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Subterranean Assault Overperforming

  • DeHei
    DeHei
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    I am fighting, that templar lose that casttime from abilites like darf flare and then you want, that more classes get a casttime... :(
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Minno
    Minno
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    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    I can see that. In the enemies defense, it should receive a more substantial animation/telegraph (similar to purfying light being so flashy or curse turning your target purple.).

    Then they have no reason to about the spell, unless being snared like crazy lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Maulkin
    Maulkin
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    SanTii.92 wrote: »
    Maulkin wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    You mean avoided? Because it's not dodgeable
    As in stepping aside yes, avoided, dodged.

    Yeah, again these are two different things. Dodge implies dodge roll or dodge chance. Sub Assault is a large cone aoe. If part of you is in the cone when the timer ticks you’ll get full damage whether you are dodging or blocking, or you have post-dodge roll 100% dodge chance. It’s not dodgeable and so long as you keep saying it I’ll keep correcting you.

    You can avoid it by walking through him or getting LOS cover or applying a CC that stops him turning towards you. There are some ways to avoid damage.
    EU | PC | AD
  • Sanctum74
    Sanctum74
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    Minno wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    I can see that. In the enemies defense, it should receive a more substantial animation/telegraph (similar to purfying light being so flashy or curse turning your target purple.).

    Then they have no reason to about the spell, unless being snared like crazy lol.

    If the highly telegraphed disco dance animation and the big glowing blue circle under them that gets smaller and then blows out before the shalks go off is not enough of a telegraphed animation then im not sure what else they could do. A text window above their head saying "im trying to kill you"

    Try playing the class and you will see it is not some op death ray skill that obliterates everything in its path.

    As far as dodging goes you have to do it right before it goes off or it's too late. Watching that blue circle tells you exactly when it's going off.
  • SanTii.92
    SanTii.92
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    Maulkin wrote: »
    SanTii.92 wrote: »
    Maulkin wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    You mean avoided? Because it's not dodgeable
    As in stepping aside yes, avoided, dodged.

    Yeah, again these are two different things. Dodge implies dodge roll or dodge chance. Sub Assault is a large cone aoe. If part of you is in the cone when the timer ticks you’ll get full damage whether you are dodging or blocking, or you have post-dodge roll 100% dodge chance. It’s not dodgeable and so long as you keep saying it I’ll keep correcting you.

    You can avoid it by walking through him or getting LOS cover or applying a CC that stops him turning towards you. There are some ways to avoid damage.
    I fuly understand how the skill works thx, and nah dodging does not necessarily refers to a roll dodge so go ahead keep "correcting" me.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Thogard
    Thogard
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    SanTii.92 wrote: »
    Maulkin wrote: »
    SanTii.92 wrote: »
    Maulkin wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    You mean avoided? Because it's not dodgeable
    As in stepping aside yes, avoided, dodged.

    Yeah, again these are two different things. Dodge implies dodge roll or dodge chance. Sub Assault is a large cone aoe. If part of you is in the cone when the timer ticks you’ll get full damage whether you are dodging or blocking, or you have post-dodge roll 100% dodge chance. It’s not dodgeable and so long as you keep saying it I’ll keep correcting you.

    You can avoid it by walking through him or getting LOS cover or applying a CC that stops him turning towards you. There are some ways to avoid damage.
    I fuly understand how the skill works thx, and nah dodging does not necessarily refers to a roll dodge so go ahead keep "correcting" me.
    The focus here is more on sub assault, the Stam morph, because it can be paired with s well timed gap closer and dawnbreaker to make it truly undodgeablr - both in the sense of the game mechanics as well as “unavoidable”
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Minno
    Minno
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    Sanctum74 wrote: »
    Minno wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    I can see that. In the enemies defense, it should receive a more substantial animation/telegraph (similar to purfying light being so flashy or curse turning your target purple.).

    Then they have no reason to about the spell, unless being snared like crazy lol.

