I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
Waffennacht wrote: »@Thogard are you PC or console?
So a highly telegraphed skill that leaves a ring around the caster till it goes off, can only be used once every 3 seconds(5 seconds in lag), and requires the caster to be facing the opponent when the 3 seconds is up is op and needs to be nerfed!?
I'd suggest the many counters you have available to you, but I have a feeling just like the nerf potion thread, nerf is the only solution.
Again, i want to stress that this post is not directed at the 90% of bad players who tried playing stam warden and couldn't land their shalks.
This is against the 10% of players who were good enough to figure out how to land it without offering a counter.
Just because you can't make it work doesn't mean that other players can't either.
I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Waffennacht wrote: »Have you ran warden? Do you know what would happen if the only burst damage component of a class was removed?
Why even be a stamden? You get so very little
I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
Waffennacht wrote: »@Thogard actually I am now watching videos of PC gameplay and it's almost an entirely different game.
Example: on console, to choose a potion it requires both thumbs to navigate the cursor, meaning all motion and camera etc completely stops for a player, while on PC because of your options characters can continue to move
On console, if you watch any player use abilities, you'll notice abilities being hit 2 or 3 times to get it to register, this is not needed on PC
On console our buffs and debuffs and visual ques are far more difficult to distinguish, our buff tracker is far smaller and in very inconvenient location
Our cursor controls are much slower, our abilities fire less reliably.
I'm thinking the difficulty level against other players will be higher with PC E.G. far more Shalks will land on PC than Console.
The only option we have to improve our experience is to use an elite controller ( I don't have one)
You'll experience much better bursts, more correctly aimed abilities.
I think PC experience is so different that regarding balancing issues they need to be addressed individually
Waffennacht wrote: »@Thogard actually I am now watching videos of PC gameplay and it's almost an entirely different game.
Example: on console, to choose a potion it requires both thumbs to navigate the cursor, meaning all motion and camera etc completely stops for a player, while on PC because of your options characters can continue to move
On console, if you watch any player use abilities, you'll notice abilities being hit 2 or 3 times to get it to register, this is not needed on PC
On console our buffs and debuffs and visual ques are far more difficult to distinguish, our buff tracker is far smaller and in very inconvenient location
Our cursor controls are much slower, our abilities fire less reliably.
I'm thinking the difficulty level against other players will be higher with PC E.G. far more Shalks will land on PC than Console.
The only option we have to improve our experience is to use an elite controller ( I don't have one)
You'll experience much better bursts, more correctly aimed abilities.
I think PC experience is so different that regarding balancing issues they need to be addressed individually
I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
Indeed there's no point to discuss, because you have no point to make.
WreckfulAbandon wrote: »I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
Indeed there's no point to discuss, because you have no point to make.
Right, those permablocking Msorcs sure are a problem...
WreckfulAbandon wrote: »I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
Indeed there's no point to discuss, because you have no point to make.
Right, those permablocking Msorcs sure are a problem...
actually they are... but very few people know about it yet. but it'll be "meta" soon. it has to do with purposely picking up one of the destro passives and purposely avoiding a different one...
WreckfulAbandon wrote: »WreckfulAbandon wrote: »I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
Indeed there's no point to discuss, because you have no point to make.
Right, those permablocking Msorcs sure are a problem...
actually they are... but very few people know about it yet. but it'll be "meta" soon. it has to do with purposely picking up one of the destro passives and purposely avoiding a different one...
Regardless, the problem is with the permablock mechanic. He said "bursty classes be bursty" which I generally agree with, but when you throw permablock into the mix it's more like "tanky class be bursty."
WreckfulAbandon wrote: »I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
Indeed there's no point to discuss, because you have no point to make.
Right, those permablocking Msorcs sure are a problem...
Agree with OP, Sub Assault is one of the several ways ZOS really screwed the pooch with Warden and PvP design/balance.
The current mechanic is acceptable for Deep Fissure on magicka Warden as it can't be worked easily into a 1-shot combo. They can still set up a super dangerous damage combo, but one that allows counterplay.
Sub Assault is off the damned chain though. The size of the AoE and Major Fracture/Breach are fine, but it's too much instant damage on top of all that (plus free heals and ult gen!). Since it deals poison damage, it would be more balanced and thematically appropriate to put that damage into a DOT (maybe 6 second duration).
Agree with OP, Sub Assault is one of the several ways ZOS really screwed the pooch with Warden and PvP design/balance.
The current mechanic is acceptable for Deep Fissure on magicka Warden as it can't be worked easily into a 1-shot combo. They can still set up a super dangerous damage combo, but one that allows counterplay.
