Maintenance for the week of November 4:
• ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

PTS Patch Notes v3.1.4

  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Jamascus wrote: »
    16 new posts about necro?
    Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??

    It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.

    Good devs have balance between nerfs and buffs. Zos has actually been bad and ignoring the nerfs resulting in power creep and issues that come along with that.

    Most balance changes that happen are generally blanket nerfs or nerfs to what they implmented that was overpowered from the getgo.

    Zos's balance is the illusion of balance. It takes months to fix numbers which is wrong. 25% of the forum users could balance this game in a month.
    PS4 NA DC
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    Any update on the sweeps/jabs/execute scaling or is it gonna be RIP magplars 3 more months in raids?
    Tobias Funke - Magplar since forever

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destruent wrote: »
    Elsterchen wrote: »
    Would be nice to have a fix so that Templars exclude, Jab's and Sweep scale correctly.

    Yeah, it would be nice.
    Anyways, I wouldn't hope for it. There have been many well writen suggestions for how templars could work, none of them have been taken into account. So I guess the eta is: if you are unhappy with your templar... roll a warden. :disappointed:

    magicka-warden is probably the only class with even lower DPS then the magicka-templar :lol:
    its called healing classes
    Or the one who do 50% of group dps in pug while keeping all alive :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    bubbygink wrote: »

    Can anyone tell me what exactly is the nerf to sorcerers this poster is complaining about? Or is he complaining about the very minor lowering of one of the best armor sets in the game that is really strong for two other classes as well?

    Pretty sure it is just the Necro nerf. This is definitely going into my top 3 forum rages. Think it currently stands at:

    1. Guy raging that ZOS changed his inappropriate character name to "FancyKale."
    2. Dude that threw a fit at the recent Prosperous changes because he actually liked the way it worked before and wouldn't listen to reason that Impen is actually mathematically better for farming gold anyway.
    3. And now this guy for quitting because his max magicka is going to be 500 lower.
    LOL, the necro nerf is 460 magic, most proc or non special sets get an buff.
    Changing Prosperous to sustain was genial. Who is farming gold anyway, you farm sets or stuff who sell well.

    Changing proc set to mostly do delayed damage was good, it reduces their value in small scale pvp wile keeping the PvE stats pretty unchanged.
    Edited by zaria on August 8, 2017 10:42PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    I am working on a post that does a mathematical comparison of the magicka sets. In terms of Effective Spell Damage, the nerf to Necro has made it slightly weaker than Julianos, from what numbers I've crunched so far. If they had left the set alone it would be competitive with the other sets, but the buff to them combined with the nerf to it is going to make it less desirable, even for pet sorcs.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Nec pet sorc build is still ez mode , they are awesome in both end game pve and pvp
    Zos just reduce some magicka from the set , think about nb , zos totally destoryed their active skills and surivibility by endless nerfing , why? Nb good at pvp , nerfing made nb almost disappear in pve end game trial

    Gears always have option , class skills have no option

  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    dpencil1 wrote: »
    I am working on a post that does a mathematical comparison of the magicka sets. In terms of Effective Spell Damage, the nerf to Necro has made it slightly weaker than Julianos, from what numbers I've crunched so far. If they had left the set alone it would be competitive with the other sets, but the buff to them combined with the nerf to it is going to make it less desirable, even for pet sorcs.

    Keep in mind that you can't just directly compare Julianos to Necro without taking into consideration that max magicka is more desirable for PvP and that there are skills and races that further boost max magicka.
  • Saturn
    Saturn
    ✭✭✭✭✭
    Destruent wrote: »
    Saturn wrote: »
    Feanor wrote: »
    Saturn wrote: »
    Feanor wrote: »
    Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.

    No further changes to oblivion damage at all? Nice. Gonna be awesome in Cyrodiil for the next six months. Not.

    I swear some people won't be happy until this game has no proc enchants and sets ever. Like they nerfed Viper and so many other things, but every time people just find something new to complain about. I mean the oblivion damage with infused and torug's is good, no doubt, but come on, it's a ~3k damage proc... If that's all you have to complain about then I think the game is in a good spot, honestly.

    I just tested it again. It's going to be really awful. But apparently you're fine with 3k damage you can't mitigate and that you just get for wearing a set and a glyph.

