Waffennacht wrote: »Well seeing as gap closers over shoot atm, the counter would be walking forward...
So stamden gets: Dive and Shalk and you want to nerf Shalk huh?
Wow, maybe it's so effective because it's the only #$&+ing way to deal damage?
Waffennacht wrote: »Have you ran warden? Do you know what would happen if the only burst damage component of a class was removed?
Why even be a stamden? You get so very little
Waffennacht wrote: »Have you ran warden? Do you know what would happen if the only burst damage component of a class was removed?
Why even be a stamden? You get so very little
Waffennacht wrote: »Have you ran warden? Do you know what would happen if the only burst damage component of a class was removed?
Why even be a stamden? You get so very little
I dont believe it has to be removed.
My issue is that it doesn't follow the global cooldown.
Id rather subterranean assault be a spammable that tics on the GCD than what it is right now. Having it, dawnbreaker, a light attack and reverse slice hit in 1s is just absurd. Especially with how high it delves.
I dont know how else to phrase it. If you think being able to stack the highest delving stamina damage ability on top of a dawnbreaker with a class that has easy access to major heroism and the best sustain / resource management of any stam class is fair, then i dont know how to reach you .
AverageJo3Gam3r wrote: »So it doesn't follow GCD like curse or power of the light...skills that have been in the game for years. Why single out shalks?
Waffennacht wrote: »Waffennacht wrote: »Have you ran warden? Do you know what would happen if the only burst damage component of a class was removed?
Why even be a stamden? You get so very little
I dont believe it has to be removed.
My issue is that it doesn't follow the global cooldown.
Id rather subterranean assault be a spammable that tics on the GCD than what it is right now. Having it, dawnbreaker, a light attack and reverse slice hit in 1s is just absurd. Especially with how high it delves.
I dont know how else to phrase it. If you think being able to stack the highest delving stamina damage ability on top of a dawnbreaker with a class that has easy access to major heroism and the best sustain / resource management of any stam class is fair, then i dont know how to reach you .
Best resource management? Just from Bull? I dunno about that, maybe if you count the lack of things to use your resources on lol
I would argue that Stam sorc has better access
Also, if you're dying to DboS, Shalk and reverse I say you're too squishy!
Oh and Crystal Slab/Shimmering only works on ranged attacks. If you think it's too good, don't attack with range abilities while it's up.
Personally I hate having shimmering slotted against non ranged builds
AverageJo3Gam3r wrote: »So it doesn't follow GCD like curse or power of the light...skills that have been in the game for years. Why single out shalks?
Because power of the light requires you to take damage. PotL without other sources of damage makes PotL do zero damage.
Curse is great, but you cant put curse on someone without LOS and range.
Shalks can be activated out of range and out of LoS. Then a gap closer + dawnbreaker...
I want to stress that there are plenty of bad wardens that dont know how to use this ability. I'm only concerned about the good ones that can properly time it (and that use immov pots... and forward momentum)
Waffennacht wrote: »Waffennacht wrote: »Have you ran warden? Do you know what would happen if the only burst damage component of a class was removed?
Why even be a stamden? You get so very little
I dont believe it has to be removed.
My issue is that it doesn't follow the global cooldown.
Id rather subterranean assault be a spammable that tics on the GCD than what it is right now. Having it, dawnbreaker, a light attack and reverse slice hit in 1s is just absurd. Especially with how high it delves.
I dont know how else to phrase it. If you think being able to stack the highest delving stamina damage ability on top of a dawnbreaker with a class that has easy access to major heroism and the best sustain / resource management of any stam class is fair, then i dont know how to reach you .
Best resource management? Just from Bull? I dunno about that, maybe if you count the lack of things to use your resources on lol
I would argue that Stam sorc has better access
Also, if you're dying to DboS, Shalk and reverse I say you're too squishy!
Oh and Crystal Slab/Shimmering only works on ranged attacks. If you think it's too good, don't attack with range abilities while it's up.
Personally I hate having shimmering slotted against non ranged builds
Can bash a dark deal. Cant bash a netch. or a shalk.
actually thats a really good idea. Subterranean assault should be bashable.
btw that was over 22k damage. In No CP. Im domination (no sigil). literally standing inside my restoring focus for the 8% minor protection. you can still see it...
RIP.
