Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »Cloak is as over performing as mist form is and all the players using it fully know this- hence they build and play with it as crutch and flock to forum to defend even a reasonable point that it is over performing. Why? Because without it, they go back to running circles around rocks dodge rolling endlessly between ulti drops on new players.
Cloak simply suspends damage player should have to take- at the cost its rather easy to simply keep spamming it to completely stop a huge portion of damage by outlasting timer on it. Forget the "miss" projectiles feature and the purge features.....the cost for purge is obscene and who wouldn't use cloak to purge instead of purge if you are NB. The speed bonus, yeah cool, cant be targeted is cool (cant be seen) but that bonus to 10% to weapon and spell damage is nice with the ever present 8% damage reduction when it ends. Those are things that are five piece set bonus' and are made part of a skill line, way over performing.
But the real issue I have is when I am in combat I cant switch up skill on my bar to counter cloak (because I am in combat) cant enter door, mount ect......But NB's can burst and even if I DOT them the can cloak right up to not only suspend damage, but disengage and purge with the nice little 8% damage reduction when it ends (apparently the "in combat" doesn't apply to going invis when you attack for NB's). That isn't allowing counter to the skill, that is giving a bit too much to just one button push and one resource cost-
Now if ZOS allowed me to skill swap while in combat (kinda like the NB attacking and cloaking up with damage on them) I would be a step in right direction, but as with mist form- think they know they are way overperforming skills and just don't care to find some balance in them. Too tough to fix stuff compared to 'pretend not to see it'.
Argument invalid at "purge feature"
Invalidation invalid at sig line "Technohiss - DC Nightblade"
invalidation invalid of attacking the person instead of the argument
What you suggest is ad hominem, but the statement is actually circumstantial ad hominem. However you are incorrect, and with a bit of explanation I am sure you will see the difference.
Circumstantial ad hominem points out that someone is in circumstances such that they are disposed to take a particular position. It constitutes an attack on the bias of a source. When a statement is challenged by making an ad hominem attack on its author, it is important to draw a distinction between whether the statement in question was an argument or a statement of fact (testimony).
The problem is that cloak doesnt purge, but rather only supresses dots while it is active, (you still have all the snares and roots and etc on you) therefore there is a hole in the argument to begin with. Disregarding someone's argument solely based on status or being permits disregardment of such disregardment.
I am certain you can see the difference with what I actually said "Cloak simply suspends damage player should have to take- at the cost its rather easy to simply keep spamming it to completely stop a huge portion of damage by outlasting timer on it. (purge features)" and saying it actually purges.
There is a clear difference when you are rooted, snared and cannot attack while getting rid of such dots as the moment you are out of cloak, you have the dots reticking on you, you are a turtle at a crawl without a shell, and you are likely oom
So no....the answer is no you cant tell the difference. Well- that really interferes with discussion doesn't it.
I think that any player using any build that I don't have, which results in my death or is otherwise inconvenient, should have their skills removed from the game. Please and thank you.Distinction isn't really that important. Circumstantial ad hominem is still a fallacySoul_Demon wrote: »Circumstantial ad hominem points out that someone is in circumstances such that they are disposed to take a particular position. It constitutes an attack on the bias of a source. When a statement is challenged by making an ad hominem attack on its author, it is important to draw a distinction between whether the statement in question was an argument or a statement of fact (testimony).
Vilestride wrote: »Cloak may be frustrating at times if you don't have anything equipped to deal with it. But that is far from saying it is overpowered. There is plenty of counterplay if it really is that difficult for you to deal with.
I suggest first simply carrying detect pots at the least.
Nightblades do not get many defensive passives and are typically very easy to kill when caught, so to speak. Cloak is a relatively balanced defensive mechanic that night blade needs to be viable. Not to mention class defining. Stealthy, is an entire play style that many, many people love. Asking for that to be removed is kinda selfish don't you think?
Rohamad_Ali wrote: »How about you go find a different PVP game that suits your playstyle instead of changing one already made that millions love .
Millions?
I don't see millions in PVP area - not even thousands.
And if you care about this game you don't do such claims as you can wake up one day and find yourself alone on the mega server that millions love.
NBs need to be tuned down a bit for PVP same as Stam Wardens do.
Personally I believe that there should not be invisibility in PVP area.
And my argument is simple: Thieves Guild DLC - ZOS got rid of snicking there using that white circle thing.
Why they did it? - Everyone can give their version of the answer here - and all of them is applicable to PVP area.
Ragnaroek93 wrote: »I agree on that Cloak needs a change. It's either useless or overperforming if countered.
dwemer_paleologist wrote: »i only play stealth class and stealth ways, rem0ve stealth and invisibility and i go bye bye
martinhpb16_ESO wrote: »dwemer_paleologist wrote: »i only play stealth class and stealth ways, rem0ve stealth and invisibility and i go bye bye
Me too, get rid of that and I'm off.
