leepalmer95 wrote: »But dive ignoring dodge is the equivalent of a stamina spammable with similar damage ignoring shields.
I have to disagree there. If Nightblades could ignore shields the world would be on fire. Dive being undodgeable isn't hurting much at all, except those stam builds thinking they can dodge roll out of a 1v10. It's true, maybe they could have been able to do that before, but if you're getting chased by a Warden, then chances are you aren't getting away as easily as you used to.
But if you fight a warden using cliff racer as their spammable in a 1v1, it's not going to do them any favours. By the time a single cliff racer hits a nightblade, they've already unloaded 19k damage in 1.5 seconds on you.
leepalmer95 wrote: »leepalmer95 wrote: »But dive ignoring dodge is the equivalent of a stamina spammable with similar damage ignoring shields.
I have to disagree there. If Nightblades could ignore shields the world would be on fire. Dive being undodgeable isn't hurting much at all, except those stam builds thinking they can dodge roll out of a 1v10. It's true, maybe they could have been able to do that before, but if you're getting chased by a Warden, then chances are you aren't getting away as easily as you used to.
But if you fight a warden using cliff racer as their spammable in a 1v1, it's not going to do them any favours. By the time a single cliff racer hits a nightblade, they've already unloaded 19k damage in 1.5 seconds on you.
I see.
So you think its not good in 1v1, even though it is. Therefore should be left. The game should be based around 1v1's because 1v1 is how pvp is in the game?
Or is it if there is a warden present in any outnumbered situation you should accept the fact your going to die and not have any way to escape? Not even a chance.
Wardens can also unload a lot of damage in 1 second? Whats your point? Shalk + dive + crushing shock.
leepalmer95 wrote: »
So what are you mean't to do?
We've already discussed blocking it will achieve nothing.
IzakiBrotherSs wrote: »I'm fairly certain that the shalk aren't dodgeable, they just have a pretty small area of effect so it may seem like you dodged it, but you didn't xD
IzakiBrotherSs wrote: »I'm fairly certain that the shalk aren't dodgeable, they just have a pretty small area of effect so it may seem like you dodged it, but you didn't xD
Shalk is indeed undodgeable, like if you get cought roll dodgeing in the Shalk area you'll get hit. Also the dmge is unblockable although the Cc from Deep Fissure is.
Now dive can't be nerfed without some kind of tradeoff. Good players just step aside from most Fissures, if you were to make dive dodgeable you'd pretty much leave mwardens without preassure besides a single dot. Won't work.
Chilly-McFreeze wrote: »There's the icing on the cake, taken from the pts notes:
Cutting Dive (Dive morph): This morph can now be cast while you are silenced.
Subterranean Assault (Scorch morph): This morph can now be cast while you are silenced.
Reduce the counterplay, cater the noobs.
Yeah theese birds are everywhere now, ecpecially when the word has spread that this skill is DA ***. Theese noskilled pugs running in the sanctuary of their group spamming this totally unavoidable skill, that goes through cloak, los, everything. funny thing they think they can kill anyone alone, they get rekt before they even knew what happened. Anyway this skill needs both tweaks and buggfixes but since ZoS does everything to ease the game for the casual pugplayer im sceptical anything will be done about this.
leepalmer95 wrote: »Guys i was being sarcastic because that would be broken...
People complain about how strong shield breaker or oblivion dmg is, you think me hitting you for 7k crits through shields is a good idea.
I said it because its comparable to dive going through dodge now. Both would ignore a main defence.
Chilly-McFreeze wrote: »There's the icing on the cake, taken from the pts notes:
Cutting Dive (Dive morph): This morph can now be cast while you are silenced.
Subterranean Assault (Scorch morph): This morph can now be cast while you are silenced.
Reduce the counterplay, cater the noobs.
Well in all honesty, magicka builds don't stand in negates anyway because they'll die in an instant. Standing inside a negate throwing birds at people with no shield is just stupid.
Edit: just realised they are the stam morphs. Makes sense they can't be silenced.
MurderMostFoul wrote: »This might inform the discussion:
What happens when you get caught in the open by a dive spammer as stamplar...
I don't know why people are saying you can cloak it as a defense.
15k magicka and I cannot cloak it?
Unfadingsilence wrote: »MurderMostFoul wrote: »This might inform the discussion:
What happens when you get caught in the open by a dive spammer as stamplar...
