no it doesn't, it scales up like all other execute-mechanics (excluding killers blade/impale and sorc execute) and is doing this since they introduced it.
And even IF it does this 33k from 50% to 25%....it would be worse then puncturing sweeps (sweeps 4x 9k crits + 10k burning light = 46k in 1.1 sec --> 42k/sec) and therefore useless...
edit: numbers for sweeps could be lower on dummy i guess...but still, you get the point...
maybe @Asayre made some calculations? Like why did Jesus beam not get different damage numbers in the newest patch but Impale did?
@Alcast did you test radiant glory? maybe that magicka-bonus damage is messing things up?
So, you're that guy that stand up in the middle of the office, flips the boss 'the bird,' and expects the entire staff is going to walk out the door with you, huh?@ZOS_GinaBruno ,
this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
congratz, many more magica sorcerer will quit after this nerf
GeorgeBlack wrote: »GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
It kinda does. Usually bad players are sick of nerfs to stuff that made them better. Good players adjust.
Certainly some of the players that don't like this change are "bad", whatever that means, but there are certainly "good" players, what ever that means, who won't like it either. The guy that thinks those players are "bad" is just salty he gets killed by magsorcs.
Actually magsorc are the only class I beat 9/10.
I do call it as I see it though. Magsorc is eso on ez settings. And here you are still crying for 400 magika. How much magika were you running btw? 40k? 45k? 48k?
@ZOS_GinaBruno ,
this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
congratz, many more magica sorcerer will quit after this nerf
Epicasballs wrote: »I like the necro 5 piec change! Sorc DPS was way over the top compared to other classes and every sorc out there hitting the highest numbers were wearing Necropotence. With the changes to mundus, weapon traits and buffs to other gear sets it should bring them in line with other classes finally. Thank You, this magblade greatly appreciates the changes Can't wait for reactions from the sorc camp though haha.
@ZOS_GinaBruno ,
this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
congratz, many more magica sorcerer will quit after this nerf
@ZOS_GinaBruno ,
this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
congratz, many more magica sorcerer will quit after this nerf
ZOS_GinaBruno ,
this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
congratz, many more magica sorcerer will quit after this nerf
I feel like I've seen you "quit" like 5 times over the past few months. Also a 500 magicka nerf to necro caused you to cancel your sub and uninstall the game? Sheesh, overreact much?
ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Epicasballs wrote: »I like the necro 5 piec change! Sorc DPS was way over the top compared to other classes and every sorc out there hitting the highest numbers were wearing Necropotence. With the changes to mundus, weapon traits and buffs to other gear sets it should bring them in line with other classes finally. Thank You, this magblade greatly appreciates the changes Can't wait for reactions from the sorc camp though haha.
YES, HA HA
Ur precious game is losing subs because of this, many ppl will quit, I know I did, company will go BANKRUPT, but still u will be around lol'ing ur way to the forums, to complain that there isn't anyone left to play
They just killed their own game, I advice all sorc players to quit this game asap, like I did, or at least cancel their subs.
@ZOS_GinaBruno ,
this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
congratz, many more magica sorcerer will quit after this nerf
Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.
No further changes to oblivion damage at all? Nice. Gonna be awesome in Cyrodiil for the next six months. Not.
I swear some people won't be happy until this game has no proc enchants and sets ever. Like they nerfed Viper and so many other things, but every time people just find something new to complain about. I mean the oblivion damage with infused and torug's is good, no doubt, but come on, it's a ~3k damage proc... If that's all you have to complain about then I think the game is in a good spot, honestly.
I just tested it again. It's going to be really awful. But apparently you're fine with 3k damage you can't mitigate and that you just get for wearing a set and a glyph.
Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.
No further changes to oblivion damage at all? Nice. Gonna be awesome in Cyrodiil for the next six months. Not.
I swear some people won't be happy until this game has no proc enchants and sets ever. Like they nerfed Viper and so many other things, but every time people just find something new to complain about. I mean the oblivion damage with infused and torug's is good, no doubt, but come on, it's a ~3k damage proc... If that's all you have to complain about then I think the game is in a good spot, honestly.
I just tested it again. It's going to be really awful. But apparently you're fine with 3k damage you can't mitigate and that you just get for wearing a set and a glyph.
