leepalmer95 wrote: »Lol EOF trains are the worst part of this game pvp... but the sheep need it so there is no complaining...
Dive isn't op on it's own.
Having a organised zerg group drop 5x at the same time on one player is.
Theres always some zergling wipe tactic, used to be bats/ steel tornado, before that it was bats/impulse...
Doesn't matter what you nerf there will always be one.
Yoohoo4411 wrote: »Joy_Division wrote: »Yoohoo4411 wrote: »leepalmer95 wrote: »IZZESparkling wrote: »IZZESparkling wrote: »It does not even need adjusting. You are outnumbered, you will die eventually. Just accept that fact. I sometimes 1vX just for fun and just to test the limits of myself for fun. Normally, it does not end well, because of lags I am having not allowing me to use defensive skills half the time. And it is only natural that outnumbering side will kill me because my stat pools are lower in every regard compared to the group's total aggregated pool. What makes you think you should be able to kill not-complete potatoes outnumbering you? Even potatoes will get you eventually. Just because you cannot 1vx does not mean skill is broken or has no counterplay. Because those wardens are also so easily killable if not built for tankiness. And tanky wardens don't have enough damage to be a concern.
I mean, I could say this to you also. The phrase people like to use to people who got 1vxed by them... L2P. Or just relax and have fun. Dying in pvp is not really a shameful thing.
No... Just no.
I am quite appalled by your insight.
I'm quite applauded bu your logic. Outnumbered doesn't = death.
Also doesn't mean you're going to, or should win.
Tell me who "should" win? Is not one of the reasons we play games if for the sake of competition, yes? Where is the competition if you already preordained who should win?
Who should win in an MMO? Seriously?
Hmmm... massive multiplayer game.... naw..... The guy playing by himself should win. Every time. If he doesn't, well, then game is clearly unfair.
Makes perfect sense.
This is dumb it's basically wardens version of flare. So what's the problem? Should we need flare too?
Waffennacht wrote: »So are Wardens OP or Underpowered? cuz I hear both on these forums
I do have my own opinion, but how can you isolate a class specific ability in an analysis without analysing the class as a whole?
Chilly-McFreeze wrote: »Waffennacht wrote: »So are Wardens OP or Underpowered? cuz I hear both on these forums
I do have my own opinion, but how can you isolate a class specific ability in an analysis without analysing the class as a whole?
I repeat myself but why does lackluster classdesign justifies this unbalanced skill? Wouldn't that *hyberbole incoming* inevitably lead to the thought that a class that lacks power in 14 skills + 3 ultimates be justified to have an I-Win-Button?
Sure, Warden has it downsides, especially in the DPS departement, but that shouldn't grant them to be a pvp one trick pony. Power up other aspects/ skills and change dive.
Waffennacht wrote: »Chilly-McFreeze wrote: »Waffennacht wrote: »So are Wardens OP or Underpowered? cuz I hear both on these forums
I do have my own opinion, but how can you isolate a class specific ability in an analysis without analysing the class as a whole?
I repeat myself but why does lackluster classdesign justifies this unbalanced skill? Wouldn't that *hyberbole incoming* inevitably lead to the thought that a class that lacks power in 14 skills + 3 ultimates be justified to have an I-Win-Button?
Sure, Warden has it downsides, especially in the DPS departement, but that shouldn't grant them to be a pvp one trick pony. Power up other aspects/ skills and change dive.
At which point you're saying change the entire class - which I wouldn't be against as long as it was an improvement
leepalmer95 wrote: »Waffennacht wrote: »Chilly-McFreeze wrote: »Waffennacht wrote: »So are Wardens OP or Underpowered? cuz I hear both on these forums
I do have my own opinion, but how can you isolate a class specific ability in an analysis without analysing the class as a whole?
I repeat myself but why does lackluster classdesign justifies this unbalanced skill? Wouldn't that *hyberbole incoming* inevitably lead to the thought that a class that lacks power in 14 skills + 3 ultimates be justified to have an I-Win-Button?
Sure, Warden has it downsides, especially in the DPS departement, but that shouldn't grant them to be a pvp one trick pony. Power up other aspects/ skills and change dive.