Seems like you need to L2P maybe LOS or if your a NB cloak that SH!T
leepalmer95 wrote: »Unfadingsilence wrote: »MurderMostFoul wrote: »This might inform the discussion:
What happens when you get caught in the open by a dive spammer as stamplar...
Seems like you need to L2P maybe LOS or if your a NB cloak that SH!T
Its almost like you didn't read what he said.
Stamplar e.g. not a nb
Caught in the open e.g. No line of sight.
You should of blocked and lasted 2-3 more seconds though.
leepalmer95 wrote: »Unfadingsilence wrote: »MurderMostFoul wrote: »This might inform the discussion:
What happens when you get caught in the open by a dive spammer as stamplar...
Seems like you need to L2P maybe LOS or if your a NB cloak that SH!T
Its almost like you didn't read what he said.
Stamplar e.g. not a nb
Caught in the open e.g. No line of sight.
You should of blocked and lasted 2-3 more seconds though.
leepalmer95 wrote: »I also forgot to mention that incredibly cheap ultimate called Incap Strike. You know, the one that increases all of their damage against the target by 15% and decreases their healing? You don't have to worry about damage on a Nightblade. Trust me, they've got that in spades, so let's keep surprise attack out of the equation.
Yet even incapped magicka dive still does more dmg xD
Nightblades have the highest single target burst potential in the game. Wardens throw a bird at you once a second. If they're close enough for deep fissure to land, then the cliff racer will hit like a noodle.
leepalmer95 wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »What is with the constant surprise attack this and that. Surprise attack is spammable of ONE class. One class that has like 10 other damage abilities. It can proc almost all proc effects in the game (from viper to redguard stam gain). It increases all your damage to the target by some amount by debuffing their armor. If you are invisible it stuns them and IN CP increases your damage to them by 10% for 4 sec (off balance effect of exploiter star). Also on hit increases your armor and simply having it increases your max HP. While enjoying +10% crit damage bonus of the class + all the other passives that in small ways affect it (like better crit chance or more stealth damage). All this while having worse damage than cutting dive by 3% and having higher stam cost by 11%.
While dive is undodgeable and ranged. Increases all your damage by 2% and heals your for 600hp in PVP, grants you 4 ultimate every 8sec and slotting it gives you 12% more regen. Screaming cliff racer is magicka spammable (so not even comparable to something like surprise attack) with 2% to all damage, 6% to itself in melee, 21% in range. Healing for 600hp in pvp.
Ok. Everybody can prefer more one than the other. But for fs stop comparing them like they can be compared.
We are comparing its damage to surprise attack. It got the same scaler slider as surprise attack yet is ranged and undodgable with 21% more dmg (23%) in we include the animal companions passive.
15% ranged morph
6% magicka from passive
2% animal companion
They can be compared, they are both spammables.
Dive going through roll is the same as surprise attack going through shields.
They cant be compared.
They are spammables from totally different classes for totally different situations. With the % you listed even with different stats used.
Being spammable IS ONE AND ONLY ONE TRAIT that they have in common. Making comparing not just impossible, but totally stupid.
Not to mention you can just list all +damage one class has and completly ignore all the +damage from other and then try to compare them.
Yes one hits harder, costs less, can hit from 38m away, and is undodgeable.
The other one is Surprise Attack
One stuns you and debuffs you
The other one is Dive.
We can play this game all day long.
Who even uses the stun from SA?
Everyone? How else would you stun players? There is no incap strike when you ignore everything else and compare only spammable.
Fear?
Fear is not surprise attack. But I guess that only proved my point. Very quickly after surprise attack stopped being sooo much worse than dive in this spammable face off, you turned to another skill that is not spammable to make your point. Proving you cant compare them if just minor tweaking can totally change the outcome.
leepalmer95 wrote: »Unfadingsilence wrote: »MurderMostFoul wrote: »This might inform the discussion:
What happens when you get caught in the open by a dive spammer as stamplar...
Seems like you need to L2P maybe LOS or if your a NB cloak that SH!T
Its almost like you didn't read what he said.
Stamplar e.g. not a nb
Caught in the open e.g. No line of sight.
You should of blocked and lasted 2-3 more seconds though.
