I thought I'd take advantage of the double XP witches festival to level a new magicka NB. I already have a CP 470 Templar and DK, and I run dungeons exclusively. So I'm not interested in questing, or the storyline. That's simply not why I play.
But my god, the tedium of running Dolmens. I hit lvl 31, before I gave up. Why Dolmens, you ask? Because:
1. Questing is too slow
2. Killing zombies in Alik'r requires others not to mess up your kills
3. Grinding skyreach is I don't know - how many levels will I get if I pay for a skyreach run at lvl 31? Also expensive
My question is this - what is the purpose of the grind to 50? The real game for me starts after that anyway. I can understand for a new player, getting to 50 can be an adventure. But not when I already have alts, and I won't be able to do the real content until I hit 50.
Suggestions:
1. I don't mind paying crowns for a consumable that brings us up to 50. Make it so that you need to already have some characters at lvl cap before you can use it.
2. Award "books" or "tomes" or some other consumable when doing regular content like dungeons. These account bound tomes can be consumed to raise your character's lvl by 1. This way, we can all do stuff on our regular toons and lvl up alts quickly. (Like GW2).
Because to players like me (and I bet there are lots and lots of us), getting to 50 is just a hurdle with no meaning. It's just a grind with no enjoyment, no benefits, no learning. I already have my armor sets waiting to equip my lvl 50 toon. Doesn't even matter that I don't know all the skills. Once I'm at 50, I'll go into my house and practice my rotations on a skeleton to polish everything up.
But until the road to 50 is made less tedious, I'm going to hold off on leveling up my NB.
For anyone against this idea, could you tell me what benefit the grind to 50 on a new character brings to a player like me?