LOL @ "severe balancing issue" hyperbole much? This is already IN THE GAME, few use it, and the PTS is only a small buff.
Look at all the "1vx" trolling shield spammers and troll block tanks lining up during the early PTS for preemptive nerf whine. Just add this to all the "shield breaker OP" threads. I hardly post here, but reading these forums full of obviously self-interested nerf-herding POs and annoys one into posting after awhile.
1. Doesn't bother anything that can dodge, LOS or stealth. Anything with decent heals will laugh it off. "OMG, HE KILLED ME IN SIX SECONDS!!!!!!!" ...said no one sane in a game where people kill you in 2 seconds all day with a charged up heavy/wreck/ult/proc. Or with flare/javelin/ soul or jesus beam in the same time... or frag wrath... or with... dozens of other spikes, universally CRIPPLED with the attempt to add this into them (LOL at "this can be woven in" what a lie). So which are you OP and the other posters here, sorc or block tank who likes to stand impervious in 5 people attacking? OP also exaggerates the dmg to make their case. I bet if we looked at the tooltips of half or more of the posters in this thread we would see two things a) insanely high tooltips on skills like frags (with innate cc to boot) far far higher than 5k dps and b) pitifully low health (or block tanks). Also shield stacking likely.
2. Lots of opportunity cost to using it, sacrifices burst dps or better defense set. I made a torug/infused/ set a couple weeks ago when bored, and it's... OK, nothing special, a viable option for tankier non block builds, not good in pve. Was looking forward to trying it after this change, but guess the criers will do everything to keep their easy cheesy proxy det ult spam meta in place. You see, they can't implement this into their status quo build because of tradeoffs, they would have to dig into their absurdly high tooltips to do it, hence it can -never- be allowed to happen that other people could use it against them. God forbid they have dedicated healers or... perish the thought... slot a heal... or... sacrilege... move out of their mines and play like everyone else not shield stacking has to play.
3. With this and shieldbreaker in the game RIGHT NOW, I know of at least one active PvP guild REROLLING all of its characters into sorcs to spam proxy det and the other ranged sorc spam. God forbid there was a counter to all sorc rolling groups. Is this it? No way to know, but they sure are scared. There NEEDS to be a counter to that desperately, this or otherwise.
4. Finally, there are FAR better options for a focus BG group than this. Use your imagination and think AOE.
Good luck with the fervent nerfherding on this "severe balancing issue" ROFL, will be interesting to see if it pans out in your favor.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
So you´re telling me you´re not only a buttaface but also not the sharpest knife in the drawer?
So you´re telling me you´re not only a buttaface but also not the sharpest knife in the drawer?
As expected, no counter from either of the two chief nerfherders because everything I posted was completely accurate with no response possible. The only "severe balance issue" is that favoring magicka spam in group pvp. Is this a counter? Who knows, I doubt it, but counters needed.
"Oh no, we better get outta here, that mighty TORUG'S OBLIVION TEAM is headed this way!!"
... said no one ever other than against a prefab BG team, and if a prefab BG team on comms can't spike down called PUG targets instantly with pretty much ANY skillbar they need to uninstall.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
So you´re telling me you´re not only a buttaface but also not the sharpest knife in the drawer?
As expected, no counter from either of the two chief nerfherders because everything I posted was completely accurate with no response possible. The only "severe balance issue" is that favoring magicka spam in group pvp. Is this a counter? Who knows, I doubt it, but counters needed.
"Oh no, we better get outta here, that mighty TORUG'S OBLIVION TEAM is headed this way!!"
... said no one ever other than against a prefab BG team, and if a prefab BG team on comms can't spike down called PUG targets instantly with pretty much ANY skillbar they need to uninstall.
I dusted off my stam DK, which has been running Torug's pact + infused since before morrowind.... here's a video I recorded on LIVE tonight.
I recommend that you watch the video in the highest resolution possible so you can follow whats going on. The video isn't sped up at all, but I tend to pan a lot and this is a build that REQUIRES animation cancelling.
I also strongly recommend you look at the numbers coming off my opponents' heads since i'm using dual wield / 2h bar swapping so much... that'll show the true damage.
This new change will increase my damage a little, but i'm already proc'ing once or twice every swing...
What's ACTUALLY ridiculous is that after the patch I could run the same build with just infused weapons, and WITHOUT Torug's, and still proc just as often!!!!!! That would allow me to run a sustain set, or more likely (since TK will be nerfed) a survivability set.
So you´re telling me you´re not only a buttaface but also not the sharpest knife in the drawer?
