HonorTheDead wrote: »Why wasn't Master Restro and Master Bow nit included in the buffs for the master weapons?
I was expecting CP battlegrounds at some point, but not at the cost of non-CP battlegrounds...CP enabled in BGs now? Huge mistake in my opinion. Can't wait for death matches where the winning team manages to eek out about 5 kills over 15 minutes.
ZOS_GinaBruno wrote: »
- Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
- Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
Would be great if you could make Master Destro increase the DoT damage of each tick aswell, rather than the impact damage. Stays underwhelming this way.
@OdinForge If they're account-wide, you don't need to bank them. Presumably they don't take up inventory space either, otherwise they'd somehow be taking up space on all your characters. They'll probably work similar to the Style Parlor tokens or Crowns (neither of which take up inventory space).If transmute crystals cannot be banked, that sucks big time. I only have one crafter with all traits, why can't they be banked or did I misread that. ZOS always likes to release a good system, but always with some design flaw that makes no sense.Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
You should be able to bank transmute crystals, I'm going to have a lot of them wasted otherwise taking up space.
ZOS_GinaBruno wrote: »
In this update, we targeted the least used class abilities and morphs for major improvements with the goal being to promote build diversity and creating more interesting choices.
I don't think there is enough player base to split it on another queue without extending queue times far too much.
Dragonstar and Maelstrom Arena will now drop weapons for their item sets in their final Arenas, in addition to their existing rewards.
This means when you complete Dragonstar Arena, in addition to the rewards you already receive, you'll now receive a weapon from the Healer's Habit, Archer's Mind, Footman's Fortune, and Destruction Mastery item sets.
In Maelstrom Arena, you'll receive a weapon from the Elemental Succession, Glorious Defender, Hunt Leader, Para Bellum, Permafrost, or Winterborn item sets.
These weapons will be blue-quality in Normal mode, and purple-quality on Veteran Mode.
@OdinForge If they're account-wide, you don't need to bank them. Presumably they don't take up inventory space either, otherwise they'd somehow be taking up space on all your characters. They'll probably work similar to the Style Parlor tokens or Crowns (neither of which take up inventory space).If transmute crystals cannot be banked, that sucks big time. I only have one crafter with all traits, why can't they be banked or did I misread that. ZOS always likes to release a good system, but always with some design flaw that makes no sense.Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
You should be able to bank transmute crystals, I'm going to have a lot of them wasted otherwise taking up space.
ZOS_GinaBruno wrote: »
In this update, we targeted the least used class abilities and morphs for major improvements with the goal being to promote build diversity and creating more interesting choices.
Can this sentence be clarified?
"Transmute Crystals are an account wide, capped currency which cannot be banked or traded."
What is the purpose of being 'account wide' if they cannot be placed in the bank (in order to move them to the designated 'crafter' character)?
Is it intended that they cannot be placed in a Guild bank but can be placed in an account bank?
Arantesovelha wrote: »I am the only one who dislikes the CP max upgraded every patch?
Don't get me wrong, I just wanna know
MyKillv2.0 wrote: »I wish they would rework battlegrounds selection. Going up against premade groups when you PuG is no fun. Truth be told, it isn't that much fun when you roll with a premade group and face a PuG group either.
MyKillv2.0 wrote: »I wish they would rework battlegrounds selection. Going up against premade groups when you PuG is no fun. Truth be told, it isn't that much fun when you roll with a premade group and face a PuG group either.
Velocious_Curse wrote: »Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
What the hell is this? I mean really? Let's just take VMA weapons and make them completely useless. GREAT IDEA