ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
@Derra
This is correct. But having it on both guarantees that it will proc each 2 sec:)
So you won't need to go back to say bow bar to get it procced.
Obliv damage is so strong that i run it on live on bow bar on stam nb.
The only reason i run other things was 4 sec cd glitch with infused.
Now when it's going down to 2 sec it just needs to proc:)
For instance disease does ~same damage on non-blocking non-tank target, and significantly less on blocking/shielding etc etc.
I personally prefer an infused weapon/spelldmg glyph on backbar - 500 on demand spelldmg (currently 0.5s effective cooldown none next patch).
ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
@Derra
This is correct. But having it on both guarantees that it will proc each 2 sec:)
So you won't need to go back to say bow bar to get it procced.
Obliv damage is so strong that i run it on live on bow bar on stam nb.
The only reason i run other things was 4 sec cd glitch with infused.
Now when it's going down to 2 sec it just needs to proc:)
For instance disease does ~same damage on non-blocking non-tank target, and significantly less on blocking/shielding etc etc.
I personally prefer an infused weapon/spelldmg glyph on backbar - 500 on demand spelldmg (currently 0.5s effective cooldown none next patch).
ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
@Derra
This is correct. But having it on both guarantees that it will proc each 2 sec:)
So you won't need to go back to say bow bar to get it procced.
Obliv damage is so strong that i run it on live on bow bar on stam nb.
The only reason i run other things was 4 sec cd glitch with infused.
Now when it's going down to 2 sec it just needs to proc:)
For instance disease does ~same damage on non-blocking non-tank target, and significantly less on blocking/shielding etc etc.
I personally prefer an infused weapon/spelldmg glyph on backbar - 500 on demand spelldmg (currently 0.5s effective cooldown none next patch).
@Derra
Currently it's 5 sec duration with 5 sec cd on wpd/spd glyph proc on infused gold weapons. Original cd is 8 sec which gets reduced to 5 sec with infused.
I used exactly that on the back bar until i realized that oblivion dmg gives better result.
ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
NOoOooOoooo
Fix infused or oblivion damage but leave Torug' alone, it didn't do anything
ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
paulsimonps wrote: »ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
I am going to assume that the fix is either the fact that the Infused and Torugs 30% increase are not additive, and are instead multiplicative or that the 1s cooldown decrease is on the wrong side of the formula when done with Torug's Pacts cooldown decrease.
Chilly-McFreeze wrote: »ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
NOoOooOoooo
Fix infused or oblivion damage but leave Torug' alone, it didn't do anything
And make infused or the glyph less attractive for anyone not running torugs? While it's obvious that the problem is the combo with torugs?
Chilly-McFreeze wrote: »ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
NOoOooOoooo
Fix infused or oblivion damage but leave Torug' alone, it didn't do anything
And make infused or the glyph less attractive for anyone not running torugs? While it's obvious that the problem is the combo with torugs?
What? It is in no way "obvious" that Torugs is the problem. If you do the math, it is obvious that the Oblivion enchant is overperforming. With or without Torugs and Infused. Torugs/Infused just inflates that.
Leave Torugs alone.
DarkGottbeard wrote: »Bottom line, if a heal was ignoring battle spirit you would fix it. If a set bonus was ignoring battle spirit you would fix it. If anything else in the game was ignoring battle spirit you would fix it.
Fix oblivion enchant ignoring battle spirit.
arkansas_ESO wrote: »DarkGottbeard wrote: »Bottom line, if a heal was ignoring battle spirit you would fix it. If a set bonus was ignoring battle spirit you would fix it. If anything else in the game was ignoring battle spirit you would fix it.
Fix oblivion enchant ignoring battle spirit.
If any other thing was ignoring Mist Form's damage reduction or armor/spell resists, ZOS would fix that too, but those are both intended behavior for Oblivion damage. It shouldn't be affected by Battle Spirit because it wasn't intended to be affected by Battle Spirit.
DarkGottbeard wrote: »arkansas_ESO wrote: »DarkGottbeard wrote: »Bottom line, if a heal was ignoring battle spirit you would fix it. If a set bonus was ignoring battle spirit you would fix it. If anything else in the game was ignoring battle spirit you would fix it.
Fix oblivion enchant ignoring battle spirit.
If any other thing was ignoring Mist Form's damage reduction or armor/spell resists, ZOS would fix that too, but those are both intended behavior for Oblivion damage. It shouldn't be affected by Battle Spirit because it wasn't intended to be affected by Battle Spirit.
Mist Form, Shield, Armor, Sr those are all player based mitigation choices. Battle Spirit is a universal rule set for PvP. They aren't even in the same category.
ZOS_JessicaFolsom wrote: »Hi folks,
Just a heads-up that there is indeed a bug with Torug's Pact that will be fixed in the next PTS patch. You can expect to see the damage output go back down to a more reasonable amount.
Hope you change things knowing that Oblivion Damage enchant is the problem , not the Torug's Pact set . You know , you can fix balance without making a perfectly fine PvE Tank set useless . Just reduce the damage of Oblivion enchant for example . Or increase it's cooldown . We tanks have already very low amount of options . Don't take another one away . You already made lots of them useless last patch .
Anyways , I hope you act according to this fact right here .
GreenSoup2HoT wrote: »
Waffennacht wrote: »If the Oblivion glyph gets reduced by battlespirit, then it becomes a completely worthless item. It's not even viable for PvE now, with it only dealing approximately 1-2k DMG at most it's a stupid choice
paulsimonps wrote: »I am going to assume that the fix is either the fact that the Infused and Torugs 30% increase are not additive, and are instead multiplicative or that the 1s cooldown decrease is on the wrong side of the formula when done with Torug's Pacts cooldown decrease.
ZOS_JessicaFolsom wrote: »paulsimonps wrote: »I am going to assume that the fix is either the fact that the Infused and Torugs 30% increase are not additive, and are instead multiplicative or that the 1s cooldown decrease is on the wrong side of the formula when done with Torug's Pacts cooldown decrease.
You have the right idea. This is the patch note:
Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
GreenSoup2HoT wrote: »ZOS_JessicaFolsom wrote: »paulsimonps wrote: »I am going to assume that the fix is either the fact that the Infused and Torugs 30% increase are not additive, and are instead multiplicative or that the 1s cooldown decrease is on the wrong side of the formula when done with Torug's Pacts cooldown decrease.
You have the right idea. This is the patch note:
Torug’s Pact: This item set now reduces the cooldown of your weapon enchantment by 30% instead of one second, and is multiplicative with the cooldown reduction of the Infused trait.
4 second cooldown. 50% infused. 30% torugs. So cooldow is now 1.4 seconds correct?