1. I don't fully understand the jargonThe Execute bit what's dat mean then - more pew pew or less pew pew?
2. Necro, is that a nerf then a buff again in the wider changes I.e. The 2-4pc will still get the blanket buff just the 4pc reducing?
Fixed an issue where the Infused weapon trait and the Torug’s Pact set bonus were stacking additively instead of multiplicatively.
No further changes to oblivion damage at all? Nice. Gonna be awesome in Cyrodiil for the next six months. Not.
This, oblivion enchant meta incoming, its gonna be "fun"
Lord_Dexter wrote: »Takes-No-Prisoner wrote: »Lord_Dexter wrote: »ZOS_GinaBruno wrote: »
General
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Its a big buff for stam pve (dual wield) and pvp dps,
Poison injection is already very strong, may become over performing in PVP!
Maybe, Venom is still really really good for interrupts. Purge/Ritual/Blue Betty can take off Injection's DoT though.
Almost every NB and DK runs poison injection, Stam NB are already very difficult in 1vs 1 situation and infact they are gonna much more powerful.
.
IC would be difficult place again!
Didn't we have the sky is falling/end of the world complaints with shieldbreaker? And the same with knight slayer + oblivion?
So you have a 5pc set, a weapon enchant, and weapon trait all combined for what? About 1500-2100 DPS boost? (3000/2 or 3000/1.4)** and that's the end of the world (again)?
So that leaves 1 set to make your as your "dps" or "sustain". If your other's is sustain then the majority of your dps set is just that proc which isn't absurdly high. If your other set is a "dps" then where's the sustain?
Torug's doesn't really seem like a DPS or sustain set - just a hybrid with a proc that won't burst anyone down.
I would say the new meta is - 1 button defense to cover everything isn't an option (perma block, perma shield).
** Going off the premise it will proc for 3k based on what other's are saying so may not be totally true.
Yes a lot of people will run Torug's pact but eventually the fad will fade and folks will go back to true DPS/Sustain sets.
Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
dwemer_paleologist wrote: »ZOS_GinaBruno wrote: »
All of the classes are pretty balanced right now
thats what every sorcerer says and has said since launch, it wasnt true then and it is still not true today.
ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
rhapsodious wrote: »1. I don't fully understand the jargonThe Execute bit what's dat mean then - more pew pew or less pew pew?
More pew pews.2. Necro, is that a nerf then a buff again in the wider changes I.e. The 2-4pc will still get the blanket buff just the 4pc reducing?
It's a nerf, but since the 2-4pc bonuses were buffed, it's not as big of a nerf. It'll be about 500 magicka, I believe.
I feel that I just might get raked over the coals for asking this, but could someone explain the difference between additive and multiplicative. Thanks
Toc de Malsvi wrote: »ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Yay a positive for bows!
Bladerunner1 wrote: »Toc de Malsvi wrote: »ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Yay a positive for bows!
It's something. It still seems like there's a penalty for using bows and swords as your CP grows higher, relative to the rest of the weapon choices.
dimensional wrote: »Bladerunner1 wrote: »Toc de Malsvi wrote: »ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Yay a positive for bows!
It's something. It still seems like there's a penalty for using bows and swords as your CP grows higher, relative to the rest of the weapon choices.
not for me.
ZOS_GinaBruno wrote: »Item Sets
- Necropotence: Reduced the Max Magicka increase granted by this Item Set to 3150 from 4000.
The7thLettter wrote: »The necro nerf isn't that big of a deal, as the 2,3, and 4 bonus' will get an increase correct?
rhapsodious wrote: »
Necropotence 5-piece nerfed by 21.25%??
What is the math that justifies this? Or is it just a reaction to forum whining?
Not happy about this change at all.
Didn't we have the sky is falling/end of the world complaints with shieldbreaker? And the same with knight slayer + oblivion?
So you have a 5pc set, a weapon enchant, and weapon trait all combined for what? About 1500-2100 DPS boost? (3000/2 or 3000/1.4)** and that's the end of the world (again)?
So that leaves 1 set to make your as your "dps" or "sustain". If your other's is sustain then the majority of your dps set is just that proc which isn't absurdly high. If your other set is a "dps" then where's the sustain?
Torug's doesn't really seem like a DPS or sustain set - just a hybrid with a proc that won't burst anyone down.
I would say the new meta is - 1 button defense to cover everything isn't an option (perma block, perma shield).
** Going off the premise it will proc for 3k based on what other's are saying so may not be totally true.
Yes a lot of people will run Torug's pact but eventually the fad will fade and folks will go back to true DPS/Sustain sets.
ZOS_GinaBruno wrote: »Bladerunner1 wrote: »ZOS_GinaBruno wrote: »
- The bonus damage dealt by execute abilities, such as Assassin’s Blade or Reverse Slash, now works more intuitively with global damage done bonuses, such as Mighty or Minor/Major Berserk. Execute bonus damage is now multiplicative with global damage bonuses instead of additive.
Nice! Does this multiplicative change also apply to swords buffed by Twin Blade and Blunt / Heavy weapons and bows buffed by Hawk Eye / Long Shots?
The change is only to execute abilities, not passives, so it has no effect on Twin Blade and Blunt. However, it does mean that Poison Injection deals more damage when combined with Hawk Eye or Long Shots.
Septimus_Magna wrote: »Didn't we have the sky is falling/end of the world complaints with shieldbreaker? And the same with knight slayer + oblivion?
So you have a 5pc set, a weapon enchant, and weapon trait all combined for what? About 1500-2100 DPS boost? (3000/2 or 3000/1.4)** and that's the end of the world (again)?
So that leaves 1 set to make your as your "dps" or "sustain". If your other's is sustain then the majority of your dps set is just that proc which isn't absurdly high. If your other set is a "dps" then where's the sustain?
Torug's doesn't really seem like a DPS or sustain set - just a hybrid with a proc that won't burst anyone down.
I would say the new meta is - 1 button defense to cover everything isn't an option (perma block, perma shield).
** Going off the premise it will proc for 3k based on what other's are saying so may not be totally true.
Yes a lot of people will run Torug's pact but eventually the fad will fade and folks will go back to true DPS/Sustain sets.
Torugs not a dps set? Name me a proc set that adds 3k unresistable dmg in pvp to every light attack with a 1.4s cooldown?
All the proc sets will look like a sorry bunch of losers once this patch goes live.