ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Good players adjust. Well, you can put it that way. I'd rather say: Good players just grind out the next best set and farm it, if they haven't already. It's almost like ZOS wants to keep us farming. And it's the truth. There is no other reason for the nerfs than the incentive to play old content again and again to get that next set.
I didn't play a pet build in PvP, and in PvE Necro still will perform well enough for my purposes. I won't lose my mind and farm the next set and gold that. I'm tired of farming new stuff every 3 months. It's not what I would call adding fun to the game.
@GeorgeBlack
It's rather fresh you calling all people who dislike the nerf bad players. Especially when this is coming from someone whose insight into the game is questionable at best (https://forums.elderscrollsonline.com/en/discussion/358790/i-take-issue-with-the-agressive-aspect-of-1h-s). Besides, you're contradicting yourself. You say that you beat 9 out of 10 Sorcs but that the class is ESO easy mode. It has to be one or the other, unless you are the greatest player on the planet. I rather doubt that.
Mojomonkeyman wrote: »My magWarden says hello and asks for (pvp-viable) execute, pls.
leepalmer95 wrote: »Mojomonkeyman wrote: »My magWarden says hello and asks for (pvp-viable) execute, pls.
You don't need one when you main spam skill goes through roll and your other goes through block.
rhapsodious wrote: »
Why is it that every single sorc I run into has a combined shield stack pathetically weaker then my 15k hardened ward alone.... and can roll dodge around without stam issues?
Oh right, because lolmberplasm was and is the easy-mode meta carrying sorcs, not necropotence.Necropotence 5-piece nerfed by 21.25%??
What is the math that justifies this? Or is it just a reaction to forum whining?
Not happy about this change at all.
I mean, yea it's a stupid nerf. "21%" But it's only a loss of 850 magic.
Why is every good dueling sorc running high maxmagica builds and pets not amber in that case?
Maybe bc one is better for open world and one is better for facetanking?
Mojomonkeyman wrote: »leepalmer95 wrote: »Mojomonkeyman wrote: »My magWarden says hello and asks for (pvp-viable) execute, pls.
You don't need one when you main spam skill goes through roll and your other goes through block.
That might be true up to the point where u enter a deathmatch. Btw. birds are for noobs.
leepalmer95 wrote: »Mojomonkeyman wrote: »leepalmer95 wrote: »Mojomonkeyman wrote: »My magWarden says hello and asks for (pvp-viable) execute, pls.
You don't need one when you main spam skill goes through roll and your other goes through block.
That might be true up to the point where u enter a deathmatch. Btw. birds are for noobs.
Birds are one of the only 3 damaging skills a warden has for pvp, 1 is a dot.
@Alcast
As I understand it, the NB execute was bugged and didn't actually hit for 300% damage. As for the difference between Impale and RD, considering the different thresholds it seems ok. After all RD starts executing at 50% HP.
@Alcast
As I understand it, the NB execute was bugged and didn't actually hit for 300% damage. As for the difference between Impale and RD, considering the different thresholds it seems ok. After all RD starts executing at 50% HP.
@Alcast
As I understand it, the NB execute was bugged and didn't actually hit for 300% damage. As for the difference between Impale and RD, considering the different thresholds it seems ok. After all RD starts executing at 50% HP.
no it doesn't, it scales up like all other execute-mechanics (excluding killers blade/impale and sorc execute) and is doing this since they introduced it.
And even IF it does this 33k from 50% to 25%....it would be worse then puncturing sweeps (sweeps 4x 9k crits + 10k burning light = 46k in 1.1 sec --> 42k/sec) and therefore useless...
edit: numbers for sweeps could be lower on dummy i guess...but still, you get the point...
no it doesn't, it scales up like all other execute-mechanics (excluding killers blade/impale and sorc execute) and is doing this since they introduced it.
And even IF it does this 33k from 50% to 25%....it would be worse then puncturing sweeps (sweeps 4x 9k crits + 10k burning light = 46k in 1.1 sec --> 42k/sec) and therefore useless...
edit: numbers for sweeps could be lower on dummy i guess...but still, you get the point...
maybe @Asayre made some calculations? Like why did Jesus beam not get different damage numbers in the newest patch but Impale did?
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
Youre useless for not being able to adapt, not the devs
My class got nerfed to the ground(Including sets i was using), and guess what, i still get rage whispers/ reports
leepalmer95 wrote: »TL:DR gonna be another crappy patch because of crappy thought out changes, a few bandage fixes which will only hurt the game more in the long term. Developers not fixing proc sets enough, they left skoria lmao.
TL:DR games likely going to get worse again, i'm calling a magicka meta or solo mag sorc with basically groups consisting of 80% magplars in heavy.
Now to wait to see what untested, random and game breaking change they throw in between this last patch and release. Shoutout to a few of the old time favourites of breaking the game.
Universial gap closer snare of 100% (remember?) and them doubling resource poisons to 60% when poisons first came out despite literally everyone who tested them asking for the original 30% to be nerfed.
Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.
No further changes to oblivion damage at all? Nice. Gonna be awesome in Cyrodiil for the next six months. Not.
I swear some people won't be happy until this game has no proc enchants and sets ever. Like they nerfed Viper and so many other things, but every time people just find something new to complain about. I mean the oblivion damage with infused and torug's is good, no doubt, but come on, it's a ~3k damage proc... If that's all you have to complain about then I think the game is in a good spot, honestly.