I dont think that i have to explain this, no?
3000 unresistable Damage every 1.2 seconds. Three people spamming light attacks can build up 10-12k DPS on a PvP target.
This has to be changed. The whole Oblivion Damage thing is worse than the introduction of Proc Sets.
In PvP its the most useful as it ignores literally everything. I can live with PvE inbalances as only some poor NPCs suffer...
I'm already seeing more and more oblivion glyph users in Sotha Sil each day. This can only get worse when the first streamer pushes it.
@Dorrino
I'm fine with the glyphs if you come up with an addon that lets me auto-dodge it. Deal? I always hear Sorc shields need nerfs. I still can't see why that would be the case. Remember not everyone plays CP PvP. Without Bastion you're looking at a 7 to 11k shield regularly.
I'm already seeing more and more oblivion glyph users in Sotha Sil each day. This can only get worse when the first streamer pushes it.
Short of a few procblades, I don't ever have death recaps without it anymore.
The argument "we need this to kill troll tanks" and "we need this to get through shield stacks" ignores that fact that the sledgehammer does even more damage to people not in those specs and has no counter play.
I think it would be more balanced if the enchants were affected by battlespirit, but could crit, and had a slightly longer cooldown. Still useful, but not the de facto choice for every build.
GreenSoup2HoT wrote: »I'm already seeing more and more oblivion glyph users in Sotha Sil each day. This can only get worse when the first streamer pushes it.
Short of a few procblades, I don't ever have death recaps without it anymore.
The argument "we need this to kill troll tanks" and "we need this to get through shield stacks" ignores that fact that the sledgehammer does even more damage to people not in those specs and has no counter play.
I think it would be more balanced if the enchants were affected by battlespirit, but could crit, and had a slightly longer cooldown. Still useful, but not the de facto choice for every build.
How to spot a mag sorc.
What about:
Using Knight Slayer
OMG! This cannot be allowed to go live! ... Oh wait ... deja vu ... wasn't this what *everyone said during Morrowind beta? (answer: yes)
I dusted off my stam DK, which has been running Torug's pact + infused since before morrowind.... here's a video I recorded on LIVE tonight.
I recommend that you watch the video in the highest resolution possible so you can follow whats going on. The video isn't sped up at all, but I tend to pan a lot and this is a build that REQUIRES animation cancelling.
I also strongly recommend you look at the numbers coming off my opponents' heads since i'm using dual wield / 2h bar swapping so much... that'll show the true damage.
This new change will increase my damage a little, but i'm already proc'ing once or twice every swing...
What's ACTUALLY ridiculous is that after the patch I could run the same build with just infused weapons, and WITHOUT Torug's, and still proc just as often!!!!!! That would allow me to run a sustain set, or more likely (since TK will be nerfed) a survivability set.
Grumble_and_Grunt wrote: »I dusted off my stam DK, which has been running Torug's pact + infused since before morrowind.... here's a video I recorded on LIVE tonight.
I recommend that you watch the video in the highest resolution possible so you can follow whats going on. The video isn't sped up at all, but I tend to pan a lot and this is a build that REQUIRES animation cancelling.
I also strongly recommend you look at the numbers coming off my opponents' heads since i'm using dual wield / 2h bar swapping so much... that'll show the true damage.
This new change will increase my damage a little, but i'm already proc'ing once or twice every swing...
What's ACTUALLY ridiculous is that after the patch I could run the same build with just infused weapons, and WITHOUT Torug's, and still proc just as often!!!!!! That would allow me to run a sustain set, or more likely (since TK will be nerfed) a survivability set.
dafaq your UI man xD
Strider_Roshin wrote: »Keep the glyph, change the set. Why ruin an enchant that's not overall OP for the sake of one set that makes it so? Simply adjust the set that makes it too powerful. Simple.
What about:
Using Knight Slayer (5th item bonus "Your fully-charged Heavy Attacks against Players deal and additional 10% of their Max Health as Oblivion Damage" .. i.e., 3 jewelry, helmet & shoulders)
PLUS
A full set of Torug's (chest, waist, feet, legs & arms)
PLUS
An infused weapon enchanted with oblivion damage
OMG! This cannot be allowed to go live! ... Oh wait ... deja vu ... wasn't this what *everyone said during Morrowind beta? (answer: yes)
Well, despite the many protests to the contrary, it did go live ... however ... what *everyone ended up complaining about were the Viper, Red Mountain, Velidreth, and Selene types of proc sets.
The only oblivion damage that got much notoriety had to do with Shield Breaker, but that was related to a bug with the set where when using it with a certain type of weapon pretty much caused instant and unavoidable death (note: that bug is getting fixed with this update).
Torug's is a very useful armor set and has been around for a long time; many people who use it choose weapon glyphs other than oblivion damage. Also, it's not like the oblivion damage glyph is new ... we've had it for a couple of years (it used to be called unresistable damage, but was later renamed to oblivion damage). I think we will survive.
