GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
GreenSoup2HoT wrote: »Gonna be nasty.. Combine with shieldbreaker and its around 5k unresistable every 1.2 seconds. That's like 4x viper, un-mitigatable, unshieldable, from range.
Not to mention there's the actual normal damage from the attacks on top of that.
Dunno what to do on sorc to be honest.. won't have enough cooldowns to keep both shields AND heals up.. its not like slapping on some heavy armour and relying on heals instead of shields would help... since without shields, the best source of sorc heals(pet) can't stay alive. Will we need to go hybrid and combine rally with shields?
Imho Oblivion damage needs to be affected by battle spirit.
Resto HoT and lingering health pots would help. Also health regen. Oblivion enchant could use a bigger nerf (or torags) but the nerf should not be justified just because players refuse to slot HoTs or spec more into healing.
Shhhh.... I have been waiting for them to fix the Infused bug with Oblivion Damage, to dust off my old Torugs/Infused. I will now combine it with Knightslayer, on a MagTemplar.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
Really? I will be doing app. 5k Oblivion Damage every 2 sec. On top of that, damage from one skill, another enchant and my DW heavy. How would you keep up your health as a MagSorc, when i have all your 20K health taken away, in 6 seconds - disregarding any shields.
GreenSoup2HoT wrote: »Gonna be nasty.. Combine with shieldbreaker and its around 5k unresistable every 1.2 seconds. That's like 4x viper, un-mitigatable, unshieldable, from range.
Not to mention there's the actual normal damage from the attacks on top of that.
Dunno what to do on sorc to be honest.. won't have enough cooldowns to keep both shields AND heals up.. its not like slapping on some heavy armour and relying on heals instead of shields would help... since without shields, the best source of sorc heals(pet) can't stay alive. Will we need to go hybrid and combine rally with shields?
Imho Oblivion damage needs to be affected by battle spirit.
Resto HoT and lingering health pots would help. Also health regen. Oblivion enchant could use a bigger nerf (or torags) but the nerf should not be justified just because players refuse to slot HoTs or spec more into healing.
I disagree. I don't think you should be forced down a particular build just to combat one enchant. Many builds are already seriously constrained with skill-slots - and many classes only have hots available from resto-staff. There is no way that mutagen on its own can counter this, which means that it isn't as simple as slotting a hot.
On that note, I came up with a build to combat shieldbreaker recently. I don't remember all the details, but it involved troll-king, mutagen, crit-surge on main bar (not overload). It meant losing around 10k magica and a burst-heal - and switching to destro rather than dual-wield (as it had nowhere near enough burst for a DW build) . In short, a TOTAL rebuild.
I'm not adverse to fitting something into a build to cater for a particular attack, but I do NOT like having to do a total rebuild and be forced into a totally different playstyle (especially vanilla destro/resto ) for it.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
So your saying this needs a nerf because it hurts 1vX?
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
So your saying this needs a nerf because it hurts 1vX?
It needs a nerf for the same reason viper needed one.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Gonna be nasty.. Combine with shieldbreaker and its around 5k unresistable every 1.2 seconds. That's like 4x viper, un-mitigatable, unshieldable, from range.
Not to mention there's the actual normal damage from the attacks on top of that.
Dunno what to do on sorc to be honest.. won't have enough cooldowns to keep both shields AND heals up.. its not like slapping on some heavy armour and relying on heals instead of shields would help... since without shields, the best source of sorc heals(pet) can't stay alive. Will we need to go hybrid and combine rally with shields?
Imho Oblivion damage needs to be affected by battle spirit.
Resto HoT and lingering health pots would help. Also health regen. Oblivion enchant could use a bigger nerf (or torags) but the nerf should not be justified just because players refuse to slot HoTs or spec more into healing.
I disagree. I don't think you should be forced down a particular build just to combat one enchant. Many builds are already seriously constrained with skill-slots - and many classes only have hots available from resto-staff. There is no way that mutagen on its own can counter this, which means that it isn't as simple as slotting a hot.
On that note, I came up with a build to combat shieldbreaker recently. I don't remember all the details, but it involved troll-king, mutagen, crit-surge on main bar (not overload). It meant losing around 10k magica and a burst-heal - and switching to destro rather than dual-wield (as it had nowhere near enough burst for a DW build) . In short, a TOTAL rebuild.
I'm not adverse to fitting something into a build to cater for a particular attack, but I do NOT like having to do a total rebuild and be forced into a totally different playstyle (especially vanilla destro/resto ) for it.
This isnt just one enchant. It requires toraqs also. Without toraqs the enchant will be 30% less and a 2 second cooldown with infused.
Its the combination of infused/oblivion/toraqs people are afraid of. Infused Oblivion on its own is strong but not a deal breaker and easily mitigated with hots.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Gonna be nasty.. Combine with shieldbreaker and its around 5k unresistable every 1.2 seconds. That's like 4x viper, un-mitigatable, unshieldable, from range.
Not to mention there's the actual normal damage from the attacks on top of that.
Dunno what to do on sorc to be honest.. won't have enough cooldowns to keep both shields AND heals up.. its not like slapping on some heavy armour and relying on heals instead of shields would help... since without shields, the best source of sorc heals(pet) can't stay alive. Will we need to go hybrid and combine rally with shields?
Imho Oblivion damage needs to be affected by battle spirit.
Resto HoT and lingering health pots would help. Also health regen. Oblivion enchant could use a bigger nerf (or torags) but the nerf should not be justified just because players refuse to slot HoTs or spec more into healing.
