Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
TBF, DC is starting to run larger and larger stacks in response to EP's zergs... and round it goes.
The only faction stack ive witness was in response to EP groups but it was confined to Aleswell Farm. Seriously that was it.
PUGz runs a lot bigger than you had listed in your list of Shor guilds w/ sunday night them having 22 whereas Requiem had 11
Sunday was some PUGz plus randoms from zone. Last night there were 7 in group from 7 to 10 pm EST.
We kept getting forever load screens. The only way to play was to not die and ride everywhere. It was terrible.
TBF, DC is starting to run larger and larger stacks in response to EP's zergs... and round it goes.
The only faction stack ive witness was in response to EP groups but it was confined to Aleswell Farm. Seriously that was it.
PUGz runs a lot bigger than you had listed in your list of Shor guilds w/ sunday night them having 22 whereas Requiem had 11
Joshlenoir wrote: »really kept my small man group on our toes
Not sure when 8 mans became "small mans" but, i'm sure it looked that way compared to the 14 I had pursue you.
I almost felt bad when you guys deployed your 4th forward camp, but then i figured, "nah they have tens of millions of ap"
We learned a lot too, we have a kill order now, and it was very interesting to see how you guys operated away from a resource tower.
usmcjdking wrote: »Outside of EP being at 2 bars but mystically having more numbers than the 2 bar DC/AD population combined, was a ton of fun.
<Priase the Sun> (intentionally spelled incorrectly?)
I feel like Shor has been in an odd place for the past week or so.
I'm not saying that the campaign is worse off than it was. That DC/EP raid v. raid fight at Ales farm last night that ended with Campaign Killers or whoever kiting the DC group for like 30 minutes was some great action. But the campaign has become less of the small-scale learning lab that it was for me over the summer and early fall. I guess I just miss that week of 8-10 Requiem vs. 8-10 BCC. I had some great wins, tough losses, and learned so much that week, all without sound bugs or lag. I guess I'm turning into a hipster -- I liked Shor more before it was cool.
Joshlenoir wrote: »Joshlenoir wrote: »really kept my small man group on our toes
Not sure when 8 mans became "small mans" but, i'm sure it looked that way compared to the 14 I had pursue you.
I almost felt bad when you guys deployed your 4th forward camp, but then i figured, "nah they have tens of millions of ap"
We learned a lot too, we have a kill order now, and it was very interesting to see how you guys operated away from a resource tower.
MY apologies, "medium" sized group. Also yeah, we had a guy or two not in comms and would over extend and die. Camps help a lot, being outnumbered by roughly twice your numbers. It's much easier for the larger group to get rezzes off without a camp than a smaller one, hence where the challenge comes from.
I think we could've had better movement but we were up against very unfavorable odds in a relatively random group composition. Luckily I didn't die though in that cluster around the water.
hey guys so whats going on here? I dont see any DC scrolls at Alma Ruma. I also dont see AD pushing EP at all. So that's how its going to be after all the work others put into the server?
hey guys so whats going on here? I dont see any DC scrolls at Alma Ruma. I also dont see AD pushing EP at all. So that's how its going to be after all the work others put into the server?
StaticWave wrote: »That’s because a certain ad guild decided to not push emp anymore after getting farmed by ANIMOSITY
StaticWave wrote: »hey guys so whats going on here? I dont see any DC scrolls at Alma Ruma. I also dont see AD pushing EP at all. So that's how its going to be after all the work others put into the server?
That’s because a certain ad guild decided to not push emp anymore after getting farmed by ANIMOSITY
StaticWave wrote: »That’s because a certain ad guild decided to not push emp anymore after getting farmed by ANIMOSITY
I wouldn't be too sure of that; they were farming O-ticks tonight, and very deliberately did not defend emp. There were only 3 or 4 of us actually defending the last emp keep and a big whopping 1 (guess who) at Faregyl. Said AD group was PvDooring Kings and Farragut during the dethrone. Their people still aren't in the top slots.
Granted AD needs numbers, but this is not the behavior of a group that's an asset to a faction.
Either they'll get their people emp and leave, or this is the new Shor. I'm guessing the former.
Joshlenoir wrote: »Joshlenoir wrote: »really kept my small man group on our toes
Not sure when 8 mans became "small mans" but, i'm sure it looked that way compared to the 14 I had pursue you.
I almost felt bad when you guys deployed your 4th forward camp, but then i figured, "nah they have tens of millions of ap"
We learned a lot too, we have a kill order now, and it was very interesting to see how you guys operated away from a resource tower.
MY apologies, "medium" sized group. Also yeah, we had a guy or two not in comms and would over extend and die. Camps help a lot, being outnumbered by roughly twice your numbers. It's much easier for the larger group to get rezzes off without a camp than a smaller one, hence where the challenge comes from.
I think we could've had better movement but we were up against very unfavorable odds in a relatively random group composition. Luckily I didn't die though in that cluster around the water.
oh yeah youre a slippery one arent you? I think you forgot some lotion on the skin precisely 3 times however as i delightfully delivered 3 killing blows. In fact I believe there are some thanks in order in that Requiem gave CK exactly the kinds of fights they were looking for. Youre very much welcome. Figured 14v8 would light up your night seeing as how each member of CK is worth 2-3 zerglings amirite?
StaticWave wrote: »Joshlenoir wrote: »Joshlenoir wrote: »really kept my small man group on our toes
Not sure when 8 mans became "small mans" but, i'm sure it looked that way compared to the 14 I had pursue you.
I almost felt bad when you guys deployed your 4th forward camp, but then i figured, "nah they have tens of millions of ap"
We learned a lot too, we have a kill order now, and it was very interesting to see how you guys operated away from a resource tower.
MY apologies, "medium" sized group. Also yeah, we had a guy or two not in comms and would over extend and die. Camps help a lot, being outnumbered by roughly twice your numbers. It's much easier for the larger group to get rezzes off without a camp than a smaller one, hence where the challenge comes from.
I think we could've had better movement but we were up against very unfavorable odds in a relatively random group composition. Luckily I didn't die though in that cluster around the water.
oh yeah youre a slippery one arent you? I think you forgot some lotion on the skin precisely 3 times however as i delightfully delivered 3 killing blows. In fact I believe there are some thanks in order in that Requiem gave CK exactly the kinds of fights they were looking for. Youre very much welcome. Figured 14v8 would light up your night seeing as how each member of CK is worth 2-3 zerglings amirite?
Requiem did give me a whole lot of lag which I'm not thankful for, unfortunately. It can be solved though, but only if Requiem starts running less people