Septimus_Magna wrote: »It's still unclear. Gilliam's ingame testings and Asayre's calculations seem to give different results. Knowing ZOS, i'll tend to follow the former.Hi !
Just to make sure I understand things the right way.
For raid groups DDs, they now have to use infused trait and not precise ?
C'est encore sujet à débat. Les tests sur mannequin de Gilliam et les calculs d'Asayre semblent donner des résultats différents. De plus les résultats d'Asayre sont obtenus avec la pierre de l'amant tandis que Gilliam a testé 4 ou 5 pierres. Enfin avec ce dont est capable ZOS, je préfère me fier aux tests réels. Donc pour l'instant je pense m'orienter vers PRÉCIS + OMBRE.
Thats because the uptime for infused determines the effectiveness. In Asayre's calculations the uptime is optimal (or close to optimal) which I believe wasnt the case in Gilliams test.
Most players are probably better off with precise for groups and sharpened/charged for solo.
MLGProPlayer wrote: »I'm thinking Julianos should still outperform it, but if anyone has tested, please share.
MLGProPlayer wrote: »Has anyone tested Mother's Sorrow?
For example:
5pc Mother's Sorrow + 5pc MD vs. 5pc Julianos + 5pc MD
I'm thinking Julianos should still outperform it, but if anyone has tested, please share.
MLGProPlayer wrote: »Has anyone tested Mother's Sorrow?
For example:
5pc Mother's Sorrow + 5pc MD vs. 5pc Julianos + 5pc MD
I'm thinking Julianos should still outperform it, but if anyone has tested, please share.
I get slightly better results with mother sorrow but difference is really small... but if they don't fix torugs that will be bis...
Septimus_Magna wrote: »MLGProPlayer wrote: »Has anyone tested Mother's Sorrow?
For example:
5pc Mother's Sorrow + 5pc MD vs. 5pc Julianos + 5pc MD
I'm thinking Julianos should still outperform it, but if anyone has tested, please share.
I get slightly better results with mother sorrow but difference is really small... but if they don't fix torugs that will be bis...
Gina said Torugs will be fixed so enchants have an 1.4s CD with infused weapons.
Its still going to be really good
thank for this ,i think will test this on my sorc :
5 julianos - 4 Moondancer - 2 llambris full divines and maybe 5 julianos - 5 moondacer - 1 llambris
Barre 1 : Moondancer lightning staff in Infused or precise( spell damage enchant , still not sure about the enchant )
inner light - bound aegis - daedric prey - clench - volatile familiar & Shooting stars.
Barre 2 : Maesltrom lightning staff in precise
Bound aegis - liquid lightning - wall - Volatile familier - hardened ward & Destro ultimate.
Shadow mundus stone.
Any consensus on BiS for mag sorc?
Before coming to this thread, I was thinking of running with precise/shadow. Is this going to be the BiS setup?
How does precise compare to infused on a mag sorc for pve?
For pvp, everything I have read so far indicates sharpened may still be the way to go? Is this accurate?
Personally, the sharpened nerf really irks me. We spent so much time farming sharpened just for it to be made useless. A slight nerf would've been appropriate, but 50% is far too much.
Septimus_Magna wrote: »Any consensus on BiS for mag sorc?
Before coming to this thread, I was thinking of running with precise/shadow. Is this going to be the BiS setup?
How does precise compare to infused on a mag sorc for pve?
For pvp, everything I have read so far indicates sharpened may still be the way to go? Is this accurate?
Personally, the sharpened nerf really irks me. We spent so much time farming sharpened just for it to be made useless. A slight nerf would've been appropriate, but 50% is far too much.
Sharpened will still be one of the best traits in pvp, especially vs heavy and medium targets.
In pve sharpened will be good for solo content. Its mainly group content where other traits can perform better but it depends on the buffs/debuffs the group is running.
Any consensus on BiS for mag sorc?
Before coming to this thread, I was thinking of running with precise/shadow. Is this going to be the BiS setup?
How does precise compare to infused on a mag sorc for pve?
For pvp, everything I have read so far indicates sharpened may still be the way to go? Is this accurate?
