Subterranean Assault hits about as hard as a Dawnbreaker's initial hit. It's also unblockable, undodgeable, applies major fracture and is AoE in addition to being delayed and thus really easy to line up with the rest of your burst.
It's hard not to call it overperforming
Subterranean Assault hits about as hard as a Dawnbreaker's initial hit. It's also unblockable, undodgeable, applies major fracture and is AoE in addition to being delayed and thus really easy to line up with the rest of your burst.
It's hard not to call it overperforming
It's not blockable. Can you guys please get your facts straight?
Not that block is even a good counter. Once again just forces people into tanky block builds if it even was blockable
Autumnhart wrote: »It's not overperforming, it just needs more of a visual cue than, "There's a warden facing me." I'll settle for an audio cue that happens before I'm already shalked.
paulsimonps wrote: »I love it, everyone says Wardens are trash but yet you can find a "NERF X" thread for almost all of their abilities. But no, remember, the Wardens are trash.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Subterranean Assault is too strong right now, but heavy armor and S&B's offensive potential need to be nerfed as well. Otherwise it will make little difference.
@ZOS_Wrobel
I humbly request that the combat balance team look into the issue of being able to easily spec to permablock and also put out serious damage. This is literally a handicap for any not wearing S&B and heavy armor. It makes medium much less competitive than heavy, and while light isn't in a bad place in a vacuum, heavy armor builds are still able to check too many boxes in PvP.
Did you just say SnB offensive needs to be nerfed, are you out of your mind?!
Are you? Wrath passive? Free 5% weapon damage? Great sets like seventh legion to use with that permablock? Yes, it's highly unbalanced that such great offensive and defensive potential are available to S&B. Literally simultaneously available.
Wrath is not OP on its own, neither is 5% weapon damage. Look at the big picture. You can effortlessly permablock and still put out solid burst with S&B.
Wrath isnt even part of sword and shield.....you add far more weapon damage with outer abilities. This is just ridiculous, lol.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »Subterranean Assault is too strong right now, but heavy armor and S&B's offensive potential need to be nerfed as well. Otherwise it will make little difference.
@ZOS_Wrobel
I humbly request that the combat balance team look into the issue of being able to easily spec to permablock and also put out serious damage. This is literally a handicap for any not wearing S&B and heavy armor. It makes medium much less competitive than heavy, and while light isn't in a bad place in a vacuum, heavy armor builds are still able to check too many boxes in PvP.
Did you just say SnB offensive needs to be nerfed, are you out of your mind?!
Are you? Wrath passive? Free 5% weapon damage? Great sets like seventh legion to use with that permablock? Yes, it's highly unbalanced that such great offensive and defensive potential are available to S&B. Literally simultaneously available.
Wrath is not OP on its own, neither is 5% weapon damage. Look at the big picture. You can effortlessly permablock and still put out solid burst with S&B.
Wrath isnt even part of sword and shield.....you add far more weapon damage with outer abilities. This is just ridiculous, lol. There are plenty of sets that add a ton of damage, sets that raise your weapon damage by 300 + when you roll, there are sets like the automaton that add nearly 400 weapon damage to all physical attacks, SnB is the weakest weapon set you can choose. All other weapons have a higher damage output potential.
If you have the option to permablock all other bonuses should be severely limited imo. Even that cute little 5% weapon damage. And since I've been talking about Heavy Armor and S&B Wrath fits in there too. If you don't slot S&B you are at a disadvantage.
Autumnhart wrote: »It's not overperforming, it just needs more of a visual cue than, "There's a warden facing me." I'll settle for an audio cue that happens before I'm already shalked.
Waffennacht wrote: »Subterranean Assault hits about as hard as a Dawnbreaker's initial hit. It's also unblockable, undodgeable, applies major fracture and is AoE in addition to being delayed and thus really easy to line up with the rest of your burst.
It's hard not to call it overperforming
You can block it, why does everyone think Warden abilities go through block?
Edit: it acts just like leap
It's getting ridiculous. We're seeing more and more of it.
Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.
Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.
Ive been posting here for over a year.. never made a QQ post.
And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...
Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...
It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.
Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.
its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.
Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.
EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.
Make it have to have a target to use. Eliminates the whole Los running into a burst.
Autumnhart wrote: »It's not overperforming, it just needs more of a visual cue than, "There's a warden facing me." I'll settle for an audio cue that happens before I'm already shalked.
Ummm how about the big glowing blue circle under the wardens feet.
That's only if you missed the very obvious and telegraphed dance animation to use the skill.
Not sure how you could ask for anymore of a cue than that.
Autumnhart wrote: »Autumnhart wrote: »It's not overperforming, it just needs more of a visual cue than, "There's a warden facing me." I'll settle for an audio cue that happens before I'm already shalked.
Ummm how about the big glowing blue circle under the wardens feet.
