ezeepeezee wrote: »Like others have said, it's easy enough to die to well executed combos from any class. My stam warden is currently a colonel, and in my opinion sub assault is not overperforming.
Yes, it hits hard. If you line it up and land it, and only every 3 seconds, if you actually use every 3rd GCD to use it.
It's more of a group support ability. It fractures big groups and does some damage so that your group can do better damage to them.
If you want to talk about overperforming, how about we address s/b ult gen stam NBs with rally and s/b ult? Or something else along those lines.
Again, as others have said, if SA were to stop hitting through block, stam warden would have literally no way of pressuring permablockers and that's just not right.
ezeepeezee wrote: »Like others have said, it's easy enough to die to well executed combos from any class. My stam warden is currently a colonel, and in my opinion sub assault is not overperforming.
Yes, it hits hard. If you line it up and land it, and only every 3 seconds, if you actually use every 3rd GCD to use it.
It's more of a group support ability. It fractures big groups and does some damage so that your group can do better damage to them.
If you want to talk about overperforming, how about we address s/b ult gen stam NBs with rally and s/b ult? Or something else along those lines.
Again, as others have said, if SA were to stop hitting through block, stam warden would have literally no way of pressuring permablockers and that's just not right.
Wut?
Not only did that make no sense, but the best ult generating class in the game is Stam Warden with an incredible margin to the rest. Shimmering Shield + Heroic Slash = Healing Thicket for days.
ezeepeezee wrote: »ezeepeezee wrote: »Like others have said, it's easy enough to die to well executed combos from any class. My stam warden is currently a colonel, and in my opinion sub assault is not overperforming.
Yes, it hits hard. If you line it up and land it, and only every 3 seconds, if you actually use every 3rd GCD to use it.
It's more of a group support ability. It fractures big groups and does some damage so that your group can do better damage to them.
If you want to talk about overperforming, how about we address s/b ult gen stam NBs with rally and s/b ult? Or something else along those lines.
Again, as others have said, if SA were to stop hitting through block, stam warden would have literally no way of pressuring permablockers and that's just not right.
Wut?
Not only did that make no sense, but the best ult generating class in the game is Stam Warden with an incredible margin to the rest. Shimmering Shield + Heroic Slash = Healing Thicket for days.
I am aware. I guess you haven't noticed the rise in s/b stam NBs, but no matter. And this isn't a thread about healing thicket, which I agree needs tuning, as does the dev team, which is why it's getting tuned next patch.
ezeepeezee wrote: »ezeepeezee wrote: »Like others have said, it's easy enough to die to well executed combos from any class. My stam warden is currently a colonel, and in my opinion sub assault is not overperforming.
Yes, it hits hard. If you line it up and land it, and only every 3 seconds, if you actually use every 3rd GCD to use it.
It's more of a group support ability. It fractures big groups and does some damage so that your group can do better damage to them.
If you want to talk about overperforming, how about we address s/b ult gen stam NBs with rally and s/b ult? Or something else along those lines.
Again, as others have said, if SA were to stop hitting through block, stam warden would have literally no way of pressuring permablockers and that's just not right.
Wut?
Not only did that make no sense, but the best ult generating class in the game is Stam Warden with an incredible margin to the rest. Shimmering Shield + Heroic Slash = Healing Thicket for days.
I am aware. I guess you haven't noticed the rise in s/b stam NBs, but no matter. And this isn't a thread about healing thicket, which I agree needs tuning, as does the dev team, which is why it's getting tuned next patch.
That has nothing to do with Ult Gen though, which is why I said "wut" because your statement made no sense. It's just a result of the Heavy Armor + S&B/2H meta. Stam Blades don't have better Ult Gen than anyone else really, as low as anyone in fact.
Stam Blades generally prefer Incap as ultimate over Soul Harvest because it's Disease damage rather than Magic damage (ergo, higher damage with standard stam build CP allocation) and also it's a stun. And they obviously prefer Surprise Attack over Heroic Slash because of both the Fracture, the higher base damage and the fact it synergises with Cloak to give a stun.
Not to mention 2/3 of the benefits of Heroic Slash (Snare and Maim) they can get from Fear, which they will always have on their bar anyway.
Make it have to have a target to use. Eliminates the whole Los running into a burst.
It's already a delayed and highly telegraphed skill, now you want us to have to aim it twice for each use?
Or are you suggesting we have to target a player to use it and then it automatically hits them if they are within range 3 seconds later with no further aiming needed?
Being a conal aoe skill with a delay it already requires some skill to use effectively and expecting wardens to aim twice would render the skill useless. If it only had to be aimed on activation it would just make the skill stronger and there would still be calls for nerfs.
Waffennacht wrote: »@Lord-Otto oh, I get it now! Ty, after all this I think I now understand completely, there's a lot more variations of AoEs than I first thought
Edit: so I take it PBAoE is considered ground?
BUMP - i wanted to clear up some misinformation from earlier in the thread.
So i did some testing with a buddy.
