Avran_Sylt wrote: »@GreenSoup2HoT
That was actually addressed with the update:ZOS_GinaBruno wrote: »[Weapon enchantments will no longer proc if the initial attack is dodged.
And Torug's Infused Oblivion IMO needs to be looked at. It allows me to deal more than 10% of a target's hp per second (more if target hp is under 29,960 and less if above) with just one 5 piece set. Since sharpened was nerefed to make it comparable to the other traits, changing to infused isn't as big of a deal. Now you can have tanks proccing Tremorscale and dealing more than 10% of a targets HP all in one ability, and they can do the 10% hp damage each second, or if they weave, every weave. And it can't be blocked or reduced by any type of ability, so it's assured damage, which is the problem, just like pre-PTS vipers.
My Final Statement: Oblivion Damage should be Reduced by Battle Spirit.
Scyantific wrote: »Sucks that Oblivion is going to be so spammable, but it's necessary to counter high HP permablock troll tank builds.
Also, it's not like stam can't abuse this either. I've already got some ideas on how to use Oblivion + Torug's on a Stamblade.
Scyantific wrote: »Sucks that Oblivion is going to be so spammable, but it's necessary to counter high HP permablock troll tank builds.
Also, it's not like stam can't abuse this either. I've already got some ideas on how to use Oblivion + Torug's on a Stamblade.
@GreenSoup2HoT
I'd like to see your HoT that easily heals through all this damage. Mutagen/Rapid Regen is unreliable because you can't guarantee you get the HoT in the first place. Which leaves spamming healing springs until your ward expires for the heal. That means you're burning magicka, are totally on the defensive side, open to any CC while your opponent(s) get free damage without touching their resource. It's just plain bad.
GreenSoup2HoT wrote: »@GreenSoup2HoT
I'd like to see your HoT that easily heals through all this damage. Mutagen/Rapid Regen is unreliable because you can't guarantee you get the HoT in the first place. Which leaves spamming healing springs until your ward expires for the heal. That means you're burning magicka, are totally on the defensive side, open to any CC while your opponent(s) get free damage without touching their resource. It's just plain bad.
Without toraqs its easy to manage (2 sec infused cd). With toraqs is a different story and why this combo is up for discussion right now.
To counter this combo is possible. Takes a bit of work.-HoT's
-Lingering Health Pots
-Infused Absorb health enchants
-More health recovery
-Dodging
-Does reflect prevent enchant i forget?
-CC'ing your opponent.
-Potions (espesically on an argonian).
-Cheap resto ultimate.
-NB's can cloak (unless mag nb uses piercing mark)
In every thread you need someone to be the bad guys lawyer to keep the jury (zos) interested enough to take action quickly. Or else the thread dies and is forgotten. Its all apart of the plan.
Cool might dust off my old elite dominion bow with 4200 unresistable dmg even though it's vr14
Each patch means change
@Dorrino
I'm fine with the glyphs if you come up with an addon that lets me auto-dodge it. Deal?I always hear Sorc shields need nerfs. I still can't see why that would be the case. Remember not everyone plays CP PvP. Without Bastion you're looking at a 7 to 11k shield regularly.
@Derra
Without charging Stamina of courseI really dislike the attempts to solve the perceived issues with shield stacking. There shouldn't be options available which force you into a specific build or worse, offer no counterplay at all. Remove shield stacking by all means. But give Sorcs a reliable burst heal then. I'm totally sure that the complaining wouldn't stop but people would demand a nerf to the heal then.
This may be very cancer for duels, true, but then there are other cancerous duel setups; for bg/cyro I don't know, I feel like a proper sorc will benefit more from just an infused+oblivion staff than from the full Torug package, but that's the damage receiving side talking.
Overall, not planning to run it but im undecided on how actually bad it is gonna be.
I dont think that i have to explain this, no?
3000 unresistable Damage every 1.2 seconds. Three people spamming light attacks can build up 10-12k DPS on a PvP target.
This has to be changed. The whole Oblivion Damage thing is worse than the introduction of Proc Sets.
DRXHarbinger wrote: »
I dont think that i have to explain this, no?
3000 unresistable Damage every 1.2 seconds. Three people spamming light attacks can build up 10-12k DPS on a PvP target.
This has to be changed. The whole Oblivion Damage thing is worse than the introduction of Proc Sets.
I actually don't see the issue, Only the glyph penetrates the shield, even surge heals can out heal that glyph in Cyro.
Also you think I'd let you just spam light attack and proc glyphs on me, You'd be too focused on spamming it you wouldn't see any counters coming, lol even my crappy soul assault build would kill you quicker than that. Shield up+frag down+burn = Gone. nothing to see here.
DRXHarbinger wrote: »
I dont think that i have to explain this, no?
3000 unresistable Damage every 1.2 seconds. Three people spamming light attacks can build up 10-12k DPS on a PvP target.
This has to be changed. The whole Oblivion Damage thing is worse than the introduction of Proc Sets.
I actually don't see the issue, Only the glyph penetrates the shield, even surge heals can out heal that glyph in Cyro.
Also you think I'd let you just spam light attack and proc glyphs on me, You'd be too focused on spamming it you wouldn't see any counters coming, lol even my crappy soul assault build would kill you quicker than that. Shield up+frag down+burn = Gone. nothing to see here.