Sub Assault is off the damned chain though. The size of the AoE and Major Fracture/Breach are fine, but it's too much instant damage on top of all that (plus free heals and ult gen!). Since it deals poison damage, it would be more balanced and thematically appropriate to put that damage into a DOT (maybe 6 second duration).
I'd totally be OK with it being a dot. Even if they made it conal and increased the total damage to make the PvE'ers happy.
WreckfulAbandon wrote: »I don't see a problem with that picture. I mean if instead of Stampede, Dawnbreaker, Shalk, Executioner you had Crushing Shock, Meteor, Curse, Fury would it have been any different?
Stamdens are bursty. The delayed damage from the Shalks makes them that. In the same way the delayed damage from Curse makes Sorcs bursty.
Bursty classes be bursty.
yes. if a sorc casts those four abilities back to back it means they haven't recast their shield. furthermore, it means the sorc was in range for all 4s.
Takes 4 seconds to fire 4 instant abilities and the shields last 6. Also "in range", a Sorc can pull that combo off from 28m away, the Stamden has to be with 5 meters for the Dawnbreaker and Executioner to hit.
I'm sorry what was your point again?
The sorc is vulnerable to gap close, CC, and attack the whole time. the warden lines up shalks out of LOS and out of range. Its completely different, and if you cant understand that then there's no point in us continuing this dialogue.
The closest comparable skill to the stam warden's shalks is the proxy det from arcane university red portals.
Indeed there's no point to discuss, because you have no point to make.
Right, those permablocking Msorcs sure are a problem...
Ah so the goal posts have moved to talking about perma-blocking now. Buddy, the topic is about Wardens and Subterrean Assault. Permablocking is not a Warden exclusivity. All classes can build a permablocking stam tank and at least 3 (if not 4) can build a magicka tank.
It's getting ridiculous. We're seeing more and more of it.
Too many people running one-round KO stam warden builds. And they all run the same thing... stampede, dawnbreaker, beetles, and reverse slice.
Subterranean assault needs to be a 1s channel like dark flare currently is. Giving that much burst to an ability that doesn't do its damage on the global cooldown (and stun and fracture) is just a bad idea. But to give it to the class with the best pvp healing and the best pvp sustain is absurd.
Ive been posting here for over a year.. never made a QQ post.
And for those who say "Oh its telegraphed, learn to play!" yeah, the bad wardens do that. I'm talking about the good ones that activate beetles and pop an immov pot out of range, then stampede on top of you right before beetles triggers. unless youre running javelin on templar there is 0 counterplay other than dodgerolling the stampede...
Oh yeah and they have major heroism through shimmering shield, so they can do this about every 15s...
It blows my mind that this ability hasn't been nerfed yet. And thats not even factoring in the whole "ignore the Z axis" element of it. Always fun to be playing BGs in arcane university and get dropped by a beetle being cast by someone two floors above you.
Here's a pic.... but lets not pretend you don't know exactly what im talking about. Just watch kodi's stream for 10min.
its a combo that kills most players in about 1.1s (not counting the stampede travel time). Thats ridiculous.
Everyone who doesn't already have one is making a stam warden on the 2x XP event next week.
EDIT: and in case you cant tell, that is in no CP battlegrounds. Its even worse in CP.
Waffennacht wrote: »Ok I do want everyone to see this
Kodi is running the META sets that Every META Stam player runs.
Seven Legion and or etc etc
There's a reason every meta player runs these sets, the above thread is all about it.
But I'll let you know right now
Kodi's Build, that build on any class Cannot win against @RouDeR 's build and it Cannot win against @Lexxypwns build (without saying too much)
That build would have to retreat to stay alive. I know the Wardens tool kit and I know all 3 builds intimately now.
It'll destroy 75% of the population, but is completely vulnerable to other builds.
Edit: 1v1
LOL. This is incredible.
So Warden is absolutely horrible in PvE. Magicka Warden is atrocious. Warden tank is much weaker than a DK and unwanted - groups would rather take almost any other tank before a Warden.
However, they are okay at Stamina DPS (thanks to Subterranean Assault's DPS+utlility) as well as Healing thanks to Secluded Grove (which they shouldn't use in trials but that's different story). Next patch they are nerfing the HoT on Secluded Grove, meaning that the Warden Healer is even farther behind a Templar Healer than before and Healing is honestly out the window if it wasn't already before.
This leaves a Stamina Warden DPS as the singular role that a Warden can choose without totally being a liability to the group, even though anyone who has been a part of any decent group understands you will take any other Stamina DPS before looking at the Warden. Now people are asking to nerf Subterranean Assault.
Are we ever going to fix this class or is it just going to remain a never-ending cycle of bad PvPers qqing that Kodi or Sypher killed them therefore nerf the entire class?