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Dive needs to be dodgeable

  • Jawasa
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    @Strider_Roshin atm We have the same amount of skills going past block as dodge.

    Mag aoe, curse, pol and all dots. Plus you have the same cc's going past it.

    All your changes looks like puré stamina buffs. Mostly for high regen medium builds.

    Shields work against most dmg in the same yes but it's also the worst scaling defence of all.
    Edited by Jawasa on June 23, 2017 5:03PM
  • Sharee
    Sharee
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    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

  • Chilly-McFreeze
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    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.
  • Sharee
    Sharee
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    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.
  • Strider_Roshin
    Strider_Roshin
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    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.
  • Waffennacht
    Waffennacht
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    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    I do, however, think it would stop with the first person that gets smacked too and not just keep on swinging
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • leepalmer95
    leepalmer95
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    Can we not bring realism into a game where i can summon a meteor or ride a giant robot spider?
    Edited by leepalmer95 on June 23, 2017 7:07PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Waffennacht
    Waffennacht
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    Can we not bring realism into a game where i can summon a meteor or ride a giant robot spider?

    Are you saying you don't ride a giant robot spider to work? Must be a regional thing... Lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sharee
    Sharee
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    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.
  • Strider_Roshin
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    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    And what forces do you think the Cliff Racer is under? If we are under the assumption that this Cliff Racer is a sentient being that is pursuing its target then it will also kick against the goads; that is momentum when trying to adjust against a dodging opponent. Also I didn't insult you so drop the assumptions.
  • Vaoh
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    IMG_8992_1.jpg

    If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.

    LOL. You basically bent over and let someone kill you with no resistance, then screenshotted your death recap in all of your rage to post to the Forums. Also if you are in an Xv1 you shouldn't complain about dying, especially if you're the type to rage hard enough to post screenshots on the Forums.

    If someone could kill you with purely cliff racer spam it is because:
    1. You were completely out of resources/gonna die anyway/afk
    2. Getting Xv1ed, and your only method of skilled evasion was dodge roll -> dodge roll -> dodge roll -> dodge roll...... no LoS/blocking and very little healing. You shouldn't try to 1vX in an open area against good players or you will never have a chance
    3. Flailing around in roll dodges, unaware why Cliff Racer was still hitting you because you have never fought a Warden before

    All you had to do to stop those super duper OP cliff racers was *attack* the Warden..... they would then need to go defensive and immediately stop. If a Warden has stacked fully into damage then they will have very low resources to defend themselves and be easy kills like every other class.

    ***Also I actually know twinGB169 - that's a truly good player. So basically you got killed by a good player then raged that you weren't as invinsible as you thought purely spamming roll dodge against a build that has a spammable DPS you know goes through roll dodge.

    I'd say a competant Stamina NB is far more deadly in an Xv1 with their Ambush+Surprise Attack/Incap+Viper+Velidreth going off in 1-2seconds, or a 1h/s build with Viper+Tremor, which snares you too. That's probably why everyone uses those builds rather than the odd Magicka Warden.

    I have never once ran into a scenario where a Warden casting Dive pressured me like a procblade can when getting Xv1ed. Practically none of those Wardens are even a threat when in a 1v1 scenario as well.

    ......but you know, we gotta nerf Wardens because you got zerged down by 12 players and it's appalling you couldn't 1vX them strictly due to cliff racer spam.
    Edited by Vaoh on June 23, 2017 8:16PM
  • Sharee
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    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    And what forces do you think the Cliff Racer is under? If we are under the assumption that this Cliff Racer is a sentient being that is pursuing its target then it will also kick against the goads; that is momentum when trying to adjust against a dodging opponent.

    The same forces you are under as you try to dodge the cliffracer, and the cliffracer is much ligher than you, thus he has much easier time to adjust to your movement than you to his. Thus, undodgeable, at least by a human-sized target.
  • Strider_Roshin
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    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    And what forces do you think the Cliff Racer is under? If we are under the assumption that this Cliff Racer is a sentient being that is pursuing its target then it will also kick against the goads; that is momentum when trying to adjust against a dodging opponent.

    The same forces you are under as you try to dodge the cliffracer, and the cliffracer is much ligher than you, thus he has much easier time to adjust to your movement than you to his. Thus, undodgeable, at least by a human-sized target.

