Rohamad_Ali wrote: »Interesting results . Were all these snipe attacks done on different players or are they a combination different targets but some on the same target or even a lot on the same targets ? Just curious as to how uncontrolled the test results are .
Rohamad_Ali wrote: »I just had another thought . Don't you have access to the number of people that run your addon or just the amount of people that downloaded it ?
Rohamad_Ali wrote: »If we knew those numbers while testing snipe on different targets then we would learn not just how many people running the addon but also how many running the feature that tells when to dodge . Those results would then show a small section of the effects of the addon against players using snipe .
Rohamad_Ali wrote: »Interesting results . Were all these snipe attacks done on different players or are they a combination different targets but some on the same target or even a lot on the same targets ? Just curious as to how uncontrolled the test results are .
Purely raw snipe casts and hits. Some people got multiple hits and misses. Some got just one. No preference. Raw cyro experience. I tried to minimize any personal bias i could introduce.Rohamad_Ali wrote: »I just had another thought . Don't you have access to the number of people that run your addon or just the amount of people that downloaded it ?
The later one.
You can roughly extimate the number of people using it by evaluating the spike in downloads numbers after an update.
My (very rough) estimation is that total number of people that run it is about 1.5 - 2k.Rohamad_Ali wrote: »If we knew those numbers while testing snipe on different targets then we would learn not just how many people running the addon but also how many running the feature that tells when to dodge . Those results would then show a small section of the effects of the addon against players using snipe .
It's really hard to make a controlled experiment like this.
You need to know beforehand if the guy runs it or not and then compare the percentages of hits between these 2 categories.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Interesting results . Were all these snipe attacks done on different players or are they a combination different targets but some on the same target or even a lot on the same targets ? Just curious as to how uncontrolled the test results are .
Purely raw snipe casts and hits. Some people got multiple hits and misses. Some got just one. No preference. Raw cyro experience. I tried to minimize any personal bias i could introduce.Rohamad_Ali wrote: »I just had another thought . Don't you have access to the number of people that run your addon or just the amount of people that downloaded it ?
The later one.
You can roughly extimate the number of people using it by evaluating the spike in downloads numbers after an update.
My (very rough) estimation is that total number of people that run it is about 1.5 - 2k.Rohamad_Ali wrote: »If we knew those numbers while testing snipe on different targets then we would learn not just how many people running the addon but also how many running the feature that tells when to dodge . Those results would then show a small section of the effects of the addon against players using snipe .
It's really hard to make a controlled experiment like this.
You need to know beforehand if the guy runs it or not and then compare the percentages of hits between these 2 categories.
I understand . At least you are looking to the effects for yourself to see how good or bad the situation is for chnl attcks .Are you going to try stealth at any point or do you already know where the results will probably land ? I know it goes against the premise of creating that feature inside the addon doing this but I applaud your research .
Ok, since some people were quite persistent at claiming that most people run the addon and in the result snipe became non-viable as a main spam ability (i.e. hit chance is abysmally low) i decided to make an experiment.
I slotted snipe and used it almost exclusively as a main damage spammable.
Conditions:
1. I didn't snipe from cloak/invisibility to obtain the lowest value on snipe hit percentage (i'm always visible).
2. I counted unblocked and undodged hits, i.e. hits that target didn't react to even if he got the notification.
3. Blocked, dodged, cloaked and otherwise missed snipe casts were considered a miss.
4. I didn't stick to a particular location and to particular set of players.
5. The test lasted about 3 hours.
Results:
Total number of snipes - 1015.
Total number of hits - 713.
Hit percentage - 70.24%
Given that snipe tooltip (bow bar) is about 38% higher than surprise attack (2h gs bar), the 70% hit chance makes it a noticeably more effective spammable damage-wise along with almost perfect safety of the player at snipes max range.
The only weak place of snipe that found is that its channel is interruptible. Otherwise it would be a great alternative to dizzying swing even at melee distance.
Generally i enjoyed this experience, even though in its current state snipe has limited viability in 1v1 situations (mostly because how easy it is to interrupt it).LegendaryMage wrote: »@Dorrino alright then bud, I've said everything I had to say, if you'd like to give yourself a few runs with me any time, go on PTS I'll be spending some time there nowadays, so add me when you're around @LegendaryMage and we'll have some fun.
