Today I've been doing a lot of parsing and actually getting better dps with 2 infused julianos staves (as part of the 5-piece) over Maelstrom back bar. Front bar with weapon damage and back bar with shock to get more procs of concussed, leading to more consistent Minor Vulnerability and Off-Balance uptimes. I've gotten a couple parses with 90% uptime on a heavy attack build. Best dps I've been able to hit so far on my pet sorc is 38k, usually more around 36k. I've been trying really hard to find a way back to my 40k dps I can do on live, but so far no dice.
If you're determined to run a Maelstrom back bar, Sharp, Precise, or Infused all parse similarly when mundus and cp are adjusted accordingly.
My plan when everything is working correctly is to try using 5 Necro, 4 Master Archetect, 2 Domihaus (you can see my review of Domihaus on the official item sets feedback thread).
My plan when everything is working correctly is to try using 5 Necro, 4 Master Archetect, 2 Domihaus (you can see my review of Domihaus on the official item sets feedback thread).
Taleof2Cities wrote: »If I could click insightful more than once I would certainly do it.
@paul_j
Gilliamtherogue covered this in great detail in his stamina discussion stream on Youtube. Infused main hand and sharp offhand is preferred. After that, Precise/Sharp. The difference is pretty small.
452*Uptime of Weapon Glyph with Infused - 348*Uptime of Weapon Glyph without InfusedSo if you say had a 40% uptime without Infused you need an uptime of ~80% with an Infused weapon.
@Asayre
Ah ok. I was just plugging in the total expected SD from the glyph. So if I usually have a 45% rate without infused and only 75% rate with Infused, my "additional" SD is only 183, lower than the margin necessary to beat Lover/Precise, with Apprentice/Sharpened coming in 2nd, and Lover/Infused in 3rd.
So it looks like Infused has the "potential" to add up to 250-290 SD, but also can easily dip below Nirnhoned's 200 flat SD, at which point Precise and Sharp would be beating it
@DeHei
So, the spell damage enchant gives you 174 extra spell damage if you have it up 100%. More likely you'll have it up between 40-45% (so we could say more like 150 SD is common). Add that to the flat 200 from Nirnhoned, and the total SD you need from Infused to equal Nirnhoned is 350. The Infused glyph bumps the max possibly spell damage up to 452 (102 higher than Nirnhoned), but it's VERY hard to keep it up 100%. If you're not actively trying to keep it up, you may only see it up around 65% compared to 45% without Infused, in which case Infused would be doing very little for you, less than any other trait. So you have to use a rotation that makes a point to reapply the glyph as soon as possible, in which case you'll get more like 80-90% uptime. The closer you get to 100% the more it edges out all other traits, but if you're not consistently hitting a very high uptime, you would be better off with another trait.
5 + 0.8*8 + 0.8*10 = 19.4
I want to know if infused is worth it on legendary traits like the vma 2 hander with poison enchant on top.