Because if something challenges your skill and luck, then it's not a grind. Leveling to 50 does neither!
I thought I'd take advantage of the double XP witches festival to level a new magicka NB. I already have a CP 470 Templar and DK, and I run dungeons exclusively. So I'm not interested in questing, or the storyline. That's simply not why I play.
But my god, the tedium of running Dolmens. I hit lvl 31, before I gave up. Why Dolmens, you ask? Because:
1. Questing is too slow
2. Killing zombies in Alik'r requires others not to mess up your kills
3. Grinding skyreach is I don't know - how many levels will I get if I pay for a skyreach run at lvl 31? Also expensive
My question is this - what is the purpose of the grind to 50? The real game for me starts after that anyway. I can understand for a new player, getting to 50 can be an adventure. But not when I already have alts, and I won't be able to do the real content until I hit 50.
Suggestions:
1. I don't mind paying crowns for a consumable that brings us up to 50. Make it so that you need to already have some characters at lvl cap before you can use it.
2. Award "books" or "tomes" or some other consumable when doing regular content like dungeons. These account bound tomes can be consumed to raise your character's lvl by 1. This way, we can all do stuff on our regular toons and lvl up alts quickly. (Like GW2).
Because to players like me (and I bet there are lots and lots of us), getting to 50 is just a hurdle with no meaning. It's just a grind with no enjoyment, no benefits, no learning. I already have my armor sets waiting to equip my lvl 50 toon. Doesn't even matter that I don't know all the skills. Once I'm at 50, I'll go into my house and practice my rotations on a skeleton to polish everything up.
But until the road to 50 is made less tedious, I'm going to hold off on leveling up my NB.
For anyone against this idea, could you tell me what benefit the grind to 50 on a new character brings to a player like me?
BlazingDynamo wrote: »Try grinding to vet 16 a half a dozen times.
Lvl 50 is nothing
Illogical argument. "It was bad in the past, so now put up with it"? How is that reasonable?
Because if something challenges your skill and luck, then it's not a grind. Leveling to 50 does neither!
its challenging enough to you and others that you have to come to the forum and whinge about it.
i dont want to lvl. i should start at cp160
why level those skills. i should instantly be given the morphs
what you want is a game without customization, where you can just login and instantly play. something like call of duty maybe. where they just give you the character and you play it.
newsflash precious people: ESO aint it. and should ZOS ever decide it is, that will be the death of the game. because all those people will arent completely lazy and find levelling a challenge will leave. and then you can spend your time in the dungeon q because nobody will be here to play with you.
i get that you dont like levelling and think you should just be able to play end game content. Thats fine. But you know what, you still gotta do it like everyone else. If thats too hard for you, you know where the uninstall button is. You said that we are asking someone to have the same in-game goals as us. Well, you're doing something worse. You're asking an established game to change the game to suit what you think it should be. Not what the game actually is. Thats not necessarily a bad thing, except you want it to be a different game. One where you dont have to put any time or effort into it to get to the top. That is a very bad thing.
Depends, do you get to use an earthmover or a spoon?
Because if something challenges your skill and luck, then it's not a grind. Leveling to 50 does neither!
its challenging enough to you and others that you have to come to the forum and whinge about it.
i dont want to lvl. i should start at cp160
why level those skills. i should instantly be given the morphs
what you want is a game without customization, where you can just login and instantly play. something like call of duty maybe. where they just give you the character and you play it.
newsflash precious people: ESO aint it. and should ZOS ever decide it is, that will be the death of the game. because all those people will arent completely lazy and find levelling a challenge will leave. and then you can spend your time in the dungeon q because nobody will be here to play with you.
i get that you dont like levelling and think you should just be able to play end game content. Thats fine. But you know what, you still gotta do it like everyone else. If thats too hard for you, you know where the uninstall button is. You said that we are asking someone to have the same in-game goals as us. Well, you're doing something worse. You're asking an established game to change the game to suit what you think it should be. Not what the game actually is. Thats not necessarily a bad thing, except you want it to be a different game. One where you dont have to put any time or effort into it to get to the top. That is a very bad thing.