Since you refuse to conduct a conversation until i demonstrate you your lack of pvp skills, i'd indulge you after a proper apology on the forums for you offensive attitude towards me.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Interesting results . Were all these snipe attacks done on different players or are they a combination different targets but some on the same target or even a lot on the same targets ? Just curious as to how uncontrolled the test results are .
Purely raw snipe casts and hits. Some people got multiple hits and misses. Some got just one. No preference. Raw cyro experience. I tried to minimize any personal bias i could introduce.Rohamad_Ali wrote: »I just had another thought . Don't you have access to the number of people that run your addon or just the amount of people that downloaded it ?
The later one.
You can roughly extimate the number of people using it by evaluating the spike in downloads numbers after an update.
My (very rough) estimation is that total number of people that run it is about 1.5 - 2k.Rohamad_Ali wrote: »If we knew those numbers while testing snipe on different targets then we would learn not just how many people running the addon but also how many running the feature that tells when to dodge . Those results would then show a small section of the effects of the addon against players using snipe .
It's really hard to make a controlled experiment like this.
You need to know beforehand if the guy runs it or not and then compare the percentages of hits between these 2 categories.
I understand . At least you are looking to the effects for yourself to see how good or bad the situation is for chnl attcks .Are you going to try stealth at any point or do you already know where the results will probably land ? I know it goes against the premise of creating that feature inside the addon doing this but I applaud your research .
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for becoming far too heated. Keep in mind that flaming is against the Forum Rules, as it never leads anywhere good for a thread. We understand there will be several points in this topic that many will not agree on, but we ask that you stay constructive and respectful when arguing these points.
Thank you for understanding.
UnseenTruth wrote: »addon is really awesome
nothing else
The "ranged" community. Coward County.
Ok, since some people were quite persistent at claiming that most people run the addon and in the result snipe became non-viable as a main spam ability (i.e. hit chance is abysmally low) i decided to make an experiment.
I slotted snipe and used it almost exclusively as a main damage spammable.
Conditions:
1. I didn't snipe from cloak/invisibility to obtain the lowest value on snipe hit percentage (i'm always visible).
2. I counted unblocked and undodged hits, i.e. hits that target didn't react to even if he got the notification.
3. Blocked, dodged, cloaked and otherwise missed snipe casts were considered a miss.
4. I didn't stick to a particular location and to particular set of players.
5. The test lasted about 3 hours.
Results:
Total number of snipes - 1015.
Total number of hits - 713.
Hit percentage - 70.24%
Given that snipe tooltip (bow bar) is about 38% higher than surprise attack (2h gs bar), the 70% hit chance makes it a noticeably more effective spammable damage-wise along with almost perfect safety of the player at snipes max range.
The only weak place of snipe that found is that its channel is interruptible. Otherwise it would be a great alternative to dizzying swing even at melee distance.
Generally i enjoyed this experience, even though in its current state snipe has limited viability in 1v1 situations (mostly because how easy it is to interrupt it).
The "ranged" community. Coward County.
Right, all ranged players are cowards for using the playstyle they like.
How could I ever argue with that logic. I could argue that all melee players are brain dead brutes, but that isn't true, just like your silly comment isn't true.
Also, your main is a sorc, so you just insulted yourself. xD
The "ranged" community. Coward County.
Right, all ranged players are cowards for using the playstyle they like.
How could I ever argue with that logic. I could argue that all melee players are brain dead brutes, but that isn't true, just like your silly comment isn't true.
Also, your main is a sorc, so you just insulted yourself. xD
I have yet to see a Sorc that sits somewhere in stealth waiting for players to engage others and then start sniping away. There have been overload ganks with the Stygian set before it was nerfed, but that was very niche as not many players grasped the power of that set.
Archers on the other hand? Can't walk 3 steps in Cyrodiil without meeting someone living his dream to be Legolas at Helm's Deep.
I very well remember the time when most of Cyrodiil was a stamNB and you couldn't leave a keep without getting ganked. It's one of the main reasons we can enjoy the awesome tank and heal meta now. When people drop like flies they will do something about it. Gankers shouldn't complain. It's a *** playstyle for *** players.