    If the highly telegraphed disco dance animation and the big glowing blue circle under them that gets smaller and then blows out before the shalks go off is not enough of a telegraphed animation then im not sure what else they could do. A text window above their head saying "im trying to kill you"

    Try playing the class and you will see it is not some op death ray skill that obliterates everything in its path.

    As far as dodging goes you have to do it right before it goes off or it's too late. Watching that blue circle tells you exactly when it's going off.

    Who said anything about death Ray's lol. I'm just taking about it receiving similar animation so everyone can receive afair warning in regards to similar burst style spells

    As far as I know shalks doesn't have the same visible animation letting you know your enemy has cast a self target burst. Purfying light = a huge tower of light, curse makes you glow distinctly purple, unstable core now puts a black bubble around you (previously was a small yellow ring,)proc Det shows a color till it bursts,etc.

    As far as I have seen in my fights with wardens, there's no constant warning except when it's cast (blue) then when the shalks arrive (bugs pop out). Based on their change of UC being a visible black bubble, it wouldn't be a negative change to have shalks always display a color on the warden.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SanTii.92
    SanTii.92
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    Thogard wrote: »
    SanTii.92 wrote: »
    Maulkin wrote: »
    SanTii.92 wrote: »
    Maulkin wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    You mean avoided? Because it's not dodgeable
    As in stepping aside yes, avoided, dodged.

    Yeah, again these are two different things. Dodge implies dodge roll or dodge chance. Sub Assault is a large cone aoe. If part of you is in the cone when the timer ticks you’ll get full damage whether you are dodging or blocking, or you have post-dodge roll 100% dodge chance. It’s not dodgeable and so long as you keep saying it I’ll keep correcting you.

    You can avoid it by walking through him or getting LOS cover or applying a CC that stops him turning towards you. There are some ways to avoid damage.
    I fuly understand how the skill works thx, and nah dodging does not necessarily refers to a roll dodge so go ahead keep "correcting" me.
    The focus here is more on sub assault, the Stam morph, because it can be paired with s well timed gap closer and dawnbreaker to make it truly undodgeablr - both in the sense of the game mechanics as well as “unavoidable”
    I understand, and I agree with that, at least partially. The burst is indeed problematic, but can't really be addressed just by tuning its damage. Needs a more comprehensive fix.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Sanctum74
    Sanctum74
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    Minno wrote: »
    Sanctum74 wrote: »
    Minno wrote: »
    SanTii.92 wrote: »
    Minno wrote: »
    .
    Ok I just tested

    Both damage is not blockable

    However Deep Fissure can be "blocked" for triggers

    Edit: example - sub Assault will not have the * indication by the DMG, while deep Fissure will and it triggers things

    And it still bothers me it's unblockable - it makes no sense

    Deep Fissure is a CC is why.

    There's too much stuff that's blockable in the game already which is why there's so many of these perma block magplar and dk's running around.

    But.. like... game mechanics... Should follow some semblance of order...

    It does. Sub Assault is an attack that has a timer before the damage like Haunting Curse and Power of the Light.

    Correct, but those attacks should do a fraction on the DMG to compensate for more consistent DMG output. Like Templars, purfying light has to have a DMG soaked up to get your unblocked burst and because of a lack of a spamable curse is high DMG.

    Sub Assault is only a time delay but they have an undodgeable spamable bird therefore dmg on sub Assault should be nerfed it an additional condition applied.
    The additional condition compared to those two is that its easily dodged.

    I can see that. In the enemies defense, it should receive a more substantial animation/telegraph (similar to purfying light being so flashy or curse turning your target purple.).

    Then they have no reason to about the spell, unless being snared like crazy lol.

    If the highly telegraphed disco dance animation and the big glowing blue circle under them that gets smaller and then blows out before the shalks go off is not enough of a telegraphed animation then im not sure what else they could do. A text window above their head saying "im trying to kill you"

    Try playing the class and you will see it is not some op death ray skill that obliterates everything in its path.

