It looks like the message has been loud and clear.
Leveling an alt to max level is so extreemly easy and especially so since the vet ranks have been removed.
It does seem that when leveling a new character to 50 is an arduous task that maybe that class doesn't suit the player. This make sense because of her e easy and fast it is to level up an alt.
I think a lot of people here are biased because they remember how bad things used to be. This is clouding their judgment about the actual situation at this point in time. For them, 10 hours of leveling is nothing because they used to spend 100 hours grinding vet ranks.
However, it 10 hours of mindless grinding is still 10 hours of mindless grinding. I say it's a problem. The fact that it's a lesser problem than before has no bearing on its status right now.
And just in case anyone needed reminding, this is for an alt character when you already have multiple max toons. You've seen and done it all before. Now you just need to hit 50 so you can start using the gear that you've already farmed, and go wail on a skeleton to get your rotations right.
Again, think about what you are asking for.
Are you asking for straight level 50 with 64 skill points and all skill lines at level 1?
Are you asking for skill lines to be leveled? If so, all of them or just some of them?
Are you asking for all the skill points from quests you've already done on a different character? What about skyshards you've already found?
Alliance ranks?
What I'm trying to say is that getting a level 50 character is not going to solve your problem and put you in front of your dummy to practice rotations if it doesn't come with skill points and skill lines unlocked.
And if you are going to go out and get all those skill points and skill lines (including Alliance Ranks if you need Caltrops and Vigor or Purge), then you will get to level 50 doing that anyway.
You can solo skyreach even with a low lvl. All you need are AoE, healing and some defensive spells, CC's are helpful too.
While the double exp event lasted I went in there with a lvl 30 sorcerer in all training gear to lvl up the vampire skill line. it took me 10 hours to bring the vampire skill line from lvl 1 to lvl 10.
You can solo skyreach even with a low lvl. All you need are AoE, healing and some defensive spells, CC's are helpful too.
While the double exp event lasted I went in there with a lvl 30 sorcerer in all training gear to lvl up the vampire skill line. it took me 10 hours to bring the vampire skill line from lvl 1 to lvl 10.
Wow. 10 hours huh? See, that's exactly the kind of thing I'm talking about. That is just a boring, mind numbing grind and there's no getting around it.
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
1. What value does leveling to 50 bring me?
2. What is the drawback of automatically leveling to 50?
3. For someone who only runs vet DLC dungeons, how can I level up that is:
a) As fast as Dolmen grinding
b) A way to hone the skills I already use when running vet DLC dungeons
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
mirta000b16_ESO wrote: »1. What value does leveling to 50 bring me?
Learning a new class.2. What is the drawback of automatically leveling to 50?
A lot more clueless people in vet dungeons with unmorphed abilities at rank 1, being unable to replay the game in any way.3. For someone who only runs vet DLC dungeons, how can I level up that is:
a) As fast as Dolmen grinding
b) A way to hone the skills I already use when running vet DLC dungeons
"Show me a faster way of leveling than the fastest most boring way found". Maybe you should ask them to nerf Dolmen exp, so that you would be less attracted to doing the most mindless most boring thing ever?
As for b, why not do normal DLC dungeons?
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
I've given examples of MMOs like GW2, that allow for quick creation of max level characters as long as you've already played the game for a long time and have already maxed out characters before.
Is GW2 not an MMO then?
This argument you put forth lacks strength because what it means to be an MMO is constantly changing. There is nothing fixed about it.
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
I've given examples of MMOs like GW2, that allow for quick creation of max level characters as long as you've already played the game for a long time and have already maxed out characters before.
Is GW2 not an MMO then?
This argument you put forth lacks strength because what it means to be an MMO is constantly changing. There is nothing fixed about it.
There has always been a market for pre-leveled characters in MMOs. Some companies decided they wanted to compete with the black market sites and started selling them themselves. Maybe you should look into that if you're that kind of lazy.
Or is it just that you want that but you want it for free?
Tomes of Knowledge" in GW2 are dropped as rewards for completing various high level content.
mirta000b16_ESO wrote: »Tomes of Knowledge" in GW2 are dropped as rewards for completing various high level content.
