The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
ZOS_GinaBruno wrote: »
Item Sets
- Necropotence: Reduced the Max Magicka increase granted by this Item Set to 3150 from 4000.
The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Improved the reliability of CC (crowd control) immunity when other status effects are on you.
For example, you can now reliably break CC after being CC’d while sprinting.
Real talk ZOS, the balance is good and everything is going towards the same level
But why is Magicka Templar DPS still left alone to be the [Snip] of them all? Why wasn't there any changes to their damage kit?
That really isn't the issue with Templar DPS but sure it's a start, plus Templars have a really high cost heavy toolkit (should possibly look into that too) that you rarely will get the full damage from their execute anyway since it scales on your magicka pool.Real talk ZOS, the balance is good and everything is going towards the same level
But why is Magicka Templar DPS still left alone to be the shittest of them all? Why wasn't there any changes to their damage kit?
There was a change -- they fixed the execute scaling bug, so Radiant damage is going to go up.
ZOS_GinaBruno wrote: »
Item Sets
- Necropotence: Reduced the Max Magicka increase granted by this Item Set to 3150 from 4000.
Please revert back this change and remove the need to use a pet in order to get the 5pc bonus.
Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.
So happy with the change to execute scaling, but at the same time I hope you didn't forget sweeps/jabs.
Real talk ZOS, the balance is good and everything is going towards the same level
But why is Magicka Templar DPS still left alone to be the [Snip] of them all? Why wasn't there any changes to their damage kit? This was the balance patch after all, possibly look into it for when the patch hits live? Because they are quite far behind the other classes.
Uhm... where is the class specific balance changes???