How exactly do Maelstrom staves come into play here with regards to weapon traits?
Sorry but to clarify how far behind is tbs against all the other mag dps armor setups?
To continue the thought from my post above, using a 5th set piece infused staff on the back bar with a shock enchant grants me about 2600 dps from the enchant itself plus increasing Minor Vulnerability and Off-Balance uptime to 80-90% over 50-60% without the enchant.
Comparing this to the Sharpened vMA lightning staff, with CP adjusted accordingly, the extra dps to light and heavy attacks is about 2600 dps more than the non-vMA parse. Overall dps is a little lower due to fewer debuff procs, though the extra spell damage from the staff helps offset the difference somewhat. Only about 1000 total dps less (34500 vs 35500).
Of course, if you were super lucky and ended up with a 80-90% uptime on the debuffs with the vMA staff, the overall dps would be higher than the Infused set staff. You're more likely to get lower proc rates though, so it's up to you if you want to gamble or have more consistent results.
In a raid setting where there are more damage sources working to proc concussed, vMA should come out on top, but in solo play not so much, at least on certain builds.
@Morgul667
Yeah, I've got a consistent rotation I've been practicing most of today that utilizes the Infused Wep Dmg enchant in my Pet mSorc. I've managed to get up to 78% uptime in my rotation. And been able to get between 35200-36000 dps consistently with 5 Necro + 5 Julianos + 1 magicka monster piece. I did get 38k with a similar setup once a couple days ago, but it was a fluke with much higher crit and proc uptime than it should have been, just lucky rng that time.
Honestly, if I could test Spinners and Master Architect (4-piece) with 2 infused staves, I would, but they don't come in the template bags, and I don't own any already. I do kinda favor Julianos though since it is craftable and grants crit, which is otherwise missing entirely from the Necro setup.
@Morgul667
Not yet. Do you have a particular skill load out in mind?
@Morgul667
I can try to run some tests with a similar kind of setup. What is Rage? Do you mean Mage's Wrath? Also, do you heavy attack in your rotation for sustain? Where do you usually fit that in if you do?
I will probably run:
1. Crystal Frags, Force Pulse, Inner Light, Bound Aegis, Ele Drain (shield outside of parse), Destro Ult
2. Liquid Lightning, Blockade of Storms, Haunting Curse, Bound Aedis, Endless Fury, Energy Overload
I shouldn't need Power Surge since I'll be using potions during the parse, though I can do some parses with Power Surge and no potions if you want.
@PS4_ZeColmeia
The enchant does 348 every 5 sec with 5 sec cooldown afterward.
348 ÷ 2 = 174 + 200 (nirn) = 374 maximum average bonus.
On infused, it is buffed 30% and no longer has a refractory period.
348 × 1.30 = 452 maximum bonus for 100% uptime.
Keeping the enchant up 100% is hard if you only have it on one weapon. A more likely scenario if you build your rotation around hitting it would be 70-80% uptime.
70% uptime = 316
80% uptime = 361
85% uptime = 384
90% uptime = 406
If you had less than perfect uptime on Nirn...
40% uptime = 339
45% uptime = 356
So your ability to proc the enchant immediately after it expires without also hurting your rotation is the biggest factor here. You will lose less with Nirn because of the 200 guaranteed spell damage, and will have a longer time before the next time you need to activate the enchant. Conversely, if you can really hone your rotation for maximum uptime on Infused, it will win anywhere above 80% uptime.
P.S. This means expert light attack weaving and awareness of the enchant duration.
@Code2501
Yeah, the Mage should be boosted to 2500 be equal in power to Apprentice.
238 x 10.5 = 2499
Nirnhoned is actually ok. Good in certain contexts, such as PvP burst, as noted above, and when you find trying to get your enchant uptime high enough too hard to be worth it.
@Morgul667
Ok, tested it out using Grothdarr, 5 Juli, 4 Archtect. Wasn't great. 30k was my highest. I've maxed at 38k on my pet build so far.