As expected, no counter from either of the two chief nerfherders because everything I posted was completely accurate with no response possible. The only "severe balance issue" is that favoring magicka spam in group pvp. Is this a counter? Who knows, I doubt it, but counters needed.
"Oh no, we better get outta here, that mighty TORUG'S OBLIVION TEAM is headed this way!!"
... said no one ever other than against a prefab BG team, and if a prefab BG team on comms can't spike down called PUG targets instantly with pretty much ANY skillbar they need to uninstall.
When you said that this is already on Live, i basically stopped reading any of it from there, since you obviously have no idea what you are talking about.
Currently Oblivion enchants are bugged, and will not be reduced in Cooldown by Infused trait. With next patch they are fixing that, AND buffing infused. This will be a problem, since that will make Oblivion enchant overperform when used with Infused and/or Torugs.
The whole "Torugs Team" comes into play, because that would be a way to maximize this.
When you said that this is already on Live, i basically stopped reading any of it from there, since you obviously have no idea what you are talking about.
Currently Oblivion enchants are bugged, and will not be reduced in Cooldown by Infused trait. With next patch they are fixing that, AND buffing infused. This will be a problem, since that will make Oblivion enchant overperform when used with Infused and/or Torugs.
The whole "Torugs Team" comes into play, because that would be a way to maximize this.
ZOS already decided to nerf the oblivion damage weapon enchantment ... it's in the patch notes. Despite the nerf, I'm sure some people will still be unhappy, but the fact that there is a nerf to it (in the patch notes) means we will probably have to see how it plays out once the DLC goes live before ZOS considers any additional changes (if any). It may very well be that ZOS sees the oblivion damage enchantment as something they want us to have as part of a 'meaningful counter-play' toolkit.
You guys just want to nerf this into irrelevancy, complete uselessness. I am all for nerfing, but the values I am seeing here are just complete garbage. 1000 damage very 4 seconds? Lol, NOBODY would use it then and I think thats the point you are trying to achieve here. This should stay relevant!
Gonna be nasty.. Combine with shieldbreaker and its around 5k unresistable every 1.2 seconds. That's like 4x viper, un-mitigatable, unshieldable, from range.
Not to mention there's the actual normal damage from the attacks on top of that.
Dunno what to do on sorc to be honest.. won't have enough cooldowns to keep both shields AND heals up.. its not like slapping on some heavy armour and relying on heals instead of shields would help... since without shields, the best source of sorc heals(pet) can't stay alive. Will we need to go hybrid and combine rally with shields?
Imho Oblivion damage needs to be affected by battle spirit.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
@Derra
This is correct. But having it on both guarantees that it will proc each 2 sec:)
So you won't need to go back to say bow bar to get it procced.
Obliv damage is so strong that i run it on live on bow bar on stam nb.
The only reason i run other things was 4 sec cd glitch with infused.
Now when it's going down to 2 sec it just needs to proc:)
For instance disease does ~same damage on non-blocking non-tank target, and significantly less on blocking/shielding etc etc.
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
@Derra
This is correct. But having it on both guarantees that it will proc each 2 sec:)
So you won't need to go back to say bow bar to get it procced.
Obliv damage is so strong that i run it on live on bow bar on stam nb.
The only reason i run other things was 4 sec cd glitch with infused.
Now when it's going down to 2 sec it just needs to proc:)
For instance disease does ~same damage on non-blocking non-tank target, and significantly less on blocking/shielding etc etc.
I personally prefer an infused weapon/spelldmg glyph on backbar - 500 on demand spelldmg (currently 0.5s effective cooldown none next patch).
It´s gonna hit live and people will realize how stupid it was to dismiss this topic when they have deathrecaps of 2 lightattacks and 3 oblivion proccs.
If it will go live infused with oblivion damage both bars will be the meta for most if not all specs in pvp.
ps. Looking to buy infused spriggan's greatsword. NA, COD to @dorrino ^_^
Same enchatments share cooldown afaik - there´s technically no benefit in running oblivion on both?
@Derra
This is correct. But having it on both guarantees that it will proc each 2 sec:)
So you won't need to go back to say bow bar to get it procced.
Obliv damage is so strong that i run it on live on bow bar on stam nb.
The only reason i run other things was 4 sec cd glitch with infused.
Now when it's going down to 2 sec it just needs to proc:)
For instance disease does ~same damage on non-blocking non-tank target, and significantly less on blocking/shielding etc etc.
I personally prefer an infused weapon/spelldmg glyph on backbar - 500 on demand spelldmg (currently 0.5s effective cooldown none next patch).
Been using that for ages.. Only 407 currently on live.. Gonna stick with that but with infused oblivion on font bar.