ZOS_GinaBruno wrote: »
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
It kinda does. Usually bad players are sick of nerfs to stuff that made them better. Good players adjust.
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
It kinda does. Usually bad players are sick of nerfs to stuff that made them better. Good players adjust.
Certainly some of the players that don't like this change are "bad", whatever that means, but there are certainly "good" players, what ever that means, who won't like it either. The guy that thinks those players are "bad" is just salty he gets killed by magsorcs.
/dealwithitGeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
It kinda does. Usually bad players are sick of nerfs to stuff that made them better. Good players adjust.
Certainly some of the players that don't like this change are "bad", whatever that means, but there are certainly "good" players, what ever that means, who won't like it either. The guy that thinks those players are "bad" is just salty he gets killed by magsorcs.
ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.
No further changes to oblivion damage at all? Nice. Gonna be awesome in Cyrodiil for the next six months. Not.
dwemer_paleologist wrote: »ZOS_GinaBruno wrote: »
All of the classes are pretty balanced right now
thats what every sorcerer says and has said since launch, it wasnt true then and it is still not true today.
Real talk ZOS, the balance is good and everything is going towards the same level
But why is Magicka Templar DPS still left alone to be the [Snip] of them all? Why wasn't there any changes to their damage kit? This was the balance patch after all, possibly look into it for when the patch hits live? Because they are quite far behind the other classes.
[Edit to remove profanity]
GeorgeBlack wrote: »GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
It kinda does. Usually bad players are sick of nerfs to stuff that made them better. Good players adjust.
Certainly some of the players that don't like this change are "bad", whatever that means, but there are certainly "good" players, what ever that means, who won't like it either. The guy that thinks those players are "bad" is just salty he gets killed by magsorcs.
Actually magsorc are the only class I beat 9/10.
I do call it as I see it though. Magsorc is eso on ez settings. And here you are still crying for 400 magika. How much magika were you running btw? 40k? 45k? 48k?
ZOS_GinaBruno wrote: »
ZOS_GinaBruno wrote: »
Item Sets
- Necropotence: Reduced the Max Magicka increase granted by this Item Set to 3150 from 4000.
Please revert back this change and remove the need to use a pet in order to get the 5pc bonus.
Septimus_Magna wrote: »Didn't we have the sky is falling/end of the world complaints with shieldbreaker? And the same with knight slayer + oblivion?
So you have a 5pc set, a weapon enchant, and weapon trait all combined for what? About 1500-2100 DPS boost? (3000/2 or 3000/1.4)** and that's the end of the world (again)?
So that leaves 1 set to make your as your "dps" or "sustain". If your other's is sustain then the majority of your dps set is just that proc which isn't absurdly high. If your other set is a "dps" then where's the sustain?
Torug's doesn't really seem like a DPS or sustain set - just a hybrid with a proc that won't burst anyone down.
I would say the new meta is - 1 button defense to cover everything isn't an option (perma block, perma shield).
** Going off the premise it will proc for 3k based on what other's are saying so may not be totally true.
Yes a lot of people will run Torug's pact but eventually the fad will fade and folks will go back to true DPS/Sustain sets.
Torugs not a dps set? Name me a proc set that adds 3k unresistable dmg in pvp to every light attack with a 1.4s cooldown?
All the proc sets will look like a sorry bunch of losers once this patch goes live.
Basing it on this stated by Devs a while back and the fact that his has max health and resist (their definition, not mine):
Developer Comments:
These sets are meant to be damage or healing focused by augmenting a particular element or skill line, so the 2-piece bonus of Max Health was out of place for this theme. We’ve updated them to have more appropriate 2-piece bonuses instead.
The following item sets now has a 2-piece bonus of Weapon Critical instead of Max Health:
Strength of the Automaton
Sword Dancer
Someone help me understand WHY executes are getting buffed? How were executes under performing other that impale doing 267% instead of 300%? Do we really need reverse slice and mages wrath doing more damage?!
Mage dks have an execute, its called dragon leap. The uptime on it is crazy good, provides a heal, an aoe, and acts as a gap closer all in one!
rhapsodious wrote: »
Someone help me understand WHY executes are getting buffed? How were executes under performing other that impale doing 267% instead of 300%? Do we really need reverse slice and mages wrath doing more damage?!
Mages wrath will do the same damage. This affects only % increase executes like killer's blade or reverse slice. Sorcerer executes are a number that scale with your stats, like any other skill.
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.
dwemer_paleologist wrote: »ZOS_GinaBruno wrote: »
All of the classes are pretty balanced right now
thats what every sorcerer says and has said since launch, it wasnt true then and it is still not true today.
GeorgeBlack wrote: »16 new posts about necro?
Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??
rhapsodious wrote: »
Why is it that every single sorc I run into has a combined shield stack pathetically weaker then my 15k hardened ward alone.... and can roll dodge around without stam issues?
Oh right, because lolmberplasm was and is the easy-mode meta carrying sorcs, not necropotence.Necropotence 5-piece nerfed by 21.25%??
What is the math that justifies this? Or is it just a reaction to forum whining?
Not happy about this change at all.
I mean, yea it's a stupid nerf. "21%" But it's only a loss of 850 magic.
Someone help me understand WHY executes are getting buffed? How were executes under performing other that impale doing 267% instead of 300%? Do we really need reverse slice and mages wrath doing more damage?!
Mages wrath will do the same damage. This affects only % increase executes like killer's blade or reverse slice. Sorcerer executes are a number that scale with your stats, like any other skill.
Ok good to know. But I'm still curious as to why executes are getting buffed? I'm mean seriously, executes are a pain as is, why make it worse? Were they underperforming that much? I know impale had a calculation flaw as to it not getting 300% but why the buff to others? Was there a counter balance put into play? @ZOS_GinaBruno what will the dev feedback notes say about this?