On mag wardens using beetles through walls, it seems that only the stun status effect goes through the walls. It seems they need clean LOS for the damage to go through. The exception to the LOS check is when there is significant vertical distance... the vert distance doesn't matter for either the damage or the stun.
Dmg is still unblockable though...
Has anyone tested with stam warden?
Not that I disagree with OP, but from where does it come this notion that wardens have the best sustain? Simply not true.
Everyone has relativly easy access to major expedition, and free to endurance from any stam pot. Also you shouldn't even be running bull netch on a 2h build, and Nature's gift is kinda of a meh passive, particularly for stam wardens since you just can't proc it on cd, actually far from it. So no, not even close to the best sustain. Shimmering shield is ridiculous tho, give you that.ezeepeezee wrote: »Not that I disagree with OP, but from where does it come this notion that wardens have the best sustain? Simply not true.
Warden might not have the best sustain mathematically, I don't know for sure, but having both Major Expedition and Major Endurance on-demand does wonders for resource management. It also has two ways to restore stamina while stamina recovery is disabled (blocking, sprinting and sneaking) - Nature's Gift passive and Bull Netch. All of that put together, on top of several other things like shimmering shield reducing the need to spend stamina on healing, enormous amounts of mitigation with ice fortress, and so on and so on, make the class very, very strong in PVP.
Everyone has relativly easy access to major expedition, and free to endurance from any stam pot. Also you shouldn't even be running bull netch on a 2h build, and Nature's gift is kinda of a meh passive, particularly for stam wardens since you just can't proc it on cd, actually far from it. So no, not even close to the best sustain. Shimmering shield is ridiculous tho, give you that.ezeepeezee wrote: »Not that I disagree with OP, but from where does it come this notion that wardens have the best sustain? Simply not true.
Warden might not have the best sustain mathematically, I don't know for sure, but having both Major Expedition and Major Endurance on-demand does wonders for resource management. It also has two ways to restore stamina while stamina recovery is disabled (blocking, sprinting and sneaking) - Nature's Gift passive and Bull Netch. All of that put together, on top of several other things like shimmering shield reducing the need to spend stamina on healing, enormous amounts of mitigation with ice fortress, and so on and so on, make the class very, very strong in PVP.
Autumnhart wrote: »Autumnhart wrote: »It's not overperforming, it just needs more of a visual cue than, "There's a warden facing me." I'll settle for an audio cue that happens before I'm already shalked.
Ummm how about the big glowing blue circle under the wardens feet.
That's only if you missed the very obvious and telegraphed dance animation to use the skill.
Not sure how you could ask for anymore of a cue than that.
Been in Cyrodiil lately? The warden may see himself do all of that. I see nothing but a warden moving toward me. Nothing. Nada. Zip.
At this point I know that means get the hell out of that spot, but I am definitely NOT getting a visual cue of any kind other than the presence of a warden.
The problem is not the skill, it's skilled players and no matter how many nerfs they will always find a way to have an edge. All classes have a deadly burst combo and it usually takes skill to pull it off effectively.
To get that combo it takes good timing and the use of an ult. If they can pull it off then great, be better prepared next time.
Too many people just build for damage and do not keep any buffs, debuffs, or hot's up so they put out great damage, but die easily. If you make a well rounded build and keep your buff rotation up then you can easily survive one of these attacks and then go on the offensive.
The next biggest factor is skill and that takes time and with the warden being new people have to get used to what it's like to fight against one. No matter what class you are fighting though if your gonna follow them behind a rock then you should expect they may have a gift waiting for you.
Waffennacht wrote: ».If you play sorc or DK. Root, turn around. They can heavy attack to turn, but then it fks their burst. If you play NB. Cloak and move. If you play templar. Javelin them? (Less usability tbh.) If you play warden, well, then you are probably using it.
I can do the same as a DK, my ST burst combo is prebuff inferno. Talons, deep breath, whip, power whip. Deep breath, power whip, and inferno pop at the same time. Thats 2 abilities ignoring GCD. 3 if you count a random skoria proc. Or more close to the warden example. Breath, talons, leap. with DB explosion and a probable skoria popping to deal decent damage to groups. But mine is full AoE
Same with POTL or curse. Imo shalk is fine and doesn't need a nerf. IF ANYTHING. Then it has to be within range to cast.
I dont know how many times i have to say it.
The stam warden activates shalks off screen and out of range. 2 seconds later, the stam warden moves into range and uses stampede. The shalks hit right when stampede hits. There is zero counterplay.
EDIT: took out some mean things i said. i apologize for that.
1 counter play would be use a shield if mag
Another would be block
Another is have more than 20k health
I just can't feel bad about a DD being dealt damage, that's your trade off, you can kill like non other, but you die just as easily as you kill.
If you had 30-40k health or were defensive oriented you wouldn't have these issues.
I think too many players are too offensively oriented and lead this game into pure glass cannons.
Everyone wants to be a 1vXer which isn't good for the game
Stop thinking about it in terms of whether its possible or not, and think of it in terms of "If any class should be able to do it, which one is that?"
It should be a stam blade. Or a mag sorc.
But certainly not the class with the best pvp healing and sustain in the game...... ...... ..........