Waffennacht wrote: »AverageJo3Gam3r wrote: »So it doesn't follow GCD like curse or power of the light...skills that have been in the game for years. Why single out shalks?
Because power of the light requires you to take damage. PotL without other sources of damage makes PotL do zero damage.
Curse is great, but you cant put curse on someone without LOS and range.
Shalks can be activated out of range and out of LoS. Then a gap closer + dawnbreaker...
I want to stress that there are plenty of bad wardens that dont know how to use this ability. I'm only concerned about the good ones that can properly time it (and that use immov pots... and forward momentum)
Good players doing well?!?! What blasphemy!!
How dare players win!?
How the heck would you prefer to lose?
paulsimonps wrote: »I love it, everyone says Wardens are trash but yet you can find a "NERF X" thread for almost all of their abilities. But no, remember, the Wardens are trash.
Waffennacht wrote: »AverageJo3Gam3r wrote: »So it doesn't follow GCD like curse or power of the light...skills that have been in the game for years. Why single out shalks?
Because power of the light requires you to take damage. PotL without other sources of damage makes PotL do zero damage.
Curse is great, but you cant put curse on someone without LOS and range.
Shalks can be activated out of range and out of LoS. Then a gap closer + dawnbreaker...
I want to stress that there are plenty of bad wardens that dont know how to use this ability. I'm only concerned about the good ones that can properly time it (and that use immov pots... and forward momentum)
Good players doing well?!?! What blasphemy!!
How dare players win!?
How the heck would you prefer to lose?
i said good wardens, not good players.
you really setting me up for that one.
Waffennacht wrote: »Waffennacht wrote: »AverageJo3Gam3r wrote: »So it doesn't follow GCD like curse or power of the light...skills that have been in the game for years. Why single out shalks?
Because power of the light requires you to take damage. PotL without other sources of damage makes PotL do zero damage.
Curse is great, but you cant put curse on someone without LOS and range.
Shalks can be activated out of range and out of LoS. Then a gap closer + dawnbreaker...
I want to stress that there are plenty of bad wardens that dont know how to use this ability. I'm only concerned about the good ones that can properly time it (and that use immov pots... and forward momentum)
Good players doing well?!?! What blasphemy!!
How dare players win!?
How the heck would you prefer to lose?
i said good wardens, not good players.
you really setting me up for that one.
Lol, I feel like I'm setting myself up for a big face smack 90% of the time lol
But seriously though, how would you expect a stamden to win? Let's say ZoS does their thing and just straight up Reduces the damage (because it's rare ZoS does anything else) their bar would be entirely weapon skills really.
I'm not saying it's not Uber powerful, I say it's that way because without it being Uber powerful Stamden won't kill anything - especially a SnB user
Waffennacht wrote: »Waffennacht wrote: »AverageJo3Gam3r wrote: »So it doesn't follow GCD like curse or power of the light...skills that have been in the game for years. Why single out shalks?
Because power of the light requires you to take damage. PotL without other sources of damage makes PotL do zero damage.
Curse is great, but you cant put curse on someone without LOS and range.
Shalks can be activated out of range and out of LoS. Then a gap closer + dawnbreaker...
I want to stress that there are plenty of bad wardens that dont know how to use this ability. I'm only concerned about the good ones that can properly time it (and that use immov pots... and forward momentum)
Good players doing well?!?! What blasphemy!!
How dare players win!?
How the heck would you prefer to lose?
i said good wardens, not good players.
you really setting me up for that one.
Lol, I feel like I'm setting myself up for a big face smack 90% of the time lol
But seriously though, how would you expect a stamden to win? Let's say ZoS does their thing and just straight up Reduces the damage (because it's rare ZoS does anything else) their bar would be entirely weapon skills really.
I'm not saying it's not Uber powerful, I say it's that way because without it being Uber powerful Stamden won't kill anything - especially a SnB user
a bar that's almost entirely weapon skills? How terrible. My stam DK feels so sorry...
but seriously they'd still have birds, which can still be used to burst. They also dont have to slot 2h for brutality and heals and can run the passive damage abilities from DW and stack that with 1h/shield's reverb.
So a highly telegraphed skill that leaves a ring around the caster till it goes off, can only be used once every 3 seconds(5 seconds in lag), and requires the caster to be facing the opponent when the 3 seconds is up is op and needs to be nerfed!?
