To all the responses against instantly leveling from 1-50:
1. It's an MMO - that's the way it is!
That's an illogical response. It does not address why something should be there. Only that "It's always been this way".
2. It was much, much worse before with vet levels etc
Again, this is not a logical argument to make someone grind from 1-50. Sure, it might have been worse before. But so what? That has no impact on whether or not the current grind is necessary.
3. You should enjoy questing, developing your character etc.
Everyone plays for different reasons. You like to quest. Great! You like to develop your character. Fantastic! Others like me, like to play in the toughest content, and grinding from 1-50 gives me nothing by itself. It's just a meaningless hurdle - ESPECIALLY when we already have multiple characters at level cap.
4. Grinding allows you to learn your character
I ground my very first magplar from 1-50 the slow way. It did NOT prepare me for my vet dungeon rotations, weaving light attacks, timing buffs, resource management etc. The skills required to output maximum sustained DPS, healing, tanking, have NOTHING to do with the way you play while leveling up questing.
Not to mention that if you dolmen grind your skills, or get a skyreach carry, you won't learn anything anyway!
If I hit lvl 50 instantly, I will THEN learn how to do a proper DPS by repeatedly parsing and perfecting my skills on a target skeleton before I even set foot in a dungeon.
5. You won't have enough skill points if you just reach 50.
Since I've already maxed out crafting on my other two characters, I need just 80 skill points in total to complete my new build. I get 64 by leveling, 2 from stepping into Cyrodill. That means just 14 more points, and I can get those from finishing the dungeon quests. Problem solved.
Is there any OTHER reason anyone can give me to not instantly level from 1-50?
Levelling new alt in a slow way can also be interesting. Watching the experience bar to increase than we get a new level, skill and attribute points, that's really cool. Once you reached lvl50, it's no more that feeling.
Recently I found boring to have 10 alts CP750 and deleted one just to start from scratch. To feel how it is though all the levels, how it is to ride slow on the mount etc. From all 9 alts I play maybe 3 or 4 a bit plus a lot more in this newly created.
Grinding and fast levelling is overrated, slow levelling has it's own purpose. And questing in those quests and areas long forgotten, like in the starting zones.
lordrichter wrote: »My question is this - what is the purpose of the grind to 50? The real game for me starts after that anyway. I can understand for a new player, getting to 50 can be an adventure. But not when I already have alts, and I won't be able to do the real content until I hit 50.
For anyone against this idea, could you tell me what benefit the grind to 50 on a new character brings to a player like me?
It's an RPG, which means that the game starts when you create the character, not when you hit Level 50. It sounds to me like you are looking for something else.
All of my level 50 characters are "done" for me. All they are good for is "maintenance" stuff like daily writs. I might use them for new content, like Morrowind or CWC, but my active characters are all under level 50.
I know that I am far from the norm here, but this is how I play RPG games. Max level means "game over", start again.
Exactly. Not sure what the OP expects when he hits level 50. A parade ? A reward of 200 virgins?
You're choosing to play a game in a way other than the way it's designed to be played - which is fine, live and let live...
But then you QQ about it? Boggles the mind.
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I would suggest another might be that you can get a blessing removing Enlightenment on your CP-rank characters so you don't earn CP levels while playing, but you do earn account-bound XP scrolls or tomes for your alts.
(...)
Half of this thread is iterations upon 'play the game properly, OP.' 'Properly' is subjective for an open-ended game. It's great if people like raising alts, but if OP has some rationale by which reaching level cap is unsatisfying, that's fine. I doubt OP is alone in not enjoying the trek to 50 a second, third or seventh time. I kind of sympathise with him, and don't love bringing up alts. For instance, I like having a defined build, and leveling up means gear becomes obsolete often, so maintaining that build isn't particularly enjoyable for me.
Some responses amount to 'in my day, leveling was uphill both ways, so count your blessings.' I don't this this response as having much validity. 'Things used to be worse' isn't much of an argument for giving up on the possibility of future progress.
A bunch of comments in this thread distill down to 'you have to earn it.' But OP has suggested a few ways to earn level-ups, such as a GW2-type system. Do people feel this is not demanding enough?
I would suggest another might be that you can get a blessing removing Enlightenment on your CP-rank characters so you don't earn CP levels while playing, but you do earn account-bound XP scrolls or tomes for your alts.
I am a bit wary of real-money solutions, as this can incentivize slowing the process down for players to get more sales on consumables. I feel like there's enough that's already monetised in this game that this isn't something we should be suggesting for just about anything at this point.
I don't think that the benefits that come with having more characters should just be handed to you. It's easy and quick enough as it is.
Taleof2Cities wrote: »