At which point you're saying change the entire class - which I wouldn't be against as long as it was an improvement
Changing 1 skill isn't the entire class though, warden still has some problems.
Stam warden seems to have been forgot about in passives and some morphs. It doesn't get any passive dmg like the 6% magicka/ ice damage magicka warden gets. Cliff racer stam morph has literally no additional effect. Green betty morph has no additional effect for stamina...
Making cliff racer actually have a counter won't break the class, speed up the animation.
TheBonesXXX wrote: »People saying stam Warden is easy are playing with 2h or sword/board both which take little competency to use.
Play it on DW/bow, you will not find the same success.
Some skillleepalmer95 wrote: »Strider_Roshin wrote: »Dunno dude, I honestly didn't had so much problem against warden unless they're coming from behind in bg, playng as warden, as heavy mag dk and medium stamplar (ok I may have pirate skeleton on stamplar :P) just don't stay in their face to take deep fissure and you're fine. Honestly I had more problem on stam blade viper selene or sorc in heavy with tremor and viper..
Problem is not warden. The class is so bad soloing that any warden throwing cliff racer is no problem. The problem is more than 2 wardens spamming it
The class is so weak and ill done that they need to form groups to be somewhat viable PvP. In that case, a projectile with dmg increase based on distance is overkill. Nevertheless the class is played and has a succesful rate just because one skll. Does that mean the class is good? No. Is just a skill overperforming.
I wouldn't have any problem with that skill if none of the changes done last patch have taken effect. The class was more than OK if included in Homestead with Homestead rules, but nerfing block and constitution while incerasing dmg through MoA star has created unbalance that favors the class introduced in Morrowind (which in turn you have to buy to use it) How is that remotely close to the concept of "fair play"? (oxymoron intended)
Ugh this class is incredibly powerful, and very easy to 1vX with. The class needs no help by having an undodgeable attack.
Maybe you find the class to be weak because you're weak at playing it
Its not, stop that trash talking. I play it exusively since morrowind and its way way harder than any other class for 1vX except magicka NB.
U procblades seems really pissed lol
By harder you mean you use shalk, crit rush, dawnbreaker and wipe a few people with reverse slice?
Its more of a group class as its passives require you to heal others.
But still
It takes minimal experience and competency to kill anyone with 2h, any class paired with 2h can do very well, that doesn't make the class over powered it means 2h is easy.
It takes more competency to kill anything in the sword and board line..
then finally duel wield is the hardest out of the melee skill line by miles..
2h carries 90% of the stam oriented players in this game, Cliff Racer isn't OP, its a magnifying glass to the glaring obvious problem that most of the people in this game have the illusion that they play a difficult build when in reality 2h and evasion take out a huge chunk of difficulty.
Maybe other mechanics need to be tuned before we talk about nerfing more skills.
Unfadingsilence wrote: »
IZZESparkling wrote: »It does not even need adjusting. You are outnumbered, you will die eventually. Just accept that fact. I sometimes 1vX just for fun and just to test the limits of myself for fun. Normally, it does not end well, because of lags I am having not allowing me to use defensive skills half the time. And it is only natural that outnumbering side will kill me because my stat pools are lower in every regard compared to the group's total aggregated pool. What makes you think you should be able to kill not-complete potatoes outnumbering you? Even potatoes will get you eventually. Just because you cannot 1vx does not mean skill is broken or has no counterplay. Because those wardens are also so easily killable if not built for tankiness. And tanky wardens don't have enough damage to be a concern.
I mean, I could say this to you also. The phrase people like to use to people who got 1vxed by them... L2P. Or just relax and have fun. Dying in pvp is not really a shameful thing.
How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
There's nothing worse than having your main defence totally negated by a simple ranged spammable...
Oh, we're not talking about shieldbreaker?
leepalmer95 wrote: »How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
We ignoring all the skills that go through counter?
leepalmer95 wrote: »There's nothing worse than having your main defence totally negated by a simple ranged spammable...
Oh, we're not talking about shieldbreaker?