You use the word "challenging". I use the word "boring". If I were to ask you dig a hole and refill it 300 times, would you say it "challenges" you? Or would you just say it bores you?
If what you like is running dungeons, get your character to level 10 by exploring the first zone and grabbing all the skyshards (because you will need skill points), and then start running random dungeons.
I usually use Random dungeons to get a character from 40 to 50. Before then, I usually just take them to guild events.
Since my goal is to just run vet DLC dungeons, grinding dolmens is simply faster to level. Normal dungeons at a low level character are a completely different ball game altogether. Half your skills are missing, you can't do rotations, you don't have the gear to complement your playstyle etc etc.
Grind is just grind...
If what you like is running dungeons, get your character to level 10 by exploring the first zone and grabbing all the skyshards (because you will need skill points), and then start running random dungeons.
I usually use Random dungeons to get a character from 40 to 50. Before then, I usually just take them to guild events.
Since my goal is to just run vet DLC dungeons, grinding dolmens is simply faster to level. Normal dungeons at a low level character are a completely different ball game altogether. Half your skills are missing, you can't do rotations, you don't have the gear to complement your playstyle etc etc.
Grind is just grind...
But you will get skill points that the dolmens won't give you.
At the end of the day, it's your choice how to do it, though. I prefer to take a bit longer and have fun while I'm doing it.
Also, you mentioned GW2, and I'm trying to level an alt by giving them the tomes and writs of experience, as well as making her do the dailies that she can, but man is that a slog...
Merlin13KAGL wrote: »Depends, do you get to use an earthmover or a spoon?
Because if something challenges your skill and luck, then it's not a grind. Leveling to 50 does neither!
its challenging enough to you and others that you have to come to the forum and whinge about it.
i dont want to lvl. i should start at cp160
why level those skills. i should instantly be given the morphs
what you want is a game without customization, where you can just login and instantly play. something like call of duty maybe. where they just give you the character and you play it.
newsflash precious people: ESO aint it. and should ZOS ever decide it is, that will be the death of the game. because all those people will arent completely lazy and find levelling a challenge will leave. and then you can spend your time in the dungeon q because nobody will be here to play with you.
i get that you dont like levelling and think you should just be able to play end game content. Thats fine. But you know what, you still gotta do it like everyone else. If thats too hard for you, you know where the uninstall button is. You said that we are asking someone to have the same in-game goals as us. Well, you're doing something worse. You're asking an established game to change the game to suit what you think it should be. Not what the game actually is. Thats not necessarily a bad thing, except you want it to be a different game. One where you dont have to put any time or effort into it to get to the top. That is a very bad thing.
You use the word "challenging". I use the word "boring". If I were to ask you dig a hole and refill it 300 times, would you say it "challenges" you? Or would you just say it bores you?
You forgot option C: No one is required to dig the hole at all.
Getting to max level on a different role/class doesn't automatically provide proficiency with that role/class. Part of that 'grind' time is for that purpose, regardless of how many times you've played alts.
People requesting insta-end game will be the same people bitching because they're bored because they are no longer challenged, as there are no more new holes to dig and refill.
Regrind real max level on an alt, CP's and all, with gear that's not so easily tradeable among group members,and you'll have a new found appreciation for the fact that the 'grind' to 50 is as generous as it is.
BlazingDynamo wrote: »Try grinding to vet 16 a half a dozen times.
Lvl 50 is nothing
Illogical argument. "It was bad in the past, so now put up with it"? How is that reasonable?
lordrichter wrote: »My question is this - what is the purpose of the grind to 50? The real game for me starts after that anyway. I can understand for a new player, getting to 50 can be an adventure. But not when I already have alts, and I won't be able to do the real content until I hit 50.
For anyone against this idea, could you tell me what benefit the grind to 50 on a new character brings to a player like me?
It's an RPG, which means that the game starts when you create the character, not when you hit Level 50. It sounds to me like you are looking for something else.