    As far as dodging goes you have to do it right before it goes off or it's too late. Watching that blue circle tells you exactly when it's going off.

    Who said anything about death Ray's lol. I'm just taking about it receiving similar animation so everyone can receive afair warning in regards to similar burst style spells

    As far as I know shalks doesn't have the same visible animation letting you know your enemy has cast a self target burst. Purfying light = a huge tower of light, curse makes you glow distinctly purple, unstable core now puts a black bubble around you (previously was a small yellow ring,)proc Det shows a color till it bursts,etc.

    As far as I have seen in my fights with wardens, there's no constant warning except when it's cast (blue) then when the shalks arrive (bugs pop out). Based on their change of UC being a visible black bubble, it wouldn't be a negative change to have shalks always display a color on the warden.

    Try playing the class and it will be much easier to fight them. After the highly telegraphed animation a large blue circle forms under them. As it counts down the circle gets smaller and then the blue circle explodes outwards before the shalks are released. You can dodge as late as when the circle explodes if your quick enough since there is a delay between the circle explosion and shalk release.

    You should always be checking under an enemies feet anyways so you know when they have cc immunity so just watch that blue circle and you will always know when it goes off.

  • Waffennacht
    Waffennacht
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    Everyone should be circling anyway. Like any FPS, you never go linear.

    If you're constantly circling, Shalks are far less likely to hit you (why the gap closer is necessary in this scenario)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • zParallaxz
    zParallaxz
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    How is this thread still alive, no wonder why ZOS doesn’t like reading forums. If your still arguing that skill is OP realize this is the reason why ZOS doesn’t do balance changes based on non top tier players. People who are saying this *** is stupid op probably are the cannon fodder in 1vXs; I.e, a magsor trying to Xv1 a stam warden along with 3 other people, gets kites into a small corner and sees the stam wardens health drop, gets tunnel vision and doesn’t keep wards on while at 16k health and then gets smingbobbed with a dawnbreaker and SA reverse slice combo.
  • Thogard
    Thogard
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    zParallaxz wrote: »
    How is this thread still alive, no wonder why ZOS doesn’t like reading forums. If your still arguing that skill is OP realize this is the reason why ZOS doesn’t do balance changes based on non top tier players. People who are saying this *** is stupid op probably are the cannon fodder in 1vXs; I.e, a magsor trying to Xv1 a stam warden along with 3 other people, gets kites into a small corner and sees the stam wardens health drop, gets tunnel vision and doesn’t keep wards on while at 16k health and then gets smingbobbed with a dawnbreaker and SA reverse slice combo.

    It’s actually the non-top tiered players that are arguing that it’s underpowered. The top tiered players seem to be unanimously agreeing that the Stam morph paired with a gap closer (stampede) and dawnbreaker is OP. If you play as much as I do you really start to recognize the skill levels of the players you’re up against. If you don’t know who I am, please reference the PC NA battleground leaderboards.

    I can count the number of wardens that can reliably pull off the combo on my fingers. But it’s a combo for which there is no counter other than going full tank permablock.

    More of them are popping up every day because the combo is being more and more widely used and recognized for what it is. I just hope that this gets fixed before the battlegrounds are 50% wardens or more.
    Edited by Thogard on October 26, 2017 5:57PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Waffennacht
    Waffennacht
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    Thogard wrote: »
    zParallaxz wrote: »
    How is this thread still alive, no wonder why ZOS doesn’t like reading forums. If your still arguing that skill is OP realize this is the reason why ZOS doesn’t do balance changes based on non top tier players. People who are saying this *** is stupid op probably are the cannon fodder in 1vXs; I.e, a magsor trying to Xv1 a stam warden along with 3 other people, gets kites into a small corner and sees the stam wardens health drop, gets tunnel vision and doesn’t keep wards on while at 16k health and then gets smingbobbed with a dawnbreaker and SA reverse slice combo.