I disagree. I don't think you should be forced down a particular build just to combat one enchant. Many builds are already seriously constrained with skill-slots - and many classes only have hots available from resto-staff. There is no way that mutagen on its own can counter this, which means that it isn't as simple as slotting a hot.
On that note, I came up with a build to combat shieldbreaker recently. I don't remember all the details, but it involved troll-king, mutagen, crit-surge on main bar (not overload). It meant losing around 10k magica and a burst-heal - and switching to destro rather than dual-wield (as it had nowhere near enough burst for a DW build) . In short, a TOTAL rebuild.
I'm not adverse to fitting something into a build to cater for a particular attack, but I do NOT like having to do a total rebuild and be forced into a totally different playstyle (especially vanilla destro/resto ) for it.
This isnt just one enchant. It requires toraqs also. Without toraqs the enchant will be 30% less and a 2 second cooldown with infused.
Its the combination of infused/oblivion/toraqs people are afraid of. Infused Oblivion on its own is strong but not a deal breaker and easily mitigated with hots.
I don't think oblivion + infused is easily mitigated by hots.. At least not the paltry hot your average sorc can get from mutagen.. unless you're talking about stacking multiple hots to get over it..? How many? how many slots is that gonna take?
Avran_Sylt wrote: »@GreenSoup2HoT
Torug's isn't the problem. It's Oblivion Damage Enchantment and Oblivion Damage in general.
Let's Take a look: (Non-CP) (Non-Infused / Non-Torug's)
Truly Superb Glyph of Reduce Health: 2003 Oblivion Damage
Truly Superb Glyph of Flame: 2863 Flame Damage
After Critical:
Truly Superb Glyph of Reduce Health: 2003 Oblivion Damage
Truly Superb Glyph of Flame: 4294 Flame Damage
Critical After Battle Spirit:
Truly Superb Glyph of Reduce Health: 2003 Oblivion Damage
Truly Superb Glyph of Flame: 2,147 Flame Damage
The Glyph of Flame is further reduced by player Spell Resistance. If an enemy player has more than:
((2147-2003)/2147) * 660 = 4,426 Spell Resistance
the Oblivion Damage Enchantment will deal more damage (Non-CP scenario). The flame damage enchantment will only have a chance at beating the oblivion damage enchantment if the player has less that 4,426 Spell Resistance after all applied penetration and it was also a critical hit.
In General, this means that the Oblivion Damage Enchantment will beat out every enchantment unless you're looking for a status effect.
In my opinion, the Oblivion Damage Enchantment should be increased to 2863, be influenced by Battle Spirit, be reduced by a players Spell Resistance, be able to crit, and Ignore Player Damage Shields.
Which means on average it'll deal less health damage to targets in comparison to other enchantments, but it will deal more health damage to shielded targets than other enchantments due to it's shield bypassing effect.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Gonna be nasty.. Combine with shieldbreaker and its around 5k unresistable every 1.2 seconds. That's like 4x viper, un-mitigatable, unshieldable, from range.
Not to mention there's the actual normal damage from the attacks on top of that.
Dunno what to do on sorc to be honest.. won't have enough cooldowns to keep both shields AND heals up.. its not like slapping on some heavy armour and relying on heals instead of shields would help... since without shields, the best source of sorc heals(pet) can't stay alive. Will we need to go hybrid and combine rally with shields?
Imho Oblivion damage needs to be affected by battle spirit.
Resto HoT and lingering health pots would help. Also health regen. Oblivion enchant could use a bigger nerf (or torags) but the nerf should not be justified just because players refuse to slot HoTs or spec more into healing.
I disagree. I don't think you should be forced down a particular build just to combat one enchant. Many builds are already seriously constrained with skill-slots - and many classes only have hots available from resto-staff. There is no way that mutagen on its own can counter this, which means that it isn't as simple as slotting a hot.
On that note, I came up with a build to combat shieldbreaker recently. I don't remember all the details, but it involved troll-king, mutagen, crit-surge on main bar (not overload). It meant losing around 10k magica and a burst-heal - and switching to destro rather than dual-wield (as it had nowhere near enough burst for a DW build) . In short, a TOTAL rebuild.
I'm not adverse to fitting something into a build to cater for a particular attack, but I do NOT like having to do a total rebuild and be forced into a totally different playstyle (especially vanilla destro/resto ) for it.
This isnt just one enchant. It requires toraqs also. Without toraqs the enchant will be 30% less and a 2 second cooldown with infused.
Its the combination of infused/oblivion/toraqs people are afraid of. Infused Oblivion on its own is strong but not a deal breaker and easily mitigated with hots.
I don't think oblivion + infused is easily mitigated by hots.. At least not the paltry hot your average sorc can get from mutagen.. unless you're talking about stacking multiple hots to get over it..? How many? how many slots is that gonna take?
With just infused the cooldowns every 2 seconds. 1k hot per second is easily managable. Granted you can easily healing ward and cc targets preventing them from spamming.
Toraqs spamming every second is where the issue comes in. Just like how shield breaker spamming can be annoying.
When i debuff healing by 63% with major/minor defoul and simple befoul cp... add in a couple extra dots and your not healing through anything ....but yeah viper is terrible nobdy should use it anymore
Oblivion definitely needs to be affected by battle spirit. Like everything else.
Somehow I don't think my death recaps will look any different than they do on live now