I'd suggest the many counters you have available to you, but I have a feeling just like the nerf potion thread, nerf is the only solution.
WreckfulAbandon wrote: »Subterranean Assault is too strong right now, but heavy armor and S&B's offensive potential need to be nerfed as well. Otherwise it will make little difference.
@ZOS_Wrobel
I humbly request that the combat balance team look into the issue of being able to easily spec to permablock and also put out serious damage. This is literally a handicap for any not wearing S&B and heavy armor. It makes medium much less competitive than heavy, and while light isn't in a bad place in a vacuum, heavy armor builds are still able to check too many boxes in PvP.
If you play sorc or DK. Root, turn around. They can heavy attack to turn, but then it fks their burst. If you play NB. Cloak and move. If you play templar. Javelin them? (Less usability tbh.) If you play warden, well, then you are probably using it.
I can do the same as a DK, my ST burst combo is prebuff inferno. Talons, deep breath, whip, power whip. Deep breath, power whip, and inferno pop at the same time. Thats 2 abilities ignoring GCD. 3 if you count a random skoria proc. Or more close to the warden example. Breath, talons, leap. with DB explosion and a probable skoria popping to deal decent damage to groups. But mine is full AoE
Same with POTL or curse. Imo shalk is fine and doesn't need a nerf. IF ANYTHING. Then it has to be within range to cast.
WreckfulAbandon wrote: »Subterranean Assault is too strong right now, but heavy armor and S&B's offensive potential need to be nerfed as well. Otherwise it will make little difference.
@ZOS_Wrobel
I humbly request that the combat balance team look into the issue of being able to easily spec to permablock and also put out serious damage. This is literally a handicap for any not wearing S&B and heavy armor. It makes medium much less competitive than heavy, and while light isn't in a bad place in a vacuum, heavy armor builds are still able to check too many boxes in PvP.
Did you just say SnB offensive needs to be nerfed, are you out of your mind?!
If you play sorc or DK. Root, turn around. They can heavy attack to turn, but then it fks their burst. If you play NB. Cloak and move. If you play templar. Javelin them? (Less usability tbh.) If you play warden, well, then you are probably using it.
I can do the same as a DK, my ST burst combo is prebuff inferno. Talons, deep breath, whip, power whip. Deep breath, power whip, and inferno pop at the same time. Thats 2 abilities ignoring GCD. 3 if you count a random skoria proc. Or more close to the warden example. Breath, talons, leap. with DB explosion and a probable skoria popping to deal decent damage to groups. But mine is full AoE
Same with POTL or curse. Imo shalk is fine and doesn't need a nerf. IF ANYTHING. Then it has to be within range to cast.
I dont know how many times i have to say it.
The stam warden activates shalks off screen and out of range. 2 seconds later, the stam warden moves into range and uses stampede. The shalks hit right when stampede hits. There is zero counterplay.
EDIT: took out some mean things i said. i apologize for that.
Waffennacht wrote: ».If you play sorc or DK. Root, turn around. They can heavy attack to turn, but then it fks their burst. If you play NB. Cloak and move. If you play templar. Javelin them? (Less usability tbh.) If you play warden, well, then you are probably using it.
I can do the same as a DK, my ST burst combo is prebuff inferno. Talons, deep breath, whip, power whip. Deep breath, power whip, and inferno pop at the same time. Thats 2 abilities ignoring GCD. 3 if you count a random skoria proc. Or more close to the warden example. Breath, talons, leap. with DB explosion and a probable skoria popping to deal decent damage to groups. But mine is full AoE
Same with POTL or curse. Imo shalk is fine and doesn't need a nerf. IF ANYTHING. Then it has to be within range to cast.
I dont know how many times i have to say it.
The stam warden activates shalks off screen and out of range. 2 seconds later, the stam warden moves into range and uses stampede. The shalks hit right when stampede hits. There is zero counterplay.
EDIT: took out some mean things i said. i apologize for that.
1 counter play would be use a shield if mag
Another would be block
Another is have more than 20k health
I just can't feel bad about a DD being dealt damage, that's your trade off, you can kill like non other, but you die just as easily as you kill.
If you had 30-40k health or were defensive oriented you wouldn't have these issues.
I think too many players are too offensively oriented and lead this game into pure glass cannons.
Everyone wants to be a 1vXer which isn't good for the game