Practically a reward for PvP only. Mainly gotten in structured PvP which is available from level 1. Not really a "high level content" reward. Alternatively you can play a PVE lottery, of going to a vendor to pay 14 silver per tri-key piece (you need 3) and then opening infinite amounts of tri-key chests in hopes of getting one.
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
I've given examples of MMOs like GW2, that allow for quick creation of max level characters as long as you've already played the game for a long time and have already maxed out characters before.
Is GW2 not an MMO then?
This argument you put forth lacks strength because what it means to be an MMO is constantly changing. There is nothing fixed about it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
I've given examples of MMOs like GW2, that allow for quick creation of max level characters as long as you've already played the game for a long time and have already maxed out characters before.
Is GW2 not an MMO then?
This argument you put forth lacks strength because what it means to be an MMO is constantly changing. There is nothing fixed about it.
except. we have already told you that in games like, say GW2. you STILL have to go through all the zones you just skipped with a token, because you need those extra skill points to unlock masteries, etc. and unlike ESO, GW2 downleveles you when you go into those zones, so you are exactly back where you started. the only good thing about GW2 max level token is that it places you exactly where ESO starts you off - allowing you freedom to go anywhere you want or need, from the start. lvl 80 token in GW2 is a faximily of one tamriel scaling.
and another game you brought up is WoW. which still makes you level and you still need to gear up. it just lets you skip old zones and go straight into expansion. something you can already do in ESO.
P.S. nowadays, people don't use tomes of knowledge to level alts. they save them to use at max level, to get spirit shards.
Motherball wrote: »I feel the opposite. Once I get to 50 I feel like deleting and starting over. I really wish there was an XP pause button so I could be lvl 35 indefinitly, or even better, once I hit 50, let me choose what level I want to be whenever I want.
I think this highlights the wide variety of goals for people in the game. And they're all equally valid.
For me, the game doesn't start until I'm at max gear, full divines, all skills maxed, and rotations are perfect. Everything till then is just an obstacle so I can finally start playing.
You have the opposing goal. Now while it might be impossible to make accommodations for everyone, at least all the major goals should be met. What is "major"? Number of people who have a certain end game goal.
It sounds like you're a MOBA or FPS type of player whether you know it or not. And you wouldn't be alone: many more people play those than MMOs. Those games dispense with leveling so they should be right up your alley.
Why do MMOs have leveling? Because that is the kind of game that those of us who like MMOs like to play. They're different from the type of game you apparently like.
That's why your comments sound so weird here. Because you're trying to promote the non-leveling play style of other gaming genres into a genre that is all about leveling.
A lot of us wouldn't play the kind of ESO you want because when it comes to no leveling, lobbies with quick runs, there are plenty of better games to do that in... games that are designed that way.
I've given examples of MMOs like GW2, that allow for quick creation of max level characters as long as you've already played the game for a long time and have already maxed out characters before.
Is GW2 not an MMO then?
This argument you put forth lacks strength because what it means to be an MMO is constantly changing. There is nothing fixed about it.
except. we have already told you that in games like, say GW2. you STILL have to go through all the zones you just skipped with a token, because you need those extra skill points to unlock masteries, etc. and unlike ESO, GW2 downleveles you when you go into those zones, so you are exactly back where you started. the only good thing about GW2 max level token is that it places you exactly where ESO starts you off - allowing you freedom to go anywhere you want or need, from the start. lvl 80 token in GW2 is a faximily of one tamriel scaling.
and another game you brought up is WoW. which still makes you level and you still need to gear up. it just lets you skip old zones and go straight into expansion. something you can already do in ESO.
P.S. nowadays, people don't use tomes of knowledge to level alts. they save them to use at max level, to get spirit shards.
I left before they introduced masteries etc, so I wouldn't know about that...Also, I remember the "downeleveling" thing was a joke, because mobs in lower levels would still die in one hit from a maxed out character due to all the gear etc which could only be equiped by a high level character. It's most definitely not "back to where you started". Far from it! One could kill an area boss in just a couple of hits, no problem.
As for WoW, I couldn't have brought it up, because I have never played WoW!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Translation: You must always suffer through a bad situation instead of trying to change it for the better. Otherwise, you're a "whiny child".
You still haven't given me a logical reason as to what purpose the leveling process serves. .