Yes I'm fine with that considering so many other abilities and sets working together can make your light attacks hit harder than that, not to mentioning most basic weapon damage stacking builds can 2 or 3 shot you. When I PvP with my werewolf I consistently get 6-7k non-crit howls that shreds people, but I never see people complaining about that, no, they just want to whine about that little proc damage as if that's what lost them the fight. I wish when people made an outrage about something in ESO that it wasn't something so stupid, like for example, when the f**k are they changing the warden's spammy bird ability that cannot be dodged? Or the exploding stun bugs that have no tell (unless you like looking at people's feet 24/7).
Let's talk about the real s**t, instead of making proc damage that requires a 5p set to fully utlise seem like it's totally game-breaking, because it's not.
Joy_Division wrote: »
Can anyone tell me what exactly is the nerf to sorcerers this poster is complaining about? Or is he complaining about the very minor lowering of one of the best armor sets in the game that is really strong for two other classes as well?
shepardTHEweak wrote: »give all classes implosion = balance solved..lol
Twohothardware wrote: »shepardTHEweak wrote: »give all classes implosion = balance solved..lol
Does Sorc's Implosion proc get buffed by this Execute change?
Tanis-Stormbinder wrote: »Would be nice to have a fix so that Templars exclude, Jab's and Sweep scale correctly.
Joy_Division wrote: »Epicasballs wrote: »I like the necro 5 piec change! Sorc DPS was way over the top compared to other classes and every sorc out there hitting the highest numbers were wearing Necropotence. With the changes to mundus, weapon traits and buffs to other gear sets it should bring them in line with other classes finally. Thank You, this magblade greatly appreciates the changes Can't wait for reactions from the sorc camp though haha.
YES, HA HA
Ur precious game is losing subs because of this, many ppl will quit, I know I did, company will go BANKRUPT, but still u will be around lol'ing ur way to the forums, to complain that there isn't anyone left to play
They just killed their own game, I advice all sorc players to quit this game asap, like I did, or at least cancel their subs.
Can anyone tell me what exactly is the nerf to sorcerers this poster is complaining about? Or is he complaining about the very minor lowering of one of the best armor sets in the game that is really strong for two other classes as well?
Elsterchen wrote: »Tanis-Stormbinder wrote: »Would be nice to have a fix so that Templars exclude, Jab's and Sweep scale correctly.
Yeah, it would be nice.
Anyways, I wouldn't hope for it. There have been many well writen suggestions for how templars could work, none of them have been taken into account. So I guess the eta is: if you are unhappy with your templar... roll a warden.
Elsterchen wrote: »Tanis-Stormbinder wrote: »Would be nice to have a fix so that Templars exclude, Jab's and Sweep scale correctly.
Yeah, it would be nice.
Anyways, I wouldn't hope for it. There have been many well writen suggestions for how templars could work, none of them have been taken into account. So I guess the eta is: if you are unhappy with your templar... roll a warden.
magicka-warden is probably the only class with even lower DPS then the magicka-templar
Twohothardware wrote: »Would be nice to see StamSorc get a Stam morphed Ultimate finally. It's the only Stamina class where you're forced to grind out Dawnbreaker before you get a physical damage Ult.
Twohothardware wrote: »Would be nice to see StamSorc get a Stam morphed Ultimate finally. It's the only Stamina class where you're forced to grind out Dawnbreaker before you get a physical damage Ult.
Sure...bc there are no wep-ults in this game
Ep1kMalware wrote: »rhapsodious wrote: »
Thst's not an issue, ifact it probably helped the game as a whole by allowing low levels to make some solid money. So what now? Mother's sorrow? Alright, well that invigorates a gold farm, but creates a whole new pointless grind. Lost a set, gained a set, but no diversity increase, just more rng.
Buffing other sets to go sith the nerf however, gets people talking and makes thingd more interesting. Not a fan of this change.
Otherwise nice update.
Ps spinners/spriggans nerf was dumb, and sorta pointless. It made a nice casual friendly runner's up to those who cbs dealing with huge lag/rng. I feel that change hurt diversity and is more likely to push people to quit. If you feel the set is too strong, perhaps change of of the max stam buffs to recovery, still useful but doesn't directly affect dps.