Flameheart wrote: »I agree and I may add another important point besides taunting, holding aggro, not dying -> holding the boss in one place without moving it around like a headless chicken, so DDs don't have to reapply ground Dots every 2 seconds. You know there was someting like a sustain nerf in Morrowind.
I may not leave the group or start a kick vote if the above is in place, but I am still not amused if - besides such a "workaround tank" which won't be able to pile up adds for nice and fast AoE dps - there will be no warhorns and no healer without any buff support.
On the other hand, some vet dungeons really don't require a tank to complete assuming the group members are semi-competent. Fungal Grotto II is one such dungeon.
More bored of pump healing the guy running around getting chased by the boss and don't know how to block.Wow, so many glass canons out there afraid of contact. Need a white knight to save them.
Cheating the queue system had me laugh.
While i do agree that having a proper tank makes Dungeons somewhat easier it is hardly necessary. vDSA needs a solid tank and the better he plays the better you all play, but for dungeons it is a cake walk doing with any class/role, most have been solo'ed.
What about just decrease the penalty time to 5 mins if you are leaving the group but remain or increase it to 20 mins if you are being kicked. 15-20 mins wait because you were kicked just because you tried to avoid the right role for is a lot. But being punished the same way, same time if someone in your party is not capable of filling a role is just non-sense.
Horowonnoe wrote: »What about just decrease the penalty time to 5 mins if you are leaving the group but remain or increase it to 20 mins if you are being kicked. 15-20 mins wait because you were kicked just because you tried to avoid the right role for is a lot. But being punished the same way, same time if someone in your party is not capable of filling a role is just non-sense.
This is a terrible idea. Remember that people who are being kicked are not always players who Q as the wrong role. Often kicks happen because of mean players who kick low levels, or kick to have their friend join. Or whatever else dumb reason. This would punish low level people and players who are learning.
I que as tank and healer 24/7 on my dps. Never been kicked and we always finished dungeon.
L2P issue
Let us all remember that Leroy Jenkins is the most famous MMO player of all timeAlexandrious wrote: »
Loooong ago in the distant land of Norrath, on the planes of power, this monk fake tank wanted to tank over his paladin for a judge event......cant remember much on it....was 17 years ago. The silly lizard monk then, at his 80 percent movement speed increase, ran around the walls of the room rapidly screaming help, when he could have feigned death, the lizard was so fast and so frantic, I had trouble getting aggro on the three mobs due to laughing my head off at the sight of it all.....to this day, still vivid in my mind.
Kek
Bottom line is... if you are not a tank and you queue for a tank role, you DESERVE to be booted. End of story.
You are misrepresenting who and what you are. You are a fraud, a trickster, a con artist, scammer, grifter... whatever name you want to use.
Kick them early and kick them often.
Bbsample197 wrote: »its quite funny that some people are defending on queueing on three roles is a good thing, we have roles for a reason, you want to do it all? then solo it, not that big of a deal, plus its way easier soloing a dgn than carrying other 3 people
Bottom line is... if you are not a tank and you queue for a tank role, you DESERVE to be booted. End of story.
You are misrepresenting who and what you are. You are a fraud, a trickster, a con artist, scammer, grifter... whatever name you want to use.
Kick them early and kick them often.
You´re not obliged to anything so stop with this "deserve" nonsense.....It´s a game.....And ESO isn´t like all other MMO´s out there where heavy armor means tank and light armor means mage etc....Unless you do veteran trials it will never matter what roles you pick in a dungeon. A
I don´t care if people que for multiple roles, the dungeon finder is *** up and doesn´t work 90% of the time, no wonder people que with multiple roles.If the dungeonfinder actually worked properly people wouldn´t "cheat" the que, blame ZOS for not fixing their stuff instead of taking out your "obliged" rage on someone that just want to do a random dungeon.
If we finish the dungeon without too much trouble, it doesn´t matter what roles people had when they qued. If I see someone not understanding mechanics and stuff I talk to them first, communicating etc, trying to help them/the group so we can finish it. If it after that doesn´t work, then that´s another thing, but going all ragemode like OP and several other people for not getting a "real" tank/heal or DPS in a dungeon finder (because you somehow think you deserve it) is plain nonsense....
I´m so glad OP is on console and not pc......the toxicity is too damn strong....
Kicking someone for the reasons mentioned in this thread is the same (if not worse) than kicking someone for being low CP = there´s no reason to unless you actually see them in action.
Interesting thread - I was moaning to RL mate about this about 6 months ago actually. According to some above thoughts on tanks, certain classes cannot be good tanks. For instance, NB have no CC to speak of and their class based group utility is non-existent. I've grouped with plenty that are good and have played them extensively myself.
Bbsample197 wrote: »its quite funny that some people are defending on queueing on three roles is a good thing, we have roles for a reason, you want to do it all? then solo it, not that big of a deal, plus its way easier soloing a dgn than carrying other 3 people