    Except the human target isn't free falling. We're planted which means we can push off the ground (providing the static friction is there to do it), and dash out of the way. Am I expecting someone with the body of a "PC Master Race" gamer to perform this feat? No. An athlete however, yes. Therefore it is a reasonable expectation that our in-game characters are capable of doing the same.
  • Anti_Virus
    Anti_Virus
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    Can we not bring realism into a game where i can summon a meteor or ride a giant robot spider?

    This is realistic, it might be possible in the future.
    Power Wealth And Influence.
  • Sharee
    Sharee
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    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    And what forces do you think the Cliff Racer is under? If we are under the assumption that this Cliff Racer is a sentient being that is pursuing its target then it will also kick against the goads; that is momentum when trying to adjust against a dodging opponent.

    The same forces you are under as you try to dodge the cliffracer, and the cliffracer is much ligher than you, thus he has much easier time to adjust to your movement than you to his. Thus, undodgeable, at least by a human-sized target.

    Except the human target isn't free falling. We're planted which means we can push off the ground (providing the static friction is there to do it), and dash out of the way. Am I expecting someone with the body of a "PC Master Race" gamer to perform this feat? No. An athlete however, yes. Therefore it is a reasonable expectation that our in-game characters are capable of doing the same.

    An elephant won't be able to dodge an eagle, no matter how athletic. The difference in weight makes sure of that. Your ability to dodge simply can not compete with the cliff racer's ability to track your movements. That's how ZOS created them.
  • Strider_Roshin
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    Anti_Virus wrote: »
    Can we not bring realism into a game where i can summon a meteor or ride a giant robot spider?

    This is realistic, it might be possible in the future.

    Segways are just the beginning...
  • Wreuntzylla
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    I don't have a problem with dive. I do have a problem with dive combined with whatever dot Wardens have that isn't obeying the dots-dont-break-stealth rule. Actually, I only have a problem with the dot.
  • grim_tactics
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    C0ndor wrote: »
    IMG_8992_1.jpg

    If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.

    Dafaq dude you were afk? He did 5 sec of cliff racer spam means that you did nothing to defend yourself, a nb can do that damage in 2 seconds :D c'mon maaaan

    Running away from zerg man. Tried to LoS but to no avail.
  • Chilly-McFreeze
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    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    By that argument it should go through block, since I'm sure a bird of prey would be able to grab a shield with it's claws and drag it away. I also think that a bird can peck through a magickal ward. It should also ignore LoS since it surely isn't stupid enough to think you vanished just because you run around a tree. Would be consistent with the ability to pick your eyes out while you tumble around.

    Edit: the censor is strong in this forum. Why would it censor the word for the "mouth" of a bird?
    Edited by Chilly-McFreeze on June 23, 2017 9:00PM
  • SodanTok
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    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    By that argument it should go through block, since I'm sure a bird of prey would be able to grab a shield with it's claws and drag it away. I also think that a bird can peck through a magickal ward. It should also ignore LoS since it surely isn't stupid enough to think you vanished just because you run around a tree. Would be consistent with the ability to pick your eyes out while you tumble around.

    Edit: the censor is strong in this forum. Why would it censor the word for the "mouth" of a bird?

    This is stretching it. Taking shield from someone is no easy task. Cliff racer would have to grab it by something and be strong enough to carry it and overcome the enemy (and we know cliff racer is send to attack not to remove shield so it has no reason to do something else than just ram in the shield and disappear) Also if sword cant 'peck' through magical ward, bird cant either. And it ignores LoS. As long as you show him the target it will always arrive at it.
    Edited by SodanTok on June 23, 2017 9:05PM
  • leepalmer95
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    I think snipe should go through block or shields.

    Just to make things even, got to have some light armor counters with easy to spam ranged skills that do high damage.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Chilly-McFreeze
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    I think snipe should go through block or shields.

    Just to make things even, got to have some light armor counters with easy to spam ranged skills that do high damage.

    It wouldn't be even since snipe has a travel and a cast time.
  • Takes-No-Prisoner
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    IMG_8992_1.jpg

    If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.
    Might want to censor out his name to avoid getting spanked for 'naming and shaming'
    Ahh twinGB that is what he has been up to. That rascal!
  • Strider_Roshin
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    I think snipe should go through block or shields.

    Just to make things even, got to have some light armor counters with easy to spam ranged skills that do high damage.

    We should rename the ability "Shield Breaker"

    It's original, I know :wink:
  • Strider_Roshin
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    SodanTok wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    By that argument it should go through block, since I'm sure a bird of prey would be able to grab a shield with it's claws and drag it away. I also think that a bird can peck through a magickal ward. It should also ignore LoS since it surely isn't stupid enough to think you vanished just because you run around a tree. Would be consistent with the ability to pick your eyes out while you tumble around.

