I get what you are saying, but not everyone here is going to read between the lines like me. But you already saw what happened. Might want to keep that in mind next time you post a death recap screenshot.grim_tactics wrote: »Takes-No-Prisoner wrote: »grim_tactics wrote: »
If all you can do is block this crap - don't even try to turn and run away. Just accept the fact you're gonna die from the Warden or his friends if you're out numbered and can't LoS.Might want to censor out his name to avoid getting spanked for 'naming and shaming'Ahh twinGB that is what he has been up to. That rascal!
Not shaming. I never tell anyone how to play the game and obviously I lost this encounter and wasn't blaming the person or belittling them. I just want it to be dodgeable but that's not up to me.
I can tell not many played a medium armour stam nb. Block are used during fight against 1-3 enemys. When u trying to get away from multiple enemys, Los and repositioning using block just make u live 2 secs more. And this undodgeable OP newbie skill hits u for 4-5k and u cant even see it comming.
Nb can counter with cloack, if u do that during skill travel, it will not hit you nor put you out of stealth. Btw best defence on a warden is put melee pressure, he will not spam cliff racer, he hasn't the sorc's shield and have a worst burst (and curse can't be dodged too btw).
Deja las drogasdominguero96 wrote: »It's funny to see medium armor users( who doesnt have any shields, that is how Zos want it) complainning about a skill when they use proc sets which are very similar. What would a warden without a undodgeable skill do against a stam dodger that only with one skill ( with animation cancealing) + heaviattack gets like enchant + viper + tremor instakill you? Try to see things from the others point of view, Warden dont have many dps skills and if you mess up with one of it, well the class will be more useless than it is right now.
Strider_Roshin wrote: »Takes-No-Prisoner wrote: »@Strider_Roshin
How much was Dive hitting you for? I know you don't really play CP, but were you in BG? non-CP or CP campaign?
Dive on CP hits for wet noodles in my Hardend Ward. So I am not seeing what you are seeing, yet. I do plan on dusting off my StamBlade tonight.
5200 in non-CP with my OP medium armor mitigation *heavy sarcasm*
Against a high damage opponent like the one referenced I typically die in 5 seconds because they hit you back to back, and since their range surpasses that of a gap closer the only thing I can do is die.
Yoohoo4411 wrote: »leepalmer95 wrote: »Nothing worse theen trying to get away and line of sight 6 people only to get hit for 5k uncounterable attacks.
What do you do? Do you block in order to not get melted? But then the groups kills you? Do you roll and struggle to outheal all the other dmg + 5k a second cliff racer?
Are you seriously complaining about not being able to 1vX?
Arkangeloski wrote: »Nb can counter with cloack, if u do that during skill travel, it will not hit you nor put you out of stealth. Btw best defence on a warden is put melee pressure, he will not spam cliff racer, he hasn't the sorc's shield and have a worst burst (and curse can't be dodged too btw).
U cant dodge curse yes, but clense you can (efficient purge) so it does have a counter. Very bad comparison tho...
Previously, that would mean that you would have to pay, in the order:
1944 * 2 = 3888 stamina to block per second
1161 * 2 = 2322 stamina to block per second
143 * 2 = 286 stamina to block per second
With the changes, it now costs:
1944 * 4 = 7776 stamina to block per second
1161 * 4 = 4644 stamina to block per second
143 * 4 = 572 stamina to block per second
Using potions and the Constitution passive from the heavy armor skill line is enough to make this last build block literally all attacks, without outside help required. Adding in abilities and passives make it even easier - overkill even, it has become a lot harder for the two other specs. Blocking for only 1 second without a specialized block build will burn your entire stamina pool.
Toc de Malsvi wrote: »From the following thread:
https://forums.elderscrollsonline.com/en/discussion/355523/permablocking-and-block-cost-calculations-analysisPreviously, that would mean that you would have to pay, in the order:
1944 * 2 = 3888 stamina to block per second
1161 * 2 = 2322 stamina to block per second
143 * 2 = 286 stamina to block per second
With the changes, it now costs:
1944 * 4 = 7776 stamina to block per second
1161 * 4 = 4644 stamina to block per second
143 * 4 = 572 stamina to block per second
Using potions and the Constitution passive from the heavy armor skill line is enough to make this last build block literally all attacks, without outside help required. Adding in abilities and passives make it even easier - overkill even, it has become a lot harder for the two other specs. Blocking for only 1 second without a specialized block build will burn your entire stamina pool.
Blocking on a medium armor build is suicide, besides being ineffective. Dive being undodgeable is unbalanced against medium armor.
