowledge. Where do you get the idea from I missed your "if"?
Now why is this? - Because, as it seems to me atm, it is just being used in the following manner: burst->cloak->burst->cloak etc etc.
Very few nb actually use it in a strategically way, excluding just spamming it in accordance with above.
It is just not satisfying to fight cloak spamming nb's, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Just a thought, can be whatever - come with ideas about what to grant.
I really don’t say this ever, but this legit sounds like you got your ass kicked by one too many NBs and is a l2p issue. NB is just one of the classes I play so having played as one and against many, cloak is not OP. There are many hard counters to cloak including detect pots, magelight, hurricane, jabs, sub assault, mark target, caltrops, and DKs explosive armor or whatever it’s called, and these are just a few. Have you ever tried slotting a skill that works against cloak?
Note: stop chasing stamblades off into the distance.
HaroniNDeorum wrote: »Zos should make cloak as Streak, increase the cost 50% if used in less than 4 seconds. Its bs the spamm of that ability without penalty.
Imo cloak is fine because it defines the nightblade class.
Regular sneak on the other hand... could be removed from pvp entirely No more sneaking zergs, no more bating with half an army in sneak as backup, no more gankers waiting in regular sneak for so on horseback. Everyone would always know what he is up against.
That change wouldn't ruin NBs. Because their capability not to be seen, to disappear or to flee from a fight would now simply have to match their magicka pool. No more endless invisible waiting or two cloaks into regular sneak to escape a turning battle! Yeah I could like a change like that!
The minute sneak is removed is the exact moment that any small group will be obliterated by just happening across a zerg.
VaranisArano wrote: »I think the heal mechanism needs to be removed (atleast in pvp areas) completely.
This mechanism has no place, especially in PVP.
It immensely decreases the gameplay needed (skillwise) to get anything done as a templar. And i understand why this is something good from devs standpoint.
But looking at it from an coherent viewpoint, it lessen the enjoyment overall - imo.
Now why is this? - Because, as it seems to me atm, it is just being used in the following manner: purge->heal->purge->heal etc etc.
Very few templars actually use it in a strategically way, excluding just spamming it in accordance with above.
It is just not satisfying to fight heal spamming templars, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Healing. Totally OP.
You can make the same argument for Ults with DKs or Shields on Sorcs.
Cloak is one of the few class defining skills that actually has counterplay
HaroniNDeorum wrote: »Zos should make cloak as Streak, increase the cost 50% if used in less than 4 seconds. Its bs the spamm of that ability without penalty.
That's part of the game - Not every class can take out another class when solo. That's why group play with a combination of DPS, heals, tanks etc always works better in Cyrodiil. It could be, for example, that if you run with a nightblade in your group, you may have more luck killing them. Nightblades have piercing mark at their disposal. It works really wellIf you run certain classes and/or builds you're completely at the mercy of the skilllevel of the cloakspammer.
HaroniNDeorum wrote: »Zos should make cloak as Streak, increase the cost 50% if used in less than 4 seconds. Its bs the spamm of that ability without penalty.
That's part of the game - Not every class can take out another class when solo. That's why group play with a combination of DPS, heals, tanks etc always works better in Cyrodiil. It could be, for example, that if you run with a nightblade in your group, you may have more luck killing them. Nightblades have piercing mark at their disposal. It works really wellIf you run certain classes and/or builds you're completely at the mercy of the skilllevel of the cloakspammer.
VaranisArano wrote: »I think the heal mechanism needs to be removed (atleast in pvp areas) completely.
This mechanism has no place, especially in PVP.
It immensely decreases the gameplay needed (skillwise) to get anything done as a templar. And i understand why this is something good from devs standpoint.
But looking at it from an coherent viewpoint, it lessen the enjoyment overall - imo.
Now why is this? - Because, as it seems to me atm, it is just being used in the following manner: purge->heal->purge->heal etc etc.
Very few templars actually use it in a strategically way, excluding just spamming it in accordance with above.
It is just not satisfying to fight heal spamming templars, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Healing. Totally OP.
You can make the same argument for Ults with DKs or Shields on Sorcs.
Cloak is one of the few class defining skills that actually has counterplay, there is not a single class or build in the game that does not have access to tools that let them beat Cloak.
Play a nightblade vs bad players, and they won't be able to touch you, play one vs good players, and cloak becomes little more than a crit chance buff
Well, from my experience, while a Sorc (for example) can have shields up while attacking, nightblades are out of stealth the moment they attack. There's no ability to remain invisible while firing an offensive skill. I don't mind nightblades because when I'm on mine, I see 'em, mark 'em, and then kill 'em. It's a challenge, but it's fun (unlike chasing tanks round and round trees or rocks... I usually just walk away from that... lol). Magelight is also a big stealth-killer/counter for NBs who like to lurk inside keeps. Caltrops work well out in the field.I dont think many players have problems fighting a nighblade who doesnt (ab)use the cloaking mechanisme tbh. I for one dont no matter what class I play. Its when they take away your ability to return fire simply by continually pressing one button and you having no choice but to take it, thats where the problem starts.