Waffennacht wrote: ».If you play sorc or DK. Root, turn around. They can heavy attack to turn, but then it fks their burst. If you play NB. Cloak and move. If you play templar. Javelin them? (Less usability tbh.) If you play warden, well, then you are probably using it.
I can do the same as a DK, my ST burst combo is prebuff inferno. Talons, deep breath, whip, power whip. Deep breath, power whip, and inferno pop at the same time. Thats 2 abilities ignoring GCD. 3 if you count a random skoria proc. Or more close to the warden example. Breath, talons, leap. with DB explosion and a probable skoria popping to deal decent damage to groups. But mine is full AoE
Same with POTL or curse. Imo shalk is fine and doesn't need a nerf. IF ANYTHING. Then it has to be within range to cast.
I dont know how many times i have to say it.
The stam warden activates shalks off screen and out of range. 2 seconds later, the stam warden moves into range and uses stampede. The shalks hit right when stampede hits. There is zero counterplay.
EDIT: took out some mean things i said. i apologize for that.
1 counter play would be use a shield if mag
Another would be block
Another is have more than 20k health
I just can't feel bad about a DD being dealt damage, that's your trade off, you can kill like non other, but you die just as easily as you kill.
If you had 30-40k health or were defensive oriented you wouldn't have these issues.
I think too many players are too offensively oriented and lead this game into pure glass cannons.
Everyone wants to be a 1vXer which isn't good for the game
Stop thinking about it in terms of whether its possible or not, and think of it in terms of "If any class should be able to do it, which one is that?"
It should be a stam blade. Or a mag sorc.
But certainly not the class with the best pvp healing and sustain in the game...... ...... ..........
I am curious. Can you define "Best PvP Healing" and "Best PvP Sustain" ?
I mean it. I don't play Warden. But i have looked at their skills and passives. The Netch is worth about 300 Regen. So is the Templar rune. And it does not even touch Dark Deal. And DK Battleroar? Only NB is inferior, since they ruined Siphoning. And for the healing, i don't see that either? Are you talking about the OP Ultimate that is getting nerfed now? Or am i missing something else. Because everything else they have, is Magicka, right?
The times i have been fighting them, they seem pretty "meh" to me.
Waffennacht wrote: ».If you play sorc or DK. Root, turn around. They can heavy attack to turn, but then it fks their burst. If you play NB. Cloak and move. If you play templar. Javelin them? (Less usability tbh.) If you play warden, well, then you are probably using it.
I can do the same as a DK, my ST burst combo is prebuff inferno. Talons, deep breath, whip, power whip. Deep breath, power whip, and inferno pop at the same time. Thats 2 abilities ignoring GCD. 3 if you count a random skoria proc. Or more close to the warden example. Breath, talons, leap. with DB explosion and a probable skoria popping to deal decent damage to groups. But mine is full AoE
Same with POTL or curse. Imo shalk is fine and doesn't need a nerf. IF ANYTHING. Then it has to be within range to cast.
I dont know how many times i have to say it.
The stam warden activates shalks off screen and out of range. 2 seconds later, the stam warden moves into range and uses stampede. The shalks hit right when stampede hits. There is zero counterplay.
EDIT: took out some mean things i said. i apologize for that.
1 counter play would be use a shield if mag
Another would be block
Another is have more than 20k health
I just can't feel bad about a DD being dealt damage, that's your trade off, you can kill like non other, but you die just as easily as you kill.
If you had 30-40k health or were defensive oriented you wouldn't have these issues.
I think too many players are too offensively oriented and lead this game into pure glass cannons.
Everyone wants to be a 1vXer which isn't good for the game
Stop thinking about it in terms of whether its possible or not, and think of it in terms of "If any class should be able to do it, which one is that?"
It should be a stam blade. Or a mag sorc.
But certainly not the class with the best pvp healing and sustain in the game...... ...... ..........
I am curious. Can you define "Best PvP Healing" and "Best PvP Sustain" ?
I mean it. I don't play Warden. But i have looked at their skills and passives. The Netch is worth about 300 Regen. So is the Templar rune. And it does not even touch Dark Deal. And DK Battleroar? Only NB is inferior, since they ruined Siphoning. And for the healing, i don't see that either? Are you talking about the OP Ultimate that is getting nerfed now? Or am i missing something else. Because everything else they have, is Magicka, right?
The times i have been fighting them, they seem pretty "meh" to me.
templar rune requires you to stay in one place
DK battle roar is nice but requires you to use an ultimate
dark deal is a 1s channeled, bashable ability...
any one of the warden's awesome things would be, by itself, not that big a deal. Its when you take all these things and combine them into the same class that you get a problem like this.
I'm OK with their really good sustain and defense though. Truly. It's that they have access to the insane burst through the beetles that's the problem. It's the one skill that's on every warden's bar and in all of their opponents deathspam.
Ragnarock41 wrote: »stam warden is basically Dk on steroids to me.
It does every job better than my toon.
Farming one myself at the moment, Its a jack of all trades class really.
Needs some minor nerfs, or other classes should be redesigned with same flexibility.