Aelakhaii_De_Mythos wrote: »I think the cloak mechanism needs to be removed (atleast in pvp areas) completely.
It is just not satisfying to fight cloak spamming nb's, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Just a thought, can be whatever - come with ideas about what to grant.
Aelakhaii_De_Mythos wrote: »I think the cloak mechanism needs to be removed (atleast in pvp areas) completely.
It is just not satisfying to fight cloak spamming nb's, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Just a thought, can be whatever - come with ideas about what to grant.
very very bad Argumentation in my opinion. the game is already limited so much by its small variety of spells
yes, there are some annoying noob Kids who do nothing else than cloak away all the time, but on the other Hand cloak is also needed in all These situations where the NB is in an unfair sitatuion (getting chased, zerged, etc.)
also it opens up to some nice Counterplay....personally i would never ever Play pvp without mark
you cant argue to remove a ability completly, jsut because its not satisfying to fight against it.... what about sorcs streaking so far away, what about insanly ridicolous broken tank builds that do massive dmg, what about zergs, what about all These copy meta builds, etc etc... ppl just cant ask remove all These Things because its not fun to Play against it
....you have to identify the core Problem behind These issues and solve it in a way that pleases the highest amount of Players without breaking the mechanic to much
arent you a NB yourself? sounds to me like someone who rerolled and goes on a rant against something he doesnt like to fight against without considering that your new class relies on an equaly broken mechanic aswell
i dont argue that cloak shouldnt be reworked, but suggesting to remove an ability because you dont like to Play against it just does not Show much understanding of the game from your side
Aelakhaii_De_Mythos wrote: »My main issue with cloak is that if i really wanted to, i could (in the vast majority of battles) simply disappear. And some nb's do this alot. They engage -> find out they cant burst you down -> they disappear -> wait for when more players are around -> they engage. And here I am not arguing from just a, say, stamblade perspective (pretty much all stam classes i play in the same way anyways), I try to look at it from an overall perspective.
Aelakhaii_De_Mythos wrote: »When i made this thread i wasnt really being serious, I know it will never happen, but it is very strange to give a class such an ability. Just wanted to put some light on the issue, because me and some other people have been wanting changes to this skill for a long time. Also, in any serious setup i never used cloak and did well enough without it which shows that it is possible. And i also know other "stamblades" who can do the same just as well or better.
And for the people who says it's an l2p issue from my side; when i actually cared, i could kill you 1v1 in blue v14 gear without any doubt (here i am actually serious).
Aelakhaii_De_Mythos wrote: »@fel
Dodgerolling isnt effective anymore because there are just too many things that are undodgeable.
Many of these abilities are not class specific, they can be used by any class - but only nb and sorc are SUPREME open world.
I intentionally use swallow soul (on my stamblade...) over cloak because i think cloak is just too big of an advantage.
And yeah, there are so many messed up things - and they keep INCREASING over time...
My argument is that the gap (in open world) between stamblade and all other stamclasses is apparent and it is solely due to one ability - cloak. This is no secret at all, and I am pointing out that it might be time to discuss this seriously now after all this time.
Either put some "increase cost after activating once" or something close to this, just like they did to streak (i wouldnt mind them removing it, but that will never happen).
There is no denying that stamblade outperforms all other stam setups in open world, just like mag sorc does all other mag setups.
HaroniNDeorum wrote: »Zos should make cloak as Streak, increase the cost 50% if used in less than 4 seconds. Its bs the spamm of that ability without penalty.
This is reasonable
@ZOS_Wrobel
Mojomonkeyman wrote: »Mojomonkeyman wrote: »OP if you don't currently have a nightblade, you should make one in medium armor and play with cloak. Before making threads demanding they remove cloak.
I'll await your inevitable "Fix cloak from breaking constantly" thread.
OP is actually a PvP nightblade since Beta who knows how to handle his class. Your reply to OP based on assumptions tells a lot more about you and your attitude than OPs initial post does about him.
Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
My reply wasn't an assumption, it was a suggestion. Since I don't know if the OP has a NB or not, I specifically included the below in my post. If I were to assume that the OP didn't have a NB, my message would have read like "OP make a NB and play with cloak before demanding it be removed".OP if you don't currently have a nightblade
You were so eager to reply to me, you didn't even read my message properly.So you cannot say this.Unfortunately, this game's community seems unable to discuss objectively but insists on painting the world black or white.
When you don't even read responses properly*?
Well, your belittleing tone was based on an assumption you made. You didn't even consider to have a discussion on the actual point OP was trying to make but instead insisted on giving "suggestions" therefore implying he lacks inside knowledge. Where do you get the idea from I missed your "if"?
Sorry but next time you should read my post better, no assumption was made on my end. There is no logical discussion to be had right now, with someone suggesting that cloak be removed, because he thinks its current use is not strategic.