All of my level 50 characters are "done" for me. All they are good for is "maintenance" stuff like daily writs. I might use them for new content, like Morrowind or CWC, but my active characters are all under level 50.
I know that I am far from the norm here, but this is how I play RPG games. Max level means "game over", start again.
I would also add onto this with: If you don't care at all about story or the universe in which you're playing in, then why play ESO as well? At the end of the day, it's an Elder Scrolls Game that is played Online. I couldn't imagine playing this game and having zero interest in the universe/lore I was running around in.
Parrot1986 wrote: »I’d rather run maelstrom arena, levels up fighters guild you get plunder skulls and it’s not as boring as skyreach or dolmens.
Either way you can get to 50 in less than 10 hours without even trying.
bmannb16_ESO wrote: »I can grind up a magica char in 6-8 hours, with the Halloween event I just did it in 4. And I only ran the first main quest mission, and 1 random daily dungeon.
To be fair I'm at 700+ cp, so that can make a huge difference.
I thought I'd take advantage of the double XP witches festival to level a new magicka NB. I already have a CP 470 Templar and DK, and I run dungeons exclusively. So I'm not interested in questing, or the storyline. That's simply not why I play.
But my god, the tedium of running Dolmens. I hit lvl 31, before I gave up. Why Dolmens, you ask? Because:
1. Questing is too slow
2. Killing zombies in Alik'r requires others not to mess up your kills
3. Grinding skyreach is I don't know - how many levels will I get if I pay for a skyreach run at lvl 31? Also expensive
My question is this - what is the purpose of the grind to 50? The real game for me starts after that anyway. I can understand for a new player, getting to 50 can be an adventure. But not when I already have alts, and I won't be able to do the real content until I hit 50.
Suggestions:
1. I don't mind paying crowns for a consumable that brings us up to 50. Make it so that you need to already have some characters at lvl cap before you can use it.
2. Award "books" or "tomes" or some other consumable when doing regular content like dungeons. These account bound tomes can be consumed to raise your character's lvl by 1. This way, we can all do stuff on our regular toons and lvl up alts quickly. (Like GW2).
Because to players like me (and I bet there are lots and lots of us), getting to 50 is just a hurdle with no meaning. It's just a grind with no enjoyment, no benefits, no learning. I already have my armor sets waiting to equip my lvl 50 toon. Doesn't even matter that I don't know all the skills. Once I'm at 50, I'll go into my house and practice my rotations on a skeleton to polish everything up.
But until the road to 50 is made less tedious, I'm going to hold off on leveling up my NB.
For anyone against this idea, could you tell me what benefit the grind to 50 on a new character brings to a player like me?
Because to players like me (and I bet there are lots and lots of us), getting to 50 is just a hurdle with no meaning.
I don't think that the benefits that come with having more characters should just be handed to you. It's easy and quick enough as it is.
What is there to "earn" here exactly? It's not like it's some precious loot where you have the satisfaction of seeing the item you want finally drop. It's just an artificial hurdle.
Might as well say "Dig a hole for 50 hours and you're lvl 50".
Actually, here's another idea. Make leveling to 50 like an item drop. Every time you gain XP, you have a small chance to obtain an item that raises your max level by 1. This will make grinding for XP more fun since there's always the chance that you'll find something that will speed up your progress.
Finally, there's no "proper" way to play the game. Until a developer comes and says "This is our intention, and running vet DLC dungeons 100% of the time is UNINTENDED", I will assume that all ways of playing the game are equally valid.
bmannb16_ESO wrote: »I can grind up a magica char in 6-8 hours, with the Halloween event I just did it in 4. And I only ran the first main quest mission, and 1 random daily dungeon.
To be fair I'm at 700+ cp, so that can make a huge difference.
HOW!?!?!? I tried the same. Full training gear, witches festival boon, and xp pot/scrolls. I got a lvl and a half or less per quest in that questline. You're either lieing or experienced a glitch.
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