These were with double Juli infused. Parses with Maelstrom were coming out around 28k on the non pet build with vMA. I tried Infused, Sharp, and Precise. About the same damage each time.
tourerttrwb17_ESO wrote: »How come DMG is lower then it is now on live server? What is causing it?
To continue the thought from my post above, using a 5th set piece infused staff on the back bar with a shock enchant grants me about 2600 dps from the enchant itself plus increasing Minor Vulnerability and Off-Balance uptime to 80-90% over 50-60% without the enchant.
Comparing this to the Sharpened vMA lightning staff, with CP adjusted accordingly, the extra dps to light and heavy attacks is about 2600 dps more than the non-vMA parse. Overall dps is a little lower due to fewer debuff procs, though the extra spell damage from the staff helps offset the difference somewhat. Only about 1000 total dps less (34500 vs 35500).
Of course, if you were super lucky and ended up with a 80-90% uptime on the debuffs with the vMA staff, the overall dps would be higher than the Infused set staff. You're more likely to get lower proc rates though, so it's up to you if you want to gamble or have more consistent results.
In a raid setting where there are more damage sources working to proc concussed, vMA should come out on top, but in solo play not so much, at least on certain builds.
@Morgul667
Ok, tested it out using Grothdarr, 5 Juli, 4 Archtect. Wasn't great. 30k was my highest. I've maxed at 38k on my pet build so far.
These were with double Juli infused. Parses with Maelstrom were coming out around 28k on the non pet build with vMA. I tried Infused, Sharp, and Precise. About the same damage each time.
Thanks for the feedback
tourerttrwb17_ESO wrote: »How come DMG is lower then it is now on live server? What is causing it?
@Morgul667
Ok, tested it out using Grothdarr, 5 Juli, 4 Archtect. Wasn't great. 30k was my highest. I've maxed at 38k on my pet build so far.
These were with double Juli infused. Parses with Maelstrom were coming out around 28k on the non pet build with vMA. I tried Infused, Sharp, and Precise. About the same damage each time.
Thanks for the feedback
I do get consistent 36k by myself with elemental susceptibility on a centurion. With a charged IA lightning front bar staff and a nirnhoned vMA staff back bar.. Having one or two sorcs use that will be more valuable now as concussion uptime was nerfed by 33%.
The second parse posted by @dpencil1 has a drain/regen difference of 450~, so it is not at all sustainable and would run out of mag soon after the dummy is dead. Keep that in mind, you're going to have to use more heavy attacks to sustain that. Good parse ofc, but just wanted to remind people that small dummies hardly say anything about the consistent trial dps you'd get.
In a raid you'd get orbs and wormcult, adding about a 250 regen if you used orbs on cooldown, so still 200 of difference there.
IzakiBrotherSs wrote: »@Morgul667
Ok, tested it out using Grothdarr, 5 Juli, 4 Archtect. Wasn't great. 30k was my highest. I've maxed at 38k on my pet build so far.
These were with double Juli infused. Parses with Maelstrom were coming out around 28k on the non pet build with vMA. I tried Infused, Sharp, and Precise. About the same damage each time.
Thanks for the feedback
I do get consistent 36k by myself with elemental susceptibility on a centurion. With a charged IA lightning front bar staff and a nirnhoned vMA staff back bar.. Having one or two sorcs use that will be more valuable now as concussion uptime was nerfed by 33%.
The second parse posted by @dpencil1 has a drain/regen difference of 450~, so it is not at all sustainable and would run out of mag soon after the dummy is dead. Keep that in mind, you're going to have to use more heavy attacks to sustain that. Good parse ofc, but just wanted to remind people that small dummies hardly say anything about the consistent trial dps you'd get.
In a raid you'd get orbs and wormcult, adding about a 250 regen if you used orbs on cooldown, so still 200 of difference there.
This isn't about testing trial DPS. If you want to test your trial DPS a dummy is worthless. This is about comparing setups. And a repeated tests on the 3mil dummy are just fine for testing.
Why would you need to have full resources at the end of a fight?