That's only if you missed the very obvious and telegraphed dance animation to use the skill.
Not sure how you could ask for anymore of a cue than that.
Been in Cyrodiil lately? The warden may see himself do all of that. I see nothing but a warden moving toward me. Nothing. Nada. Zip.
At this point I know that means get the hell out of that spot, but I am definitely NOT getting a visual cue of any kind other than the presence of a warden.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Subterranean Assault is too strong right now, but heavy armor and S&B's offensive potential need to be nerfed as well. Otherwise it will make little difference.
@ZOS_Wrobel
I humbly request that the combat balance team look into the issue of being able to easily spec to permablock and also put out serious damage. This is literally a handicap for any not wearing S&B and heavy armor. It makes medium much less competitive than heavy, and while light isn't in a bad place in a vacuum, heavy armor builds are still able to check too many boxes in PvP.
Did you just say SnB offensive needs to be nerfed, are you out of your mind?!
Are you? Wrath passive? Free 5% weapon damage? Great sets like seventh legion to use with that permablock? Yes, it's highly unbalanced that such great offensive and defensive potential are available to S&B. Literally simultaneously available.
Wrath is not OP on its own, neither is 5% weapon damage. Look at the big picture. You can effortlessly permablock and still put out solid burst with S&B.
Wrath isnt even part of sword and shield.....you add far more weapon damage with outer abilities. This is just ridiculous, lol.WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »Subterranean Assault is too strong right now, but heavy armor and S&B's offensive potential need to be nerfed as well. Otherwise it will make little difference.
@ZOS_Wrobel
I humbly request that the combat balance team look into the issue of being able to easily spec to permablock and also put out serious damage. This is literally a handicap for any not wearing S&B and heavy armor. It makes medium much less competitive than heavy, and while light isn't in a bad place in a vacuum, heavy armor builds are still able to check too many boxes in PvP.
Did you just say SnB offensive needs to be nerfed, are you out of your mind?!
Are you? Wrath passive? Free 5% weapon damage? Great sets like seventh legion to use with that permablock? Yes, it's highly unbalanced that such great offensive and defensive potential are available to S&B. Literally simultaneously available.
Wrath is not OP on its own, neither is 5% weapon damage. Look at the big picture. You can effortlessly permablock and still put out solid burst with S&B.
Wrath isnt even part of sword and shield.....you add far more weapon damage with outer abilities. This is just ridiculous, lol. There are plenty of sets that add a ton of damage, sets that raise your weapon damage by 300 + when you roll, there are sets like the automaton that add nearly 400 weapon damage to all physical attacks, SnB is the weakest weapon set you can choose. All other weapons have a higher damage output potential.
If you have the option to permablock all other bonuses should be severely limited imo. Even that cute little 5% weapon damage. And since I've been talking about Heavy Armor and S&B Wrath fits in there too. If you don't slot S&B you are at a disadvantage.
Ok, seriously, I cant even take you seriously anymore. SnB trades a ton of damage for survivability. That 5% is nothing in comparison to what every other weapon line gets. It is that low BECAUSE we have more survivability, would you be ok with it being raised to 20% if we lost our survivability? Probably not. You can't neuter a weapon line because it is inconvenient to you without thinking of the whole picture. And if you are blocking, you are not regenerating stamina at a reasonable rate, and you are also not doing damage. This mindset is the same thing along the lines of people that support Miats add on. The playstyle is inconvenient to you, and it hampers your playstyle, so it should be made irrelevant. This is strictly a l2p issue.
Waffennacht wrote: »Also, is DboS blockable or not? And if so, why? If sub Assault is unblockable, so should DboS
Waffennacht wrote: »Also, is DboS blockable or not? And if so, why? If sub Assault is unblockable, so should DboS
The answer to your question is yes and no. The direct damage / stun component of DBoS is blockBle. The ground target AoE DoT, like all other ground target AoE dots, is not.
I have no idea but I know it’s not blockable. Haunting curse isn’t blockable either so my guess is that sub assault functions the same way - because it isn’t immedite direct damage, it’s classified as a DoT even though there’s just one tic (or two for haunting, one for daedric prey)Waffennacht wrote: »@Thogard above post please
Blockable would help. Or just make it so you can’t stack it on top of big undodgeable damage like dawnbreaker. This wasn’t as big a problem before HotR when you could dodgeroll the DBoS.Waffennacht wrote: »@Thogard yeah, it being unblockable changes a lot, you're right that blocking and roll dodge (esp combined with anything undodgeable lol) is too much. It definitely should be blockable, I mean imo it should act exactly like Dawn breaker - I know curse was specifically made unblockable - not mechanics logic but a ZoS "balancing" decision.
And just like flies I dunno if it's a bug or intended to go against the general functionality of ability mechanics.
It should be blockable