    Yes I'm fine with that considering so many other abilities and sets working together can make your light attacks hit harder than that, not to mentioning most basic weapon damage stacking builds can 2 or 3 shot you. When I PvP with my werewolf I consistently get 6-7k non-crit howls that shreds people, but I never see people complaining about that, no, they just want to whine about that little proc damage as if that's what lost them the fight. I wish when people made an outrage about something in ESO that it wasn't something so stupid, like for example, when the f**k are they changing the warden's spammy bird ability that cannot be dodged? Or the exploding stun bugs that have no tell (unless you like looking at people's feet 24/7).

    Let's talk about the real s**t, instead of making proc damage that requires a 5p set to fully utlise seem like it's totally game-breaking, because it's not.

    You know...this 3k unavoidable damage is oN TOP of everything you described? not instead of....
    And all you've named can be blocked or shielded...but those 3k go directly at your HP, doesn't matter what you do...THAT'S the real problem.

    Well it requires torug's, which last time I checked was 2p: spell damage, 3p: health, 4p: spell resist. So you are sacrificing damage on everything else to run that 5p set, for the 3k proc damage every ~2s (if you can proc it that often), compared to having a setup that makes you able to dish out a lot more damage overall. Don't get me wrong I do run an infused weapon with an oblivion damage enchant on it, because it's better than say poison (which I'd use for PvE), but it's never the reason why I get a killing blow, and I think with the amount of damage or survivability you are sacrificing to have this setup you really won't end up with a build that's stronger than any other well-put-together setup.

    Don't lie, you hate the 5p torug's with oblivion damage only because it's a proc, but you are okay with all the other bulls**t, as long as it involves broken class abilities and isn't considered a proc. When is the nerfing going to end? I mean eventually even the build you run will get hit, regardless of how obscure it is, simply because that seems to be the way things are going. Don't get me wrong there are certainly things that need nerfs, but I think there are bigger things than this, especially things that are unavoidable damage, and it's not like you can't dodge an attack that would trigger this particular proc, unlike things such as Valkyn Skoria, the undodgeable-28-meter-cliff-racer or the no-tell-exploding-bugs...
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    bubbygink wrote: »
    Rikkof wrote: »
    @ZOS_GinaBruno ,
    this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
    congratz, many more magica sorcerer will quit after this nerf

    I feel like I've seen you "quit" like 5 times over the past few months. Also a 500 magicka nerf to necro caused you to cancel your sub and uninstall the game? Sheesh, overreact much?

    Don't think it's the nerf, probably more the concept of more farming, more mats, more vma. He wouldn't be alone, alot of these changes are good though.

    I would like to see sets improved, alot of the set nerfs seem pointless, like they're being nerfed for the sake of it. But that's zos, every update add some nerfsm and some cp to help nuetralize those nerfs.. it's like spinning your tires out on ice, it really does get old; this illusionary progression system.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    dpencil1 wrote: »
    I am working on a post that does a mathematical comparison of the magicka sets. In terms of Effective Spell Damage, the nerf to Necro has made it slightly weaker than Julianos, from what numbers I've crunched so far. If they had left the set alone it would be competitive with the other sets, but the buff to them combined with the nerf to it is going to make it less desirable, even for pet sorcs.

    Keep in mind that you can't just directly compare Julianos to Necro without taking into consideration that max magicka is more desirable for PvP and that there are skills and races that further boost max magicka.

    You're confusion the fact that necro makes shield stacking stronger with the 5pc being OP. Max magicka helps with sustain but thats not why its prefered in pvp, bigger shields are the main reason.

    In my opinion the main problem is that hardened ward and harness stack. These skills are too similar to stack.

    Right now we have ppl who are glad sorcs got nerfed a bit in pvp while shield stacking will still be strong. And sorcs who use necro are upset because they need to keep a pet alive (and double bar the pet) to gain a 5pc bonus worse than julianos.

    In the end, this 'fix' will do nothing for class balance because the core problem isnt solved.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    dpencil1 wrote: »
    I am working on a post that does a mathematical comparison of the magicka sets. In terms of Effective Spell Damage, the nerf to Necro has made it slightly weaker than Julianos, from what numbers I've crunched so far. If they had left the set alone it would be competitive with the other sets, but the buff to them combined with the nerf to it is going to make it less desirable, even for pet sorcs.

    @Twohothardware
    Keep in mind that you can't just directly compare Julianos to Necro without taking into consideration that max magicka is more desirable for PvP and that there are skills and races that further boost max magicka.

    I understand that, but you can't really quantify the advantages vs. disadvantages of those kinds of factors easily. It's somewhat subjective how much weaker Necro would need to be given the fact it gives max magicka exclusively. Then considering that against the fact that you need to run a pet to use it and that unlike Julianos, it won't let you make a 5-1-1 if you're pairing it with another light 5-piece set.