    It’s actually the non-top tiered players that are arguing that it’s underpowered. The top tiered players seem to be unanimously agreeing that the Stam morph paired with a gap closer (stampede) and dawnbreaker is OP. If you play as much as I do you really start to recognize the skill levels of the players you’re up against. If you don’t know who I am, please reference the PC NA battleground leaderboards.

    I can count the number of wardens that can reliably pull off the combo on my fingers. But it’s a combo for which there is no counter other than going full tank permablock.

    More of them are popping up every day because the combo is being more and more widely used and recognized for what it is. I just hope that this gets fixed before the battlegrounds are 50% wardens or more.

    I'll be honest

    Seeing the swarms of low level wardens being grinded right now is bugging the heck out of me.

    I refuse to use 2h for this very reason
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sanctum74
    Sanctum74
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    So again the problem isnt the skill it's a combo pulled off by skilled players that cant use it all the time since it requires an ult and hiding from los. You don't need to be a perma block tank to survive the burst and if you know your fighting skilled wardens in bg's then be ready for it.

    Los is not an argument either because you should always be aware of your surroundings and keep your buffs up especially if you know you are fighting skilled wardens in bg that use this combo.

    Sometimes you just get out played, calling for a nerf will never help anyone be a better player. Sorry, but Zos is not going to nerf this skill with only 3 people complaining about it.

    If you truly want the skill nerfed then you have to take the combo, los, and skilled player arguement out of it and prove why the skill itself is op and it clearly is not. Highly telegraphed, 3 second delay, and a conal aoe will never be op unless in the hands of a skilled player who will always be op no matter the skills or combo.
  • SanTii.92
    SanTii.92
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    Thogard wrote: »
    zParallaxz wrote: »
    How is this thread still alive, no wonder why ZOS doesn’t like reading forums. If your still arguing that skill is OP realize this is the reason why ZOS doesn’t do balance changes based on non top tier players. People who are saying this *** is stupid op probably are the cannon fodder in 1vXs; I.e, a magsor trying to Xv1 a stam warden along with 3 other people, gets kites into a small corner and sees the stam wardens health drop, gets tunnel vision and doesn’t keep wards on while at 16k health and then gets smingbobbed with a dawnbreaker and SA reverse slice combo.
    But it’s a combo for which there is no counter other than going full tank permablock.
    If you can see it coming, yes it can be avoided, or the dawnbreaker blocked, largly reducing the combo's threat. Stamwardens are very strong tho, that's true, but not mainly cause of it's burst.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • scipionumatia
    scipionumatia
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    stop with all the nerf threads this is getting old as ***
    Scipio Numantia Red guard Nightblade PvP- AD
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    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • zParallaxz
    zParallaxz
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    My Man first of all to reference your skill, don’t quote bg leader boards, takes no skill what so ever. Secondly don’t call yourself top tier when ur complaining a skill combo that’s the equivalent of a endless, curse, frag, dawn breaker combo. L2P MY DUDE
  • Thogard
    Thogard
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    zParallaxz wrote: »
    My Man first of all to reference your skill, don’t quote bg leader boards, takes no skill what so ever. Secondly don’t call yourself top tier when ur complaining a skill combo that’s the equivalent of a endless, curse, frag, dawn breaker combo. L2P MY DUDE

    First, the only people whose opinions on my skill level I care about already know exactly how good i am. BG leaderboards are indicative of time spent in BGs, and I clearly spend a lot of time in the BGs. So you should have fought me at some point if you're on PC NA. And if you're good, then i'll remember who you are.