Shieldbreaker should be gone as well but:
2.1k dmg per light attack
5-7k crit dmg from birds...
Ones a niche set people barely use, another is a spammable class skill from the only new class in 3 years.
Wonder which one im going to be hit with more..
How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
Strider_Roshin wrote: »How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
Damage shields are so OP that when Bone Shield was briefly turned into a stam shield it was revoked immediately due to all the magicka tears.
Chilly-McFreeze wrote: »
Or to answer it now: because your magickal toon CAN use dodge succesfully one or two times. But your stamina toon CAN NOT use a magickal ward successfully.
Chilly-McFreeze wrote: »
Or to answer it now: because your magickal toon CAN use dodge succesfully one or two times. But your stamina toon CAN NOT use a magickal ward successfully.
That's the whole point. If dodge wasn't so overpowered to begin with my magicka toon would not be wasting any precious stamina on it, just the way your stamina toon does not waste any magicka on shields.
Strider_Roshin wrote: »How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
Damage shields are so OP that when Bone Shield was briefly turned into a stam shield it was revoked immediately due to all the magicka tears.
leepalmer95 wrote: »There's nothing worse than having your main defence totally negated by a simple ranged spammable...
Oh, we're not talking about shieldbreaker?
Shieldbreaker should be gone as well but:
2.1k dmg per light attack
5-7k crit dmg from birds...
Ones a niche set people barely use, another is a spammable class skill from the only new class in 3 years.
Wonder which one im going to be hit with more..
Yeah, at the minute I'm seeing about the same amount of shieldbreaker use as Wardens.. but wardens will only increase.
At least that dmg comes from using skills though instead of a mindless proc that does double the damage of viper over time.
To be honest, I wonder if dive just needs some kind of proc treatment - like frags - so when it 'procs' it becomes undodgeable - otherwise, if simply spammed, it is (mostly)dodgeable..
Imho, its fine for there to be ranged abilities that can totally counter your main defence - forcing you to use a secondary defence that you're not really built for - but it shouldn't be spammable..
Strider_Roshin wrote: »How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
Damage shields are so OP that when Bone Shield was briefly turned into a stam shield it was revoked immediately due to all the magicka tears.
Strider_Roshin wrote: »How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
Damage shields are so OP that when Bone Shield was briefly turned into a stam shield it was revoked immediately due to all the magicka tears.
It was changed because Undaunted skills were meant for group play by providing easy synergies. Same reason why Trapping Webs was changed from a Magicka Spammable (loved by DW Sorcs), to a Stamina ground DoT
Anyways,
Dive is really strong, and I can understand the reasoning of making it undodgeable since it has a delay
However, I'm not a fan of the skill and I would prefer it if they reworked it (in a way that is still beneficial).
Waffennacht wrote: »Strider_Roshin wrote: »How many stamina builds use shields? Right, none. But I'm still using dodge as a magicka warden with 12k stamina. If that doesnt tell you how effin overpowered a defense that is...
People just got spoiled by it. They think that if dodging allowed them to avoid 98% of the damage going their way up until now, then it is their god-given right to avoid 98% of the damage going their way, period, and anything that the dodge does not work against must be broken.
Newsflash: dodge is in dire need of a counter, and ZOS saw it. Thus, birdies.
Damage shields are so OP that when Bone Shield was briefly turned into a stam shield it was revoked immediately due to all the magicka tears.
It was changed because Undaunted skills were meant for group play by providing easy synergies. Same reason why Trapping Webs was changed from a Magicka Spammable (loved by DW Sorcs), to a Stamina ground DoT
Anyways,
Dive is really strong, and I can understand the reasoning of making it undodgeable since it has a delay
However, I'm not a fan of the skill and I would prefer it if they reworked it (in a way that is still beneficial).
As I play my Warden, after I burst, the delay in abilities means if dive is dodgeable, the second lapse + another for dodge, is all the time an opponent needs to get to full health. Without an instant damage dealer or execute, a magwarden won't finish off any other class.
If one were to make dive dodge able, then warden definitely needs a dependable method of dealing direct substantive damage