ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
No healing ward fix?? Been broken for so long now
I have something, there is nothing about warden's complete underpeform on pve.Peekachu99 wrote: »Wow. Speechless. I actually see nothing about which to complain! Can't wait for this update--it's gonna be great!
Edit: The NB aspect of terror change is gonna cause some screaming, for sure. But I kinda like it. At least the other morph has some value now and it was waaaay to spammable if we're being honest.
Edit 2: Craftable armor sets all look really nice, too.
Templar
Dawn’s Wrath
Eclipse: This ability and its morphs now returns damage whenever the affected enemy casts a direct damage attack. It still grants crowd control immunity when the effect ends and can now be removed by Break Free. Eclipse can also now be placed on an unlimited amount of enemies as a baseline effect.
Total Dark (Eclipse morph): This morph will heal you when the target casts a direct damage attack.
Unstable Core (Eclipse morph): This morph adds area of effect damage when the effect ends.
Developer Comments:
Spoilerhide
We liked how this ability was acting as a “soft” crowd-control, preventing some abilities but allowing others. However, the list of abilities was too short. We’ve made the ability more universally effective against most offensive abilities, making the process to select the right target and time for the ability more important.
Casting Eclipse when you have low health means the enemy may be able to ignore it and still kill your character. However, if you are able to stay alive, it can shift the tide of battle in your favor against an aggressive opponent.
Solar Barrage (Solar Flare morph): This morph now has a cast time that matches the base ability, and now causes you to pulse point blank area of effect damage every 2 seconds for 6 seconds.
Developer Comments:
Spoilerhide
We wanted this ability to feel unique from the Destruction Staff ability Impulse, and require less casts when in area of effect situations.
The cast time is the same as the base ability - 1 second.For Solar Barrage; what is the cast time? And I sure hope it hits hard for a cast ability in melee range. Some specifics would be nice. Problem with it is the empower does little for jabs/sweeps and templars do not have a burst melee attack to make best of it.
ZOS_GinaBruno wrote: »The cast time is the same as the base ability - 1 second.For Solar Barrage; what is the cast time? And I sure hope it hits hard for a cast ability in melee range. Some specifics would be nice. Problem with it is the empower does little for jabs/sweeps and templars do not have a burst melee attack to make best of it.
Weapon
Bow
Acid Spray (Arrow Spray morph): Increased the damage over time of this morph by approximately 65%.
Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
If transmute crystals cannot be banked, that sucks big time. I only have one crafter with all traits, why can't they be banked or did I misread that. ZOS always likes to release a good system, but always with some design flaw that makes no sense.
Maybe I didn't read this either but how many crystals will it take to change the trait, and can you change a trait multiple times? Can you change the trait on items like master/vma/asylum, assuming you can.
Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
If transmute crystals cannot be banked, that sucks big time. I only have one crafter with all traits, why can't they be banked or did I misread that. ZOS always likes to release a good system, but always with some design flaw that makes no sense.
Maybe I didn't read this either but how many crystals will it take to change the trait, and can you change a trait multiple times? Can you change the trait on items like master/vma/asylum, assuming you can.
You should be able to bank transmute crystals, I'm going to have a lot of them wasted otherwise taking up space.
ZOS_GinaBruno wrote: »
- Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
- Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
Looks good but pretty disappointed the transmutation misses the point... I want to restyle my gear.
Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
If transmute crystals cannot be banked, that sucks big time. I only have one crafter with all traits, why can't they be banked or did I misread that. ZOS always likes to release a good system, but always with some design flaw that makes no sense.
Maybe I didn't read this either but how many crystals will it take to change the trait, and can you change a trait multiple times? Can you change the trait on items like master/vma/asylum, assuming you can.
The item can still be banked. Just swap it to that toon and change it, then move it back.
ZOS_GinaBruno wrote: »
Fishing
- You will no longer occasionally receive fish associated with Cyrodiil when fishing in Imperial City.
Shifting Standard (Dragonknight Standard morph): This morph now increases the duration of the standard to 25 seconds, and the standard can be shifted an unlimited amount of times. Shifting the standard no longer refreshes the duration, and the cost of this morph is now the same as the base ability.
Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
If transmute crystals cannot be banked, that sucks big time. I only have one crafter with all traits, why can't they be banked or did I misread that. ZOS always likes to release a good system, but always with some design flaw that makes no sense.
Maybe I didn't read this either but how many crystals will it take to change the trait, and can you change a trait multiple times? Can you change the trait on items like master/vma/asylum, assuming you can.
The item can still be banked. Just swap it to that toon and change it, then move it back.