Gap close, dawnbreaker, jabs, warden dead. Of course you'll die if you stand out in the open and don't do a damn thing about it while you get pelted by projectiles.
leepalmer95 wrote: »leepalmer95 wrote: »Strider_Roshin wrote: »leepalmer95 wrote: »What is with the constant surprise attack this and that. Surprise attack is spammable of ONE class. One class that has like 10 other damage abilities. It can proc almost all proc effects in the game (from viper to redguard stam gain). It increases all your damage to the target by some amount by debuffing their armor. If you are invisible it stuns them and IN CP increases your damage to them by 10% for 4 sec (off balance effect of exploiter star). Also on hit increases your armor and simply having it increases your max HP. While enjoying +10% crit damage bonus of the class + all the other passives that in small ways affect it (like better crit chance or more stealth damage). All this while having worse damage than cutting dive by 3% and having higher stam cost by 11%.
While dive is undodgeable and ranged. Increases all your damage by 2% and heals your for 600hp in PVP, grants you 4 ultimate every 8sec and slotting it gives you 12% more regen. Screaming cliff racer is magicka spammable (so not even comparable to something like surprise attack) with 2% to all damage, 6% to itself in melee, 21% in range. Healing for 600hp in pvp.
Ok. Everybody can prefer more one than the other. But for fs stop comparing them like they can be compared.
We are comparing its damage to surprise attack. It got the same scaler slider as surprise attack yet is ranged and undodgable with 21% more dmg (23%) in we include the animal companions passive.
15% ranged morph
6% magicka from passive
2% animal companion
They can be compared, they are both spammables.
Dive going through roll is the same as surprise attack going through shields.
They cant be compared.
They are spammables from totally different classes for totally different situations. With the % you listed even with different stats used.
Being spammable IS ONE AND ONLY ONE TRAIT that they have in common. Making comparing not just impossible, but totally stupid.
Not to mention you can just list all +damage one class has and completly ignore all the +damage from other and then try to compare them.
Yes one hits harder, costs less, can hit from 38m away, and is undodgeable.
The other one is Surprise Attack
One stuns you and debuffs you
The other one is Dive.
We can play this game all day long.
Who even uses the stun from SA?
Everyone? How else would you stun players? There is no incap strike when you ignore everything else and compare only spammable.
Fear?
Fear is not surprise attack. But I guess that only proved my point. Very quickly after surprise attack stopped being sooo much worse than dive in this spammable face off, you turned to another skill that is not spammable to make your point. Proving you cant compare them if just minor tweaking can totally change the outcome.
but every nb to cc his enemy use fear...really I cant remember when I used my last time stun from surprise attack after playing in eso since beta and also I dont remeber if I have seen atleast once if someone was using surprise attack from stealth to stun his opponent while stun alwas was comming from any attack from stealth or from incap or from just fear lol
leepalmer95 wrote: »Unfadingsilence wrote: »MurderMostFoul wrote: »This might inform the discussion:
What happens when you get caught in the open by a dive spammer as stamplar...
Seems like you need to L2P maybe LOS or if your a NB cloak that SH!T
Its almost like you didn't read what he said.
Stamplar e.g. not a nb
Caught in the open e.g. No line of sight.
You should of blocked and lasted 2-3 more seconds though.
Gap close, dawnbreaker, jabs, warden dead. Of course you'll die if you stand out in the open and don't do a damn thing about it while you get pelted by projectiles.
No, that's just not possible. Ask @leepalmer95 . Wardens cannot be gap closed, LOSed, or attacked. He thinks (and reposts hourly) that he has been advised to hold block and then read a novel while he dies.
Surely you don't mean to suggest that wardens can be damaged with skills do you? That's just crazy talk...
leepalmer95 wrote: »leepalmer95 wrote: »But dive ignoring dodge is the equivalent of a stamina spammable with similar damage ignoring shields.
I have to disagree there. If Nightblades could ignore shields the world would be on fire. Dive being undodgeable isn't hurting much at all, except those stam builds thinking they can dodge roll out of a 1v10. It's true, maybe they could have been able to do that before, but if you're getting chased by a Warden, then chances are you aren't getting away as easily as you used to.
But if you fight a warden using cliff racer as their spammable in a 1v1, it's not going to do them any favours. By the time a single cliff racer hits a nightblade, they've already unloaded 19k damage in 1.5 seconds on you.
Wardens can also unload a lot of damage in 1 second? Whats your point? Shalk + dive + crushing shock.