    Second, you make a great analogy there. That skill combo IS the equivalent of an endless, curse, frag, and dawnbreaker. The difference is that if a sorc was in dawnbreaker range of me and tried it on me, I'd either kill it or i'd be able to break up its combo by forcing it to shield or resto ult. WIth wardens, that isn't true.. You know why? Because curse requires the LOS check at the BEGINNING. Beetles doesn't have anything of the sort.
    Edited by Thogard on October 26, 2017 10:39PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • zParallaxz
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    Bro this combo can literally be done on any class. I.e, stam sorc crit rush, wrecking blow, implosion, execute. Magblade have meteor, wreath, spec bow combo. Stam blades have a incap and spec bow or incap la surprise attack. Stam dks have a wrecking blow into a big leap with excute. Magdks have a big leap into a power lash or meteor and fossilize combo. All the class combs I listed have counter play to them, I’m not going to you how. But like you said before all of the wardens combo hits at a 1 -1.1 sec cool down, how is blocking for that long going to make you have to spec into perma blocking.
  • zParallaxz
    zParallaxz
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    Also I play Xbox Na, if u have a friend you think is good tell him to come at me on Xbox and I’ll give him the build.
  • Thogard
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    zParallaxz wrote: »
    Bro this combo can literally be done on any class. I.e, stam sorc crit rush, wrecking blow, implosion, execute. Magblade have meteor, wreath, spec bow combo. Stam blades have a incap and spec bow or incap la surprise attack. Stam dks have a wrecking blow into a big leap with excute. Magdks have a big leap into a power lash or meteor and fossilize combo. All the class combs I listed have counter play to them, I’m not going to you how. But like you said before all of the wardens combo hits at a 1 -1.1 sec cool down, how is blocking for that long going to make you have to spec into perma blocking.

    You seem to think that I'm saying that wardens have permanent godmode going on and that they can 1 shot everything while being unkillable. That's not what I'm saying.

    I'm saying it's overperforming. It's a stronger combo than any of the ones you listed and it happens faster. But furthermore, the warden specced for damage is harder to kill than any of those builds when those builds spec for dmg.

    Not saying he's impossible to kill. Just harder. And im not saying the burst is infinitely better. Just that it's better.

    That's what overperforming means.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • zParallaxz
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    No combo is stronger than the magblade combo I’ve listed. You probably haven’t fought one using that combo.
  • Thogard
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    zParallaxz wrote: »
    No combo is stronger than the magblade combo I’ve listed. You probably haven’t fought one using that combo.

    That combo? you mean the one where they have to land 4 light attacks first? Yeah its a combo but it's a full CC immunity's worth of attacks to build up to.

    Not saying it isn't a strong combo, but its easily countered by an immov pot + block as soon as you see the meteor prompt. And then they are very vulnerable to burst afterwards because they wont be able to resto ult for a while.

    If we were to compare that to a warden, youd have to throw a bird in there too, and even with that the warden would be done sooner.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • wheem_ESO
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    The Magblade combo is also subject to anti-ranged abilities like reflects, negate, and Shimmering Shield. I've faced off against several Stam Wardens as a Magicka Nightblade, and while I'll be the first to admit that I don't think I'm all that good at Magblade, it's virtually impossible to kill a Stam Warden that doesn't want to die to you; but the same can't be said the other way around. If they're good at keeping Shimmering Shield going, your combo is going to be neutered, and you'll be relying on them making mistakes in order for you to have a shot at winning. Unless perhaps you're playing a melee build, I guess...something which isn't really an option for other magicka classes.
  • Waffennacht
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    wheem_ESO wrote: »
    The Magblade combo is also subject to anti-ranged abilities like reflects, negate, and Shimmering Shield. I've faced off against several Stam Wardens as a Magicka Nightblade, and while I'll be the first to admit that I don't think I'm all that good at Magblade, it's virtually impossible to kill a Stam Warden that doesn't want to die to you; but the same can't be said the other way around. If they're good at keeping Shimmering Shield going, your combo is going to be neutered, and you'll be relying on them making mistakes in order for you to have a shot at winning. Unless perhaps you're playing a melee build, I guess...something which isn't really an option for other magicka classes.