    I will show the raw numbers of how the set bonuses themselves apply to their Effective Spell Damage, since that is something that can be precisely measured. If people have a way to reasonably quantify the differences in shield and pet strength, or regen and percent amps, I will happily work those in, but I can't think of a way to do it in a non-subjective fashion.
  • BigES
    BigES
    ✭✭✭✭✭
    Destruent wrote: »
    Alcast wrote: »
    Destruent wrote: »
    Feanor wrote: »
    @Destruent

    My understanding was that RD does that 33k from 50% to 25% as well. Hence the statement.

    no it doesn't, it scales up like all other execute-mechanics (excluding killers blade/impale and sorc execute) and is doing this since they introduced it.
    And even IF it does this 33k from 50% to 25%....it would be worse then puncturing sweeps (sweeps 4x 9k crits + 10k burning light = 46k in 1.1 sec --> 42k/sec) and therefore useless...

    edit: numbers for sweeps could be lower on dummy i guess...but still, you get the point...

    maybe @Asayre made some calculations? Like why did Jesus beam not get different damage numbers in the newest patch but Impale did?

    @Alcast did you test radiant glory? maybe that magicka-bonus damage is messing things up?

    That's my guess, or maybe the fact that it's a DoT execute and the damage is divided over a period is screwing it up.
    Edited by BigES on August 9, 2017 5:13AM
  • BigES
    BigES
    ✭✭✭✭✭
    Still hugely disappointed that the Sharpened nerf is still at 50%, which I will just continue to reiterate in every thread until logic sinks in.
  • Asayre
    Asayre
    ✭✭✭✭✭
    Alcast wrote: »
    Destruent wrote: »
    Feanor wrote: »
    @Destruent

    My understanding was that RD does that 33k from 50% to 25% as well. Hence the statement.

    no it doesn't, it scales up like all other execute-mechanics (excluding killers blade/impale and sorc execute) and is doing this since they introduced it.
    And even IF it does this 33k from 50% to 25%....it would be worse then puncturing sweeps (sweeps 4x 9k crits + 10k burning light = 46k in 1.1 sec --> 42k/sec) and therefore useless...

    edit: numbers for sweeps could be lower on dummy i guess...but still, you get the point...

    maybe @Asayre made some calculations? Like why did Jesus beam not get different damage numbers in the newest patch but Impale did?

    Radiant Glory appears to be working in accordance with the patch notes.

    As an aside, the additional 140% damage that Puncturing Sweep does is additive with other source of Damage Taken (eg. Minor Vulnerability). It is not additive with Damage Done (eg. Champion Points, Minor Berserk).
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Jamascus wrote: »
    16 new posts about necro?
    Just how bad of a player do you have to be to roll magsorc AND cry about A 400 magika nerf??

    It doesn't have anything to do with being a "bad" player, who the *** are you to judge anyway. People are sick of the *** nerfs from these useless devs that are beholden to corporate greed and don't give a *** about making a quality game.

    Good devs have balance between nerfs and buffs. Zos has actually been bad and ignoring the nerfs resulting in power creep and issues that come along with that.

    Most balance changes that happen are generally blanket nerfs or nerfs to what they implmented that was overpowered from the getgo.

    Zos's balance is the illusion of balance. It takes months to fix numbers which is wrong. 25% of the forum users could balance this game in a month.

    There is no power creep, just a lack of progression. The lack of progression mixed with the nerfs just keeps is in the same place infinitely.
  • Freecry
    Freecry
    ✭✭✭
    Rikkof wrote: »
    @ZOS_GinaBruno ,
    this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
    congratz, many more magica sorcerer will quit after this nerf

    Bye bye you always want nerf so you have nerf and now you cry >:)
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Rikkof wrote: »
    I like the necro 5 piec change! Sorc DPS was way over the top compared to other classes and every sorc out there hitting the highest numbers were wearing Necropotence. With the changes to mundus, weapon traits and buffs to other gear sets it should bring them in line with other classes finally. Thank You, this magblade greatly appreciates the changes :) Can't wait for reactions from the sorc camp though haha.

    YES, HA HA
    Ur precious game is losing subs because of this, many ppl will quit, I know I did, company will go BANKRUPT, but still u will be around lol'ing ur way to the forums, to complain that there isn't anyone left to play

    They just killed their own game, I advice all sorc players to quit this game asap, like I did, or at least cancel their subs.

    ulzEUO1.png
    Yes, you're going to single handedly destroy the company. <500 magicka loss isn't gamebreaking for any Sorc that isn't a little ***.
    g3171.png

    What are you gonna do in those six months if WoW nerfs something, eh?

