- Chaotic Whirlwind (Perfected)
- When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Buffing ultimates with ability altering weapons really should not be a thing.
so this new templar skill is a cast hability that deals damage every 2 seconds for 6 seconds... i really expect a great dmg every 2 seconds if not no one will use that... again. this skill has the same cast time of the dark flare, so i sugest the same dmg fractioned in each hit: total dmg/3 = K and this k dmg every 2 seconds for 6 seconds.
@ZOS_GinaBruno @Wrobel
and Thank you so much! nice changes
vMA weapon damage nerf sucks. Now there will be no reason to run my maelstrom battleaxe or DW weapons. Were maelstrom weapons really so overpowered that they need a nerf?
vMA weapon damage nerf sucks. Now there will be no reason to run my maelstrom battleaxe or DW weapons. Were maelstrom weapons really so overpowered that they need a nerf?
They did not get a nerf, they got a buff. Now you get the bonus and can enchant! Read the comments. Instead of 189 wd or sd you can glyph it for higher amount. With infused you can get 100% up time.
That change to writ locations is going to be a huge boon. Craglorn isn't laid out in a very friendly way for writs and I'll definitely being doing them a heap more often since I no longer have to go so far out of the way to do them.
ZOS_GinaBruno wrote: »Weapon
[*]Two Handed
[*]Forceful: The damage dealt by this passive ability will no longer double dip in damage modifiers, and will no longer critically strike.
ZOS_GinaBruno wrote: »
[/list]
[*]Concentrated Force (Perfected)[*]Concentrated Force
- Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
- Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.
" Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded. "
So does this mean I have to complete the vet content on my crafter in order to use the crystal since it can't be banked?