I have met great stamNB players on my way. They don't gank. They don't need to because they get their kills anyway.
But I can see what you all want - get back to where Cyrodiil was all Stamblades. The bow will never be a balanced weapon if you want it to be more than support - it will be either too weak or too strong.
Tommy_The_Gun wrote: »To be honest since add-ons are enabled via in-game menu I simply don't know why it is even possible to use them in ANY PvP content. Sure you will not be able tu use mm in Cyro or IC, battlegrounds or PvP duel... but why would you ?
IMHO add-ons should be auto-disabled in ANY PvP content be default with now option to use them while in PvP zone or duelling.
btw. Is there ANY successfully competitive PvP game that allows mods / add-ons ?
The "ranged" community. Coward County.
Right, all ranged players are cowards for using the playstyle they like.
How could I ever argue with that logic. I could argue that all melee players are brain dead brutes, but that isn't true, just like your silly comment isn't true.
Also, your main is a sorc, so you just insulted yourself. xD
I have yet to see a Sorc that sits somewhere in stealth waiting for players to engage others and then start sniping away. There have been overload ganks with the Stygian set before it was nerfed, but that was very niche as not many players grasped the power of that set.
Archers on the other hand? Can't walk 3 steps in Cyrodiil without meeting someone living his dream to be Legolas at Helm's Deep.
I very well remember the time when most of Cyrodiil was a stamNB and you couldn't leave a keep without getting ganked. It's one of the main reasons we can enjoy the awesome tank and heal meta now. When people drop like flies they will do something about it. Gankers shouldn't complain. It's a *** playstyle for *** players.
I have met great stamNB players on my way. They don't gank. They don't need to because they get their kills anyway.
But I can see what you all want - get back to where Cyrodiil was all Stamblades. The bow will never be a balanced weapon if you want it to be more than support - it will be either too weak or too strong.
Tommy_The_Gun wrote: »To be honest since add-ons are enabled via in-game menu I simply don't know why it is even possible to use them in ANY PvP content. Sure you will not be able tu use mm in Cyro or IC, battlegrounds or PvP duel... but why would you ?
IMHO add-ons should be auto-disabled in ANY PvP content be default with now option to use them while in PvP zone or duelling.
btw. Is there ANY successfully competitive PvP game that allows mods / add-ons ?
olivesforge wrote: »This is still going? Months after the question was pretty much settled and after Zeni's made it clear what's appropriate and what's not?
Maybe consider some gameplay videos to help play around the add-on.
How Stuff Works: Salt
Salt
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg: I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
If that is the way they choose to play the game, why shouldn't they?
The changes to Stygian were atrocious and ruined multiple awesome playstyles, including my Heavy Attack magicka NB (hardly a meta build that needed any nerfs).
And so what? If they want to play that way, who are you to tell they shouldn't?
"I dislike sorcs camping mines & atronach, lets remove sorcs from the game."
Wtf kind of logic is that?
People dropped like flies because:
- Snipe had 3 second cast time and around 3 times more damage.
- Nightblades had a skill called "Haste" which allowed you to perfectly weave a full heavy attack & PI and have them land at the same time as that 3 second cast time Snipe.
- There was no Battle Spirit.
Bow hasn't been viable for ganking (or anything) since 2015
Yet they can still very well gank (which is perfectly fine, it's part of the game) with melee builds.
I can still erase your sorc from existence before you can even CC break with a Cloak->Heavy Attack+SA->Incap combo (not even sneak required for that).
Sorc will never be balanced, they'll either be too weak or too strong (see: forum threads).
Let's make an addon that makes sorcs obsolete. /s
If that is the way they choose to play the game, why shouldn't they?
The changes to Stygian were atrocious and ruined multiple awesome playstyles, including my Heavy Attack magicka NB (hardly a meta build that needed any nerfs).
It's not the players fault that the game allows stuff like that. That's true. That doesn't change the issue with it though. 100-0 within a few hits just shouldn't be possible.
And so what? If they want to play that way, who are you to tell they shouldn't?
"I dislike sorcs camping mines & atronach, lets remove sorcs from the game."
Wtf kind of logic is that?
