That's possible? I thought they only came in packs.Metemsycosis wrote: »It's not so bad if there's just one warden.........
GreenSoup2HoT wrote: »Its also unblockable i believe. Died quiet a few times on my medium nightblade while being denied cloak and forced to roll dodge while Wardens just spam this ability. Its like another radiant d.
Seems reasonably balanced to me, you have to look at the class as a whole when considering these things, not just the skill in isolation, because that is how balance works.
So let's take magika warden as an example, firstly you have to consider warden does not have an execute, secondly that it has the lowest sustained damage in the game, thirdly its only hard CC (Deep Fissure) is on a 3 sec delay and has a pretty obvious animation (HInt: look at the blue circle that contracts around their feet) and fourthly the animation of dive itself is one of the most obvious in the game, has a small delay and starts not from the caster like other skills but from some distance behind the caster so has a long travel time (giving even slower players time to react).
So what this means is you have a class that can't put out the the level of sustained pressure many builds can, has no execute, can't reliably hard CC to drain stamina / have them stunned/knocked down to easily land the burst and the skill in question is very telegraphed.
So to kill warden has to land its burst combo, which unlike a lot of the faceroll in this game (cough - proc sets) actually requires at least some skill to land and is actually avoidable to the point if you could dodge roll Dive in addition to already being able to block it, throw up a shield, etc, then well, Warden would never kill anything and have zero sustained pressure, because of the aforementioned factors and how relatively easy they are for an even average player to react to something as obvious as dive.
But then I guess when you have a forum where people complain about multiple players hitting them in relation to "balance" or can't even work out that a skill is blockable, well...
Takes-No-Prisoner wrote: »@Strider_Roshin
How much was Dive hitting you for? I know you don't really play CP, but were you in BG? non-CP or CP campaign?
Dive on CP hits for wet noodles in my Hardend Ward. So I am not seeing what you are seeing, yet. I do plan on dusting off my StamBlade tonight.
If it was so strong then we'd be seeing Wardens everywhere, not just the odd people who want to play a new class. It is undodgeable, but then again what else will a Warden do to you? They have like two attacks in PvP and no execute....
I have only seen a handful of Magicka Wardens (practically all of which were easy kills) and some strong Stam Wardens who didn't use the cliff racer. If the undodgeable part of Dive is removed them Mag Warden will be bad in both PvP and PvE.
Also this skill is blockable @GreenSoup2HoT
If it was so strong then we'd be seeing Wardens everywhere, not just the odd people who want to play a new class. It is undodgeable, but then again what else will a Warden do to you? They have like two attacks in PvP and no execute....
I have only seen a handful of Magicka Wardens (practically all of which were easy kills) and some strong Stam Wardens who didn't use the cliff racer. If the undodgeable part of Dive is removed them Mag Warden will be bad in both PvP and PvE.
Also this skill is blockable @GreenSoup2HoT
It hits like a ranged version of surprise attack, but even MORE powerful. The damage should be much lower than surprise attack due to it having the advantage of range, but instead it's damage is instead roughly 18% more at max range. Who ever made this ability was not thinking straight.
If it was so strong then we'd be seeing Wardens everywhere, not just the odd people who want to play a new class. It is undodgeable, but then again what else will a Warden do to you? They have like two attacks in PvP and no execute....
I have only seen a handful of Magicka Wardens (practically all of which were easy kills) and some strong Stam Wardens who didn't use the cliff racer. If the undodgeable part of Dive is removed them Mag Warden will be bad in both PvP and PvE.
Also this skill is blockable @GreenSoup2HoT
It hits like a ranged version of surprise attack, but even MORE powerful. The damage should be much lower than surprise attack due to it having the advantage of range, but instead it's damage is instead roughly 18% more at max range. Who ever made this ability was not thinking straight.
Strider_Roshin wrote: »Medium armor is the weakest armor class currently and having this move be undodgeable is a gross disregard towards balance.