    I'd simply suggest using your light attacks to remove the shields, then for the last shield use something like D Clench for a hard CC and with the last shield removed, Will for 16k dmg
    Edited by Waffennacht on October 27, 2017 1:14AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Valencer
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    It's just too bad that Shimmering Shield refunds part of the cost on every absorb and is practically free to cast because of that (especially on mag warden). All you end up doing on a ranged build is feeding the warden ultimate that they can then channel into more and more defensive ulti spam.
  • br0steen
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    Thogard wrote: »
    It's getting ridiculous. We're seeing more and more of it.

    Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.

    Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.

    Ive been posting here for over a year.. never made a QQ post.

    And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...

    Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...

    It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.

    Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.

    its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.

    Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.

    ka3lhI9.jpg

    EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.

    Lol you pc players crack me up
  • Lexxypwns
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    Thogard wrote: »
    zParallaxz wrote: »
    No combo is stronger than the magblade combo I’ve listed. You probably haven’t fought one using that combo.

    That combo? you mean the one where they have to land 4 light attacks first? Yeah its a combo but it's a full CC immunity's worth of attacks to build up to.

    Not saying it isn't a strong combo, but its easily countered by an immov pot + block as soon as you see the meteor prompt. And then they are very vulnerable to burst afterwards because they wont be able to resto ult for a while.

    If we were to compare that to a warden, youd have to throw a bird in there too, and even with that the warden would be done sooner.

    I'm not taking a side here, but if he is who I think he is thogard then he's at least in the same tier of play as you and basing any argument on his lack of skill is illogical.

    If anything stam warden needs buffed ;)
  • Waffennacht
    Waffennacht
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    Lexxypwns wrote: »
    Thogard wrote: »
    zParallaxz wrote: »
    No combo is stronger than the magblade combo I’ve listed. You probably haven’t fought one using that combo.

    That combo? you mean the one where they have to land 4 light attacks first? Yeah its a combo but it's a full CC immunity's worth of attacks to build up to.

    Not saying it isn't a strong combo, but its easily countered by an immov pot + block as soon as you see the meteor prompt. And then they are very vulnerable to burst afterwards because they wont be able to resto ult for a while.

    If we were to compare that to a warden, youd have to throw a bird in there too, and even with that the warden would be done sooner.

    I'm not taking a side here, but if he is who I think he is thogard then he's at least in the same tier of play as you and basing any argument on his lack of skill is illogical.

    If anything stam warden needs buffed ;)

    I swear to God Lexxy, if you get my Warden nerfed I'm coming for your NB!!!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Thogard wrote: »
    zParallaxz wrote: »
    No combo is stronger than the magblade combo I’ve listed. You probably haven’t fought one using that combo.

    That combo? you mean the one where they have to land 4 light attacks first? Yeah its a combo but it's a full CC immunity's worth of attacks to build up to.

    Not saying it isn't a strong combo, but its easily countered by an immov pot + block as soon as you see the meteor prompt. And then they are very vulnerable to burst afterwards because they wont be able to resto ult for a while.

    If we were to compare that to a warden, youd have to throw a bird in there too, and even with that the warden would be done sooner.

    I'm not taking a side here, but if he is who I think he is thogard then he's at least in the same tier of play as you and basing any argument on his lack of skill is illogical.

    If anything stam warden needs buffed ;)

    I swear to God Lexxy, if you get my Warden nerfed I'm coming for your NB!!!

    dude, I literally haven't logged into my NB since I finished my stam warden. The gameplay is so engaging and balanced that I can't imagine playing another class. If anything it needs a buff so I don't have to slot 7 defensive/utility skills and can use more than a 2 skill offensive rotation to kill people. The jump around til I've got a DB up and then 1shot 4 people mechanic is a little too difficult and we need a lower skill floor AND skill ceiling for stamden. Being able to permablock on a guard tank with 4500 weapon damage isn't very strong at all and we need very strong buffs to make stamden competitive finally.
    Edited by Lexxypwns on October 27, 2017 5:38PM
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