Personally, the sharpened nerf really irks me. We spent so much time farming sharpened just for it to be made useless. A slight nerf would've been appropriate, but 50% is far too much.
Any consensus on BiS for mag sorc?
Before coming to this thread, I was thinking of running with precise/shadow. Is this going to be the BiS setup?
How does precise compare to infused on a mag sorc for pve?
For pvp, everything I have read so far indicates sharpened may still be the way to go? Is this accurate?
Personally, the sharpened nerf really irks me. We spent so much time farming sharpened just for it to be made useless. A slight nerf would've been appropriate, but 50% is far too much.
Useless is an overstatement
Sharp will not be useless unless the target has significant debuffs applied. Some of those can't, by design, have 100% uptime. Both magicka and stamina have 7.5K penetration with 2x1H or a 2H sharp weapon, concentration passive and TFS respectively. The resistance of mobs in instanced group content is 18.2K. That means there's still about 10.7K resistance to be overcome by various group debuffs - major fracture/breach 5.2K (only reliable 100% uptime), minor fracture/breach 1.3K, crusher on infused weapon 2.5K, Alkosh 3K - and CP in penetration. Players in PvP have a minimum of about 9K resistance, if they wear mostly LA and you won't overpenetrate for sure since there are usually no debuffs available. Also mobs in other content have variable resistance between 9.1-18.2K, again no overpenetration without debuffs. Precise outperforms sharp in group content if your critical multiplier is high from warhorn and trap/TR proc. So sharp remains one of the best traits despite the reduction.
MLGProPlayer wrote: »Sharp will not be useless unless the target has significant debuffs applied. Some of those can't, by design, have 100% uptime. Both magicka and stamina have 7.5K penetration with 2x1H or a 2H sharp weapon, concentration passive and TFS respectively. The resistance of mobs in instanced group content is 18.2K. That means there's still about 10.7K resistance to be overcome by various group debuffs - major fracture/breach 5.2K (only reliable 100% uptime), minor fracture/breach 1.3K, crusher on infused weapon 2.5K, Alkosh 3K - and CP in penetration. Players in PvP have a minimum of about 9K resistance, if they wear mostly LA and you won't overpenetrate for sure since there are usually no debuffs available. Also mobs in other content have variable resistance between 9.1-18.2K, again no overpenetration without debuffs. Precise outperforms sharp in group content if your critical multiplier is high from warhorn and trap/TR proc. So sharp remains one of the best traits despite the reduction.
Of course, sharpened will become less and less useful with each update as you can just replace its production with CP. We have tons of spare CP already, and that number will just continue to grow.
thank for this ,i think will test this on my sorc :
5 julianos - 4 Moondancer - 2 llambris full divines and maybe 5 julianos - 5 moondacer - 1 llambris
Barre 1 : Moondancer lightning staff in Infused or precise( spell damage enchant , still not sure about the enchant )
inner light - bound aegis - daedric prey - clench - volatile familiar & Shooting stars.
Barre 2 : Maesltrom lightning staff in precise
Bound aegis - liquid lightning - wall - Volatile familier - hardened ward & Destro ultimate.
Shadow mundus stone.
That's not a great idea. Your pets don't scale with Spell Damage so your highest DPS skill is not affected by the Julianos 5 piece.
thank for this ,i think will test this on my sorc :
5 julianos - 4 Moondancer - 2 llambris full divines and maybe 5 julianos - 5 moondacer - 1 llambris
Barre 1 : Moondancer lightning staff in Infused or precise( spell damage enchant , still not sure about the enchant )
inner light - bound aegis - daedric prey - clench - volatile familiar & Shooting stars.
Barre 2 : Maesltrom lightning staff in precise
Bound aegis - liquid lightning - wall - Volatile familier - hardened ward & Destro ultimate.
Shadow mundus stone.
That's not a great idea. Your pets don't scale with Spell Damage so your highest DPS skill is not affected by the Julianos 5 piece.
so, even if the 5pc of necropotence is nerfed to 3150 ( = 6117 magicka with all pc ) it will stay the best gear in slot for pet sorc ?
in solo situations the Lover is the preferred mundus as lack of penetration is the main problem in solo situations