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Return the proc crits after hotr

Fettkeewl
Fettkeewl
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Am I the only one that thinks this would be a good idea? I mean first they nerf proc sets by removing critical strikes THEN sets that were still viable get a major punch in the kisser when they introduced delays so that people can dodge their effects etc.

I'd call for a return of the crits if we are to have theese stupid delays. So many viable sets went from OK to craptastic when crits were removed. And I'm not talking about the likes of viper and red mountain. More the lower end ones like thunderbug or jolting arms.

Your opinions?
  • Azurya
    Azurya
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    if then all or nothing
    imho the game does not need these sets
    Edited by Azurya on September 18, 2017 11:38AM
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  • InvitationNotFound
    InvitationNotFound
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    how about no?

    the game would be way better if proc sets would be nerfed even more. It is still RNG on "hey look, my *** armor killed you. l2p and git gud". just remove that ***.
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  • SirCritical
    SirCritical
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    Turelus wrote: »

    You're missing an 'R' there :)
  • GrumpyDuckling
    GrumpyDuckling
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    I really wish that instead of removing crits from proc sets for the entire game (PVE included), that ZOS instead only removed proc crits in PVP by attaching it to Battle Spirit. Then PVE wouldn't suffer from all the people in PVP who dumped 64 points into either magicka and stamina and complained that they couldn't survive proc sets.

    Sets like Leeching Plate and Bahara's Curse were more fun in PVE when they could crit.
  • STEVIL
    STEVIL
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    Fettkeewl wrote: »
    Am I the only one that thinks this would be a good idea? I mean first they nerf proc sets by removing critical strikes THEN sets that were still viable get a major punch in the kisser when they introduced delays so that people can dodge their effects etc.

    I'd call for a return of the crits if we are to have theese stupid delays. So many viable sets went from OK to craptastic when crits were removed. And I'm not talking about the likes of viper and red mountain. More the lower end ones like thunderbug or jolting arms.

    Your opinions?

    Several points i would like to make:

    First, for me the biggest issue with sets like Vipers and Velidreth was that their damage was independent of the character's basic design choices. A character could spend all his points in health and suffer no loss from the damage done by these sets. These enabled a wide swath of high defense and high burst damage sets where their was little trade off required. I did not see a problem with someone "all-in" on damage and burst damage being able to launch a high burst, potentially lethal, but when you can do that with maxhealth builds cuz the set damage is so much more independent of your choices than your abilities are, that was bad design.

    **As such my recommendation for these sets was to let the "set and quality" be the basis for half the damage (think they set replacing the wpndam part of your usual damage calculator" and let the other half be scaled to pool size. this would let you again be forced to choose between survival and damage even with proc sets.

    Second, Any broad-based "fix" one-size-fits-all like the change to crit chances was doomed to fail given that a lot of these kinds of sets were fine, if not underpowered. A generic cut might reign in a few overproducers but likely spoils a lot of "just about rights".

    Third, The item-by-item fixed begun in HotR and before and so are good ideas but there needs to be a lot more follow-up on others. if it were me, i would be fopcusing them more on DoT and HoT effects and trying to get that balanced for PVE and let it work its way into PVP playstyles. They could be a good "pressure" type thing.

    Fourth, proc sets that debuff the enemy like NMG seem to have wider acceptance than those which list damage as separate line-items in recaps, so, i would likely be looking at more "proc-to-debuff" options and alternatives than getting so hung up on fixing the damage play. perhaps adding a minor debuff to the sets seeming now to be underperforming would be a start towards a more robust fix. (In general the more eggs in one basket an effect has the harder it seems to balance across a variety of challenges such as burst vs sustained and solo vs group.

    So i guess i would not be in favor of any generic across the board reversal of changes, but more inclined to case by case changes with more detailed and complex analysis and solutions.

    one thing is certain, the overuse of ashen grip was stopped dead in its tracks by these sweeping changes... no doubt of that.

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  • Turelus
    Turelus
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    Turelus wrote: »

    You're missing an 'R' there :)
    Would you believe me if I said it was my get out clause? No?

    Okay fine let's all just agree I derped (again).
    @Turelus - EU PC Megaserver
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  • HatchetHaro
    HatchetHaro
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    I think proc sets should crit just for PvE so they can be viable in trials and stuff. Right now, they are seriously underperforming compared to the likes of Hunding's Rage or Vicious Serpent.

    And this all just goes back to the whole talk of ZOS's reluctance to balance PvE and PvP separately, because giving crit back to Vipers is going to make them way too powerful for PvP.
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  • Beardimus
    Beardimus
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    Nope, leave em as they are - if anything a little nerf for PvP even further would be a touch
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  • Zbigb4life
    Zbigb4life
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    Fettkeewl wrote: »
    Am I the only one that thinks this would be a good idea? I mean first they nerf proc sets by removing critical strikes THEN sets that were still viable get a major punch in the kisser when they introduced delays so that people can dodge their effects etc.

    I'd call for a return of the crits if we are to have theese stupid delays. So many viable sets went from OK to craptastic when crits were removed. And I'm not talking about the likes of viper and red mountain. More the lower end ones like thunderbug or jolting arms.

    Your opinions?

    So unskilled you need proc sets?
  • FloppyTouch
    FloppyTouch
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    Let them crit again sure but only for PvE
  • Fettkeewl
    Fettkeewl
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    Zbigb4life wrote: »
    Fettkeewl wrote: »
    Am I the only one that thinks this would be a good idea? I mean first they nerf proc sets by removing critical strikes THEN sets that were still viable get a major punch in the kisser when they introduced delays so that people can dodge their effects etc.

    I'd call for a return of the crits if we are to have theese stupid delays. So many viable sets went from OK to craptastic when crits were removed. And I'm not talking about the likes of viper and red mountain. More the lower end ones like thunderbug or jolting arms.

    Your opinions?

    So unskilled you need proc sets?

    LOL, what are you? 12?
  • Ankael07
    Ankael07
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    Make it crittable but with zero crit modifier so that we can benefit from the sets. Sets that give 400-600 weapon/spell damage can crit and increase healing at the same time. Why should proc. sets fall behind on utility?
    Edited by Ankael07 on September 19, 2017 11:33AM
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  • Sleep
    Sleep
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    at least in pve
  • LadyNalcarya
    LadyNalcarya
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    Absolutely no.
    You shouldnt be able to kill your enemies with your pants, it doesnt make any sense.
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