Play what and like you want. It's the biggest failure of ZOS telling that to their audience and the root of so many problems within the game. When everything has to be viable because there surely always is someone who wants to do even the weirdest stuff balancing gets just so much harder.
BTW, Sorc mine camping doesn't kill anybody. You can just ignore if you choose too. Beside, with the HA meta people just eat the mines and still hardly take a dent. Atro mine camping isn't what it was and certainly not viable open world.
People dropped like flies because:
- Snipe had 3 second cast time and around 3 times more damage.
- Nightblades had a skill called "Haste" which allowed you to perfectly weave a full heavy attack & PI and have them land at the same time as that 3 second cast time Snipe.
- There was no Battle Spirit.
Bow hasn't been viable for ganking (or anything) since 2015
Yet they can still very well gank (which is perfectly fine, it's part of the game) with melee builds.
I can still erase your sorc from existence before you can even CC break with a Cloak->Heavy Attack+SA->Incap combo (not even sneak required for that).
I could play devil's advocate here and say the API is part of the game too. But we've been there before in these whole 1000 pages. No need to regurgitate.
As for that combo, yes, sure. It's another thing that's stupidly broken with cloak being a pimped up sneak. But somehow Sorc OP and NB a dead class nerfed to the ground and hated by devs. Right?
ZOS_ChipHilseberg: I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
Sorc will never be balanced, they'll either be too weak or too strong (see: forum threads).
Let's make an addon that makes sorcs obsolete. /s
Forum threads are an awful source for balancing the game. So many people just follow their own agenda or have no knowledge about the game.
As you said, the addon affects Sorcs as well. I don't complain about it though.
Ok, since some people were quite persistent at claiming that most people run the addon and in the result snipe became non-viable as a main spam ability (i.e. hit chance is abysmally low) i decided to make an experiment.
I slotted snipe and used it almost exclusively as a main damage spammable.
Conditions:
1. I didn't snipe from cloak/invisibility to obtain the lowest value on snipe hit percentage (i'm always visible).
2. I counted unblocked and undodged hits, i.e. hits that target didn't react to even if he got the notification.
3. Blocked, dodged, cloaked and otherwise missed snipe casts were considered a miss.
4. I didn't stick to a particular location and to particular set of players.
5. The test lasted about 3 hours.
Results:
Total number of snipes - 1015.
Total number of hits - 713.
Hit percentage - 70.24%
Given that snipe tooltip (bow bar) is about 38% higher than surprise attack (2h gs bar), the 70% hit chance makes it a noticeably more effective spammable damage-wise along with almost perfect safety of the player at snipes max range.
The only weak place of snipe that found is that its channel is interruptible. Otherwise it would be a great alternative to dizzying swing even at melee distance.
Generally i enjoyed this experience, even though in its current state snipe has limited viability in 1v1 situations (mostly because how easy it is to interrupt it).LegendaryMage wrote: »@Dorrino alright then bud, I've said everything I had to say, if you'd like to give yourself a few runs with me any time, go on PTS I'll be spending some time there nowadays, so add me when you're around @LegendaryMage and we'll have some fun.
Since you refuse to conduct a conversation until i demonstrate you your lack of pvp skills, i'd indulge you after a proper apology on the forums for you offensive attitude towards me.
rfennell_ESO wrote: »
The viability of "snipe" builds has always been limited (it was so before your addon). It's not going to one shot nearly anyone... and anyone paying attention can hear the snipe sound or notice a huge chunk of the health disappear.
-snip-
rfennell_ESO wrote: »To be effective as a snipe build, you can't just be a snipe build (bow bow). Even as a nighblade using cloak (shadowy disguise) to hide your snipe casts. The true "archer" style is, has and likely will never be very effective unless you can control the front line of the fight (wall, tower, zerg). To be effective using snipe requires you to make decisions that hurt you, mostly things like giving up a cc or giving up defensive abilities and/or running a secondary offensive bar with 2h. A nightblade running magelight, shadowy disguise, relentless focus, rally and stacking stamina and weapon damage (hence giving up regen) CAN still hit hard (and make everything crit). Versus anyone worth their weight in salt you will have to close to finish them.
rfennell_ESO wrote: »It can be argued that snipe is only useful on potatoes. Sure, but it makes french fires out of them and it's makes them faster and crispier than most other options with less risk of counter attacks than any other setup. Many critical charge, ulti dump setups will kill someone quicker and with dodge roll and movement speed are going to get away. The difference is mostly in that you don't actually have to ulti dump to kill people, that and the simple fact that if you pick your targets wisely and kill them, you are back in stealth. The only thing that a snipe build (or build that has the option of snipe) has over others is the ability to kill without ultimate usage.