OP -Now why is this? - Because, as it seems to me atm, it is just being used in the following manner: burst->cloak->burst->cloak etc etc.
Very few nb actually use it in a strategically way, excluding just spamming it in accordance with above.
This is all just opinion. Cloak is a survival tool for NB, one used offensively and defensively. Cloak is both an important tool for setting up burst, and taking pressure off your resources.
It is unfathomable to me how anyone can suggest removing cloak in the current meta. Where medium armor is the weakest it has ever been, with so many undodgable abilities and unavoidable damage. Where playing a light armor magnb gets you snared and rooted into oblivion, and someone can hard counter you if cloak is on your bar just by using a detect pot.
OP -It is just not satisfying to fight cloak spamming nb's, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
The sake of the PvP community or the sake of OP, does OP speak for everyone now? I play almost every class and NB is no more standout to me than any other class.
OP -Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.
Just a thought, can be whatever - come with ideas about what to grant.
Is NB supposed to play like a ghetto stamplar now?
o boy. cloak is the best skill for medium armor stamblades to reset fights. literally every time. If you take that away .... stamblade meta will have to change drastically
Also beside Cloak they have Shadow Image as well and if you manage to brake their cloak then they just ports out and they are gone....except they are not gone - but behind your back waiting to land another deadly 2 shot combo.
Also beside Cloak they have Shadow Image as well and if you manage to brake their cloak then they just ports out and they are gone....except they are not gone - but behind your back waiting to land another deadly 2 shot combo.
After reading 4pages, you are the first who finally talk about Shadow Image.
Cloak is so absurdly over powered and broken that most nightblades won't even slot Shadow Image which is one of the easiest way to get out of a bad engagement in the game. This class is so forgiving, it's not even funny. Won't even speak their burst potential, low cost ulti, spammable debuffs from high hitting abilities and the hardest CC to break in the game.
I've been saying it since release.
Cloak should be an ultimate that works like Overload or Mark Target should be in Alliance War / Assault.
I don't care about your list of 30 counters. Any respectable veteran nightblade can ignore them while 1vXing and watching netflix on their second monitor. Proof is there, just watch any vod or broadcast of Sypher or Hexys when they used to stream it. It's beyond stupid how easy it is.
Also beside Cloak they have Shadow Image as well and if you manage to brake their cloak then they just ports out and they are gone....except they are not gone - but behind your back waiting to land another deadly 2 shot combo.
After reading 4pages, you are the first who finally talk about Shadow Image.
Cloak is so absurdly over powered and broken that most nightblades won't even slot Shadow Image which is one of the easiest way to get out of a bad engagement in the game. This class is so forgiving, it's not even funny. Won't even speak their burst potential, low cost ulti, spammable debuffs from high hitting abilities and the hardest CC to break in the game.
I've been saying it since release.
Cloak should be an ultimate that works like Overload or Mark Target should be in Alliance War / Assault.
I don't care about your list of 30 counters. Any respectable veteran nightblade can ignore them while 1vXing and watching netflix on their second monitor. Proof is there, just watch any vod or broadcast of Sypher or Hexys when they used to stream it. It's beyond stupid how easy it is.
Also beside Cloak they have Shadow Image as well and if you manage to brake their cloak then they just ports out and they are gone....except they are not gone - but behind your back waiting to land another deadly 2 shot combo.
After reading 4pages, you are the first who finally talk about Shadow Image.
Cloak is so absurdly over powered and broken that most nightblades won't even slot Shadow Image which is one of the easiest way to get out of a bad engagement in the game. This class is so forgiving, it's not even funny. Won't even speak their burst potential, low cost ulti, spammable debuffs from high hitting abilities and the hardest CC to break in the game.
I've been saying it since release.
Cloak should be an ultimate that works like Overload or Mark Target should be in Alliance War / Assault.
I don't care about your list of 30 counters. Any respectable veteran nightblade can ignore them while 1vXing and watching netflix on their second monitor. Proof is there, just watch any vod or broadcast of Sypher or Hexys when they used to stream it. It's beyond stupid how easy it is.
I think the heal mechanism needs to be removed (atleast in pvp areas) completely.
This mechanism has no place, especially in PVP.
It immensely decreases the gameplay needed (skillwise) to get anything done as a templar. And i understand why this is something good from devs standpoint.
But looking at it from an coherent viewpoint, it lessen the enjoyment overall - imo.
Now why is this? - Because, as it seems to me atm, it is just being used in the following manner: purge->heal->purge->heal etc etc.
Very few templars actually use it in a strategically way, excluding just spamming it in accordance with above.
It is just not satisfying to fight heal spamming templars, and the majority will keep playing in this way if they're allowed to do so. Take it from them for the sake of the overall health of the PVP community.
Can give us something like: grants minor protection, minor resolve and minor ward for 20 sec when activated.