    Have fun with your 25 button rotation.


    Edited by Merlin13KAGL on August 9, 2017 12:02PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Glamdring
    Glamdring
    ✭✭✭✭✭
    Rikkof wrote: »

    ulzEUO1.png

    i never played any other mmo than eso but im glad i dont play that^^ game, ugh that graphic.....
  • Sargentwilko51
    Sargentwilko51
    ✭✭✭
    @Asayre

    Thank you for testing radiant...

    So, are you seeing that the glory morph is now more damage than the destruction morph?
  • Samsquanch
    Samsquanch
    ✭✭
    I can't believe that all executes are getting buffed but Dual Wield skills are getting left in the dust. If you're going to give ALL other executes a buff, you should at least buff the Slaughter passive in the Dual Wield skill line.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not all executes are getting buffed. Only those with a % multiplier get a different treatment now. That excludes Mages Wrath/Fury most notably.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    It's weird to say executes are getting buffed. They are being returned to they way they always worked in Homestead and before. They were (accidentally?) nerfed in Morrowind when the math changed for some reason, and now that change is being reverted.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Danse_Mayhem
    Danse_Mayhem
    ✭✭✭✭
    Aww boo hoo sorcs will lose a total of 400 something Max Magicka on Necro but are still the most OP class in ESO that also totally kill any balance in pvp with endless shields, unlimited sustain and insane burst. (I also have a sorc so can confirm how easy mode they are)

    If you're gonna quit your ESO+ over 400 max Magicka then go ahead and play wow, we won't miss you lol.
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬
    DAMN THIS COMMENT IS FANCY!
    ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

    YouTube.com/DarkProjectMayhem
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    Check out my post mathematically comparing many magicka dps sets in HotR. You can see there how significant the nerf to Necro is compared to the other dps sets.

    https://forums.elderscrollsonline.com/en/discussion/365185/magicka-set-bonus-comparison-math#latest
  • alec.littlejohn_ESO
    @ZOS_GinaBruno

    As i fall below 33% mag to proc to extra regen from my lich set i can see my regen go up on my character. HOWEVER, experiencing no actual regen in/out of combat i decides to test to see if i was actually getting the regen. from what i can tell i am getting the same magicka regen before and after lich procs, SO i seem that although my character sheet says im getting lich regen proc (buff tracker and on character sheet for regen) my actual magicka regen is not effected (magicka is not returning to my bar fast) please confirm or help this bug/issue in the game. thank you.

    https://www.youtube.com/watch?v=88QI3NBdlLY
  • Asayre
    Asayre
    ✭✭✭✭✭
    Talvorian wrote: »
    @Asayre

    Thank you for testing radiant...

    So, are you seeing that the glory morph is now more damage than the destruction morph?

    No, it was just quicker to test
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • ComboBreaker88
    ComboBreaker88
    ✭✭✭✭✭
    Nifty2g wrote: »
    dpencil1 wrote: »
    Necropotence 5-piece nerfed by 21.25%??

    What is the math that justifies this? Or is it just a reaction to forum whining?

    Not happy about this change at all.
    The bonuses before the 5pc got buffed, remember?

    It's still a net loss of 600+ magika. And with the changes to crit mundus, crit will be much lowere so even if they left the set alone it wouldn't be BIS anymore. So it really got a nerf then while it was on the ground @ZOS_GinaBruno had the development team stomp it out for good measure. Lol
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rikkof wrote: »
    @ZOS_GinaBruno ,
    this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
    congratz, many more magica sorcerer will quit after this nerf

    Thank the gods. Please leave us in peace. You're the biggest whiner on this forum bar none.
    Edited by Vapirko on August 10, 2017 12:35AM
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Vapirko wrote: »
    Rikkof wrote: »
    @ZOS_GinaBruno ,
    this nerf pushed me away from this game, I have canceled my sub, uninstalled the game and now playing world of Warcraft full time
    congratz, many more magica sorcerer will quit after this nerf

    Thank the gods. Please leave us in peace. You're the biggest whiner on this forum bar none.

    How did I get tagged in this?
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Survey Reports
    Fixed an issue that prevented Glenumbra's Enchanting Survey Report from respawning if you had multiple surveys on-hand when returning to its area.

    OMG...

    This is finally fixed after all this time....

    THANK GOD
Sign In or Register to comment.