That's part of the game - Not every class can take out another class when solo. That's why group play with a combination of DPS, heals, tanks etc always works better in Cyrodiil. It could be, for example, that if you run with a nightblade in your group, you may have more luck killing them. Nightblades have piercing mark at their disposal. It works really wellIf you run certain classes and/or builds you're completely at the mercy of the skilllevel of the cloakspammer.
I understand what you're trying to say but its not completely true. Player conditions (skill, level, cp), gearsets and such aside, any class can defeat another class in ESO with nightblades being the only exception.
If you can touch it, you can beat it but how are you supposed to kill something you can't touch? Im simplifying alot but u get the idea xD
I agree however with the idea of grouping up with players having versatile setups to cover different types of encounters ingame being a good idea. I mean who wouldnt lol
Piercing mark does not take nightblades out of cloak, it prevents them from turning invisible. Its a nice counter to cloakspammers indeed but didnt fit in my list which consists of abilities to use after cloak has already been activated.
I dont think many players have problems fighting a nighblade who doesnt (ab)use the cloaking mechanisme tbh. I for one dont no matter what class I play. Its when they take away your ability to return fire simply by continually pressing one button and you having no choice but to take it, thats where the problem starts.
Imo cloak is fine because it defines the nightblade class.
Regular sneak on the other hand... could be removed from pvp entirely No more sneaking zergs, no more bating with half an army in sneak as backup, no more gankers waiting in regular sneak for so on horseback. Everyone would always know what he is up against.
That change wouldn't ruin NBs. Because their capability not to be seen, to disappear or to flee from a fight would now simply have to match their magicka pool. No more endless invisible waiting or two cloaks into regular sneak to escape a turning battle! Yeah I could like a change like that!
The minute sneak is removed is the exact moment that any small group will be obliterated by just happening across a zerg.
All these cloakspammers in denial gheghegheVaranisArano wrote: »I think the heal mechanism needs to be removed (atleast in pvp areas) completely.
This mechanism has no place, especially in PVP.
It immensely decreases the gameplay needed (skillwise) to get anything done as a templar. And i understand why this is something good from devs standpoint.
But looking at it from an coherent viewpoint, it lessen the enjoyment overall - imo.
Now why is this? - Because, as it seems to me atm, it is just being used in the following manner: purge->heal->purge->heal etc etc.
Very few templars actually use it in a strategically way, excluding just spamming it in accordance with above.
It is just not satisfying to fight heal spamming templars, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Healing. Totally OP.
You can make the same argument for Ults with DKs or Shields on Sorcs.
Cloak is one of the few class defining skills that actually has counterplay
Expert Hunter/Inner Light - Highly inefficient. Even volatile armor is more effective in getting cloakspammers out of stealth than these pieces of crap
Detect pots - Yeah lets waste 45 seconds of pot uptime for 16 seconds of chasing down a shaded figure in a poopingposition while not being able to hit him with targeted abilities only to watch him disappear after those 16 seconds. Now youre standing there without a pot to protect you from that surprise attack (which you know is coming) followed by that incap (if the cloakspammer dabbled around long enough while u were playing tag)
Revealing Flare - lol
Steel tornado - Works nice but who runs steel tornado in PvP xD
Arrow Spray
Wall of Elements
DK's - Volatile Armor, Engulfing Flames/Noxious Breath
Templars - Jabs,
Sorcs - Streak but by the time u touch ground and turn around the spammer is in cloak again lol, Hurricane
Wardens - Impaling Shards (I guess)..srry stamwardens
NBs - *** nb's xD
So yeah the counters any1 has access to are pretty much useless against a decent cloakspammer and some classes don't even have other counters beyond those. If you run certain classes and/or builds you're completely at the mercy of the skilllevel of the cloakspammer.
You really think this isnt a problem or at least should be adressed in one way or the other?
Edit: forgot about the weapon abilities and flare
Imo cloak is fine because it defines the nightblade class.
Regular sneak on the other hand... could be removed from pvp entirely No more sneaking zergs, no more bating with half an army in sneak as backup, no more gankers waiting in regular sneak for so on horseback. Everyone would always know what he is up against.
That change wouldn't ruin NBs. Because their capability not to be seen, to disappear or to flee from a fight would now simply have to match their magicka pool. No more endless invisible waiting or two cloaks into regular sneak to escape a turning battle! Yeah I could like a change like that!
The minute sneak is removed is the exact moment that any small group will be obliterated by just happening across a zerg.
When I used to small scale I rather suffered from not being able to assess how many people I am up against. My group of 3 would see 8 people on a lumber mill just to attack and realise that 8 more were sitting around in sneak. If I had to chose between the stealth benefit sneak granted my small scale group and the possible benefits of it actually being removed outweigh them by far imo.
But ultimately removing sneak was not part of this thread so I want to apologize for going off topic