Publius_Scipio wrote: »Only ZOS can draw the line in the sand and say what it or isn’t allowed in their game. So Miat (or any addon creator) isn’t “wrong” as long as ZOS is allowing it. Even if there is some real nasty addon that is private, if ZOS doesn’t take those scenarios into account and keeps the API wide open, no player can be right or wrong on the matter. Where I absolutely disagree with Miat or anyone who is for the addon, is where they say it’s not an advantage for a player using it.
The addon was created to be advantageous to use. You don’t create an addon that then is detrimental to use. The addon gives the player using it cues and increases reaction time in PvP combat. That by definition is an advantage over someone who doesn’t see those cues.
LegendaryMage wrote: »I don't have to apologize to you for calling your add-on a bad name. I still stand behind it that it should never be allowed to exist even in its current form, and as for duels - I have no shortage of those either, the challenge is there for you, since you said you were bored and there's no challenges left for you anymore, which I find ridiculous.
LegendaryMage wrote: »So maybe there aren't any where you play, but where you play is just a small portion of the game's overall population so I find it amusing that you feel like that, hence the invitation to come and show me what you've got.
LegendaryMage wrote: »And the invitation is there also because you keep insisting that you'd do, or something would happen, without having any evidence to back it up, which is very arrogant and in my experience deserving of a nice beating session to sort that out. I happen to have a lot of experience with that and so I'm always there for you.
LegendaryMage wrote: »You will get an apology from me when you cut off the in-advance notifications from your add-on. I don't care about your tests, I've played an archer build for a long time by now and I know that it's totally messed up and made useless here where I'm playing.
LegendaryMage wrote: »You need to apologize to me, and everyone else who can't fully enjoy their playstyle
LegendaryMage wrote: »on a basis of having access to something that clearly should never have been allowed in a PVP environment.
LegendaryMage wrote: »This says about you as a player a lot, and nothing good for that matter.
LegendaryMage wrote: »I am done with this discussion. The amount of people agreeing on the first post says it all. If you can't see that either, then that's sad.
What do you know, there are still some people who don't use your addon.
...and even if some those people did, they probably didn't bother blocking/dodging when they saw a noob run up to them and spam snipe outside of stealth
Just curious: were you "1vX'ing/1v1'ing", or sniping people already fighting others? I think I know the answer already but let's hear it.
Yet you completely choose to ignore the fact that it has a bloody cast time (1.1s)
max range Snipes are not only far easier to dodge
, but also cannot be weaved with light attacks (meaning no Hawk Eye stacks)
or comboed with any other skills.
Your comparison of Snipe to Surprise Attack would be like comparing a weaker version of Wrecking Blow to Surprise Attack.
Fact is, one would currently get more skills spamming Surprise Attack in melee range with a bow equipped than by spamming Snipe.
So let me guess how your "test" went: you spammed snipe non-stop at people without utilizing any other skills that'd allow you to actually do so (cloak, snares, kiting, traps) then got interrupted and came to the conclusion that its only problem is it being interruptable?
The reason why its unusable (no, not "limited viability") in 1v1 (and everywhere else as long as even one person uses your addon) currently is the API & addons like yours.
If you think it's so viable, why don't you show me a recent 1vX video with bow being used as main weapon?
How about a 1v1 tournament winner with a snipe slotted? Or even a semi-finalist in a tournament? ...even someone who won one fight in a tournament with bow as a main weapon?
Or better yet, conduct an actual scientific experiment where the control group is using your addon, instead of random results from some random pug fight.
snip
People that speak their minds, and who do not sugar coat their language are generally more trustworthy than people who are overly polite and passive aggressive.
That is neither here nor there though. If you find it regrettable that people get aggressive toward you, you should probably stop egging them on.