    Edit: the censor is strong in this forum. Why would it censor the word for the "mouth" of a bird?

    This is stretching it. Taking shield from someone is no easy task. Cliff racer would have to grab it by something and be strong enough to carry it and overcome the enemy (and we know cliff racer is send to attack not to remove shield so it has no reason to do something else than just ram in the shield and disappear) Also if sword cant 'peck' through magical ward, bird cant either. And it ignores LoS. As long as you show him the target it will always arrive at it.

    I think using a light attack just before the bird hits you should kill it. I like this counterplay :smiley:
  • SodanTok
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    SodanTok wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Sharee wrote: »
    Jawasa wrote: »
    @Strider_Roshin so you want to make dodge a hard counter to everything?

    Why not? Damage shields, and blocking currently are. And I didn't say everything, but merely everything that should be dodgeable; which is everything except for ground AoEs.

    Ultimately, what should or shouldn't be dodgeable is only for ZOS to decide, and they have been very clear in this particular case.

    Wow. That's one way to strangle a discussion.

    Sorry. But he claimed that "everything that isn't AOE should be dodgeable" like it was some universally accepted axiom, not his own wishful thinking. That just rubs me the wrong way.

    So if we were to meet in person, and I started swinging a pole at you in a circular motion; you mean to tell me that you would be incapable of ducking? This isn't what I "think" should occur; this is what "should" occur. You know what rubs me the wrong way? Stupidity.

    A cliff racer isn't an inanimate object that just travels along whatever trajectory it was put on, like a pole whose momentum prevents it's wielder to adjust against a dodging opponent. A cliff races is a flying animal who is homing in on it's target, capable of following it's movements. And drop the insults.

    By that argument it should go through block, since I'm sure a bird of prey would be able to grab a shield with it's claws and drag it away. I also think that a bird can peck through a magickal ward. It should also ignore LoS since it surely isn't stupid enough to think you vanished just because you run around a tree. Would be consistent with the ability to pick your eyes out while you tumble around.

    Edit: the censor is strong in this forum. Why would it censor the word for the "mouth" of a bird?

    This is stretching it. Taking shield from someone is no easy task. Cliff racer would have to grab it by something and be strong enough to carry it and overcome the enemy (and we know cliff racer is send to attack not to remove shield so it has no reason to do something else than just ram in the shield and disappear) Also if sword cant 'peck' through magical ward, bird cant either. And it ignores LoS. As long as you show him the target it will always arrive at it.

    I think using a light attack just before the bird hits you should kill it. I like this counterplay :smiley:

    To be honest, that could be interesting mechanic (but ultimately making the server go haywire in large combat). Something similiar that could keep dive as usable skill vs dodge roll could be that it cannot be dodged in flight, you have to dodge the same way you block (by dodging just the moment it is going to hit you.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I think using a light attack just before the bird hits you should kill it. I like this counterplay :smiley:

    Mmmm but then the skill becomes useless since anything with a hit box would knock it clear out of the air. Think of trying to use this version of a skill in a huge fight. It wouldn't work.

    Unless you have an idea to fix that problem.
    Edited by Takes-No-Prisoner on June 23, 2017 9:26PM
  • Strider_Roshin
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    I think using a light attack just before the bird hits you should kill it. I like this counterplay :smiley:

    Mmmm but then the skill becomes useless since anything with a hit box would knock it clear out of the air. Think of trying to use this version of a skill in a huge fight. It wouldn't work.

    Unless you have an idea to fix that problem.

    Yes, but the animation for it would be cool and fun. And since we're playing ESO we should know that "cool and fun" takes priority over balance and practical.
  • Toc de Malsvi
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    I think snipe should go through block or shields.

    Just to make things even, got to have some light armor counters with easy to spam ranged skills that do high damage.

    It wouldn't be even since snipe has a travel and a cast time.

    Silver Shards then should go through Shields and Block. Only fair to add counters from range.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • grim_tactics
    grim_tactics
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    IMG_8992_1.jpg

    If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.
    Might want to censor out his name to avoid getting spanked for 'naming and shaming'
    Ahh twinGB that is what he has been up to. That rascal!

    Not shaming. I never tell anyone how to play the game and obviously I lost this encounter and wasn't blaming the person or belittling them. I just want it to be dodgeable but that's not up to me.
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