* everyone (used figuratively, not literally)
Shhhh.... I have been waiting for them to fix the Infused bug with Oblivion Damage, to dust off my old Torugs/Infused. I will now combine it with Knightslayer, on a MagTemplar.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
Really? I will be doing app. 5k Oblivion Damage every 2 sec. On top of that, damage from one skill, another enchant and my DW heavy. How would you keep up your health as a MagSorc, when i have all your 20K health taken away, in 6 seconds - disregarding any shields.
Shhhh.... I have been waiting for them to fix the Infused bug with Oblivion Damage, to dust off my old Torugs/Infused. I will now combine it with Knightslayer, on a MagTemplar.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Why not keep it? That way magicka classes can kill each other through shields. The ones who actually use HoT's will win. I see no issue with this setup except for the greedy sorcs who refuse to slot HoT's.
That´s probably the most ignorant statement i´ve read so far. Sorc is actually the class that will have the least issues with this (and utilize it the most).
You will have 4 people lightattacking you and they will basically be able to kill you within 2s with 2 lightattacks each. Not using any skills.
It´s basically viper on steroids (bc you can´t defend with things like mistform or block)on 1.3s cooldown and on range.
This is the definition of zero counterplay zergempowering mechanic.
It´s not gonna be (that much of) an issue for sorcs because they can spread the dmg between shields and hp making healing it way easier than on any target that only works with their HP pool.
Its like shield breaker though. Sorcs generally have the lowest health pool and use no hots. Oblivion enchants with infused/toraqs would eat them alive through shields which is why i said it would hurt them the most.
You can now dodge the enchant.
Would 2k oblivion procs be fine? It would just mimic a bow player using shield breaker. If you cant heal through that then i dunno what to tell ya.
Toraqs could probably recieve a 10% damage nerf and only apply a 0.5 cd reduction.
Since sharpend got nerfed, players are gonna need oblivion damage to kill tanky targets.
Do you not realize that the problem isn´t about 1v1 but about irresistable unavoidable instant dmg from multiple sources?
I don´t think any competent sorc will give a damn about that tbh. It´s the best thing that can happen when dmg spreads between shield and hp for 1v1 situations.
Really? I will be doing app. 5k Oblivion Damage every 2 sec. On top of that, damage from one skill, another enchant and my DW heavy. How would you keep up your health as a MagSorc, when i have all your 20K health taken away, in 6 seconds - disregarding any shields.
Interesting will be 5 pieces torugs, 5 pieces knight slayer, weapon with infused and oblivionenchantment on a 1H+Shield bar. You able to run full tanky with that and destroy the enemy really fast without using ressources
The opportunity cost for running this is that you do not get ability resource poisons, which is a very large downside in PvP.
Also it's not hard at all to outheal if you aren't getting hit by it constantly. One tick of vigor, colag blood/powerlash/recast of embers, most siphoning skills (siphoning strikes/attacks actually should completely outheal this one its own) , most warden skills (lotus will mitigate most of this, and you have spores/thicket), many templar skills (wave hand, damage gone. Magplar ignores incoming damage), the matriarch heal/healing ward (rolldodge one or two swings and healing ward will heal you almost to full since the breaker guy won't even ding your shield)...
Also outside of the glyph infused torug's users tend to hit like wet noodles.
The opportunity cost for running this is that you do not get ability resource poisons, which is a very large downside in PvP.
Also it's not hard at all to outheal if you aren't getting hit by it constantly. One tick of vigor, colag blood/powerlash/recast of embers, most siphoning skills (siphoning strikes/attacks actually should completely outheal this one its own) , most warden skills (lotus will mitigate most of this, and you have spores/thicket), many templar skills (wave hand, damage gone. Magplar ignores incoming damage), the matriarch heal/healing ward (rolldodge one or two swings and healing ward will heal you almost to full since the breaker guy won't even ding your shield)...
Also outside of the glyph infused torug's users tend to hit like wet noodles.
techprince wrote: »Problem seems to be torughs as infused applies to all other enchantments as well. Glyph of Prismatic Onslaught does ridiculous dmg with it.
Strider_Roshin wrote: »The opportunity cost for running this is that you do not get ability resource poisons, which is a very large downside in PvP.
Also it's not hard at all to outheal if you aren't getting hit by it constantly. One tick of vigor, colag blood/powerlash/recast of embers, most siphoning skills (siphoning strikes/attacks actually should completely outheal this one its own) , most warden skills (lotus will mitigate most of this, and you have spores/thicket), many templar skills (wave hand, damage gone. Magplar ignores incoming damage), the matriarch heal/healing ward (rolldodge one or two swings and healing ward will heal you almost to full since the breaker guy won't even ding your shield)...
Also outside of the glyph infused torug's users tend to hit like wet noodles.
This is true. It's more of an issue with Torug's rather than the glyph itself. Not to mention the glyph is mainly useful against blocking and damage shields which don't nearly have enough counters.
Heck I'm amazed, dodge rolling is actually a good defense against this. This calls for a celebration! Pass the drinks!