Toc de Malsvi wrote: »From the following thread:
https://forums.elderscrollsonline.com/en/discussion/355523/permablocking-and-block-cost-calculations-analysisPreviously, that would mean that you would have to pay, in the order:
1944 * 2 = 3888 stamina to block per second
1161 * 2 = 2322 stamina to block per second
143 * 2 = 286 stamina to block per second
With the changes, it now costs:
1944 * 4 = 7776 stamina to block per second
1161 * 4 = 4644 stamina to block per second
143 * 4 = 572 stamina to block per second
Using potions and the Constitution passive from the heavy armor skill line is enough to make this last build block literally all attacks, without outside help required. Adding in abilities and passives make it even easier - overkill even, it has become a lot harder for the two other specs. Blocking for only 1 second without a specialized block build will burn your entire stamina pool.
Blocking on a medium armor build is suicide, besides being ineffective. Dive being undodgeable is unbalanced against medium armor.
No. Blocking being suicide is unbalanced against medium armor. Change dive and you still got soul assault (biggest offender) or other ults and skills that go through dodge (no problem with curse hah)
U could block and cloak it. I personally think if this skill is nerf Mag warden will take a pretty big blow in the offensive department
Toc de Malsvi wrote: »From the following thread:
https://forums.elderscrollsonline.com/en/discussion/355523/permablocking-and-block-cost-calculations-analysisPreviously, that would mean that you would have to pay, in the order:
1944 * 2 = 3888 stamina to block per second
1161 * 2 = 2322 stamina to block per second
143 * 2 = 286 stamina to block per second
With the changes, it now costs:
1944 * 4 = 7776 stamina to block per second
1161 * 4 = 4644 stamina to block per second
143 * 4 = 572 stamina to block per second
Using potions and the Constitution passive from the heavy armor skill line is enough to make this last build block literally all attacks, without outside help required. Adding in abilities and passives make it even easier - overkill even, it has become a lot harder for the two other specs. Blocking for only 1 second without a specialized block build will burn your entire stamina pool.
Blocking on a medium armor build is suicide, besides being ineffective. Dive being undodgeable is unbalanced against medium armor.
Metemsycosis wrote: »I have a bright idea. We should find two wardens. Assume of equal skill. One magicka, one stamina-based. Have them duel each other. See who wins and why.
IZZESparkling wrote: »It does not even need adjusting. You are outnumbered, you will die eventually. Just accept that fact. I sometimes 1vX just for fun and just to test the limits of myself for fun. Normally, it does not end well, because of lags I am having not allowing me to use defensive skills half the time. And it is only natural that outnumbering side will kill me because my stat pools are lower in every regard compared to the group's total aggregated pool. What makes you think you should be able to kill not-complete potatoes outnumbering you? Even potatoes will get you eventually. Just because you cannot 1vx does not mean skill is broken or has no counterplay. Because those wardens are also so easily killable if not built for tankiness. And tanky wardens don't have enough damage to be a concern.
I mean, I could say this to you also. The phrase people like to use to people who got 1vxed by them... L2P. Or just relax and have fun. Dying in pvp is not really a shameful thing.
Riiight... so while we are at it why not make solar flare, snipe, dizzying swing, vampires bane and all the other slow abilities also undodgeable?Reasoning behind this ability beeing undodgable and unreflactabe is that animation is long and there is a delay between using skill and hitting enemie with it and for zenimax it's downside....but it isnt downside that's actually a profit of this ability because it allows to create burst with addition of another skills.
So they added another profits to that skill because it already had profits....lol
Riiight... so while we are at it why not make solar flare, snipe, dizzying swing, vampires bane and all the other slow abilities also undodgeable?Reasoning behind this ability beeing undodgable and unreflactabe is that animation is long and there is a delay between using skill and hitting enemie with it and for zenimax it's downside....but it isnt downside that's actually a profit of this ability because it allows to create burst with addition of another skills.
So they added another profits to that skill because it already had profits....lol
leepalmer95 wrote: »Riiight... so while we are at it why not make solar flare, snipe, dizzying swing, vampires bane and all the other slow abilities also undodgeable?Reasoning behind this ability beeing undodgable and unreflactabe is that animation is long and there is a delay between using skill and hitting enemie with it and for zenimax it's downside....but it isnt downside that's actually a profit of this ability because it allows to create burst with addition of another skills.
So they added another profits to that skill because it already had profits....lol
Lets make surprise attack go through shields and dizzying stop magicka healing skills.
leepalmer95 wrote: »Riiight... so while we are at it why not make solar flare, snipe, dizzying swing, vampires bane and all the other slow abilities also undodgeable?Reasoning behind this ability beeing undodgable and unreflactabe is that animation is long and there is a delay between using skill and hitting enemie with it and for zenimax it's downside....but it isnt downside that's actually a profit of this ability because it allows to create burst with addition of another skills.
So they added another profits to that skill because it already had profits....lol
Lets make surprise attack go through shields and dizzying stop magicka healing skills.
That's actually not a bad idea, except i am not sure surprise attack is the right candidate, considering how powerful cloak is. The balance of the whole class needs to be considered when assigning such powerful perks. personally, i'd give the shield-bypass to flame lash, but it's open to debate. In general, making single defenses less foolproof by introducing counters would bring a more balanced game overall.